]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
Use PRIx64 in C++-friendly form
authorcloudwalk <cloudwalk@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 29 Jun 2020 03:21:07 +0000 (03:21 +0000)
committercloudwalk <cloudwalk@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 29 Jun 2020 03:21:07 +0000 (03:21 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12751 d7cf8633-e32d-0410-b094-e92efae38249

gl_rmain.c

index 08c76845f23b7b63b48b7e38646f083acc2bac4f..e8a8156037aef0780dfd95d1b6858124ce24cd53 100644 (file)
@@ -1370,7 +1370,7 @@ static void R_SetupShader_SetPermutationGLSL(unsigned int mode, uint64_t permuta
                {
                        if (!r_glsl_permutation->compiled)
                        {
-                               Con_DPrintf("Compiling shader mode %u permutation %"PRIx64"\n", mode, permutation);
+                               Con_DPrintf("Compiling shader mode %u permutation %" PRIx64 "\n", mode, permutation);
                                R_GLSL_CompilePermutation(perm, mode, permutation);
                        }
                        if (!r_glsl_permutation->program)