]> git.xonotic.org Git - xonotic/darkplaces.git/commit
implemented a fallback case for r_glsl_skeletal 1 when dynamicvertex
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 16 Jan 2013 16:54:25 +0000 (16:54 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 16 Jan 2013 16:54:25 +0000 (16:54 +0000)
commitde5f580da5ed670b6477a1366f6fc30c21080aed
tree45a0dfe19d1f215ca78b79945ad0d981d9db6792
parentc2e80277d20d64e0da8ea14523eed5af1f3120dd
implemented a fallback case for r_glsl_skeletal 1 when dynamicvertex
occurs (the batch code will apply the skeletal deforms to the batch, to
ensure proper functionality with deformvertexes and such)
added r_batch_debugdynamicvertexpath cvar which is useful for debugging
skeletal fallback issues

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11882 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
render.h