]> git.xonotic.org Git - xonotic/darkplaces.git/commit
gl_rmain: Fix skybox fog disappearing with certain explosion effects
authorcloudwalk <cloudwalk@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 3 Dec 2020 19:52:54 +0000 (19:52 +0000)
committercloudwalk <cloudwalk@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 3 Dec 2020 19:52:54 +0000 (19:52 +0000)
commit0448189507d4c7683f19b5658aed295a1d8e02e6
treefd97ee23b1e57352e4b745616a24d0dd37a84d55
parent1a3a9464f5c20840464cde043c477e65ea3d2f37
gl_rmain: Fix skybox fog disappearing with certain explosion effects

Explicitly pass a "ui" qbool to the shader setup, where notrippy
resulted in fog being cancelled out under specific circumstances I
frankly barely understand.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@13063 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
r_shadow.c
render.h