2012-01-29 |
MirceaKitsune | Fix a bug causing regurgitation to loop if holding... |
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2012-01-29 |
MirceaKitsune | Finish the grab sound feature |
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2012-01-28 |
MirceaKitsune | Play a sound when the predator first starts capturing... |
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2011-11-19 |
MirceaKitsune | Some more tweaks |
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2011-11-19 |
MirceaKitsune | No, it wasn't ok before. Hopefully it is now |
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2011-11-19 |
MirceaKitsune | Allow distributed digestion to be tweaked. Hopefully... |
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2011-11-19 |
MirceaKitsune | Fix an epic failure in a recent commit. Digestion damag... |
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2011-11-19 |
MirceaKitsune | Reorder some code |
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2011-11-19 |
MirceaKitsune | Actually fix the last bug. Amazing what trouble the... |
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2011-11-19 |
MirceaKitsune | As usual, there's always a bug to any change. Fix how... |
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2011-11-19 |
MirceaKitsune | Change how the autodigest preference works. 0 disables... |
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2011-11-19 |
MirceaKitsune | Change how stomach load influences swallow progress |
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2011-11-19 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/consumable_items mirceakitsune/consumable_items |
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2011-11-19 |
MirceaKitsune | Fix a division by zero introduced in a recent commit |
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2011-11-19 |
MirceaKitsune | Fix a bug with items getting stuck when near 0 health... |
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2011-11-19 |
MirceaKitsune | Health rot needs to pause when gaining health from... |
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2011-11-19 |
MirceaKitsune | Fix an issue with distributed digestion working in... |
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2011-11-19 |
MirceaKitsune | Fix some older bugs with the digestion sounds |
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2011-11-19 |
MirceaKitsune | Allow items to be digested. Only partly implemented |
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2011-11-19 |
MirceaKitsune | Remove the stealprey feature. It's hard to test and... |
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2011-11-19 |
MirceaKitsune | Use a slightly different system for forced regurgitatio... |
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2011-11-19 |
MirceaKitsune | Allow consumable items to be dropped instead of disappe... |
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2011-11-19 |
MirceaKitsune | Consumable item effects for swallowing and regurgitatin... |
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2011-11-19 |
MirceaKitsune | Properly apply item mass |
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2011-11-19 |
MirceaKitsune | Consumable items now add to stomach load as well |
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2011-11-19 |
MirceaKitsune | Make consumable items show when and where they should... |
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2011-11-18 |
MirceaKitsune | Fix the worst cases of divisions by zero |
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2011-11-17 |
MirceaKitsune | Fix something in my last commit |
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2011-11-17 |
MirceaKitsune | Several changes aimed at reducing the view poking out... |
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2011-11-17 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/weapon_display |
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2011-11-16 |
MirceaKitsune | Two more visual effects, making the view get pushed... |
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2011-11-15 |
MirceaKitsune | Play predator and prey taunts when swallowing or being... |
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2011-08-02 |
MirceaKitsune | If the prey has been fully digested, silently detach... |
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2011-08-02 |
MirceaKitsune | The inflicter of regurgitation damage is the prey getti... |
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2011-08-02 |
MirceaKitsune | Remove g_healthsize_vore_pos, since it wasn't working... |
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2011-08-01 |
MirceaKitsune | Some tweaks to the last feature |
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2011-08-01 |
MirceaKitsune | Allow prey to stay inside dead predators (long as they... |
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2011-08-01 |
MirceaKitsune | No vore taunts for dead prey and predators with dead... |
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2011-07-31 |
MirceaKitsune | Spawn gibs when regurgitating a dead body below gib... |
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2011-07-31 |
MirceaKitsune | Make sure health doesn't go below the limit |
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2011-07-31 |
MirceaKitsune | Don't allow some vore functions when dead |
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2011-07-31 |
MirceaKitsune | Amplify digestion damage for dead prey |
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2011-07-31 |
MirceaKitsune | Add a damage limit down to which dead prey can be diges... |
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2011-07-31 |
MirceaKitsune | Allow dead prey to remain in the stomach and be digeste... |
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2011-07-31 |
MirceaKitsune | Remove the feature to keep dead prey in the belly,... |
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2011-07-31 |
MirceaKitsune | Wash stomach fluids faster off players that are underwater |
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2011-07-31 |
MirceaKitsune | Tweak how regurgitation colors are applied for prey... |
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2011-07-30 |
MirceaKitsune | Not if we're a gibbed dead body or not visible any... |
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2011-07-30 |
MirceaKitsune | Some code and code comment arrangements for the last... |
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2011-07-30 |
MirceaKitsune | Implement constant particles falling off regurgitated... |
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2011-07-19 |
MirceaKitsune | Rework the buttons yet again. Both grabber modes is... |
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2011-07-19 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/firing_buttons |
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2011-07-19 |
MirceaKitsune | Ah... keep primary fire for stomach kicks though |
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2011-07-19 |
MirceaKitsune | Move vore swallowing to the alt fire button, which... |
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2011-07-18 |
MirceaKitsune | Remove forgotten debug print |
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2011-07-18 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/quantity_stoma... |
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2011-07-18 |
MirceaKitsune | Fix a bug that caused the stomach load to be filtered... |
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2011-07-18 |
MirceaKitsune | Fix extra space in my last commit |
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2011-07-18 |
MirceaKitsune | More descriptive swallow message when out of prey capacity |
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2011-07-18 |
MirceaKitsune | Make prey pop out of the predator if the pred becomes... |
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2011-07-18 |
MirceaKitsune | Properly prevent swallowing more players than your... |
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2011-07-18 |
MirceaKitsune | Randomize the position of prey in the stomach, now... |
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2011-07-18 |
MirceaKitsune | Fix distributed digestion |
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2011-07-18 |
MirceaKitsune | Actually fix the speedcap |
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2011-07-18 |
MirceaKitsune | Adapt the speedcap to the new system |
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2011-07-18 |
MirceaKitsune | Get the gravity system to work properly |
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2011-07-18 |
MirceaKitsune | New system for applying stomach load and weight |
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2011-07-18 |
MirceaKitsune | Use floor() instead of ceil() for max load, to match... |
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2011-07-18 |
MirceaKitsune | Fix how weight is calculated and applied |
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2011-07-18 |
MirceaKitsune | Adjust some more cvars to the new system |
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2011-07-18 |
MirceaKitsune | Rename some cvars |
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2011-07-18 |
MirceaKitsune | Further progress on the belly mass system |
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2011-07-18 |
MirceaKitsune | More progress on the mass based stomach system, impleme... |
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2011-07-18 |
MirceaKitsune | First part of a mass based swallowing system. Swallow... |
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2011-07-16 |
MirceaKitsune | Also use the proper alpha cvars for the swallow model |
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2011-07-16 |
MirceaKitsune | Fix the swallow model not showing to spectators when... |
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2011-07-16 |
MirceaKitsune | Finally fix the prey scanning issue! I was forgetting... |
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2011-07-16 |
MirceaKitsune | Revert everything. Neither the old method nor the new... |
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2011-07-16 |
MirceaKitsune | Use a different, and very weird solution for the prey... |
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2011-07-16 |
MirceaKitsune | Fix a big issue in the new tick check for prey. The... |
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2011-07-16 |
MirceaKitsune | Better comment on my last change |
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2011-07-16 |
MirceaKitsune | Fully fix the multiplayer swallowing issue, which will... |
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2011-07-16 |
MirceaKitsune | First part of fixing the multiplayer swallowing issue... |
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2011-07-14 |
MirceaKitsune | Animations for predators and prey as they are swallowin... |
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2011-07-14 |
MirceaKitsune | Don't have a min and max value on the damage stomach... |
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2011-07-14 |
MirceaKitsune | Fix the speedcap when stomach load is 0, and begin... |
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2011-07-14 |
MirceaKitsune | Regurgitation speedcap is now based on stomach load... |
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2011-07-13 |
MirceaKitsune | Use pow() for all scale differences, which should make... |
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2011-07-13 |
MirceaKitsune | Base stomach kick sounds on player scale difference... |
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2011-07-13 |
MirceaKitsune | Rename a particle effect |
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2011-07-11 |
MirceaKitsune | Deal some damage (very little) to predators who are... |
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2011-07-11 |
MirceaKitsune | Fix toggling g_vore while a vore is existent |
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2011-07-11 |
MirceaKitsune | Play the hit sound for predators |
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2011-07-11 |
MirceaKitsune | Don't require re-pressing for stomach kicks for bots... |
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2011-07-11 |
MirceaKitsune | Don't hide the predator's stomach model behind walls... |
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2011-07-11 |
MirceaKitsune | Revert last commit, it was not needed |
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2011-07-11 |
MirceaKitsune | Bots don't need to re-press to kick |
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2011-07-10 |
MirceaKitsune | Require re-pressing the stomach kick key by default |
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2011-07-10 |
MirceaKitsune | Use a different cvar for the swallow model than the... |
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2011-07-10 |
MirceaKitsune | Remove the swallow model in more circumstances |
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