2020-06-20 |
cloudwalk | Initialize console commands and cvars before anything... |
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2020-05-27 |
havoc | Remove the deprecatedq3* fields finally after so many... |
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2020-05-27 |
havoc | Remove dp_model_t.brushq2 field because it's never... |
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2020-05-26 |
havoc | Added lightgrid texture based lighting in q3bsp maps... |
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2020-05-25 |
havoc | Add csqc_polygons_defaultmaterial_nocullface cvar which... |
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2020-05-25 |
havoc | Reworked VM_CL_PolygonBegin/Vertex/End functions to... |
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2020-01-22 |
havoc | Fix drawflag handling in Mod_Mesh_GetTexture by duplica... |
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2020-01-22 |
havoc | Get rid of texture_t->currentlayers, this is a legacy... |
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2020-01-17 |
havoc | Overhauled r_shadow_bouncegrid, it performs much faster... |
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2018-08-05 |
havoc | Upload the VBOs for Mod_Mesh models (such as the UI... |
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2018-05-06 |
havoc | Remove r_vertexgeneric_t, r_vertexmesh_t, vid.interleav... |
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2018-05-04 |
havoc | Simplify Mod_ShadowMesh_* functions - removed support... |
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2018-05-02 |
havoc | Remove Mod_CreateCollisionMesh and reduce the exposed... |
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2018-05-02 |
havoc | Remove model->surfmesh.shadowmesh which was a vertex... |
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2018-05-02 |
havoc | Remove shadowvolume rendering entirely, now shadowmaps... |
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2018-05-01 |
havoc | Refactored and improved Mod_ValidateElements so it... |
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2018-04-13 |
havoc | CSQC polygonbegin functionality now uses the CL_MeshEnt... |
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2018-04-11 |
havoc | Added Draw_GetPicWidth, Draw_GetPicHeight, Draw_IsPicLo... |
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2018-04-10 |
havoc | Remove the model parameter from NativeContentsFromSuper... |
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2018-04-09 |
havoc | Refactored R_UpdateEntityLighting to CL_UpdateEntitySha... |
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2018-03-25 |
havoc | Add CL_MeshEntities_*, every frame in the client all... |
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2018-03-25 |
havoc | Various cleanup. |
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2018-03-24 |
havoc | Add skipmaterialflagsmask feature to TraceLine and... |
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2018-03-11 |
havoc | Rework R_CanSeeBox a bit to support an eyejitter featur... |
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2018-03-11 |
havoc | Change shadowless rtlights so that they are not occlude... |
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2018-03-11 |
havoc | Don't set MATERIALFLAG_NOSHADOW on SKY materials. ... |
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2016-11-27 |
havoc | Add skipsupercontentsmask parameter to all the collisio... |
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2016-11-27 |
havoc | Rollback last change which was meant to be many smaller... |
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2016-11-27 |
havoc | Added developer_memorylargerthanmb cvar which dprints... |
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2016-09-14 |
havoc | Overhauled quake3 shader loading such that it now produ... |
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2016-09-11 |
havoc | Overhauled shadowmap rendering to use an atlas texture... |
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2015-03-02 |
divverent | Just in case, make loadsequence unsigned too. |
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2014-06-08 |
havoc | Fixed many issues with q2bsp support, it now works... |
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2014-06-01 |
havoc | Corrected two comments regarding IBSP version of the... |
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2014-06-01 |
havoc | Added Quake2 BSP support (IBSP38), this is a work in... |
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2014-05-29 |
havoc | Fixed a large number of WIN64 type conversion warnings. |
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2013-02-28 |
havoc | implemented r_batch_dynamicbuffer which allows the... |
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2013-02-28 |
havoc | implemented use of GL_ARB_uniform_buffer_object for... |
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2013-02-28 |
havoc | implemented loading of the RMQe variant of BSP2 ("2PSB") |
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2013-01-16 |
havoc | implemented gpu-skinning (vertex shader skeletal animat... |
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2012-12-22 |
havoc | fix bug with transparency sorting introduced by vortex... |
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2012-05-24 |
vortex | New shader keyword dptransparentsort (can be "sky"... |
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2012-04-04 |
havoc | added PRVM_64 define which upgrades the QC VM to double... |
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2012-02-20 |
havoc | added Q1 BSP2 format support, compatible with hmap2 |
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2012-02-04 |
eihrul | convert pose6s data to pose7s data to resolve quaternio... |
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2011-12-21 |
vortex | Cumulative patch: |
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2011-11-25 |
divverent | introduce a lightmap scale for models, and use this... |
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2011-11-15 |
divverent | actually USE surfaceparms parsed from the shaders ... |
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2011-08-30 |
divverent | fix another data loss type conversion |
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2011-08-30 |
divverent | offsetbias: changed range to 0..1 to match what the... |
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2011-08-29 |
vortex | Offsetmapping: new "Bias" parameter that sets a custom... |
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2011-08-24 |
eihrul | fix bugs introduced by r11262 |
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2011-08-20 |
havoc | added dpshaderkillifcvar and dpshaderkillifcvarzero... |
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2011-07-31 |
vortex | r_glsl_deluxemapping 2 support for vertexlit surfaces... |
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2011-05-06 |
havoc | added .float sendcomplexanimation server qc field which... |
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2011-05-02 |
vortex | Transparent sorting: added maxdist and array size cvars... |
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2011-03-03 |
havoc | eliminated color4ub vertex formats, now everything... |
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2011-03-01 |
havoc | q1bsp traceline code now hits surfaces, this comes... |
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2011-03-01 |
havoc | remove more r_shadow_particletrace code I missed in... |
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2011-02-21 |
havoc | implemented r_shadow_particletrace cvar which enables... |
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2011-01-18 |
havoc | reduced memory usage by around 20MB (no longer allocate... |
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2011-01-14 |
havoc | added r_enableshadowvolumes cvar, this defaults to... |
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2010-11-07 |
divverent | new shader parameter "dppolygonoffset <factor> <offset... |
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2010-10-13 |
vortex | Added dp_waterscroll <scale> <speed> shader keyword... |
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2010-09-28 |
divverent | r_fakelight: 1 = use "fake" lighting (falloff-less... |
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2010-09-14 |
divverent | add a TraceBrush function to all model types, and imple... |
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2010-08-29 |
havoc | overhauled mod_q3bsp_lightmapmergepower code, to fix... |
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2010-08-19 |
havoc | fix almost all g++ -pedantic warnings |
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2010-07-16 |
divverent | cvar: r_mipnormalmaps |
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2010-07-03 |
havoc | implemented Direct3D9 renderer (off by default), not... |
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2010-06-29 |
divverent | speed up decal creation in newdecalsystem by using... |
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2010-06-17 |
divverent | user (csqc) controllable wavefuncs |
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2010-05-01 |
havoc | overhauled vertex formats, now supports 100% interleave... |
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2010-03-07 |
eihrul | experimental IQM model format support |
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2010-02-28 |
divverent | WarpZones: |
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2010-02-25 |
havoc | added dpmeshcollisions keyword in shader parsing, this... |
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2010-02-21 |
vortex | Offsetmapping now could be customized on per-texture... |
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2010-02-18 |
havoc | move RESTRICT keyword define to qtypes.h and add it... |
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2010-02-17 |
havoc | added mod_q1bsp_polygoncollisions cvar (off by default... |
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2010-02-17 |
eihrul | store blend weights as unsigned char data |
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2010-02-15 |
havoc | implementing Bounding Interval Hierarchy collision... |
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2010-02-04 |
eihrul | faster skeletal animation based on blend-palettes |
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2010-02-01 |
eihrul | check if a model's textures have deforms that need... |
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2010-01-27 |
havoc | implemented fake reflection cubemaps... requires that... |
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2010-01-25 |
havoc | fix a bug where submodels are not uploaded in a VBO... |
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2010-01-25 |
havoc | shuffle fields in msurface_t to reduce memory usage... |
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2010-01-09 |
havoc | redesigned skeletal model animation bone pose format... |
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2010-01-05 |
havoc | implemented obj model loading |
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2010-01-02 |
havoc | upload all q1bsp lightmaps on first frame, rather than... |
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2009-12-23 |
havoc | the beginnings of a cgGL rendering path experiment... |
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2009-12-20 |
havoc | fix GL11/GL13 fogged sprite rendering and q1bsp sky... |
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2009-12-17 |
havoc | implemented deferred rendering (r_shadow_deferred cvar... |
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2009-12-13 |
havoc | added R_FrameData_Alloc and Store functions (a per... |
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2009-12-07 |
havoc | mdl skin loading is now more memory-efficient (now... |
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2009-11-24 |
havoc | more work on mod_generatelightmaps command |
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2009-11-22 |
havoc | implemented FTE_CSQC_SKELETONOBJECTS (clientside support) |
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2009-11-11 |
havoc | migrated a large number of #define MAX values to quaked... |
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2009-11-08 |
havoc | new decal system (cl_decals_newsystem 1 to activate) |
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2009-11-06 |
havoc | implemented fog height setting, along with fade depth... |
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2009-10-19 |
havoc | ODE physics engine support, needs more work, disabled... |
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