2018-03-11 |
havoc | Rework R_CanSeeBox a bit to support an eyejitter featur... |
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2016-09-10 |
havoc | Fix MSVC++ 2015 warnings about variable scope and some... |
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2015-11-24 |
divverent | Leaktest: disable support for following target/targetna... |
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2015-11-24 |
divverent | Make the number of frames used for initial settling... |
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2015-03-05 |
divverent | Another NULL with broken worldmodel. |
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2015-02-09 |
divverent | Crypto: handle properly whether the a server key is... |
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2015-02-04 |
divverent | Kill an useless NULL check that only confuses. |
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2014-11-26 |
divverent | fixes some more Mac OS X buffer overlap errors |
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2014-06-08 |
havoc | Fixed many issues with q2bsp support, it now works... |
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2014-03-04 |
havoc | increase MAX_PARTICLEEFFECTNAME and MAX_PARTICLEEFFECTI... |
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2014-01-06 |
divverent | CSQC entity sending rework. |
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2014-01-06 |
divverent | Kill csqcentityglobalhistory. |
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2013-09-19 |
divverent | Rework game specific hacks to have a special group... |
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2013-07-13 |
divverent | New rate burst handling; cvars: cl_rate_burstsize,... |
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2013-04-16 |
havoc | clarify a comment |
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2013-02-28 |
havoc | fix typo in cvar description (grude -> crude) |
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2013-02-25 |
havoc | removed cvar sv_gameplayfix_stepwhilejumping which... |
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2013-01-02 |
divverent | server: ignore out of order prespawn/spawn/begin commands |
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2012-12-22 |
havoc | added GAME_QUOTH to use the hipnotic hud and workaround... |
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2012-09-19 |
divverent | buffer csprogs downloads and load csprogs from the... |
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2012-04-04 |
havoc | added PRVM_64 define which upgrades the QC VM to double... |
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2012-03-12 |
divverent | introducing "scr_loadingscreen_firstforstartup" |
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2012-02-24 |
divverent | remove redundant check |
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2012-02-24 |
divverent | don't accumulate time reports for the first 10 seconds... |
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2012-02-24 |
divverent | also count timing info when nobody is playing |
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2012-02-21 |
havoc | use both .items2 and serverflags in items stat, to... |
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2012-01-09 |
divverent | force a send if movesequence changed |
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2011-11-12 |
divverent | complexanimation now beginning to be suitable for SVQC use |
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2011-11-08 |
divverent | explain that with pausable 0, the server admin still... |
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2011-10-27 |
divverent | framegroups: add support for group names specified... |
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2011-10-26 |
divverent | Linux dedicated server: set nice -19 while spawning... |
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2011-10-25 |
havoc | added Sys_PrintfToTerminal function for convenience... |
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2011-10-22 |
havoc | major overhaul for thread-safety - many global variable... |
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2011-10-22 |
havoc | don't crash when .clientcamera is set on a botclient |
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2011-10-17 |
havoc | added sv_disablenotify cvar (default 1) to suppress... |
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2011-10-17 |
havoc | added sv_threaded cvar, the server can now be moved... |
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2011-10-12 |
havoc | added sv_areadebug cvar which disables the use of the... |
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2011-10-12 |
havoc | added cvar sv_gameplayfix_bugfixedcheckwatertransition... |
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2011-09-28 |
havoc | round the pitchchange setting to the nearest value |
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2011-09-28 |
havoc | fix another bug with sound pitchspeed parameter |
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2011-09-28 |
havoc | write SND_SPEEDUSHORT4000 correctly |
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2011-09-26 |
havoc | detect if items2 field was declared in the quakec rathe... |
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2011-09-16 |
havoc | added network protocol for sound speed |
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2011-08-21 |
vortex | 2 new cvars: sv_gameplayfix_unstickentities and sv_game... |
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2011-08-20 |
divverent | cvar: csqc_usedemoprogs |
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2011-07-05 |
divverent | DP_SND_SOUND7_WIP1 |
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2011-06-26 |
havoc | implemented DP_ENT_TRAILEFFECTNUM extension, which... |
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2011-06-22 |
havoc | added sv_gameplayfix_q1bsptracelinereportstexture cvar... |
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2011-06-08 |
havoc | reworked progs loading so that entvars_t and globalvars... |
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2011-06-08 |
havoc | disable sv_gameplayfix_nudgeoutofsolid by default until... |
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2011-05-29 |
havoc | added r_trippy cvar |
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2011-05-28 |
havoc | reworked sv_gameplayfix_nudgeoutofsolid, it now begins... |
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2011-05-17 |
divverent | new movement cvar and stat: sv_airaccel_qw_stretchfactor |
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2011-05-09 |
havoc | added prvm_offsets.h which centralizes field/global... |
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2011-05-09 |
havoc | reworked PRVM_EDICTFIELD* and PRVM_GLOBALFIELD* usage... |
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2011-05-08 |
havoc | fix a crash |
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2011-05-08 |
havoc | removed NULL checks for PRVM_EDICTFIELDVALUE/GLOBALFIEL... |
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2011-05-06 |
havoc | added .float sendcomplexanimation server qc field which... |
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2011-03-11 |
havoc | cache collision trace results from frame to frame |
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2011-02-25 |
havoc | reworked the entire config loading system for the gamed... |
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2011-01-29 |
divverent | Squashed commit of the following: |
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2010-10-17 |
vortex | add sv_gameplayfix_nostepmoveonsteepslopes which preven... |
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2010-10-15 |
divverent | Cryptographic authentication support for the d0_blind_i... |
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2010-09-26 |
divverent | cameras: when new eye pos == old eye pos, do not create... |
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2010-09-04 |
divverent | Adding GAME_XONOTIC and recognizing xonotic executable... |
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2010-08-27 |
divverent | fix nogravityonground description |
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2010-08-27 |
havoc | don't use sv_gameplayfix_stepmultipletimes by default... |
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2010-08-22 |
divverent | support more level network eyes, and make them static... |
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2010-08-19 |
havoc | fix almost all g++ -pedantic warnings |
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2010-07-20 |
divverent | sv_aircontrol_penalty |
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2010-07-15 |
havoc | better error message when map load fails |
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2010-07-15 |
havoc | fix map loading in Nexuiz |
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2010-07-14 |
havoc | allow loading non-bsp files as world models (no longer... |
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2010-06-04 |
divverent | sv_airspeedlimit_nonqw: a soft speedlimit for games... |
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2010-05-22 |
divverent | sv_airstrafeaccel_qw cvar for tuning CPMA-style physics |
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2010-05-11 |
divverent | two more obvious bugs in worldnamenoextension |
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2010-05-10 |
divverent | anoth'error bites the dust |
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2010-05-10 |
havoc | fixed bug with effectinfo.txt loading so that it now... |
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2010-05-04 |
divverent | properly declare the aircontrol power cvar |
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2010-05-04 |
divverent | fix the EndIncreaseEdicts handlers as edicts beyond... |
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2010-05-03 |
divverent | sv_aircontrol_power - customizing the response curve... |
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2010-05-02 |
divverent | Add QC/cfg facilities to control deletion of automatica... |
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2010-04-24 |
divverent | mode "developer -1" that behaves like old "developer... |
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2010-04-16 |
havoc | fix serious bug in DP_SV_CLIENTCAMERA that made it... |
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2010-04-05 |
divverent | 1. network sv_gameplayfix_gravityunaffectedbyticrate... |
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2010-04-03 |
havoc | disable sv_gameplayfix_consistentplayerprethink by... |
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2010-02-28 |
divverent | WarpZones: |
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2010-02-25 |
havoc | don't bother checking if bsp file has been modified... |
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2010-02-01 |
havoc | increase sv_areagrid_mingridsize from 64 to 128 to... |
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2010-02-01 |
havoc | use less stack space |
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2010-01-31 |
havoc | fix more warnings |
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2010-01-31 |
havoc | allow multiple steps in one move |
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2010-01-30 |
divverent | speed clamping: sideways friction < 0 clamps against... |
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2010-01-29 |
havoc | reduce world culling grid size back to what it was... |
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2010-01-08 |
havoc | fix size of entity_state_t (it was 98 bytes, now 96... |
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2010-01-08 |
havoc | more reductions in memory usage |
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2009-12-27 |
havoc | changed several Con_Printf calls to Con_DPrintf |
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2009-12-27 |
havoc | added Con_MaskPrintf, Con_Printf/Con_DPrintf and friend... |
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2009-12-27 |
havoc | changed a ton of developer cvar checks into developer_e... |
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2009-12-23 |
havoc | load maps/levelname_effectinfo.txt in addition to effec... |
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