]> git.xonotic.org Git - xonotic/darkplaces.git/history - render.h
Cvar onChange for qc menu for stable branch
[xonotic/darkplaces.git] / render.h
2020-03-23 havocRefactored R_UpdateEntityLighting to CL_UpdateEntitySha...
2020-03-20 havocUNMERGE! Refactored R_UpdateEntityLighting to CL_Update...
2020-03-15 havocEnable GL_OES_framebuffer_object on Android - it was...
2020-03-15 havocImproved r_sky_scissor - scissor box is tighter as...
2020-03-15 havocImplemented r_sky_scissor feature (on by default) ...
2020-03-15 havocAdded R_SkinFrame_PurgeSkinFrame to de-duplicate some...
2020-03-15 havocRefactored R_UpdateEntityLighting to CL_UpdateEntitySha...
2018-04-05 havocVarious cleanup.
2018-04-04 havocUNMERGE! Various cleanup.
2018-04-03 havocRewrote most of r_lightning.c, it now uses CL_MeshEntit...
2018-04-03 havocVarious cleanup.
2018-04-03 havocRework R_CanSeeBox a bit to support an eyejitter featur...
2017-04-08 Rudolf Polzer::stable-branch::reset=f6d8bf009aadd637cd9d7444a564ad1b...
2016-09-11 havocOverhauled shadowmap rendering to use an atlas texture...
2013-12-18 havocPatch from graphitemaster adding r_fxaa cvar, this...
2013-11-30 havocPatch from graphitemaster adding r_fxaa cvar, this...
2013-07-08 havocfix a serious issue with CSQC frametime being non-zero...
2013-07-07 havocfix a serious issue with CSQC frametime being non-zero...
2013-06-27 havocfurther optimizations for gl_vbo_dynamicvertex and...
2013-06-27 havocrenamed r_bufferdatasize_ cvars to r_buffermegs_ to...
2013-06-27 havocremoved allowfail flag on R_BufferData_Store and made...
2013-06-19 havocfurther optimizations for gl_vbo_dynamicvertex and...
2013-06-18 havocrenamed r_bufferdatasize_ cvars to r_buffermegs_ to...
2013-06-18 havocremoved allowfail flag on R_BufferData_Store and made...
2013-03-21 havocimplemented r_batch_dynamicbuffer which allows the...
2013-03-21 havocimplemented use of GL_ARB_uniform_buffer_object for...
2013-02-28 havocimplemented r_batch_dynamicbuffer which allows the...
2013-02-28 havocimplemented use of GL_ARB_uniform_buffer_object for...
2013-02-25 havocchanged format of builtin shader strings to use comma...
2013-02-07 havocchanged format of builtin shader strings to use comma...
2013-01-23 divverentfix r_depthfirst 2 with r_glsl_skeletal 1
2013-01-22 divverentfix r_depthfirst 2 with r_glsl_skeletal 1
2013-01-20 havocimplemented a fallback case for r_glsl_skeletal 1 when...
2013-01-20 havocimplemented gpu-skinning (vertex shader skeletal animat...
2013-01-16 havocimplemented a fallback case for r_glsl_skeletal 1 when...
2013-01-16 havocimplemented gpu-skinning (vertex shader skeletal animat...
2013-01-13 havocreworked some code for BATCHNEED_NOGAPS to be more...
2013-01-13 havocadded r_batch_multidraw and r_batch_multidraw_mintriang...
2013-01-08 havocreworked some code for BATCHNEED_NOGAPS to be more...
2013-01-08 havocadded r_batch_multidraw and r_batch_multidraw_mintriang...
2012-09-18 vortexNew cvar r_shadows_shadowmapbias to customize bias...
2012-09-17 vortexNew cvar r_shadows_shadowmapbias to customize bias...
2012-04-11 havocadded PRVM_64 define which upgrades the QC VM to double...
2012-04-04 havocadded PRVM_64 define which upgrades the QC VM to double...
2012-03-03 havocfix for .alpha and other effects on sprites that use...
2012-02-27 havocfix for .alpha and other effects on sprites that use...
2011-12-13 divverentget rid of 3 permutation bits
2011-12-13 divverentget rid of 3 permutation bits
2011-11-15 Rudolf Polzer::stable-branch::reset=9b74aa42ccbe076796426f8c131cf3ef...
2011-11-09 havocadded r_transparent_sortsurfacesbynearest cvar (default...
2011-11-08 divverent1. make the first CSQC rendered view the "main" view...
2011-11-08 divverent1. make the first CSQC rendered view the "main" view...
2011-11-05 divverentrefactoring to avoid doing the same mistake again ...
2011-11-05 divverentrefactoring to avoid doing the same mistake again ...
2011-10-31 havocadded R_LoadTextureRenderbuffer for creating renderbuff...
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-10-18 havocif vid_samples is > 1 then do not use fbo view or water...
2011-10-18 havocfix motionblur with r_viewfbo 2 or 3
2011-10-18 havocremoved cvars r_hdr and r_hdr_range - now the only...
2011-10-18 havocoverhauling a lot of functions to allow fbo rendering
2011-10-18 havocrenamed r_bloomstate to r_fb because it contains frameb...
2011-10-16 havocadded cvar r_water_hideplayer with 3 possible values...
2011-10-16 havocif vid_samples is > 1 then do not use fbo view or water...
2011-10-16 havocfix motionblur with r_viewfbo 2 or 3
2011-10-16 havocremoved cvars r_hdr and r_hdr_range - now the only...
2011-10-16 havocoverhauling a lot of functions to allow fbo rendering
2011-10-16 havocrenamed r_bloomstate to r_fb because it contains frameb...
2011-10-16 havocadded cvar r_water_hideplayer with 3 possible values...
2011-08-30 vortexExperimental r_glsl_offsetmapping_lod cvar which applie...
2011-08-23 vortexExperimental r_glsl_offsetmapping_lod cvar which applie...
2011-07-31 vortexFix gl_texturecompression_sprites to check for gl_textu...
2011-07-24 vortexFix gl_texturecompression_sprites to check for gl_textu...
2011-05-29 havocadded r_trippy cvar
2011-05-29 havocadded r_trippy cvar
2011-05-24 havochonor ent->shadertime in all material handling (tcmod...
2011-05-23 havochonor ent->shadertime in all material handling (tcmod...
2011-05-09 havocadded vid_sRGB cvar, this replaces the r_texture_sRGB...
2011-05-07 havocadded vid_sRGB cvar, this replaces the r_texture_sRGB...
2011-04-18 havocadded r_showoverdraw cvar which allows you to see how...
2011-04-17 havocadded r_showoverdraw cvar which allows you to see how...
2011-04-10 havocimplemented support for GL_EXT_texture_sRGB to preserve...
2011-04-10 havocimplemented support for GL_EXT_texture_sRGB to preserve...
2011-03-01 havocremoved r_shadow_particletrace code and shader because...
2011-02-21 havocimplemented r_shadow_particletrace cvar which enables...
2011-02-12 Rudolf Polzer::stable-branch::reset=83d0515e854d7acf232a792868fe330b...
2011-02-11 havocadded iris adaptation experiment
2011-01-22 havocadded DPSOFTRAST software rasterizer, a work in progress
2011-01-18 havocreduced memory usage by around 20MB (no longer allocate...
2010-11-20 Rudolf Polzer::stable-branch::reset=2b2ce6d4f94d18b45451c9e648c1c0bb...
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci...
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci...
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 Rudolf PolzerReset the stable branch to the current DP trunk, as...
2010-09-17 havocfix some bugs in the HLSL shader, mostly to do with...
2010-09-17 havocremove r_shadow_texturetype cvar (now always uses 2D...
2010-08-19 havocfix almost all g++ -pedantic warnings
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