model_shared: Avoid using R_FrameData_Alloc when building sorted surfaces list
[xonotic/darkplaces.git] / model_shared.h
2021-07-21 Cloudwalkmodel_shared: Avoid using R_FrameData_Alloc when buildi...
2021-05-09 cloudwalkRevert "gl_draw, model_shared: Refactor vertex adding...
2021-01-01 cloudwalkmodel_brush: Very early implementation of VBSP loader...
2020-12-31 cloudwalkmodel: Recognize Valve BSP format. Add file format...
2020-12-29 havocFix crash in q3bsp loading on submodels where it was...
2020-12-19 havocReplaced some model fields and changed their purpose...
2020-11-14 cloudwalkgl_draw, model_shared: Refactor vertex adding. Add...
2020-10-02 cloudwalkmodel_shared: Rename dp_model_t to model_t, to avoid...
2020-10-02 cloudwalkmodel_shared: Move skinframe struct to r_textures.h
2020-10-02 cloudwalkRemove unneeded #includes in some headers. Make some...
2020-10-02 cloudwalkmodel: Split up headers. Introduce headers for each...
2020-09-29 cloudwalkquakedef: Add darkplaces.h and include it in as many...
2020-09-17 cloudwalkRename qboolean to qbool
2020-07-20 cloudwalkFix compile warnings from gcc and g++
2020-07-09 cloudwalkRefactor the model loading code to use an array of...
2020-07-09 cloudwalkRename model functions to make them more generic and...
2020-07-04 cloudwalkRename q3shaderinfo_t to shader_t, to be in line with...
2020-06-29 havocRename render_modellight_lightdir to render_modellight_...
2020-06-24 cloudwalkDon't lerp nailgun and super nailgun. Trades smoothness...
2020-06-21 cloudwalkRevert "Initialize console commands and cvars before...
2020-06-20 cloudwalkInitialize console commands and cvars before anything...
2020-05-27 havocRemove the deprecatedq3* fields finally after so many...
2020-05-27 havocRemove dp_model_t.brushq2 field because it's never...
2020-05-26 havocAdded lightgrid texture based lighting in q3bsp maps...
2020-05-25 havocAdd csqc_polygons_defaultmaterial_nocullface cvar which...
2020-05-25 havocReworked VM_CL_PolygonBegin/Vertex/End functions to...
2020-01-22 havocFix drawflag handling in Mod_Mesh_GetTexture by duplica...
2020-01-22 havocGet rid of texture_t->currentlayers, this is a legacy...
2020-01-17 havocOverhauled r_shadow_bouncegrid, it performs much faster...
2018-08-05 havocUpload the VBOs for Mod_Mesh models (such as the UI...
2018-05-06 havocRemove r_vertexgeneric_t, r_vertexmesh_t, vid.interleav...
2018-05-04 havocSimplify Mod_ShadowMesh_* functions - removed support...
2018-05-02 havocRemove Mod_CreateCollisionMesh and reduce the exposed...
2018-05-02 havocRemove model->surfmesh.shadowmesh which was a vertex...
2018-05-02 havocRemove shadowvolume rendering entirely, now shadowmaps...
2018-05-01 havocRefactored and improved Mod_ValidateElements so it...
2018-04-13 havocCSQC polygonbegin functionality now uses the CL_MeshEnt...
2018-04-11 havocAdded Draw_GetPicWidth, Draw_GetPicHeight, Draw_IsPicLo...
2018-04-10 havocRemove the model parameter from NativeContentsFromSuper...
2018-04-09 havocRefactored R_UpdateEntityLighting to CL_UpdateEntitySha...
2018-03-25 havocAdd CL_MeshEntities_*, every frame in the client all...
2018-03-25 havocVarious cleanup.
2018-03-24 havocAdd skipmaterialflagsmask feature to TraceLine and...
2018-03-11 havocRework R_CanSeeBox a bit to support an eyejitter featur...
2018-03-11 havocChange shadowless rtlights so that they are not occlude...
2018-03-11 havocDon't set MATERIALFLAG_NOSHADOW on SKY materials. ...
2016-11-27 havocAdd skipsupercontentsmask parameter to all the collisio...
2016-11-27 havocRollback last change which was meant to be many smaller...
2016-11-27 havocAdded developer_memorylargerthanmb cvar which dprints...
2016-09-14 havocOverhauled quake3 shader loading such that it now produ...
2016-09-11 havocOverhauled shadowmap rendering to use an atlas texture...
2015-03-02 divverentJust in case, make loadsequence unsigned too.
2014-06-08 havocFixed many issues with q2bsp support, it now works...
2014-06-01 havocCorrected two comments regarding IBSP version of the...
2014-06-01 havocAdded Quake2 BSP support (IBSP38), this is a work in...
2014-05-29 havocFixed a large number of WIN64 type conversion warnings.
2013-02-28 havocimplemented r_batch_dynamicbuffer which allows the...
2013-02-28 havocimplemented use of GL_ARB_uniform_buffer_object for...
2013-02-28 havocimplemented loading of the RMQe variant of BSP2 ("2PSB")
2013-01-16 havocimplemented gpu-skinning (vertex shader skeletal animat...
2012-12-22 havocfix bug with transparency sorting introduced by vortex...
2012-05-24 vortexNew shader keyword dptransparentsort (can be "sky"...
2012-04-04 havocadded PRVM_64 define which upgrades the QC VM to double...
2012-02-20 havocadded Q1 BSP2 format support, compatible with hmap2
2012-02-04 eihrulconvert pose6s data to pose7s data to resolve quaternio...
2011-12-21 vortexCumulative patch:
2011-11-25 divverentintroduce a lightmap scale for models, and use this...
2011-11-15 divverentactually USE surfaceparms parsed from the shaders ...
2011-08-30 divverentfix another data loss type conversion
2011-08-30 divverentoffsetbias: changed range to 0..1 to match what the...
2011-08-29 vortexOffsetmapping: new "Bias" parameter that sets a custom...
2011-08-24 eihrulfix bugs introduced by r11262
2011-08-20 havocadded dpshaderkillifcvar and dpshaderkillifcvarzero...
2011-07-31 vortexr_glsl_deluxemapping 2 support for vertexlit surfaces...
2011-05-06 havocadded .float sendcomplexanimation server qc field which...
2011-05-02 vortexTransparent sorting: added maxdist and array size cvars...
2011-03-03 havoceliminated color4ub vertex formats, now everything...
2011-03-01 havocq1bsp traceline code now hits surfaces, this comes...
2011-03-01 havocremove more r_shadow_particletrace code I missed in...
2011-02-21 havocimplemented r_shadow_particletrace cvar which enables...
2011-01-18 havocreduced memory usage by around 20MB (no longer allocate...
2011-01-14 havocadded r_enableshadowvolumes cvar, this defaults to...
2010-11-07 divverentnew shader parameter "dppolygonoffset <factor> <offset...
2010-10-13 vortexAdded dp_waterscroll <scale> <speed> shader keyword...
2010-09-28 divverentr_fakelight: 1 = use "fake" lighting (falloff-less...
2010-09-14 divverentadd a TraceBrush function to all model types, and imple...
2010-08-29 havocoverhauled mod_q3bsp_lightmapmergepower code, to fix...
2010-08-19 havocfix almost all g++ -pedantic warnings
2010-07-16 divverentcvar: r_mipnormalmaps
2010-07-03 havocimplemented Direct3D9 renderer (off by default), not...
2010-06-29 divverentspeed up decal creation in newdecalsystem by using...
2010-06-17 divverentuser (csqc) controllable wavefuncs
2010-05-01 havocoverhauled vertex formats, now supports 100% interleave...
2010-03-07 eihrulexperimental IQM model format support
2010-02-28 divverentWarpZones:
2010-02-25 havocadded dpmeshcollisions keyword in shader parsing, this...
2010-02-21 vortexOffsetmapping now could be customized on per-texture...
2010-02-18 havocmove RESTRICT keyword define to qtypes.h and add it...
2010-02-17 havocadded mod_q1bsp_polygoncollisions cvar (off by default...
2010-02-17 eihrulstore blend weights as unsigned char data
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