]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
added .float sendcomplexanimation server qc field which if TRUE will
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 6 May 2011 13:39:22 +0000 (13:39 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 6 May 2011 13:39:22 +0000 (13:39 +0000)
send .frame .frame2 .frame3 .frame4 .frame1time .frame2time .frame3time
.frame4time .lerpfrac .lerpfrac3 .lerpfrac4 OR .skeletonindex if set
(BANDWIDTH HOG, skeletal networking inadvisable in multiplayer)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11109 d7cf8633-e32d-0410-b094-e92efae38249

cl_main.c
client.h
model_shared.h
progsvm.h
protocol.c
protocol.h
prvm_edict.c
sv_main.c

index b195ddaaf98736e5e12dddbc7135d8395d660216..06527e4c868f5c5c29ca3481c860389b5eec3794 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -1098,7 +1098,17 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
        }
 
        // animation lerp
-       if (e->render.framegroupblend[0].frame == frame)
+       e->render.skeleton = NULL;
+       if (e->render.flags & RENDER_COMPLEXANIMATION)
+       {
+               e->render.framegroupblend[0] = e->state_current.framegroupblend[0];
+               e->render.framegroupblend[1] = e->state_current.framegroupblend[1];
+               e->render.framegroupblend[2] = e->state_current.framegroupblend[2];
+               e->render.framegroupblend[3] = e->state_current.framegroupblend[3];
+               if (e->state_current.skeletonobject.model && e->state_current.skeletonobject.relativetransforms)
+                       e->render.skeleton = &e->state_current.skeletonobject;
+       }
+       else if (e->render.framegroupblend[0].frame == frame)
        {
                // update frame lerp fraction
                e->render.framegroupblend[0].lerp = 1;
index 11f9aa17e2222e2edffe2f86781d7576b7732e50..e3715bbef23afbeeddbcc0fc04c9e8f8c58dde1b 100644 (file)
--- a/client.h
+++ b/client.h
@@ -291,18 +291,6 @@ typedef struct dlight_s
 }
 dlight_t;
 
-#define MAX_FRAMEGROUPBLENDS 4
-typedef struct framegroupblend_s
-{
-       // animation number and blend factor
-       // (for most models this is the frame number)
-       int frame;
-       float lerp;
-       // time frame began playing (for framegroup animations)
-       double start;
-}
-framegroupblend_t;
-
 // this is derived from processing of the framegroupblend array
 // note: technically each framegroupblend can produce two of these, but that
 // never happens in practice because no one blends between more than 2
@@ -1274,6 +1262,9 @@ typedef struct client_state_s
        // freed on each level change
        size_t buildlightmapmemorysize;
        unsigned char *buildlightmapmemory;
+
+       // used by EntityState5_ReadUpdate
+       skeleton_t *engineskeletonobjects;
 }
 client_state_t;
 
index a7ecd4fedc6b1eef85c7804ee5ad064b3155188d..c34890cad8af0c43ee088e057f387b2a303817a0 100644 (file)
@@ -1099,13 +1099,6 @@ qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qbool
 extern cvar_t r_mipskins;
 extern cvar_t r_mipnormalmaps;
 
-typedef struct skeleton_s
-{
-       const dp_model_t *model;
-       matrix4x4_t *relativetransforms;
-}
-skeleton_t;
-
 typedef struct skinfileitem_s
 {
        struct skinfileitem_s *next;
index 6d11e3501c432014ed4a4c4bc23b1f9208e9d434..c799dec509666c7b3c6524b170fd6dc2692f6874 100644 (file)
--- a/progsvm.h
+++ b/progsvm.h
@@ -248,6 +248,7 @@ typedef struct prvm_prog_fieldoffsets_s
        int yaw_speed; // ssqc / csqc
        int bouncefactor; // ssqc
        int bouncestop; // ssqc
+       int sendcomplexanimation; // ssqc
 
        int solid; // ssqc / csqc (physics)
        int movetype; // ssqc / csqc (physics)
index f2c7b29d0dd43a00b93c1d5d034fb3f48e471804..2c155f37dce1865f41e573840fa2abe5339a0f1a 100644 (file)
@@ -2232,11 +2232,80 @@ void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbi
                        MSG_WriteByte(msg, s->glowmod[1]);
                        MSG_WriteByte(msg, s->glowmod[2]);
                }
+               if (bits & E5_COMPLEXANIMATION)
+               {
+                       if (s->skeletonobject.model && s->skeletonobject.relativetransforms)
+                       {
+                               int numbones = s->skeletonobject.model->num_bones;
+                               int bonenum;
+                               short pose6s[6];
+                               MSG_WriteByte(msg, 4);
+                               MSG_WriteShort(msg, s->modelindex);
+                               MSG_WriteByte(msg, numbones);
+                               for (bonenum = 0;bonenum < numbones;bonenum++)
+                               {
+                                       Matrix4x4_ToBonePose6s(s->skeletonobject.relativetransforms + bonenum, 64, pose6s);
+                                       MSG_WriteShort(msg, pose6s[0]);
+                                       MSG_WriteShort(msg, pose6s[1]);
+                                       MSG_WriteShort(msg, pose6s[2]);
+                                       MSG_WriteShort(msg, pose6s[3]);
+                                       MSG_WriteShort(msg, pose6s[4]);
+                                       MSG_WriteShort(msg, pose6s[5]);
+                               }
+                       }
+                       else if (s->framegroupblend[3].lerp > 0)
+                       {
+                               MSG_WriteByte(msg, 3);
+                               MSG_WriteShort(msg, s->framegroupblend[0].frame);
+                               MSG_WriteShort(msg, s->framegroupblend[1].frame);
+                               MSG_WriteShort(msg, s->framegroupblend[2].frame);
+                               MSG_WriteShort(msg, s->framegroupblend[3].frame);
+                               MSG_WriteShort(msg, (int)((sv.time - s->framegroupblend[0].start) * 1000.0));
+                               MSG_WriteShort(msg, (int)((sv.time - s->framegroupblend[1].start) * 1000.0));
+                               MSG_WriteShort(msg, (int)((sv.time - s->framegroupblend[2].start) * 1000.0));
+                               MSG_WriteShort(msg, (int)((sv.time - s->framegroupblend[3].start) * 1000.0));
+                               MSG_WriteByte(msg, s->framegroupblend[0].lerp * 255.0f);
+                               MSG_WriteByte(msg, s->framegroupblend[1].lerp * 255.0f);
+                               MSG_WriteByte(msg, s->framegroupblend[2].lerp * 255.0f);
+                               MSG_WriteByte(msg, s->framegroupblend[3].lerp * 255.0f);
+                       }
+                       else if (s->framegroupblend[2].lerp > 0)
+                       {
+                               MSG_WriteByte(msg, 2);
+                               MSG_WriteShort(msg, s->framegroupblend[0].frame);
+                               MSG_WriteShort(msg, s->framegroupblend[1].frame);
+                               MSG_WriteShort(msg, s->framegroupblend[2].frame);
+                               MSG_WriteShort(msg, (int)((sv.time - s->framegroupblend[0].start) * 1000.0));
+                               MSG_WriteShort(msg, (int)((sv.time - s->framegroupblend[1].start) * 1000.0));
+                               MSG_WriteShort(msg, (int)((sv.time - s->framegroupblend[2].start) * 1000.0));
+                               MSG_WriteByte(msg, s->framegroupblend[0].lerp * 255.0f);
+                               MSG_WriteByte(msg, s->framegroupblend[1].lerp * 255.0f);
+                               MSG_WriteByte(msg, s->framegroupblend[2].lerp * 255.0f);
+                       }
+                       else if (s->framegroupblend[1].lerp > 0)
+                       {
+                               MSG_WriteByte(msg, 1);
+                               MSG_WriteShort(msg, s->framegroupblend[0].frame);
+                               MSG_WriteShort(msg, s->framegroupblend[1].frame);
+                               MSG_WriteShort(msg, (int)((sv.time - s->framegroupblend[0].start) * 1000.0));
+                               MSG_WriteShort(msg, (int)((sv.time - s->framegroupblend[1].start) * 1000.0));
+                               MSG_WriteByte(msg, s->framegroupblend[0].lerp * 255.0f);
+                               MSG_WriteByte(msg, s->framegroupblend[1].lerp * 255.0f);
+                       }
+                       else
+                       {
+                               MSG_WriteByte(msg, 0);
+                               MSG_WriteShort(msg, s->framegroupblend[0].frame);
+                               MSG_WriteShort(msg, (int)((sv.time - s->framegroupblend[0].start) * 1000.0));
+                       }
+               }
        }
 
        ENTITYSIZEPROFILING_END(msg, s->number);
 }
 
+extern dp_model_t *CL_GetModelByIndex(int modelindex);
+
 static void EntityState5_ReadUpdate(entity_state_t *s, int number)
 {
        int bits;
@@ -2350,6 +2419,107 @@ static void EntityState5_ReadUpdate(entity_state_t *s, int number)
                s->glowmod[1] = MSG_ReadByte();
                s->glowmod[2] = MSG_ReadByte();
        }
+       if (bits & E5_COMPLEXANIMATION)
+       {
+               skeleton_t *skeleton;
+               const dp_model_t *model;
+               int modelindex;
+               int type;
+               int bonenum;
+               int numbones;
+               short pose6s[6];
+               type = MSG_ReadByte();
+               switch(type)
+               {
+               case 0:
+                       s->framegroupblend[0].frame = MSG_ReadShort();
+                       s->framegroupblend[1].frame = 0;
+                       s->framegroupblend[2].frame = 0;
+                       s->framegroupblend[3].frame = 0;
+                       s->framegroupblend[0].start = cl.time - (short)MSG_ReadShort() * (1.0f / 1000.0f);
+                       s->framegroupblend[1].start = 0;
+                       s->framegroupblend[2].start = 0;
+                       s->framegroupblend[3].start = 0;
+                       s->framegroupblend[0].lerp = 1;
+                       s->framegroupblend[1].lerp = 0;
+                       s->framegroupblend[2].lerp = 0;
+                       s->framegroupblend[3].lerp = 0;
+                       break;
+               case 1:
+                       s->framegroupblend[0].frame = MSG_ReadShort();
+                       s->framegroupblend[1].frame = MSG_ReadShort();
+                       s->framegroupblend[2].frame = 0;
+                       s->framegroupblend[3].frame = 0;
+                       s->framegroupblend[0].start = cl.time - (short)MSG_ReadShort() * (1.0f / 1000.0f);
+                       s->framegroupblend[1].start = cl.time - (short)MSG_ReadShort() * (1.0f / 1000.0f);
+                       s->framegroupblend[2].start = 0;
+                       s->framegroupblend[3].start = 0;
+                       s->framegroupblend[0].lerp = MSG_ReadByte() * (1.0f / 255.0f);
+                       s->framegroupblend[1].lerp = MSG_ReadByte() * (1.0f / 255.0f);
+                       s->framegroupblend[2].lerp = 0;
+                       s->framegroupblend[3].lerp = 0;
+                       break;
+               case 2:
+                       s->framegroupblend[0].frame = MSG_ReadShort();
+                       s->framegroupblend[1].frame = MSG_ReadShort();
+                       s->framegroupblend[2].frame = MSG_ReadShort();
+                       s->framegroupblend[3].frame = 0;
+                       s->framegroupblend[0].start = cl.time - (short)MSG_ReadShort() * (1.0f / 1000.0f);
+                       s->framegroupblend[1].start = cl.time - (short)MSG_ReadShort() * (1.0f / 1000.0f);
+                       s->framegroupblend[2].start = cl.time - (short)MSG_ReadShort() * (1.0f / 1000.0f);
+                       s->framegroupblend[3].start = 0;
+                       s->framegroupblend[0].lerp = MSG_ReadByte() * (1.0f / 255.0f);
+                       s->framegroupblend[1].lerp = MSG_ReadByte() * (1.0f / 255.0f);
+                       s->framegroupblend[2].lerp = MSG_ReadByte() * (1.0f / 255.0f);
+                       s->framegroupblend[3].lerp = 0;
+                       break;
+               case 3:
+                       s->framegroupblend[0].frame = MSG_ReadShort();
+                       s->framegroupblend[1].frame = MSG_ReadShort();
+                       s->framegroupblend[2].frame = MSG_ReadShort();
+                       s->framegroupblend[3].frame = MSG_ReadShort();
+                       s->framegroupblend[0].start = cl.time - (short)MSG_ReadShort() * (1.0f / 1000.0f);
+                       s->framegroupblend[1].start = cl.time - (short)MSG_ReadShort() * (1.0f / 1000.0f);
+                       s->framegroupblend[2].start = cl.time - (short)MSG_ReadShort() * (1.0f / 1000.0f);
+                       s->framegroupblend[3].start = cl.time - (short)MSG_ReadShort() * (1.0f / 1000.0f);
+                       s->framegroupblend[0].lerp = MSG_ReadByte() * (1.0f / 255.0f);
+                       s->framegroupblend[1].lerp = MSG_ReadByte() * (1.0f / 255.0f);
+                       s->framegroupblend[2].lerp = MSG_ReadByte() * (1.0f / 255.0f);
+                       s->framegroupblend[3].lerp = MSG_ReadByte() * (1.0f / 255.0f);
+                       break;
+               case 4:
+                       if (!cl.engineskeletonobjects)
+                               cl.engineskeletonobjects = Mem_Alloc(cls.levelmempool, sizeof(*cl.engineskeletonobjects) * MAX_EDICTS);
+                       skeleton = &cl.engineskeletonobjects[number];
+                       modelindex = MSG_ReadShort();
+                       model = CL_GetModelByIndex(modelindex);
+                       numbones = MSG_ReadByte();
+                       if (model && numbones != model->num_bones)
+                               Host_Error("E5_COMPLEXANIMATION: model has different number of bones than network packet describes\n");
+                       if (!skeleton->relativetransforms || skeleton->model != model)
+                       {
+                               skeleton->model = model;
+                               skeleton->relativetransforms = Mem_Realloc(cls.levelmempool, skeleton->relativetransforms, sizeof(*skeleton->relativetransforms) * skeleton->model->num_bones);
+                               for (bonenum = 0;bonenum < model->num_bones;bonenum++)
+                                       skeleton->relativetransforms[bonenum] = identitymatrix;
+                       }
+                       for (bonenum = 0;bonenum < numbones;bonenum++)
+                       {
+                               pose6s[0] = (short)MSG_ReadShort();
+                               pose6s[1] = (short)MSG_ReadShort();
+                               pose6s[2] = (short)MSG_ReadShort();
+                               pose6s[3] = (short)MSG_ReadShort();
+                               pose6s[4] = (short)MSG_ReadShort();
+                               pose6s[5] = (short)MSG_ReadShort();
+                               Matrix4x4_FromBonePose6s(skeleton->relativetransforms + bonenum, 1.0f / 64.0f, pose6s);
+                       }
+                       s->skeletonobject = *skeleton;
+                       break;
+               default:
+                       Host_Error("E5_COMPLEXANIMATION: Parse error - unknown type %i\n", type);
+                       break;
+               }
+       }
 
 
        if (developer_networkentities.integer >= 2)
@@ -2448,6 +2618,8 @@ static int EntityState5_DeltaBits(const entity_state_t *o, const entity_state_t
                        bits |= E5_COLORMOD;
                if (o->glowmod[0] != n->glowmod[0] || o->glowmod[1] != n->glowmod[1] || o->glowmod[2] != n->glowmod[2])
                        bits |= E5_GLOWMOD;
+               if (n->flags & RENDER_COMPLEXANIMATION)
+                       bits |= E5_COMPLEXANIMATION;
        }
        else
                if (o->active == ACTIVE_NETWORK)
index e9d5874aa9cfcb8e5795530e6db5a454ddd4122b..29d2a88a14e9e665b772bb690cd4ade11b78bb20 100644 (file)
@@ -333,6 +333,7 @@ void Protocol_Names(char *buffer, size_t buffersize);
 #define RENDER_LOWPRECISION 16 // send as low precision coordinates to save bandwidth
 #define RENDER_COLORMAPPED 32
 #define RENDER_NOCULL 64 // do not cull this entity with r_cullentities
+#define RENDER_COMPLEXANIMATION 128
 
 #define RENDER_SHADOW 65536 // cast shadow
 #define RENDER_LIGHT 131072 // receive light
@@ -343,6 +344,28 @@ void Protocol_Names(char *buffer, size_t buffersize);
 #define RENDER_ADDITIVE 2097152
 #define RENDER_DOUBLESIDED 4194304
 
+#define MAX_FRAMEGROUPBLENDS 4
+typedef struct framegroupblend_s
+{
+       // animation number and blend factor
+       // (for most models this is the frame number)
+       int frame;
+       float lerp;
+       // time frame began playing (for framegroup animations)
+       double start;
+}
+framegroupblend_t;
+
+struct matrix4x4_s;
+struct model_s;
+
+typedef struct skeleton_s
+{
+       const struct model_s *model;
+       struct matrix4x4_s *relativetransforms;
+}
+skeleton_t;
+
 typedef enum entity_state_active_e
 {
        ACTIVE_NOT = 0,
@@ -351,7 +374,7 @@ typedef enum entity_state_active_e
 }
 entity_state_active_t;
 
-// this is 96 bytes
+// this was 96 bytes, now 168 bytes (32bit) or 176 bytes (64bit)
 typedef struct entity_state_s
 {
        // ! means this is not sent to client
@@ -385,6 +408,9 @@ typedef struct entity_state_s
        unsigned char tagindex;
        unsigned char colormod[3];
        unsigned char glowmod[3];
+       // LordHavoc: very big data here :(
+       framegroupblend_t framegroupblend[4];
+       skeleton_t skeletonobject;
 }
 entity_state_t;
 
@@ -713,8 +739,13 @@ void EntityFrame4_CL_ReadFrame(void);
 
 // byte[3] = s->glowmod[0], s->glowmod[1], s->glowmod[2]
 #define E5_GLOWMOD (1<<24)
-// unused
-#define E5_UNUSED25 (1<<25)
+// byte type=0 short frames[1] short times[1]
+// byte type=1 short frames[2] short times[2] byte lerps[2]
+// byte type=2 short frames[3] short times[3] byte lerps[3]
+// byte type=3 short frames[4] short times[4] byte lerps[4]
+// byte type=4 short modelindex byte numbones {short pose6s[6]}
+// see also RENDER_COMPLEXANIMATION
+#define E5_COMPLEXANIMATION (1<<25)
 // unused
 #define E5_UNUSED26 (1<<26)
 // unused
index e874eaae6602a9377fac137ddcfe98fc7aaa6e4d..6d99792b8ed40533dbe339b2381b6aee71b2ba72 100644 (file)
@@ -1638,6 +1638,7 @@ void PRVM_FindOffsets(void)
        prog->fieldoffsets.yaw_speed                      = PRVM_ED_FindFieldOffset("yaw_speed");
        prog->fieldoffsets.bouncefactor                   = PRVM_ED_FindFieldOffset("bouncefactor");
        prog->fieldoffsets.bouncestop                     = PRVM_ED_FindFieldOffset("bouncestop");
+       prog->fieldoffsets.sendcomplexanimation           = PRVM_ED_FindFieldOffset("sendcomplexanimation");
 
        prog->fieldoffsets.solid                          = PRVM_ED_FindFieldOffset("solid");
        prog->fieldoffsets.movetype                       = PRVM_ED_FindFieldOffset("movetype");
index 74457fec038aa437bf01733e99bd982a517223c7..7751d817c7002976f85648de87e36f6ce00366ef 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -311,6 +311,18 @@ prvm_required_field_t reqfields[] =
        {ev_vector, "glowmod"},
        {ev_vector, "movement"},
        {ev_vector, "punchvector"},
+       {ev_float, "frame"},
+       {ev_float, "frame1time"},
+       {ev_float, "frame2"},
+       {ev_float, "frame2time"},
+       {ev_float, "frame3"},
+       {ev_float, "frame3time"},
+       {ev_float, "frame4"},
+       {ev_float, "frame4time"},
+       {ev_float, "lerpfrac"},
+       {ev_float, "lerpfrac3"},
+       {ev_float, "lerpfrac4"},
+       {ev_float, "sendcomplexanimation"},
 
        // physics
        //{ev_float, "solid"},
@@ -1229,6 +1241,25 @@ static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *c
        if (cs->viewmodelforclient)
                cs->flags |= RENDER_VIEWMODEL; // show relative to the view
 
+       if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.sendcomplexanimation)->_float)
+       {
+               cs->flags |= RENDER_COMPLEXANIMATION;
+               if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.skeletonindex)->_float >= 1)
+                       cs->skeletonobject = ent->priv.server->skeleton;
+               cs->framegroupblend[0].frame = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.frame)->_float;
+               cs->framegroupblend[1].frame = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.frame2)->_float;
+               cs->framegroupblend[2].frame = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.frame3)->_float;
+               cs->framegroupblend[3].frame = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.frame4)->_float;
+               cs->framegroupblend[0].start = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.frame1time)->_float;
+               cs->framegroupblend[1].start = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.frame2time)->_float;
+               cs->framegroupblend[2].start = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.frame3time)->_float;
+               cs->framegroupblend[3].start = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.frame4time)->_float;
+               cs->framegroupblend[1].lerp = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.lerpfrac)->_float;
+               cs->framegroupblend[2].lerp = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.lerpfrac3)->_float;
+               cs->framegroupblend[3].lerp = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.lerpfrac4)->_float;
+               cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
+       }
+
        cs->light[0] = light[0];
        cs->light[1] = light[1];
        cs->light[2] = light[2];