2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #ifndef MODEL_SHARED_H
22 #define MODEL_SHARED_H
26 typedef enum synctype_e {ST_SYNC=0, ST_RAND } synctype_t;
30 d*_t structures are on-disk representations
31 m*_t structures are in-memory
35 typedef enum modtype_e {mod_invalid, mod_brushq1, mod_sprite, mod_alias, mod_brushq2, mod_brushq3, mod_obj, mod_null} modtype_t;
37 typedef struct animscene_s
39 char name[32]; // for viewthing support
42 int loop; // true or false
47 typedef struct skinframe_s
49 rtexture_t *stain; // inverse modulate with background (used for decals and such)
50 rtexture_t *merged; // original texture without glow
51 rtexture_t *base; // original texture without pants/shirt/glow
52 rtexture_t *pants; // pants only (in greyscale)
53 rtexture_t *shirt; // shirt only (in greyscale)
54 rtexture_t *nmap; // normalmap (bumpmap for dot3)
55 rtexture_t *gloss; // glossmap (for dot3)
56 rtexture_t *glow; // glow only (fullbrights)
57 rtexture_t *fog; // alpha of the base texture (if not opaque)
58 rtexture_t *reflect; // colored mask for cubemap reflections
59 // accounting data for hash searches:
60 // the compare variables are used to identify internal skins from certain
62 // (so that two q1bsp maps with the same texture name for different
63 // textures do not have any conflicts)
64 struct skinframe_s *next; // next on hash chain
65 char basename[MAX_QPATH]; // name of this
66 int textureflags; // texture flags to use
70 // mark and sweep garbage collection, this value is updated to a new value
71 // on each level change for the used skinframes, if some are not used they
73 unsigned int loadsequence;
74 // indicates whether this texture has transparent pixels
76 // average texture color, if applicable
78 // for mdl skins, we actually only upload on first use (many are never used, and they are almost never used in both base+pants+shirt and merged modes)
79 unsigned char *qpixels;
82 qbool qhascolormapping;
84 qbool qgeneratemerged;
92 typedef struct texvecvertex_s
99 typedef struct blendweights_s
101 unsigned char index[4];
102 unsigned char influence[4];
106 typedef struct r_meshbuffer_s
108 int bufferobject; // OpenGL
109 void *devicebuffer; // Direct3D
112 qbool isuniformbuffer;
115 char name[MAX_QPATH];
119 // used for mesh lists in q1bsp/q3bsp map models
120 // (the surfaces reference portions of these meshes)
121 typedef struct surfmesh_s
123 // triangle data in system memory
124 int num_triangles; // number of triangles in the mesh
125 int *data_element3i; // int[tris*3] triangles of the mesh, 3 indices into vertex arrays for each
127 // vertex data in system memory
128 int num_vertices; // number of vertices in the mesh
129 float *data_vertex3f; // float[verts*3] vertex locations
130 float *data_svector3f; // float[verts*3] direction of 'S' (right) texture axis for each vertex
131 float *data_tvector3f; // float[verts*3] direction of 'T' (down) texture axis for each vertex
132 float *data_normal3f; // float[verts*3] direction of 'R' (out) texture axis for each vertex
133 float *data_texcoordtexture2f; // float[verts*2] texcoords for surface texture
134 float *data_texcoordlightmap2f; // float[verts*2] texcoords for lightmap texture
135 float *data_lightmapcolor4f;
136 unsigned char *data_skeletalindex4ub;
137 unsigned char *data_skeletalweight4ub;
138 int *data_lightmapoffsets; // index into surface's lightmap samples for vertex lighting
139 // index buffer - only one of these will be non-NULL
140 r_meshbuffer_t *data_element3i_indexbuffer;
141 int data_element3i_bufferoffset;
142 unsigned short *data_element3s; // unsigned short[tris*3] triangles of the mesh in unsigned short format (NULL if num_vertices > 65536)
143 r_meshbuffer_t *data_element3s_indexbuffer;
144 int data_element3s_bufferoffset;
146 r_meshbuffer_t *data_vertex3f_vertexbuffer;
147 int data_vertex3f_bufferoffset;
148 r_meshbuffer_t *data_svector3f_vertexbuffer;
149 int data_svector3f_bufferoffset;
150 r_meshbuffer_t *data_tvector3f_vertexbuffer;
151 int data_tvector3f_bufferoffset;
152 r_meshbuffer_t *data_normal3f_vertexbuffer;
153 int data_normal3f_bufferoffset;
154 r_meshbuffer_t *data_texcoordtexture2f_vertexbuffer;
155 int data_texcoordtexture2f_bufferoffset;
156 r_meshbuffer_t *data_texcoordlightmap2f_vertexbuffer;
157 int data_texcoordlightmap2f_bufferoffset;
158 r_meshbuffer_t *data_lightmapcolor4f_vertexbuffer;
159 int data_lightmapcolor4f_bufferoffset;
160 r_meshbuffer_t *data_skeletalindex4ub_vertexbuffer;
161 int data_skeletalindex4ub_bufferoffset;
162 r_meshbuffer_t *data_skeletalweight4ub_vertexbuffer;
163 int data_skeletalweight4ub_bufferoffset;
164 // morph blending, these are zero if model is skeletal or static
166 struct md3vertex_s *data_morphmd3vertex;
167 struct trivertx_s *data_morphmdlvertex;
168 struct texvecvertex_s *data_morphtexvecvertex;
169 float *data_morphmd2framesize6f;
170 float num_morphmdlframescale[3];
171 float num_morphmdlframetranslate[3];
172 // skeletal blending, these are NULL if model is morph or static
173 struct blendweights_s *data_blendweights;
175 unsigned short *blends;
176 // set if there is some kind of animation on this model
179 // dynamic mesh building support (Mod_Mesh_*)
180 int num_vertexhashsize; // always pow2 for simple masking
181 int *data_vertexhash; // hash table - wrapping buffer for storing index of similar vertex with -1 as terminator
182 int max_vertices; // preallocated size of data_vertex3f and friends (always >= num_vertices)
183 int max_triangles; // preallocated size of data_element3i
187 #define SHADOWMESHVERTEXHASH 1024
188 typedef struct shadowmeshvertexhash_s
190 struct shadowmeshvertexhash_s *next;
192 shadowmeshvertexhash_t;
194 typedef struct shadowmesh_s
201 r_meshbuffer_t *vbo_vertexbuffer;
202 int vbooffset_vertex3f;
207 r_meshbuffer_t *element3i_indexbuffer;
208 int element3i_bufferoffset;
209 unsigned short *element3s;
210 r_meshbuffer_t *element3s_indexbuffer;
211 int element3s_bufferoffset;
213 // used for shadow mapping cubemap side partitioning
214 int sideoffsets[6], sidetotals[6];
216 // these are NULL after Mod_ShadowMesh_Finish is performed, only used
217 // while building meshes
218 shadowmeshvertexhash_t **vertexhashtable, *vertexhashentries;
222 // various flags from shaders, used for special effects not otherwise classified
223 // TODO: support these features more directly
224 #define Q3TEXTUREFLAG_TWOSIDED 1
225 #define Q3TEXTUREFLAG_NOPICMIP 16
226 #define Q3TEXTUREFLAG_POLYGONOFFSET 32
227 #define Q3TEXTUREFLAG_REFRACTION 256
228 #define Q3TEXTUREFLAG_REFLECTION 512
229 #define Q3TEXTUREFLAG_WATERSHADER 1024
230 #define Q3TEXTUREFLAG_CAMERA 2048
231 #define Q3TEXTUREFLAG_TRANSPARENTSORT 4096
233 #define Q3PATHLENGTH 64
234 #define TEXTURE_MAXFRAMES 64
235 #define Q3WAVEPARMS 4
236 #define Q3DEFORM_MAXPARMS 3
237 #define Q3SHADER_MAXLAYERS 8
238 #define Q3RGBGEN_MAXPARMS 3
239 #define Q3ALPHAGEN_MAXPARMS 1
240 #define Q3TCGEN_MAXPARMS 6
241 #define Q3TCMOD_MAXPARMS 6
242 #define Q3MAXTCMODS 8
243 #define Q3MAXDEFORMS 4
245 typedef enum q3wavefunc_e
248 Q3WAVEFUNC_INVERSESAWTOOTH,
257 typedef int q3wavefunc_t;
258 #define Q3WAVEFUNC_USER_COUNT 4
259 #define Q3WAVEFUNC_USER_SHIFT 8 // use 8 bits for wave func type
261 typedef enum q3deform_e
264 Q3DEFORM_PROJECTIONSHADOW,
266 Q3DEFORM_AUTOSPRITE2,
283 typedef enum q3rgbgen_e
288 Q3RGBGEN_EXACTVERTEX,
289 Q3RGBGEN_IDENTITYLIGHTING,
290 Q3RGBGEN_LIGHTINGDIFFUSE,
291 Q3RGBGEN_ONEMINUSENTITY,
292 Q3RGBGEN_ONEMINUSVERTEX,
299 typedef enum q3alphagen_e
304 Q3ALPHAGEN_LIGHTINGSPECULAR,
305 Q3ALPHAGEN_ONEMINUSENTITY,
306 Q3ALPHAGEN_ONEMINUSVERTEX,
314 typedef enum q3tcgen_e
317 Q3TCGEN_TEXTURE, // very common
318 Q3TCGEN_ENVIRONMENT, // common
325 typedef enum q3tcmod_e
328 Q3TCMOD_ENTITYTRANSLATE,
340 typedef struct q3shaderinfo_layer_rgbgen_s
343 float parms[Q3RGBGEN_MAXPARMS];
344 q3wavefunc_t wavefunc;
345 float waveparms[Q3WAVEPARMS];
347 q3shaderinfo_layer_rgbgen_t;
349 typedef struct q3shaderinfo_layer_alphagen_s
351 q3alphagen_t alphagen;
352 float parms[Q3ALPHAGEN_MAXPARMS];
353 q3wavefunc_t wavefunc;
354 float waveparms[Q3WAVEPARMS];
356 q3shaderinfo_layer_alphagen_t;
358 typedef struct q3shaderinfo_layer_tcgen_s
361 float parms[Q3TCGEN_MAXPARMS];
363 q3shaderinfo_layer_tcgen_t;
365 typedef struct q3shaderinfo_layer_tcmod_s
368 float parms[Q3TCMOD_MAXPARMS];
369 q3wavefunc_t wavefunc;
370 float waveparms[Q3WAVEPARMS];
372 q3shaderinfo_layer_tcmod_t;
374 typedef struct q3shaderinfo_layer_s
383 q3shaderinfo_layer_rgbgen_t rgbgen;
384 q3shaderinfo_layer_alphagen_t alphagen;
385 q3shaderinfo_layer_tcgen_t tcgen;
386 q3shaderinfo_layer_tcmod_t tcmods[Q3MAXTCMODS];
388 q3shaderinfo_layer_t;
390 typedef struct q3shaderinfo_deform_s
393 float parms[Q3DEFORM_MAXPARMS];
394 q3wavefunc_t wavefunc;
395 float waveparms[Q3WAVEPARMS];
397 q3shaderinfo_deform_t;
399 typedef enum dpoffsetmapping_technique_s
401 OFFSETMAPPING_OFF, // none
402 OFFSETMAPPING_DEFAULT, // cvar-set
403 OFFSETMAPPING_LINEAR, // linear
404 OFFSETMAPPING_RELIEF // relief
405 }dpoffsetmapping_technique_t;
407 typedef enum dptransparentsort_category_e
410 TRANSPARENTSORT_DISTANCE,
412 }dptransparentsortcategory_t;
414 typedef struct shader_s
416 char name[Q3PATHLENGTH];
417 #define Q3SHADERINFO_COMPARE_START surfaceparms
424 qbool textureblendalpha;
425 q3shaderinfo_layer_t layers[Q3SHADER_MAXLAYERS];
426 char skyboxname[Q3PATHLENGTH];
427 q3shaderinfo_deform_t deforms[Q3MAXDEFORMS];
429 // dp-specific additions:
436 // add collisions to all triangles of the surface
437 qbool dpmeshcollisions;
439 // kill shader based on cvar checks
443 char dpreflectcube[Q3PATHLENGTH];
446 float reflectmin; // when refraction is used, minimum amount of reflection (when looking straight down)
447 float reflectmax; // when refraction is used, maximum amount of reflection (when looking parallel to water)
448 float refractfactor; // amount of refraction distort (1.0 = like the cvar specifies)
449 vec4_t refractcolor4f; // color tint of refraction (including alpha factor)
450 float reflectfactor; // amount of reflection distort (1.0 = like the cvar specifies)
451 vec4_t reflectcolor4f; // color tint of reflection (including alpha factor)
452 float r_water_wateralpha; // additional wateralpha to apply when r_water is active
453 float r_water_waterscroll[2]; // water normalmapscrollblend - scale and speed
456 dpoffsetmapping_technique_t offsetmapping;
458 float offsetbias; // 0 is normal, 1 leads to alpha 0 being neutral and alpha 1 pushing "out"
460 // polygonoffset (only used if Q3TEXTUREFLAG_POLYGONOFFSET)
461 float biaspolygonoffset, biaspolygonfactor;
463 // transparent sort category
464 dptransparentsortcategory_t transparentsort;
467 float specularscalemod;
468 float specularpowermod;
470 // rtlighting ambient addition
471 float rtlightambient;
472 #define Q3SHADERINFO_COMPARE_END rtlightambient
476 typedef struct texture_shaderpass_s
478 qbool alphatest; // FIXME: handle alphafunc properly
481 skinframe_t *skinframes[TEXTURE_MAXFRAMES];
483 q3shaderinfo_layer_rgbgen_t rgbgen;
484 q3shaderinfo_layer_alphagen_t alphagen;
485 q3shaderinfo_layer_tcgen_t tcgen;
486 q3shaderinfo_layer_tcmod_t tcmods[Q3MAXTCMODS];
488 texture_shaderpass_t;
490 typedef struct texture_s
497 unsigned int width, height;
499 //unsigned int flags;
501 // base material flags
502 int basematerialflags;
503 // current material flags (updated each bmodel render)
504 int currentmaterialflags;
505 // base material alpha (used for Q2 materials)
508 // PolygonOffset values for rendering this material
509 // (these are added to the r_refdef values and submodel values)
510 float biaspolygonfactor;
511 float biaspolygonoffset;
513 // textures to use when rendering this material (derived from materialshaderpass)
514 skinframe_t *currentskinframe;
515 // textures to use for terrain texture blending (derived from backgroundshaderpass)
516 skinframe_t *backgroundcurrentskinframe;
518 // total frames in sequence and alternate sequence
520 // direct pointers to each of the frames in the sequences
521 // (indexed as [alternate][frame])
522 struct texture_s *anim_frames[2][10];
523 // 1 = q1bsp animation with anim_total[0] >= 2 (animated) or anim_total[1] >= 1 (alternate frame set)
524 // 2 = q2bsp animation with anim_total[0] >= 2 (uses self.frame)
527 // renderer checks if this texture needs updating...
528 int update_lastrenderframe;
529 void *update_lastrenderentity;
530 // the current alpha of this texture (may be affected by r_wateralpha, also basealpha, and ent->alpha)
532 // current value of blendfunc - one of:
533 // {GL_SRC_ALPHA, GL_ONE}
534 // {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA}
535 // {customblendfunc[0], customblendfunc[1]}
537 int currentblendfunc[2];
538 // the current texture frame in animation
539 struct texture_s *currentframe;
540 // current texture transform matrix (used for water scrolling)
541 matrix4x4_t currenttexmatrix;
542 matrix4x4_t currentbackgroundtexmatrix;
544 // various q3 shader features
545 q3shaderinfo_deform_t deforms[Q3MAXDEFORMS];
546 texture_shaderpass_t *shaderpasses[Q3SHADER_MAXLAYERS]; // all shader passes in one array
547 texture_shaderpass_t *materialshaderpass; // equal to one of shaderpasses[] or NULL
548 texture_shaderpass_t *backgroundshaderpass; // equal to one of shaderpasses[] or NULL
549 unsigned char startpreshaderpass; // range within shaderpasses[]
550 unsigned char endpreshaderpass; // number of preshaderpasses
551 unsigned char startpostshaderpass; // range within shaderpasses[]
552 unsigned char endpostshaderpass; // number of postshaderpasses
555 rtexture_t *basetexture; // original texture without pants/shirt/glow
556 rtexture_t *pantstexture; // pants only (in greyscale)
557 rtexture_t *shirttexture; // shirt only (in greyscale)
558 rtexture_t *nmaptexture; // normalmap (bumpmap for dot3)
559 rtexture_t *glosstexture; // glossmap (for dot3)
560 rtexture_t *glowtexture; // glow only (fullbrights)
561 rtexture_t *fogtexture; // alpha of the base texture (if not opaque)
562 rtexture_t *reflectmasktexture; // mask for fake reflections
563 rtexture_t *reflectcubetexture; // fake reflections cubemap
564 rtexture_t *backgroundbasetexture; // original texture without pants/shirt/glow
565 rtexture_t *backgroundnmaptexture; // normalmap (bumpmap for dot3)
566 rtexture_t *backgroundglosstexture; // glossmap (for dot3)
567 rtexture_t *backgroundglowtexture; // glow only (fullbrights)
570 // rendering parameters - updated by R_GetCurrentTexture using rsurface.render_* fields
571 // (almost) all map textures are lightmap (no MATERIALFLAG_MODELLIGHT set),
572 // (almost) all model textures are MATERIALFLAG_MODELLIGHT,
573 // MATERIALFLAG_FULLBRIGHT is rendered as a forced MATERIALFLAG_MODELLIGHT with rtlights disabled
574 float render_glowmod[3];
575 // MATERIALFLAG_MODELLIGHT uses these parameters
576 float render_modellight_ambient[3];
577 float render_modellight_diffuse[3];
578 float render_modellight_lightdir_world[3];
579 float render_modellight_lightdir_local[3];
580 float render_modellight_specular[3];
581 // lightmap rendering (not MATERIALFLAG_MODELLIGHT)
582 float render_lightmap_ambient[3];
583 float render_lightmap_diffuse[3];
584 float render_lightmap_specular[3];
585 // rtlights use these colors for the materials on this entity
586 float render_rtlight_diffuse[3];
587 float render_rtlight_specular[3];
588 // tint applied on top of render_*_diffuse for pants layer
589 float render_colormap_pants[3];
590 // tint applied on top of render_*_diffuse for shirt layer
591 float render_colormap_shirt[3];
594 int customblendfunc[2];
601 // we have to load the texture multiple times when Q2SURF_ flags differ,
602 // though it still shares the skinframe
608 /// this points to a variant of the sky texture that has MATERIALFLAG_NOSHADOW, for the e1m5 logo shadow trick.
609 struct texture_s *skynoshadowtexture;
612 float reflectmin; // when refraction is used, minimum amount of reflection (when looking straight down)
613 float reflectmax; // when refraction is used, maximum amount of reflection (when looking parallel to water)
614 float refractfactor; // amount of refraction distort (1.0 = like the cvar specifies)
615 vec4_t refractcolor4f; // color tint of refraction (including alpha factor)
616 float reflectfactor; // amount of reflection distort (1.0 = like the cvar specifies)
617 vec4_t reflectcolor4f; // color tint of reflection (including alpha factor)
618 float r_water_wateralpha; // additional wateralpha to apply when r_water is active
619 float r_water_waterscroll[2]; // scale and speed
620 float refractive_index; // used by r_shadow_bouncegrid for bending photons for refracted light
621 int camera_entity; // entity number for use by cameras
624 dpoffsetmapping_technique_t offsetmapping;
628 // transparent sort category
629 dptransparentsortcategory_t transparentsort;
632 float specularscalemod;
633 float specularpowermod;
635 // diffuse and ambient
636 float rtlightambient;
638 // used by Mod_Mesh_GetTexture for drawflag and materialflag overrides, to disambiguate the same texture with different hints
640 int mesh_defaulttexflags;
641 int mesh_defaultmaterialflags;
645 typedef struct mtexinfo_s
647 float vecs[2][4]; // [s/t][xyz offset]
650 int q2flags; // miptex flags + overrides
651 int q2value; // light emission, etc
652 char q2texture[32]; // texture name (textures/*.wal)
653 int q2nexttexinfo; // for animations, -1 = end of chain
657 typedef struct msurface_lightmapinfo_s
659 // texture mapping properties used by this surface
660 mtexinfo_t *texinfo; // q1bsp
661 // index into r_refdef.scene.lightstylevalue array, 255 means not used (black)
662 unsigned char styles[MAXLIGHTMAPS]; // q1bsp
663 // RGB lighting data [numstyles][height][width][3]
664 unsigned char *samples; // q1bsp
665 // RGB normalmap data [numstyles][height][width][3]
666 unsigned char *nmapsamples; // q1bsp
667 // stain to apply on lightmap (soot/dirt/blood/whatever)
668 unsigned char *stainsamples; // q1bsp
669 int texturemins[2]; // q1bsp
670 int extents[2]; // q1bsp
671 int lightmaporigin[2]; // q1bsp
673 msurface_lightmapinfo_t;
676 typedef struct msurface_s
678 // bounding box for onscreen checks
681 // the texture to use on the surface
683 // the lightmap texture fragment to use on the rendering mesh
684 rtexture_t *lightmaptexture;
685 // the lighting direction texture fragment to use on the rendering mesh
686 rtexture_t *deluxemaptexture;
687 // lightmaptexture rebuild information not used in q3bsp
688 msurface_lightmapinfo_t *lightmapinfo; // q1bsp
689 // fog volume info in q3bsp
690 struct q3deffect_s *effect; // q3bsp
691 // mesh information for collisions (only used by q3bsp curves)
692 int num_firstcollisiontriangle;
694 // surfaces own ranges of vertices and triangles in the model->surfmesh
695 int num_triangles; // number of triangles
696 int num_firsttriangle; // first triangle
697 int num_vertices; // number of vertices
698 int num_firstvertex; // first vertex
700 // mesh information for collisions (only used by q3bsp curves)
701 int num_collisiontriangles; // q3bsp
702 int num_collisionvertices; // q3bsp
704 // used by Mod_Mesh_Finalize when building sortedmodelsurfaces
709 #include "matrixlib.h"
712 #include "model_brush.h"
713 #include "model_sprite.h"
714 #include "model_alias.h"
716 typedef struct model_sprite_s
719 mspriteframe_t *sprdata_frames;
725 typedef struct model_brush_lightstyleinfo_s
732 model_brush_lightstyleinfo_t;
734 typedef struct model_brush_s
736 // true if this model is a HalfLife .bsp file
738 // true if this model is a BSP2rmqe .bsp file (expanded 32bit bsp format for rmqe)
740 // true if this model is a BSP2 .bsp file (expanded 32bit bsp format for DarkPlaces, others?)
742 // true if this model is a Quake2 .bsp file (IBSP38)
744 // true if this model is a Quake3 .bsp file (IBSP46)
746 // true if this model is a Quake1/Quake2 .bsp file where skymasking capability exists
748 // string of entity definitions (.map format)
751 // if not NULL this is a submodel
752 struct model_s *parentmodel;
753 // (this is the number of the submodel, an index into submodels)
756 // number of submodels in this map (just used by server to know how many
757 // submodels to load)
759 // pointers to each of the submodels
760 struct model_s **submodels;
763 mplane_t *data_planes;
768 // visible leafs, not counting 0 (solid)
770 // number of actual leafs (including 0 which is solid)
775 int *data_leafbrushes;
777 int num_leafsurfaces;
778 int *data_leafsurfaces;
781 mportal_t *data_portals;
783 int num_portalpoints;
784 mvertex_t *data_portalpoints;
787 q3mbrush_t *data_brushes;
790 q3mbrushside_t *data_brushsides;
794 int num_pvsclusterbytes;
795 unsigned char *data_pvsclusters;
797 //pvschain = model->brush.data_pvsclusters + mycluster * model->brush.num_pvsclusterbytes;
798 //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7)))
800 // collision geometry for q3 curves
801 int num_collisionvertices;
802 int num_collisiontriangles;
803 float *data_collisionvertex3f;
804 int *data_collisionelement3i;
806 // a mesh containing all shadow casting geometry for the whole model (including submodels), portions of this are referenced by each surface's num_firstshadowmeshtriangle
807 shadowmesh_t *shadowmesh;
809 // a mesh containing all SUPERCONTENTS_SOLID surfaces for this model or submodel, for physics engines to use
810 shadowmesh_t *collisionmesh;
813 int (*SuperContentsFromNativeContents)(int nativecontents);
814 int (*NativeContentsFromSuperContents)(int supercontents);
815 unsigned char *(*GetPVS)(struct model_s *model, const vec3_t p);
816 int (*FatPVS)(struct model_s *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qbool merge);
817 int (*BoxTouchingPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
818 int (*BoxTouchingLeafPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
819 int (*BoxTouchingVisibleLeafs)(struct model_s *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs);
820 int (*FindBoxClusters)(struct model_s *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist);
821 void (*LightPoint)(struct model_s *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal);
822 void (*FindNonSolidLocation)(struct model_s *model, const vec3_t in, vec3_t out, vec_t radius);
823 mleaf_t *(*PointInLeaf)(struct model_s *model, const vec3_t p);
824 // these are actually only found on brushq1, but NULL is handled gracefully
825 void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, unsigned char *out, int outsize);
826 void (*RoundUpToHullSize)(struct model_s *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs);
827 // trace a line of sight through this model (returns false if the line if sight is definitely blocked)
828 qbool (*TraceLineOfSight)(struct model_s *model, const vec3_t start, const vec3_t end, const vec3_t acceptmins, const vec3_t acceptmaxs);
830 char skybox[MAX_QPATH];
832 skinframe_t *solidskyskinframe;
833 skinframe_t *alphaskyskinframe;
835 qbool supportwateralpha;
843 typedef struct model_brushq1_s
860 mclipnode_t *clipnodes;
862 hull_t hulls[MAX_MAP_HULLS];
864 int num_compressedpvs;
865 unsigned char *data_compressedpvs;
868 unsigned char *lightdata;
869 unsigned char *nmaplightdata; // deluxemap file
871 // lightmap update chains for light styles
873 model_brush_lightstyleinfo_t *data_lightstyleinfo;
875 // this contains bytes that are 1 if a surface needs its lightmap rebuilt
876 unsigned char *lightmapupdateflags;
877 qbool firstrender; // causes all surface lightmaps to be loaded in first frame
881 typedef struct model_brushq3_s
884 q3dmodel_t *data_models;
886 // used only during loading - freed after loading!
888 float *data_vertex3f;
889 float *data_normal3f;
890 float *data_texcoordtexture2f;
891 float *data_texcoordlightmap2f;
894 // freed after loading!
899 q3deffect_t *data_effects;
902 int num_originallightmaps;
903 int num_mergedlightmaps;
904 int num_lightmapmergedwidthpower;
905 int num_lightmapmergedheightpower;
906 int num_lightmapmergedwidthheightdeluxepower;
907 int num_lightmapmerge;
908 rtexture_t **data_lightmaps;
909 rtexture_t **data_deluxemaps;
911 // voxel light data with directional shading - data for cpu sampling of it...
913 q3dlightgrid_t *data_lightgrid;
914 // size of each cell (may vary by map, typically 64 64 128)
915 float num_lightgrid_cellsize[3];
916 // 1.0 / num_lightgrid_cellsize
917 float num_lightgrid_scale[3];
918 // dimensions of the world model in lightgrid cells
919 int num_lightgrid_imins[3];
920 int num_lightgrid_imaxs[3];
921 int num_lightgrid_isize[3];
922 // transform modelspace coordinates to lightgrid index
923 matrix4x4_t num_lightgrid_indexfromworld;
924 // parameters for fragment shader to sample the texture version of it:
925 int lightgridtexturesize[3]; // 3 layers tall (ambient, lightcolor, lightdir)
926 matrix4x4_t lightgridworldtotexturematrix;
927 rtexture_t *lightgridtexture;
929 // true if this q3bsp file has been detected as using deluxemapping
930 // (lightmap texture pairs, every odd one is never directly refernced,
931 // and contains lighting normals, not colors)
933 // true if the detected deluxemaps are the modelspace kind, rather than
934 // the faster tangentspace kind
935 qbool deluxemapping_modelspace;
936 // size of lightmaps (128 by default, but may be another poweroftwo if
937 // external lightmaps are used (q3map2 -lightmapsize)
945 typedef struct model_s
947 // name and path of model, for example "progs/player.mdl"
948 char name[MAX_QPATH];
949 // model needs to be loaded if this is false
951 // set if the model is used in current map, models which are not, are purged
953 // CRC of the file this model was loaded from, to reload if changed
955 // mod_brush, mod_alias, mod_sprite
957 // memory pool for allocations
959 // all models use textures...
960 rtexturepool_t *texturepool;
961 // EF_* flags (translated from the model file's different flags layout)
963 // number of QC accessible frame(group)s in the model
965 // number of QC accessible skin(group)s in the model
967 // whether to randomize animated framegroups
969 // bounding box at angles '0 0 0'
970 vec3_t normalmins, normalmaxs;
971 // bounding box if yaw angle is not 0, but pitch and roll are
972 vec3_t yawmins, yawmaxs;
973 // bounding box if pitch or roll are used
974 vec3_t rotatedmins, rotatedmaxs;
975 // sphere radius, usable at any angles
977 // squared sphere radius for easier comparisons
979 // skin animation info
980 animscene_t *skinscenes; // [numskins]
981 // skin animation info
982 animscene_t *animscenes; // [numframes]
983 // range of surface numbers in this (sub)model
984 int firstmodelsurface;
985 int nummodelsurfaces;
986 int *sortedmodelsurfaces;
987 // range of collision brush numbers in this (sub)model
990 // BIH (Bounding Interval Hierarchy) for this (sub)model
992 bih_t render_bih; // if not set, use collision_bih instead for rendering purposes too
996 aliastag_t *data_tags;
997 // for skeletal models
999 aliasbone_t *data_bones;
1000 float num_posescale; // scaling factor from origin in poses7s format (includes divide by 32767)
1001 float num_poseinvscale; // scaling factor to origin in poses7s format (includes multiply by 32767)
1003 short *data_poses7s; // origin xyz, quat xyzw, unit length, values normalized to +/-32767 range
1004 float *data_baseboneposeinverse;
1005 // textures of this model
1007 int max_textures; // preallocated for expansion (Mod_Mesh_*)
1008 int num_texturesperskin;
1009 texture_t *data_textures;
1012 // surfaces of this model
1014 int max_surfaces; // preallocated for expansion (Mod_Mesh_*)
1015 msurface_t *data_surfaces;
1016 // optional lightmapinfo data for surface lightmap updates
1017 msurface_lightmapinfo_t *data_surfaces_lightmapinfo;
1018 // all surfaces belong to this mesh
1019 surfmesh_t surfmesh;
1020 // data type of model
1021 const char *modeldatatypestring;
1022 // generates vertex data for a given frameblend
1023 void(*AnimateVertices)(const struct model_s * RESTRICT model, const struct frameblend_s * RESTRICT frameblend, const struct skeleton_s *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f);
1024 // draw the model's sky polygons (only used by brush models)
1025 void(*DrawSky)(struct entity_render_s *ent);
1026 // draw refraction/reflection textures for the model's water polygons (only used by brush models)
1027 void(*DrawAddWaterPlanes)(struct entity_render_s *ent);
1028 // draw the model using lightmap/dlight shading
1029 void(*Draw)(struct entity_render_s *ent);
1030 // draw the model to the depth buffer (no color rendering at all)
1031 void(*DrawDepth)(struct entity_render_s *ent);
1032 // draw any enabled debugging effects on this model (such as showing triangles, normals, collision brushes...)
1033 void(*DrawDebug)(struct entity_render_s *ent);
1034 // draw geometry textures for deferred rendering
1035 void(*DrawPrepass)(struct entity_render_s *ent);
1036 // compile an optimized shadowmap mesh for the model based on light source
1037 void(*CompileShadowMap)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist);
1038 // draw depth into a shadowmap
1039 void(*DrawShadowMap)(int side, struct entity_render_s *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs);
1040 // gathers info on which clusters and surfaces are lit by light, as well as calculating a bounding box
1041 void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes, qbool noocclusion);
1042 // draw the lighting on a model (through stencil)
1043 void(*DrawLight)(struct entity_render_s *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs);
1044 // trace a box against this model
1045 void (*TraceBox)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1046 void (*TraceBrush)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, struct colbrushf_s *start, struct colbrushf_s *end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1047 // trace a box against this model
1048 void (*TraceLine)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1049 // trace a point against this model (like PointSuperContents)
1050 void (*TracePoint)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1051 // find the supercontents value at a point in this model
1052 int (*PointSuperContents)(struct model_s *model, int frame, const vec3_t point);
1053 // trace a line against geometry in this model and report correct texture (used by r_shadow_bouncegrid)
1054 void (*TraceLineAgainstSurfaces)(struct model_s *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1055 // fields belonging to some types of model
1056 model_sprite_t sprite;
1057 model_brush_t brush;
1058 model_brushq1_t brushq1;
1059 model_brushq3_t brushq3;
1060 // flags this model for offseting sounds to the model center (used by brush models)
1061 int soundfromcenter;
1063 // if set, the model contains light information (lightmap, or vertexlight)
1065 float lightmapscale;
1071 //============================================================================
1074 extern dp_model_t *loadmodel;
1075 extern unsigned char *mod_base;
1077 typedef struct modloader_s
1079 const char *extension;
1081 size_t headersize; // The header might not be NULL terminated
1082 void (*Load)(dp_model_t *, void *, void *);
1085 // sky/water subdivision
1086 //extern cvar_t gl_subdivide_size;
1087 // texture fullbrights
1088 extern cvar_t r_fullbrights;
1090 extern cvar_t mod_noshader_default_offsetmapping;
1091 extern cvar_t mod_q3shader_default_offsetmapping;
1092 extern cvar_t mod_q3shader_default_offsetmapping_scale;
1093 extern cvar_t mod_q3shader_default_offsetmapping_bias;
1094 extern cvar_t mod_q3shader_default_polygonoffset;
1095 extern cvar_t mod_q3shader_default_polygonfactor;
1096 extern cvar_t mod_q3shader_default_refractive_index;
1097 extern cvar_t mod_q3shader_force_addalpha;
1098 extern cvar_t mod_q3shader_force_terrain_alphaflag;
1099 extern cvar_t mod_q3bsp_lightgrid_texture;
1100 extern cvar_t mod_q3bsp_lightgrid_world_surfaces;
1101 extern cvar_t mod_q3bsp_lightgrid_bsp_surfaces;
1103 void Mod_Init (void);
1104 void Mod_Reload (void);
1105 dp_model_t *Mod_LoadModel(dp_model_t *mod, qbool crash, qbool checkdisk);
1106 dp_model_t *Mod_FindName (const char *name, const char *parentname);
1107 dp_model_t *Mod_ForName (const char *name, qbool crash, qbool checkdisk, const char *parentname);
1108 void Mod_UnloadModel (dp_model_t *mod);
1110 void Mod_ClearUsed(void);
1111 void Mod_PurgeUnused(void);
1112 void Mod_RemoveStaleWorldModels(dp_model_t *skip); // only used during loading!
1114 extern dp_model_t *loadmodel;
1115 extern char loadname[32]; // for hunk tags
1117 int Mod_BuildVertexRemapTableFromElements(int numelements, const int *elements, int numvertices, int *remapvertices);
1118 void Mod_BuildNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const int *elements, float *normal3f, qbool areaweighting);
1119 void Mod_BuildTextureVectorsFromNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const float *texcoord2f, const float *normal3f, const int *elements, float *svector3f, float *tvector3f, qbool areaweighting);
1121 qbool Mod_ValidateElements(int *element3i, unsigned short *element3s, int numtriangles, int firstvertex, int numvertices, const char *filename, int fileline);
1122 void Mod_AllocSurfMesh(mempool_t *mempool, int numvertices, int numtriangles, qbool lightmapoffsets, qbool vertexcolors);
1123 void Mod_MakeSortedSurfaces(dp_model_t *mod);
1125 // called specially by brush model loaders before generating submodels
1126 // automatically called after model loader returns
1127 void Mod_BuildVBOs(void);
1129 shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles);
1130 int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, const float *vertex3f);
1131 void Mod_ShadowMesh_AddMesh(shadowmesh_t *mesh, const float *vertex3f, int numtris, const int *element3i);
1132 shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles);
1133 shadowmesh_t *Mod_ShadowMesh_Finish(shadowmesh_t *firstmesh, qbool createvbo);
1134 void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius);
1135 void Mod_ShadowMesh_Free(shadowmesh_t *mesh);
1137 void Mod_CreateCollisionMesh(dp_model_t *mod);
1139 void Mod_FreeQ3Shaders(void);
1140 void Mod_LoadQ3Shaders(void);
1141 shader_t *Mod_LookupQ3Shader(const char *name);
1142 qbool Mod_LoadTextureFromQ3Shader(mempool_t *mempool, const char *modelname, texture_t *texture, const char *name, qbool warnmissing, qbool fallback, int defaulttexflags, int defaultmaterialflags);
1143 texture_shaderpass_t *Mod_CreateShaderPass(mempool_t *mempool, skinframe_t *skinframe);
1144 texture_shaderpass_t *Mod_CreateShaderPassFromQ3ShaderLayer(mempool_t *mempool, const char *modelname, q3shaderinfo_layer_t *layer, int layerindex, int texflags, const char *texturename);
1145 /// Sets up a material to render the provided skinframe. See also R_SkinFrame_LoadInternalBGRA.
1146 void Mod_LoadCustomMaterial(mempool_t *mempool, texture_t *texture, const char *name, int supercontents, int materialflags, skinframe_t *skinframe);
1147 /// Removes all shaderpasses from material, and optionally deletes the textures in the skinframes.
1148 void Mod_UnloadCustomMaterial(texture_t *texture, qbool purgeskins);
1150 extern cvar_t r_mipskins;
1151 extern cvar_t r_mipnormalmaps;
1153 typedef struct skinfileitem_s
1155 struct skinfileitem_s *next;
1156 char name[MAX_QPATH];
1157 char replacement[MAX_QPATH];
1161 typedef struct skinfile_s
1163 struct skinfile_s *next;
1164 skinfileitem_t *items;
1168 skinfile_t *Mod_LoadSkinFiles(void);
1169 void Mod_FreeSkinFiles(skinfile_t *skinfile);
1170 int Mod_CountSkinFiles(skinfile_t *skinfile);
1171 void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, const char *meshname, const char *shadername);
1173 void Mod_SnapVertices(int numcomponents, int numvertices, float *vertices, float snap);
1174 int Mod_RemoveDegenerateTriangles(int numtriangles, const int *inelement3i, int *outelement3i, const float *vertex3f);
1175 void Mod_VertexRangeFromElements(int numelements, const int *elements, int *firstvertexpointer, int *lastvertexpointer);
1177 typedef struct mod_alloclightmap_row_s
1182 mod_alloclightmap_row_t;
1184 typedef struct mod_alloclightmap_state_s
1189 mod_alloclightmap_row_t *rows;
1191 mod_alloclightmap_state_t;
1193 void Mod_AllocLightmap_Init(mod_alloclightmap_state_t *state, mempool_t *mempool, int width, int height);
1194 void Mod_AllocLightmap_Free(mod_alloclightmap_state_t *state);
1195 void Mod_AllocLightmap_Reset(mod_alloclightmap_state_t *state);
1196 qbool Mod_AllocLightmap_Block(mod_alloclightmap_state_t *state, int blockwidth, int blockheight, int *outx, int *outy);
1199 void Mod_BrushInit(void);
1200 // used for talking to the QuakeC mainly
1201 int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents);
1202 int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents);
1203 // used for loading wal files in Mod_LoadTextureFromQ3Shader
1204 int Mod_Q2BSP_SuperContentsFromNativeContents(int nativecontents);
1205 int Mod_Q2BSP_NativeContentsFromSuperContents(int supercontents);
1207 // a lot of model formats use the Q1BSP code, so here are the prototypes...
1208 struct entity_render_s;
1209 void R_Mod_DrawAddWaterPlanes(struct entity_render_s *ent);
1210 void R_Mod_DrawSky(struct entity_render_s *ent);
1211 void R_Mod_Draw(struct entity_render_s *ent);
1212 void R_Mod_DrawDepth(struct entity_render_s *ent);
1213 void R_Mod_DrawDebug(struct entity_render_s *ent);
1214 void R_Mod_DrawPrepass(struct entity_render_s *ent);
1215 void R_Mod_GetLightInfo(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes, qbool noocclusion);
1216 void R_Mod_CompileShadowMap(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist);
1217 void R_Mod_DrawShadowMap(int side, struct entity_render_s *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs);
1218 void R_Mod_DrawLight(struct entity_render_s *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs);
1220 // dynamic mesh building (every frame) for debugging and other uses
1221 void Mod_Mesh_Create(dp_model_t *mod, const char *name);
1222 void Mod_Mesh_Destroy(dp_model_t *mod);
1223 void Mod_Mesh_Reset(dp_model_t *mod);
1224 texture_t *Mod_Mesh_GetTexture(dp_model_t *mod, const char *name, int defaultdrawflags, int defaulttexflags, int defaultmaterialflags);
1225 msurface_t *Mod_Mesh_AddSurface(dp_model_t *mod, texture_t *tex, qbool batchwithprevioussurface);
1226 int Mod_Mesh_IndexForVertex(dp_model_t *mod, msurface_t *surf, float x, float y, float z, float nx, float ny, float nz, float s, float t, float u, float v, float r, float g, float b, float a);
1227 void Mod_Mesh_AddTriangle(dp_model_t *mod, msurface_t *surf, int e0, int e1, int e2);
1228 void Mod_Mesh_Validate(dp_model_t *mod);
1229 void Mod_Mesh_Finalize(dp_model_t *mod);
1231 // Collision optimization using Bounding Interval Hierarchy
1232 void Mod_CollisionBIH_TracePoint(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1233 void Mod_CollisionBIH_TraceLine(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1234 void Mod_CollisionBIH_TraceBox(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1235 void Mod_CollisionBIH_TraceBrush(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, struct colbrushf_s *start, struct colbrushf_s *end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1236 void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const struct frameblend_s *frameblend, const skeleton_t *skeleton, struct trace_s *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
1237 qbool Mod_CollisionBIH_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end, const vec3_t acceptmins, const vec3_t acceptmaxs);
1238 int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point);
1239 int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, const vec3_t point);
1240 bih_t *Mod_MakeCollisionBIH(dp_model_t *model, qbool userendersurfaces, bih_t *out);
1243 struct frameblend_s;
1245 void Mod_AliasInit(void);
1246 int Mod_Alias_GetTagMatrix(const dp_model_t *model, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, int tagindex, matrix4x4_t *outmatrix);
1247 int Mod_Alias_GetTagIndexForName(const dp_model_t *model, unsigned int skin, const char *tagname);
1248 int Mod_Alias_GetExtendedTagInfoForIndex(const dp_model_t *model, unsigned int skin, const struct frameblend_s *frameblend, const struct skeleton_s *skeleton, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix);
1250 void Mod_Skeletal_FreeBuffers(void);
1253 void Mod_SpriteInit(void);
1256 void Mod_2PSB_Load(dp_model_t *mod, void *buffer, void *bufferend);
1257 void Mod_BSP2_Load(dp_model_t *mod, void *buffer, void *bufferend);
1258 void Mod_HLBSP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1259 void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1260 void Mod_IBSP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1261 void Mod_MAP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1262 void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend);
1263 void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend);
1264 void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend);
1265 void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend);
1266 void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1267 void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1268 void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1269 void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend);
1270 void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend);
1271 void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
1273 #endif // MODEL_SHARED_H