]> git.xonotic.org Git - xonotic/darkplaces.git/commit
removed cvars r_hdr and r_hdr_range - now the only way to get HDR
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 16 Oct 2011 09:54:40 +0000 (09:54 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 16 Oct 2011 09:54:40 +0000 (09:54 +0000)
commitb641cdf4343692743e15b2427f183a92890e118f
tree1c12e98dcf4ad20b2b4750de8a12bfc7314e093a
parent4e36d3ccde0581e22d4b96214247bb8f98b6bca6
removed cvars r_hdr and r_hdr_range - now the only way to get HDR
rendering is using r_viewfbo 2 (which is faster and nicer)
implemented fbo rendering for water, bloom and gamma, setting r_viewfbo
to 1 gives a consistent speed gain because it avoids all texture copies

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11426 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
menu.c
r_shadow.c
render.h