model_shared: Avoid using R_FrameData_Alloc when building sorted surfaces list
[xonotic/darkplaces.git] / gl_rmain.c
2021-07-21 Cloudwalkmodel_shared: Avoid using R_FrameData_Alloc when buildi...
2021-07-21 Cloudwalkedict: Move free and freetime into prvm_edict_t itself
2021-04-20 cloudwalkcmd: Merge cmd_client and cmd_server into cmd_local... 97/merge
2021-04-11 cloudwalkrender: Refactor R_CullBox to simplify it. 114/merge
2021-03-09 cloudwalkcmd: Dynamically allocate the command interpreters
2020-12-29 havocFix crash in q3bsp loading on submodels where it was...
2020-12-21 cloudwalkshader_glsl: Don't use the r_colorfringe codepath if...
2020-12-19 havocReplaced some model fields and changed their purpose...
2020-12-16 cloudwalkgl: Fix r_lockpvs behaving like r_lockvisibility. Minor...
2020-12-03 cloudwalkgl_rmain: Fix skybox fog disappearing with certain...
2020-11-30 cloudwalkgl_rmain: Comments and style fix (no pun intended...)
2020-11-30 havocRefactored lightmap update handling and added cvars...
2020-11-09 cloudwalkRevert "cmd: Merge cmd_server and cmd_client into cmd_l...
2020-11-08 cloudwalkgl_rmain: Duplicate the lightmap update code to avoid...
2020-11-08 cloudwalkgl_rmain: Render anything RENDER_VIEWMODEL when in...
2020-10-27 cloudwalkcmd: Merge cmd_server and cmd_client into cmd_local...
2020-10-25 cloudwalkgl_rmain: Small cleanup
2020-10-20 cloudwalkgl_rmain: Don't draw any entities except the world...
2020-10-20 cloudwalkgl_rmain: Remove some dead code
2020-10-20 cloudwalkgl_rmain: Instead of avoiding a call to R_BuildLightmap...
2020-10-02 cloudwalkmodel_shared: Rename dp_model_t to model_t, to avoid...
2020-09-17 cloudwalkUnify the command and cvar flags, under the CF_ prefix.
2020-09-17 cloudwalkRename qboolean to qbool
2020-08-18 cloudwalkgl_rmain: Perform lightmap updates only on visible...
2020-07-22 cloudwalkgl_rmain: Nerf bloom intensity. It won't burn your...
2020-07-22 cloudwalkExperimental restoration of GLES2 support. It *might...
2020-07-21 cloudwalkgl_rmain: Get the notexture texture from a single source
2020-07-17 cloudwalkgl_rmain: Disable water (and warpzones) when r_lockvisi...
2020-07-17 cloudwalkgl_rmain: Don't set frustum when r_lockvisibility or...
2020-06-29 cloudwalkUse PRIx64 in C++-friendly form
2020-06-29 havocRename render_modellight_lightdir to render_modellight_...
2020-06-27 cloudwalkRemove Con_Warnf and Errorf. Use macros to change color...
2020-06-24 cloudwalkFix remnants of fog being applied to UIs
2020-06-24 cloudwalkDon't apply gl_lightmaps to UI elements
2020-06-24 cloudwalkDon't lerp nailgun and super nailgun. Trades smoothness...
2020-06-18 cloudwalkOrganize system and host globals into structs. Implemen...
2020-06-16 cloudwalkImplement "forcenearest" particle effect key, ported...
2020-06-15 cloudwalkTurned on the defogger (Don't apply fog to UI. Check...
2020-06-15 cloudwalkUse stdint.h types instead of self-defined dp[u]int
2020-06-11 cloudwalkInitial implementation of command flag system
2020-06-02 cloudwalkFix compiler warning
2020-06-01 havocFix a bug with r_batch_debugdynamicvertexpath in R_Draw...
2020-05-31 havocFix multiple bugs with r_viewscale in r_shadow_deferred...
2020-05-29 cloudwalkFix long standing compile warning that might bite later
2020-05-27 havocFix a warning and remove an unused prototype.
2020-05-26 cloudwalkFix most compiler warnings.
2020-05-26 havocAdded lightgrid texture based lighting in q3bsp maps...
2020-05-25 havocWith MATERIALFLAG_ALPHAGEN_VERTEX we should basically...
2020-05-25 cloudwalkImplement Con_Error(f) and Con_Warn(f), error and warni...
2020-05-25 cloudwalkFix most Q3 & QL glow maps
2020-05-25 havocAllow r_viewscale to be set to values higher than 1...
2020-05-24 havocFix r_celoutlines description to not mention OpenGL...
2020-05-19 cloudwalkReset r_shadow_occlusion_buf on vid_restart. Fixes...
2020-05-18 cloudwalkImplement chromatic aberration, configurable with r_col...
2020-05-18 cloudwalkFix a few compile warnings. Remove unused locals.
2020-05-18 cloudwalkFix invalid offset spam when r_showbboxes_client is > 0
2020-05-18 cloudwalkFix r_water_lowquality description
2020-03-23 divverentFix the corona bug. The render bug only though.
2020-03-23 divverentSimplify R_DrawCustomSurface by calling R_DrawCustomSur...
2020-01-23 havocRemove old decal system, cl_decals_newsystem has been...
2020-01-22 havocGet rid of texture_t->currentlayers, this is a legacy...
2020-01-22 havoccvars are now instanced in &cvars_all as a tracking...
2020-01-21 havocSplit the global cmd interpreter into 4 separate ones...
2020-01-17 havocR_CanSeeBox no longer uses collision_cache for the...
2020-01-15 havocFix UI rendering to not use the bouncegrid texture...
2020-01-09 havocCorrected names in credits to be more accurate and...
2019-02-04 divverentRemove code for r_equalize_entities*.
2019-02-04 divverentRemove code for r_fakelight.
2018-08-12 havocRefactored VID_CheckExtensions and GL_Init to GL_Setup.
2018-08-05 havocRemove a lot of OpenGL extension checks.
2018-08-05 havocUpload the VBOs for Mod_Mesh models (such as the UI...
2018-08-05 havocFix UI corruption caused by poor handling of missing...
2018-07-29 havocMake the VBO handling in RSurf_PrepareVerticesForBatch...
2018-07-29 havocFix a console dprint about shader compilation that...
2018-07-29 havocDisable the code path that compiles geometry shaders...
2018-07-29 havocAssume that GL_ARB_texture_compression is supported.
2018-07-01 havocUse the model renderer on the UI - this means q3shaders...
2018-06-30 havocChange MAX_TEXTUREUNITS from 16 to 32 - this fixes...
2018-05-22 havocRename RENDERPATH_GL20 to RENDERPATH_GL32.
2018-05-22 havocAdd more CHECKGLERROR calls, and clean up a few obsolet...
2018-05-20 havocJust assume GL_ARB_texture_non_power_of_two and a numbe...
2018-05-20 havocRemove some unused parameters on R_SetupShader_Generic.
2018-05-06 havocRemove r_vertexgeneric_t, r_vertexmesh_t, vid.interleav...
2018-05-02 havocRemove shadowvolume rendering entirely, now shadowmaps...
2018-05-01 havocGenerate a pvs for refraction renders just like for...
2018-04-30 havocFix clipping plane bug on r_water - a line had been...
2018-04-30 havocFix bugs with unloading of cachepic skinframes in QC...
2018-04-29 havocFix multiple bugs with ft2 font loading that were cause...
2018-04-20 havocRemove all render paths except GL20/GLES2. This means...
2018-04-15 havocReworked v_isometric code significantly, it now default...
2018-04-15 havocChanged how polygonbegin guesses if the geometry is...
2018-04-14 havocAdded v_isometric cvars, this mode is mostly a curiosit...
2018-04-14 havocAdded r_cullentities_trace_expand and pad cvars, these...
2018-04-14 havocCheck r_showtris cvar as a float rather than integer...
2018-04-13 havocFix incorrect layer color values that caused models...
2018-04-13 havocMade RENDERPATH_GL20 require fbo support and always...
2018-04-13 havocFix some viewport issues with r_viewfbo and r_bloom...
2018-04-13 havocCSQC polygonbegin functionality now uses the CL_MeshEnt...
2018-04-11 havocAdded Draw_GetPicWidth, Draw_GetPicHeight, Draw_IsPicLo...
2018-04-10 havocRemove v_glslgamma cvar (now assumed to be 1) and corre...
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