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remove redundant check
[xonotic/darkplaces.git] / sv_main.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // sv_main.c -- server main program
21
22 #include "quakedef.h"
23 #include "sv_demo.h"
24 #include "libcurl.h"
25 #include "csprogs.h"
26 #include "thread.h"
27
28 static void SV_SaveEntFile_f(void);
29 static void SV_StartDownload_f(void);
30 static void SV_Download_f(void);
31 static void SV_VM_Setup(void);
32 extern cvar_t net_connecttimeout;
33
34 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
35 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
36 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
37 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
38
39 cvar_t sv_disablenotify = {0, "sv_disablenotify", "1", "suppress broadcast prints when certain cvars are changed (CVAR_NOTIFY flag in engine code)"};
40 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
41 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
42 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
43 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
44 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
45 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
46 cvar_t pausable = {0, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
47 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
48 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
49 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
50 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
51
52 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
53 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
54 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
55 cvar_t sv_airaccel_qw_stretchfactor = {0, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
85 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
86 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
87 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
88 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
89 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
90 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
91 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
92 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
93 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
94 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
95 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
96 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
97 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
98 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
99 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
100 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
102 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
103 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
104 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
105 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
106 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
107 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
108 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
109 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
111 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
112 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
113 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
114 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
115 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
116 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
117 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
118 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
119 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
120 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
121 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
122 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {0, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
123 cvar_t sv_gameplayfix_unstickplayers = {0, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
124 cvar_t sv_gameplayfix_unstickentities = {0, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
125 cvar_t sv_gameplayfix_fixedcheckwatertransition = {0, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
126 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
127 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
128 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
129 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
130 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
131 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
132 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
133 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
134 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
135 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
136 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
137 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
138 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
139 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
140 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
141 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
142 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
143 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
144 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
145 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
146 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
147 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
148 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
149 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
150 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
151 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
152 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
153 cvar_t sv_areadebug = {0, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
154 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
155 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
156 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
157 cvar_t sv_threaded = {0, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
158
159 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
160 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
161 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
162 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
163 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
164 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
165 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
166 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
167 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
168 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
169
170 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
191
192 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
193 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
194 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
195
196 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
197
198 server_t sv;
199 server_static_t svs;
200
201 mempool_t *sv_mempool = NULL;
202
203 extern cvar_t slowmo;
204 extern float            scr_centertime_off;
205
206 // MUST match effectnameindex_t in client.h
207 static const char *standardeffectnames[EFFECT_TOTAL] =
208 {
209         "",
210         "TE_GUNSHOT",
211         "TE_GUNSHOTQUAD",
212         "TE_SPIKE",
213         "TE_SPIKEQUAD",
214         "TE_SUPERSPIKE",
215         "TE_SUPERSPIKEQUAD",
216         "TE_WIZSPIKE",
217         "TE_KNIGHTSPIKE",
218         "TE_EXPLOSION",
219         "TE_EXPLOSIONQUAD",
220         "TE_TAREXPLOSION",
221         "TE_TELEPORT",
222         "TE_LAVASPLASH",
223         "TE_SMALLFLASH",
224         "TE_FLAMEJET",
225         "EF_FLAME",
226         "TE_BLOOD",
227         "TE_SPARK",
228         "TE_PLASMABURN",
229         "TE_TEI_G3",
230         "TE_TEI_SMOKE",
231         "TE_TEI_BIGEXPLOSION",
232         "TE_TEI_PLASMAHIT",
233         "EF_STARDUST",
234         "TR_ROCKET",
235         "TR_GRENADE",
236         "TR_BLOOD",
237         "TR_WIZSPIKE",
238         "TR_SLIGHTBLOOD",
239         "TR_KNIGHTSPIKE",
240         "TR_VORESPIKE",
241         "TR_NEHAHRASMOKE",
242         "TR_NEXUIZPLASMA",
243         "TR_GLOWTRAIL",
244         "SVC_PARTICLE"
245 };
246
247 #define SV_REQFUNCS 0
248 #define sv_reqfuncs NULL
249
250 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
251 //static const char *sv_reqfuncs[] = {
252 //};
253
254 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
255
256 prvm_required_field_t sv_reqfields[] =
257 {
258 #define PRVM_DECLARE_serverglobalfloat(x)
259 #define PRVM_DECLARE_serverglobalvector(x)
260 #define PRVM_DECLARE_serverglobalstring(x)
261 #define PRVM_DECLARE_serverglobaledict(x)
262 #define PRVM_DECLARE_serverglobalfunction(x)
263 #define PRVM_DECLARE_clientglobalfloat(x)
264 #define PRVM_DECLARE_clientglobalvector(x)
265 #define PRVM_DECLARE_clientglobalstring(x)
266 #define PRVM_DECLARE_clientglobaledict(x)
267 #define PRVM_DECLARE_clientglobalfunction(x)
268 #define PRVM_DECLARE_menuglobalfloat(x)
269 #define PRVM_DECLARE_menuglobalvector(x)
270 #define PRVM_DECLARE_menuglobalstring(x)
271 #define PRVM_DECLARE_menuglobaledict(x)
272 #define PRVM_DECLARE_menuglobalfunction(x)
273 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
274 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
275 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
276 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
277 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
278 #define PRVM_DECLARE_clientfieldfloat(x)
279 #define PRVM_DECLARE_clientfieldvector(x)
280 #define PRVM_DECLARE_clientfieldstring(x)
281 #define PRVM_DECLARE_clientfieldedict(x)
282 #define PRVM_DECLARE_clientfieldfunction(x)
283 #define PRVM_DECLARE_menufieldfloat(x)
284 #define PRVM_DECLARE_menufieldvector(x)
285 #define PRVM_DECLARE_menufieldstring(x)
286 #define PRVM_DECLARE_menufieldedict(x)
287 #define PRVM_DECLARE_menufieldfunction(x)
288 #define PRVM_DECLARE_serverfunction(x)
289 #define PRVM_DECLARE_clientfunction(x)
290 #define PRVM_DECLARE_menufunction(x)
291 #define PRVM_DECLARE_field(x)
292 #define PRVM_DECLARE_global(x)
293 #define PRVM_DECLARE_function(x)
294 #include "prvm_offsets.h"
295 #undef PRVM_DECLARE_serverglobalfloat
296 #undef PRVM_DECLARE_serverglobalvector
297 #undef PRVM_DECLARE_serverglobalstring
298 #undef PRVM_DECLARE_serverglobaledict
299 #undef PRVM_DECLARE_serverglobalfunction
300 #undef PRVM_DECLARE_clientglobalfloat
301 #undef PRVM_DECLARE_clientglobalvector
302 #undef PRVM_DECLARE_clientglobalstring
303 #undef PRVM_DECLARE_clientglobaledict
304 #undef PRVM_DECLARE_clientglobalfunction
305 #undef PRVM_DECLARE_menuglobalfloat
306 #undef PRVM_DECLARE_menuglobalvector
307 #undef PRVM_DECLARE_menuglobalstring
308 #undef PRVM_DECLARE_menuglobaledict
309 #undef PRVM_DECLARE_menuglobalfunction
310 #undef PRVM_DECLARE_serverfieldfloat
311 #undef PRVM_DECLARE_serverfieldvector
312 #undef PRVM_DECLARE_serverfieldstring
313 #undef PRVM_DECLARE_serverfieldedict
314 #undef PRVM_DECLARE_serverfieldfunction
315 #undef PRVM_DECLARE_clientfieldfloat
316 #undef PRVM_DECLARE_clientfieldvector
317 #undef PRVM_DECLARE_clientfieldstring
318 #undef PRVM_DECLARE_clientfieldedict
319 #undef PRVM_DECLARE_clientfieldfunction
320 #undef PRVM_DECLARE_menufieldfloat
321 #undef PRVM_DECLARE_menufieldvector
322 #undef PRVM_DECLARE_menufieldstring
323 #undef PRVM_DECLARE_menufieldedict
324 #undef PRVM_DECLARE_menufieldfunction
325 #undef PRVM_DECLARE_serverfunction
326 #undef PRVM_DECLARE_clientfunction
327 #undef PRVM_DECLARE_menufunction
328 #undef PRVM_DECLARE_field
329 #undef PRVM_DECLARE_global
330 #undef PRVM_DECLARE_function
331 };
332
333 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
334
335 prvm_required_field_t sv_reqglobals[] =
336 {
337 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
338 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
339 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
340 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
341 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
342 #define PRVM_DECLARE_clientglobalfloat(x)
343 #define PRVM_DECLARE_clientglobalvector(x)
344 #define PRVM_DECLARE_clientglobalstring(x)
345 #define PRVM_DECLARE_clientglobaledict(x)
346 #define PRVM_DECLARE_clientglobalfunction(x)
347 #define PRVM_DECLARE_menuglobalfloat(x)
348 #define PRVM_DECLARE_menuglobalvector(x)
349 #define PRVM_DECLARE_menuglobalstring(x)
350 #define PRVM_DECLARE_menuglobaledict(x)
351 #define PRVM_DECLARE_menuglobalfunction(x)
352 #define PRVM_DECLARE_serverfieldfloat(x)
353 #define PRVM_DECLARE_serverfieldvector(x)
354 #define PRVM_DECLARE_serverfieldstring(x)
355 #define PRVM_DECLARE_serverfieldedict(x)
356 #define PRVM_DECLARE_serverfieldfunction(x)
357 #define PRVM_DECLARE_clientfieldfloat(x)
358 #define PRVM_DECLARE_clientfieldvector(x)
359 #define PRVM_DECLARE_clientfieldstring(x)
360 #define PRVM_DECLARE_clientfieldedict(x)
361 #define PRVM_DECLARE_clientfieldfunction(x)
362 #define PRVM_DECLARE_menufieldfloat(x)
363 #define PRVM_DECLARE_menufieldvector(x)
364 #define PRVM_DECLARE_menufieldstring(x)
365 #define PRVM_DECLARE_menufieldedict(x)
366 #define PRVM_DECLARE_menufieldfunction(x)
367 #define PRVM_DECLARE_serverfunction(x)
368 #define PRVM_DECLARE_clientfunction(x)
369 #define PRVM_DECLARE_menufunction(x)
370 #define PRVM_DECLARE_field(x)
371 #define PRVM_DECLARE_global(x)
372 #define PRVM_DECLARE_function(x)
373 #include "prvm_offsets.h"
374 #undef PRVM_DECLARE_serverglobalfloat
375 #undef PRVM_DECLARE_serverglobalvector
376 #undef PRVM_DECLARE_serverglobalstring
377 #undef PRVM_DECLARE_serverglobaledict
378 #undef PRVM_DECLARE_serverglobalfunction
379 #undef PRVM_DECLARE_clientglobalfloat
380 #undef PRVM_DECLARE_clientglobalvector
381 #undef PRVM_DECLARE_clientglobalstring
382 #undef PRVM_DECLARE_clientglobaledict
383 #undef PRVM_DECLARE_clientglobalfunction
384 #undef PRVM_DECLARE_menuglobalfloat
385 #undef PRVM_DECLARE_menuglobalvector
386 #undef PRVM_DECLARE_menuglobalstring
387 #undef PRVM_DECLARE_menuglobaledict
388 #undef PRVM_DECLARE_menuglobalfunction
389 #undef PRVM_DECLARE_serverfieldfloat
390 #undef PRVM_DECLARE_serverfieldvector
391 #undef PRVM_DECLARE_serverfieldstring
392 #undef PRVM_DECLARE_serverfieldedict
393 #undef PRVM_DECLARE_serverfieldfunction
394 #undef PRVM_DECLARE_clientfieldfloat
395 #undef PRVM_DECLARE_clientfieldvector
396 #undef PRVM_DECLARE_clientfieldstring
397 #undef PRVM_DECLARE_clientfieldedict
398 #undef PRVM_DECLARE_clientfieldfunction
399 #undef PRVM_DECLARE_menufieldfloat
400 #undef PRVM_DECLARE_menufieldvector
401 #undef PRVM_DECLARE_menufieldstring
402 #undef PRVM_DECLARE_menufieldedict
403 #undef PRVM_DECLARE_menufieldfunction
404 #undef PRVM_DECLARE_serverfunction
405 #undef PRVM_DECLARE_clientfunction
406 #undef PRVM_DECLARE_menufunction
407 #undef PRVM_DECLARE_field
408 #undef PRVM_DECLARE_global
409 #undef PRVM_DECLARE_function
410 };
411
412
413
414 //============================================================================
415
416 static void SV_AreaStats_f(void)
417 {
418         World_PrintAreaStats(&sv.world, "server");
419 }
420
421 /*
422 ===============
423 SV_Init
424 ===============
425 */
426 void SV_Init (void)
427 {
428         // init the csqc progs cvars, since they are updated/used by the server code
429         // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
430         extern cvar_t csqc_progname;    //[515]: csqc crc check and right csprogs name according to progs.dat
431         extern cvar_t csqc_progcrc;
432         extern cvar_t csqc_progsize;
433         extern cvar_t csqc_usedemoprogs;
434
435         Cvar_RegisterVariable(&sv_worldmessage);
436         Cvar_RegisterVariable(&sv_worldname);
437         Cvar_RegisterVariable(&sv_worldnamenoextension);
438         Cvar_RegisterVariable(&sv_worldbasename);
439
440         Cvar_RegisterVariable (&csqc_progname);
441         Cvar_RegisterVariable (&csqc_progcrc);
442         Cvar_RegisterVariable (&csqc_progsize);
443         Cvar_RegisterVariable (&csqc_usedemoprogs);
444
445         Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
446         Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
447         Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
448         Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
449
450         Cvar_RegisterVariable (&sv_disablenotify);
451         Cvar_RegisterVariable (&coop);
452         Cvar_RegisterVariable (&deathmatch);
453         Cvar_RegisterVariable (&fraglimit);
454         Cvar_RegisterVariable (&gamecfg);
455         Cvar_RegisterVariable (&noexit);
456         Cvar_RegisterVariable (&nomonsters);
457         Cvar_RegisterVariable (&pausable);
458         Cvar_RegisterVariable (&pr_checkextension);
459         Cvar_RegisterVariable (&samelevel);
460         Cvar_RegisterVariable (&skill);
461         Cvar_RegisterVariable (&slowmo);
462         Cvar_RegisterVariable (&sv_accelerate);
463         Cvar_RegisterVariable (&sv_aim);
464         Cvar_RegisterVariable (&sv_airaccel_qw);
465         Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
466         Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
467         Cvar_RegisterVariable (&sv_airaccelerate);
468         Cvar_RegisterVariable (&sv_airstopaccelerate);
469         Cvar_RegisterVariable (&sv_airstrafeaccelerate);
470         Cvar_RegisterVariable (&sv_maxairstrafespeed);
471         Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
472         Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
473         Cvar_RegisterVariable (&sv_aircontrol);
474         Cvar_RegisterVariable (&sv_aircontrol_power);
475         Cvar_RegisterVariable (&sv_aircontrol_penalty);
476         Cvar_RegisterVariable (&sv_allowdownloads);
477         Cvar_RegisterVariable (&sv_allowdownloads_archive);
478         Cvar_RegisterVariable (&sv_allowdownloads_config);
479         Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
480         Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
481         Cvar_RegisterVariable (&sv_areagrid_mingridsize);
482         Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
483         Cvar_RegisterVariable (&sv_clmovement_enable);
484         Cvar_RegisterVariable (&sv_clmovement_minping);
485         Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
486         Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
487         Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
488         Cvar_RegisterVariable (&sv_cullentities_pvs);
489         Cvar_RegisterVariable (&sv_cullentities_stats);
490         Cvar_RegisterVariable (&sv_cullentities_trace);
491         Cvar_RegisterVariable (&sv_cullentities_trace_delay);
492         Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
493         Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
494         Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
495         Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
496         Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
497         Cvar_RegisterVariable (&sv_cullentities_trace_samples);
498         Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
499         Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
500         Cvar_RegisterVariable (&sv_debugmove);
501         Cvar_RegisterVariable (&sv_echobprint);
502         Cvar_RegisterVariable (&sv_edgefriction);
503         Cvar_RegisterVariable (&sv_entpatch);
504         Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
505         Cvar_RegisterVariable (&sv_freezenonclients);
506         Cvar_RegisterVariable (&sv_friction);
507         Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
508         Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
509         Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
510         Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
511         Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
512         Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
513         Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
514         Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
515         Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
516         Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
517         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
518         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
519         Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
520         Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
521         Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
522         Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
523         Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
524         Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
525         Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
526         Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
527         Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
528         Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
529         Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
530         Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
531         Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
532         Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
533         Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
534         Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
535         Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
536         Cvar_RegisterVariable (&sv_gravity);
537         Cvar_RegisterVariable (&sv_idealpitchscale);
538         Cvar_RegisterVariable (&sv_jumpstep);
539         Cvar_RegisterVariable (&sv_jumpvelocity);
540         Cvar_RegisterVariable (&sv_maxairspeed);
541         Cvar_RegisterVariable (&sv_maxrate);
542         Cvar_RegisterVariable (&sv_maxspeed);
543         Cvar_RegisterVariable (&sv_maxvelocity);
544         Cvar_RegisterVariable (&sv_nostep);
545         Cvar_RegisterVariable (&sv_playerphysicsqc);
546         Cvar_RegisterVariable (&sv_progs);
547         Cvar_RegisterVariable (&sv_protocolname);
548         Cvar_RegisterVariable (&sv_random_seed);
549         Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
550         Cvar_RegisterVariable (&sv_sound_land);
551         Cvar_RegisterVariable (&sv_sound_watersplash);
552         Cvar_RegisterVariable (&sv_stepheight);
553         Cvar_RegisterVariable (&sv_stopspeed);
554         Cvar_RegisterVariable (&sv_wallfriction);
555         Cvar_RegisterVariable (&sv_wateraccelerate);
556         Cvar_RegisterVariable (&sv_waterfriction);
557         Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
558         Cvar_RegisterVariable (&sv_warsowbunny_accel);
559         Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
560         Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
561         Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
562         Cvar_RegisterVariable (&sv_onlycsqcnetworking);
563         Cvar_RegisterVariable (&sv_areadebug);
564         Cvar_RegisterVariable (&sys_ticrate);
565         Cvar_RegisterVariable (&teamplay);
566         Cvar_RegisterVariable (&timelimit);
567         Cvar_RegisterVariable (&sv_threaded);
568
569         Cvar_RegisterVariable (&saved1);
570         Cvar_RegisterVariable (&saved2);
571         Cvar_RegisterVariable (&saved3);
572         Cvar_RegisterVariable (&saved4);
573         Cvar_RegisterVariable (&savedgamecfg);
574         Cvar_RegisterVariable (&scratch1);
575         Cvar_RegisterVariable (&scratch2);
576         Cvar_RegisterVariable (&scratch3);
577         Cvar_RegisterVariable (&scratch4);
578         Cvar_RegisterVariable (&temp1);
579
580         // LordHavoc: Nehahra uses these to pass data around cutscene demos
581         Cvar_RegisterVariable (&nehx00);
582         Cvar_RegisterVariable (&nehx01);
583         Cvar_RegisterVariable (&nehx02);
584         Cvar_RegisterVariable (&nehx03);
585         Cvar_RegisterVariable (&nehx04);
586         Cvar_RegisterVariable (&nehx05);
587         Cvar_RegisterVariable (&nehx06);
588         Cvar_RegisterVariable (&nehx07);
589         Cvar_RegisterVariable (&nehx08);
590         Cvar_RegisterVariable (&nehx09);
591         Cvar_RegisterVariable (&nehx10);
592         Cvar_RegisterVariable (&nehx11);
593         Cvar_RegisterVariable (&nehx12);
594         Cvar_RegisterVariable (&nehx13);
595         Cvar_RegisterVariable (&nehx14);
596         Cvar_RegisterVariable (&nehx15);
597         Cvar_RegisterVariable (&nehx16);
598         Cvar_RegisterVariable (&nehx17);
599         Cvar_RegisterVariable (&nehx18);
600         Cvar_RegisterVariable (&nehx19);
601         Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
602
603         Cvar_RegisterVariable (&sv_autodemo_perclient);
604         Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
605         Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
606
607         Cvar_RegisterVariable (&halflifebsp);
608
609         sv_mempool = Mem_AllocPool("server", 0, NULL);
610 }
611
612 static void SV_SaveEntFile_f(void)
613 {
614         char vabuf[1024];
615         if (!sv.active || !sv.worldmodel)
616         {
617                 Con_Print("Not running a server\n");
618                 return;
619         }
620         FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
621 }
622
623
624 /*
625 =============================================================================
626
627 EVENT MESSAGES
628
629 =============================================================================
630 */
631
632 /*
633 ==================
634 SV_StartParticle
635
636 Make sure the event gets sent to all clients
637 ==================
638 */
639 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
640 {
641         int i;
642
643         if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
644                 return;
645         MSG_WriteByte (&sv.datagram, svc_particle);
646         MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
647         MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
648         MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
649         for (i=0 ; i<3 ; i++)
650                 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
651         MSG_WriteByte (&sv.datagram, count);
652         MSG_WriteByte (&sv.datagram, color);
653         SV_FlushBroadcastMessages();
654 }
655
656 /*
657 ==================
658 SV_StartEffect
659
660 Make sure the event gets sent to all clients
661 ==================
662 */
663 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
664 {
665         if (modelindex >= 256 || startframe >= 256)
666         {
667                 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
668                         return;
669                 MSG_WriteByte (&sv.datagram, svc_effect2);
670                 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
671                 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
672                 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
673                 MSG_WriteShort (&sv.datagram, modelindex);
674                 MSG_WriteShort (&sv.datagram, startframe);
675                 MSG_WriteByte (&sv.datagram, framecount);
676                 MSG_WriteByte (&sv.datagram, framerate);
677         }
678         else
679         {
680                 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
681                         return;
682                 MSG_WriteByte (&sv.datagram, svc_effect);
683                 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
684                 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
685                 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
686                 MSG_WriteByte (&sv.datagram, modelindex);
687                 MSG_WriteByte (&sv.datagram, startframe);
688                 MSG_WriteByte (&sv.datagram, framecount);
689                 MSG_WriteByte (&sv.datagram, framerate);
690         }
691         SV_FlushBroadcastMessages();
692 }
693
694 /*
695 ==================
696 SV_StartSound
697
698 Each entity can have eight independant sound sources, like voice,
699 weapon, feet, etc.
700
701 Channel 0 is an auto-allocate channel, the others override anything
702 already running on that entity/channel pair.
703
704 An attenuation of 0 will play full volume everywhere in the level.
705 Larger attenuations will drop off.  (max 4 attenuation)
706
707 ==================
708 */
709 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable, float speed)
710 {
711         prvm_prog_t *prog = SVVM_prog;
712         sizebuf_t *dest;
713         int sound_num, field_mask, i, ent, speed4000;
714
715         dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
716
717         if (volume < 0 || volume > 255)
718         {
719                 Con_Printf ("SV_StartSound: volume = %i\n", volume);
720                 return;
721         }
722
723         if (attenuation < 0 || attenuation > 4)
724         {
725                 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
726                 return;
727         }
728
729         if (!IS_CHAN(channel))
730         {
731                 Con_Printf ("SV_StartSound: channel = %i\n", channel);
732                 return;
733         }
734
735         channel = CHAN_ENGINE2NET(channel);
736
737         if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
738                 return;
739
740 // find precache number for sound
741         sound_num = SV_SoundIndex(sample, 1);
742         if (!sound_num)
743                 return;
744
745         ent = PRVM_NUM_FOR_EDICT(entity);
746
747         speed4000 = (int)floor(speed * 4000.0f + 0.5f);
748         field_mask = 0;
749         if (volume != DEFAULT_SOUND_PACKET_VOLUME)
750                 field_mask |= SND_VOLUME;
751         if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
752                 field_mask |= SND_ATTENUATION;
753         if (speed4000 && speed4000 != 4000)
754                 field_mask |= SND_SPEEDUSHORT4000;
755         if (ent >= 8192 || channel < 0 || channel > 7)
756                 field_mask |= SND_LARGEENTITY;
757         if (sound_num >= 256)
758                 field_mask |= SND_LARGESOUND;
759
760 // directed messages go only to the entity they are targeted on
761         MSG_WriteByte (dest, svc_sound);
762         MSG_WriteByte (dest, field_mask);
763         if (field_mask & SND_VOLUME)
764                 MSG_WriteByte (dest, volume);
765         if (field_mask & SND_ATTENUATION)
766                 MSG_WriteByte (dest, (int)(attenuation*64));
767         if (field_mask & SND_SPEEDUSHORT4000)
768                 MSG_WriteShort (dest, speed4000);
769         if (field_mask & SND_LARGEENTITY)
770         {
771                 MSG_WriteShort (dest, ent);
772                 MSG_WriteChar (dest, channel);
773         }
774         else
775                 MSG_WriteShort (dest, (ent<<3) | channel);
776         if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
777                 MSG_WriteShort (dest, sound_num);
778         else
779                 MSG_WriteByte (dest, sound_num);
780         for (i = 0;i < 3;i++)
781                 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
782
783         // TODO do we have to do anything here when dest is &sv.reliable_datagram?
784         if(!reliable)
785                 SV_FlushBroadcastMessages();
786 }
787
788 /*
789 ==================
790 SV_StartPointSound
791
792 Nearly the same logic as SV_StartSound, except an origin
793 instead of an entity is provided and channel is omitted.
794
795 The entity sent to the client is 0 (world) and the channel
796 is 0 (CHAN_AUTO).  SND_LARGEENTITY will never occur in this
797 function, therefore the check for it is omitted.
798
799 ==================
800 */
801 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation, float speed)
802 {
803         int sound_num, field_mask, i, speed4000;
804
805         if (volume < 0 || volume > 255)
806         {
807                 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
808                 return;
809         }
810
811         if (attenuation < 0 || attenuation > 4)
812         {
813                 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
814                 return;
815         }
816
817         if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
818                 return;
819
820         // find precache number for sound
821         sound_num = SV_SoundIndex(sample, 1);
822         if (!sound_num)
823                 return;
824
825         speed4000 = (int)(speed * 40.0f);
826         field_mask = 0;
827         if (volume != DEFAULT_SOUND_PACKET_VOLUME)
828                 field_mask |= SND_VOLUME;
829         if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
830                 field_mask |= SND_ATTENUATION;
831         if (sound_num >= 256)
832                 field_mask |= SND_LARGESOUND;
833         if (speed4000 && speed4000 != 4000)
834                 field_mask |= SND_SPEEDUSHORT4000;
835
836 // directed messages go only to the entity they are targeted on
837         MSG_WriteByte (&sv.datagram, svc_sound);
838         MSG_WriteByte (&sv.datagram, field_mask);
839         if (field_mask & SND_VOLUME)
840                 MSG_WriteByte (&sv.datagram, volume);
841         if (field_mask & SND_ATTENUATION)
842                 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
843         if (field_mask & SND_SPEEDUSHORT4000)
844                 MSG_WriteShort (&sv.datagram, speed4000);
845         // Always write entnum 0 for the world entity
846         MSG_WriteShort (&sv.datagram, (0<<3) | 0);
847         if (field_mask & SND_LARGESOUND)
848                 MSG_WriteShort (&sv.datagram, sound_num);
849         else
850                 MSG_WriteByte (&sv.datagram, sound_num);
851         for (i = 0;i < 3;i++)
852                 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
853         SV_FlushBroadcastMessages();
854 }
855
856 /*
857 ==============================================================================
858
859 CLIENT SPAWNING
860
861 ==============================================================================
862 */
863
864 /*
865 ================
866 SV_SendServerinfo
867
868 Sends the first message from the server to a connected client.
869 This will be sent on the initial connection and upon each server load.
870 ================
871 */
872 void SV_SendServerinfo (client_t *client)
873 {
874         prvm_prog_t *prog = SVVM_prog;
875         int i;
876         char message[128];
877         char vabuf[1024];
878
879         // we know that this client has a netconnection and thus is not a bot
880
881         // edicts get reallocated on level changes, so we need to update it here
882         client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
883
884         // clear cached stuff that depends on the level
885         client->weaponmodel[0] = 0;
886         client->weaponmodelindex = 0;
887
888         // LordHavoc: clear entityframe tracking
889         client->latestframenum = 0;
890
891         // initialize the movetime, so a speedhack can't make use of the time before this client joined
892         client->cmd.time = sv.time;
893
894         if (client->entitydatabase)
895                 EntityFrame_FreeDatabase(client->entitydatabase);
896         if (client->entitydatabase4)
897                 EntityFrame4_FreeDatabase(client->entitydatabase4);
898         if (client->entitydatabase5)
899                 EntityFrame5_FreeDatabase(client->entitydatabase5);
900
901         memset(client->stats, 0, sizeof(client->stats));
902         memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
903
904         if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
905         {
906                 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
907                         client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
908                 else if (sv.protocol == PROTOCOL_DARKPLACES4)
909                         client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
910                 else
911                         client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
912         }
913
914         // reset csqc entity versions
915         for (i = 0;i < prog->max_edicts;i++)
916         {
917                 client->csqcentityscope[i] = 0;
918                 client->csqcentitysendflags[i] = 0xFFFFFF;
919                 client->csqcentityglobalhistory[i] = 0;
920         }
921         for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
922         {
923                 client->csqcentityframehistory[i].num = 0;
924                 client->csqcentityframehistory[i].framenum = -1;
925         }
926         client->csqcnumedicts = 0;
927         client->csqcentityframehistory_next = 0;
928
929         SZ_Clear (&client->netconnection->message);
930         MSG_WriteByte (&client->netconnection->message, svc_print);
931         dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
932         MSG_WriteString (&client->netconnection->message,message);
933
934         SV_StopDemoRecording(client); // to split up demos into different files
935         if(sv_autodemo_perclient.integer && client->netconnection)
936         {
937                 char demofile[MAX_OSPATH];
938                 char ipaddress[MAX_QPATH];
939                 size_t i;
940
941                 // start a new demo file
942                 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
943                 for(i = 0; ipaddress[i]; ++i)
944                         if(!isalnum(ipaddress[i]))
945                                 ipaddress[i] = '-';
946                 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
947
948                 SV_StartDemoRecording(client, demofile, -1);
949         }
950
951         //[515]: init csprogs according to version of svprogs, check the crc, etc.
952         if (sv.csqc_progname[0])
953         {
954                 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
955                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
956                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
957                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
958                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
959                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
960                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
961
962                 if(client->sv_demo_file != NULL)
963                 {
964                         int i;
965                         static char buf[NET_MAXMESSAGE];
966                         sizebuf_t sb;
967
968                         sb.data = (unsigned char *) buf;
969                         sb.maxsize = sizeof(buf);
970                         i = 0;
971                         while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
972                                 SV_WriteDemoMessage(client, &sb, false);
973                 }
974
975                 //[515]: init stufftext string (it is sent before svc_serverinfo)
976                 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
977                 {
978                         MSG_WriteByte (&client->netconnection->message, svc_stufftext);
979                         MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
980                 }
981         }
982
983         //if (sv_allowdownloads.integer)
984         // always send the info that the server supports the protocol, even if downloads are forbidden
985         // only because of that, the CSQC exception can work
986         {
987                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
988                 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
989         }
990
991         // send at this time so it's guaranteed to get executed at the right time
992         {
993                 client_t *save;
994                 save = host_client;
995                 host_client = client;
996                 Curl_SendRequirements();
997                 host_client = save;
998         }
999
1000         MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
1001         MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
1002         MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1003
1004         if (!coop.integer && deathmatch.integer)
1005                 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1006         else
1007                 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1008
1009         MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
1010
1011         for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1012                 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1013         MSG_WriteByte (&client->netconnection->message, 0);
1014
1015         for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1016                 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1017         MSG_WriteByte (&client->netconnection->message, 0);
1018
1019 // send music
1020         MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1021         MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1022         MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1023
1024 // set view
1025 // store this in clientcamera, too
1026         client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1027         MSG_WriteByte (&client->netconnection->message, svc_setview);
1028         MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1029
1030         MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1031         MSG_WriteByte (&client->netconnection->message, 1);
1032
1033         client->spawned = false;                // need prespawn, spawn, etc
1034         client->sendsignon = 1;                 // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1035
1036         // clear movement info until client enters the new level properly
1037         memset(&client->cmd, 0, sizeof(client->cmd));
1038         client->movesequence = 0;
1039         client->movement_highestsequence_seen = 0;
1040         memset(&client->movement_count, 0, sizeof(client->movement_count));
1041 #ifdef NUM_PING_TIMES
1042         for (i = 0;i < NUM_PING_TIMES;i++)
1043                 client->ping_times[i] = 0;
1044         client->num_pings = 0;
1045 #endif
1046         client->ping = 0;
1047
1048         // allow the client some time to send his keepalives, even if map loading took ages
1049         client->netconnection->timeout = realtime + net_connecttimeout.value;
1050 }
1051
1052 /*
1053 ================
1054 SV_ConnectClient
1055
1056 Initializes a client_t for a new net connection.  This will only be called
1057 once for a player each game, not once for each level change.
1058 ================
1059 */
1060 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1061 {
1062         prvm_prog_t *prog = SVVM_prog;
1063         client_t                *client;
1064         int                             i;
1065
1066         client = svs.clients + clientnum;
1067
1068 // set up the client_t
1069         if (sv.loadgame)
1070         {
1071                 float backupparms[NUM_SPAWN_PARMS];
1072                 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1073                 memset(client, 0, sizeof(*client));
1074                 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1075         }
1076         else
1077                 memset(client, 0, sizeof(*client));
1078         client->active = true;
1079         client->netconnection = netconnection;
1080
1081         Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1082
1083         if(client->netconnection && client->netconnection->crypto.authenticated)
1084         {
1085                 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1086                                 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1087                                 client->netconnection->address,
1088                                 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1089                                 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1090                                 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1091                                 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1092                                 );
1093         }
1094
1095         strlcpy(client->name, "unconnected", sizeof(client->name));
1096         strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1097         client->spawned = false;
1098         client->edict = PRVM_EDICT_NUM(clientnum+1);
1099         if (client->netconnection)
1100                 client->netconnection->message.allowoverflow = true;            // we can catch it
1101         // prepare the unreliable message buffer
1102         client->unreliablemsg.data = client->unreliablemsg_data;
1103         client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1104         // updated by receiving "rate" command from client, this is also the default if not using a DP client
1105         client->rate = 1000000000;
1106         // no limits for local player
1107         if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1108                 client->rate = 1000000000;
1109         client->connecttime = realtime;
1110
1111         if (!sv.loadgame)
1112         {
1113                 // call the progs to get default spawn parms for the new client
1114                 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1115                 PRVM_serverglobalfloat(time) = sv.time;
1116                 PRVM_serverglobaledict(self) = 0;
1117                 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1118                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1119                         client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1120
1121                 // set up the entity for this client (including .colormap, .team, etc)
1122                 PRVM_ED_ClearEdict(prog, client->edict);
1123         }
1124
1125         // don't call SendServerinfo for a fresh botclient because its fields have
1126         // not been set up by the qc yet
1127         if (client->netconnection)
1128                 SV_SendServerinfo (client);
1129         else
1130                 client->spawned = true;
1131 }
1132
1133
1134 /*
1135 ===============================================================================
1136
1137 FRAME UPDATES
1138
1139 ===============================================================================
1140 */
1141
1142 /*
1143 =============================================================================
1144
1145 The PVS must include a small area around the client to allow head bobbing
1146 or other small motion on the client side.  Otherwise, a bob might cause an
1147 entity that should be visible to not show up, especially when the bob
1148 crosses a waterline.
1149
1150 =============================================================================
1151 */
1152
1153 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1154 {
1155         prvm_prog_t *prog = SVVM_prog;
1156         int i;
1157         unsigned int sendflags;
1158         unsigned int version;
1159         unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1160         unsigned int customizeentityforclient;
1161         unsigned int sendentity;
1162         float f;
1163         float *v;
1164         vec3_t cullmins, cullmaxs;
1165         dp_model_t *model;
1166
1167         // fast path for games that do not use legacy entity networking
1168         // note: still networks clients even if they are legacy
1169         sendentity = PRVM_serveredictfunction(ent, SendEntity);
1170         if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1171                 return false;
1172
1173         // this 2 billion unit check is actually to detect NAN origins
1174         // (we really don't want to send those)
1175         if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1176                 return false;
1177
1178         // EF_NODRAW prevents sending for any reason except for your own
1179         // client, so we must keep all clients in this superset
1180         effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1181
1182         // we can omit invisible entities with no effects that are not clients
1183         // LordHavoc: this could kill tags attached to an invisible entity, I
1184         // just hope we never have to support that case
1185         i = (int)PRVM_serveredictfloat(ent, modelindex);
1186         modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1187
1188         flags = 0;
1189         i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1190         glowsize = (unsigned char)bound(0, i, 255);
1191         if (PRVM_serveredictfloat(ent, glow_trail))
1192                 flags |= RENDER_GLOWTRAIL;
1193         if (PRVM_serveredictedict(ent, viewmodelforclient))
1194                 flags |= RENDER_VIEWMODEL;
1195
1196         v = PRVM_serveredictvector(ent, color);
1197         f = v[0]*256;
1198         light[0] = (unsigned short)bound(0, f, 65535);
1199         f = v[1]*256;
1200         light[1] = (unsigned short)bound(0, f, 65535);
1201         f = v[2]*256;
1202         light[2] = (unsigned short)bound(0, f, 65535);
1203         f = PRVM_serveredictfloat(ent, light_lev);
1204         light[3] = (unsigned short)bound(0, f, 65535);
1205         lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1206         lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1207
1208         if (gamemode == GAME_TENEBRAE)
1209         {
1210                 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1211                 if (effects & 16)
1212                 {
1213                         effects &= ~16;
1214                         lightpflags |= PFLAGS_FULLDYNAMIC;
1215                 }
1216                 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1217                 if (effects & 32)
1218                 {
1219                         effects &= ~32;
1220                         light[0] = (int)(0.2*256);
1221                         light[1] = (int)(1.0*256);
1222                         light[2] = (int)(0.2*256);
1223                         light[3] = 200;
1224                         lightpflags |= PFLAGS_FULLDYNAMIC;
1225                 }
1226         }
1227
1228         specialvisibilityradius = 0;
1229         if (lightpflags & PFLAGS_FULLDYNAMIC)
1230                 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1231         if (glowsize)
1232                 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1233         if (flags & RENDER_GLOWTRAIL)
1234                 specialvisibilityradius = max(specialvisibilityradius, 100);
1235         if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1236         {
1237                 if (effects & EF_BRIGHTFIELD)
1238                         specialvisibilityradius = max(specialvisibilityradius, 80);
1239                 if (effects & EF_MUZZLEFLASH)
1240                         specialvisibilityradius = max(specialvisibilityradius, 100);
1241                 if (effects & EF_BRIGHTLIGHT)
1242                         specialvisibilityradius = max(specialvisibilityradius, 400);
1243                 if (effects & EF_DIMLIGHT)
1244                         specialvisibilityradius = max(specialvisibilityradius, 200);
1245                 if (effects & EF_RED)
1246                         specialvisibilityradius = max(specialvisibilityradius, 200);
1247                 if (effects & EF_BLUE)
1248                         specialvisibilityradius = max(specialvisibilityradius, 200);
1249                 if (effects & EF_FLAME)
1250                         specialvisibilityradius = max(specialvisibilityradius, 250);
1251                 if (effects & EF_STARDUST)
1252                         specialvisibilityradius = max(specialvisibilityradius, 100);
1253         }
1254
1255         // early culling checks
1256         // (final culling is done by SV_MarkWriteEntityStateToClient)
1257         customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1258         if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1259                 return false;
1260
1261         *cs = defaultstate;
1262         cs->active = ACTIVE_NETWORK;
1263         cs->number = enumber;
1264         VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1265         VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1266         cs->flags = flags;
1267         cs->effects = effects;
1268         cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1269         cs->modelindex = modelindex;
1270         cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1271         cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1272         cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1273         cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1274         cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1275         cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1276         cs->customizeentityforclient = customizeentityforclient;
1277         cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1278         cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1279         cs->glowsize = glowsize;
1280         cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1281
1282         // don't need to init cs->colormod because the defaultstate did that for us
1283         //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1284         v = PRVM_serveredictvector(ent, colormod);
1285         if (VectorLength2(v))
1286         {
1287                 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1288                 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1289                 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1290         }
1291
1292         // don't need to init cs->glowmod because the defaultstate did that for us
1293         //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1294         v = PRVM_serveredictvector(ent, glowmod);
1295         if (VectorLength2(v))
1296         {
1297                 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1298                 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1299                 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1300         }
1301
1302         cs->modelindex = modelindex;
1303
1304         cs->alpha = 255;
1305         f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1306         if (f)
1307         {
1308                 i = (int)f;
1309                 cs->alpha = (unsigned char)bound(0, i, 255);
1310         }
1311         // halflife
1312         f = (PRVM_serveredictfloat(ent, renderamt));
1313         if (f)
1314         {
1315                 i = (int)f;
1316                 cs->alpha = (unsigned char)bound(0, i, 255);
1317         }
1318
1319         cs->scale = 16;
1320         f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1321         if (f)
1322         {
1323                 i = (int)f;
1324                 cs->scale = (unsigned char)bound(0, i, 255);
1325         }
1326
1327         cs->glowcolor = 254;
1328         f = PRVM_serveredictfloat(ent, glow_color);
1329         if (f)
1330                 cs->glowcolor = (int)f;
1331
1332         if (PRVM_serveredictfloat(ent, fullbright))
1333                 cs->effects |= EF_FULLBRIGHT;
1334
1335         f = PRVM_serveredictfloat(ent, modelflags);
1336         if (f)
1337                 cs->effects |= ((unsigned int)f & 0xff) << 24;
1338
1339         if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1340                 cs->flags |= RENDER_STEP;
1341         if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1342                 cs->flags |= RENDER_LOWPRECISION;
1343         if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1344                 cs->flags |= RENDER_COLORMAPPED;
1345         if (cs->viewmodelforclient)
1346                 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1347
1348         if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1349         {
1350                 cs->flags |= RENDER_COMPLEXANIMATION;
1351                 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1352                         cs->skeletonobject = ent->priv.server->skeleton;
1353                 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1354                 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1355                 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1356                 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1357                 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1358                 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1359                 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1360                 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1361                 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1362                 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1363                 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1364                 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1365                 cs->frame = 0; // don't need the legacy frame
1366         }
1367
1368         cs->light[0] = light[0];
1369         cs->light[1] = light[1];
1370         cs->light[2] = light[2];
1371         cs->light[3] = light[3];
1372         cs->lightstyle = lightstyle;
1373         cs->lightpflags = lightpflags;
1374
1375         cs->specialvisibilityradius = specialvisibilityradius;
1376
1377         // calculate the visible box of this entity (don't use the physics box
1378         // as that is often smaller than a model, and would not count
1379         // specialvisibilityradius)
1380         if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1381         {
1382                 float scale = cs->scale * (1.0f / 16.0f);
1383                 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1384                 {
1385                         VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1386                         VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1387                 }
1388                 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1389                 {
1390                         VectorMA(cs->origin, scale, model->yawmins, cullmins);
1391                         VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1392                 }
1393                 else
1394                 {
1395                         VectorMA(cs->origin, scale, model->normalmins, cullmins);
1396                         VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1397                 }
1398         }
1399         else
1400         {
1401                 // if there is no model (or it could not be loaded), use the physics box
1402                 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1403                 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1404         }
1405         if (specialvisibilityradius)
1406         {
1407                 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1408                 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1409                 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1410                 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1411                 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1412                 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1413         }
1414
1415         // calculate center of bbox for network prioritization purposes
1416         VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1417
1418         // if culling box has moved, update pvs cluster links
1419         if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1420         {
1421                 VectorCopy(cullmins, ent->priv.server->cullmins);
1422                 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1423                 // a value of -1 for pvs_numclusters indicates that the links are not
1424                 // cached, and should be re-tested each time, this is the case if the
1425                 // culling box touches too many pvs clusters to store, or if the world
1426                 // model does not support FindBoxClusters
1427                 ent->priv.server->pvs_numclusters = -1;
1428                 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1429                 {
1430                         i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1431                         if (i <= MAX_ENTITYCLUSTERS)
1432                                 ent->priv.server->pvs_numclusters = i;
1433                 }
1434         }
1435
1436         // we need to do some csqc entity upkeep here
1437         // get self.SendFlags and clear them
1438         // (to let the QC know that they've been read)
1439         if (sendentity)
1440         {
1441                 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1442                 PRVM_serveredictfloat(ent, SendFlags) = 0;
1443                 // legacy self.Version system
1444                 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1445                 {
1446                         if (sv.csqcentityversion[enumber] != version)
1447                                 sendflags = 0xFFFFFF;
1448                         sv.csqcentityversion[enumber] = version;
1449                 }
1450                 // move sendflags into the per-client sendflags
1451                 if (sendflags)
1452                         for (i = 0;i < svs.maxclients;i++)
1453                                 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1454                 // mark it as inactive for non-csqc networking
1455                 cs->active = ACTIVE_SHARED;
1456         }
1457
1458         return true;
1459 }
1460
1461 static void SV_PrepareEntitiesForSending(void)
1462 {
1463         prvm_prog_t *prog = SVVM_prog;
1464         int e;
1465         prvm_edict_t *ent;
1466         // send all entities that touch the pvs
1467         sv.numsendentities = 0;
1468         sv.sendentitiesindex[0] = NULL;
1469         memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1470         for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1471         {
1472                 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1473                 {
1474                         sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1475                         sv.numsendentities++;
1476                 }
1477         }
1478 }
1479
1480 #define MAX_LINEOFSIGHTTRACES 64
1481
1482 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1483 {
1484         prvm_prog_t *prog = SVVM_prog;
1485         float pitchsign;
1486         float alpha;
1487         float starttransformed[3], endtransformed[3];
1488         int blocked = 0;
1489         int traceindex;
1490         int originalnumtouchedicts;
1491         int numtouchedicts = 0;
1492         int touchindex;
1493         matrix4x4_t matrix, imatrix;
1494         dp_model_t *model;
1495         prvm_edict_t *touch;
1496         static prvm_edict_t *touchedicts[MAX_EDICTS];
1497         vec3_t boxmins, boxmaxs;
1498         vec3_t clipboxmins, clipboxmaxs;
1499         vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1500
1501         numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1502
1503         // expand the box a little
1504         boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1505         boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1506         boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1507         boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1508         boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1509         boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1510
1511         VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1512         for (traceindex = 1;traceindex < numtraces;traceindex++)
1513                 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1514
1515         // calculate sweep box for the entire swarm of traces
1516         VectorCopy(eye, clipboxmins);
1517         VectorCopy(eye, clipboxmaxs);
1518         for (traceindex = 0;traceindex < numtraces;traceindex++)
1519         {
1520                 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1521                 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1522                 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1523                 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1524                 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1525                 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1526         }
1527
1528         // get the list of entities in the sweep box
1529         if (sv_cullentities_trace_entityocclusion.integer)
1530                 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1531         if (numtouchedicts > MAX_EDICTS)
1532         {
1533                 // this never happens
1534                 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1535                 numtouchedicts = MAX_EDICTS;
1536         }
1537         // iterate the entities found in the sweep box and filter them
1538         originalnumtouchedicts = numtouchedicts;
1539         numtouchedicts = 0;
1540         for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1541         {
1542                 touch = touchedicts[touchindex];
1543                 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1544                         continue;
1545                 model = SV_GetModelFromEdict(touch);
1546                 if (!model || !model->brush.TraceLineOfSight)
1547                         continue;
1548                 // skip obviously transparent entities
1549                 alpha = PRVM_serveredictfloat(touch, alpha);
1550                 if (alpha && alpha < 1)
1551                         continue;
1552                 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1553                         continue;
1554                 touchedicts[numtouchedicts++] = touch;
1555         }
1556
1557         // now that we have a filtered list of "interesting" entities, fire each
1558         // ray against all of them, this gives us an early-out case when something
1559         // is visible (which it often is)
1560
1561         for (traceindex = 0;traceindex < numtraces;traceindex++)
1562         {
1563                 // check world occlusion
1564                 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1565                         if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1566                                 continue;
1567                 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1568                 {
1569                         touch = touchedicts[touchindex];
1570                         model = SV_GetModelFromEdict(touch);
1571                         if(model && model->brush.TraceLineOfSight)
1572                         {
1573                                 // get the entity matrix
1574                                 pitchsign = SV_GetPitchSign(prog, touch);
1575                                 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1576                                 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1577                                 // see if the ray hits this entity
1578                                 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1579                                 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1580                                 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1581                                 {
1582                                         blocked++;
1583                                         break;
1584                                 }
1585                         }
1586                 }
1587                 // check if the ray was blocked
1588                 if (touchindex < numtouchedicts)
1589                         continue;
1590                 // return if the ray was not blocked
1591                 return true;
1592         }
1593
1594         // no rays survived
1595         return false;
1596 }
1597
1598 static void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1599 {
1600         prvm_prog_t *prog = SVVM_prog;
1601         int isbmodel;
1602         dp_model_t *model;
1603         prvm_edict_t *ed;
1604         if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1605                 return;
1606         sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1607         sv.writeentitiestoclient_stats_totalentities++;
1608
1609         if (s->customizeentityforclient)
1610         {
1611                 PRVM_serverglobalfloat(time) = sv.time;
1612                 PRVM_serverglobaledict(self) = s->number;
1613                 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1614                 prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function");
1615                 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1616                         return;
1617         }
1618
1619         // never reject player
1620         if (s->number != sv.writeentitiestoclient_cliententitynumber)
1621         {
1622                 // check various rejection conditions
1623                 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1624                         return;
1625                 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1626                         return;
1627                 if (s->effects & EF_NODRAW)
1628                         return;
1629                 // LordHavoc: only send entities with a model or important effects
1630                 if (!s->modelindex && s->specialvisibilityradius == 0)
1631                         return;
1632
1633                 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1634                 // viewmodels don't have visibility checking
1635                 if (s->viewmodelforclient)
1636                 {
1637                         if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1638                                 return;
1639                 }
1640                 else if (s->tagentity)
1641                 {
1642                         // tag attached entities simply check their parent
1643                         if (!sv.sendentitiesindex[s->tagentity])
1644                                 return;
1645                         SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1646                         if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1647                                 return;
1648                 }
1649                 // always send world submodels in newer protocols because they don't
1650                 // generate much traffic (in old protocols they hog bandwidth)
1651                 // but only if sv_cullentities_nevercullbmodels is off
1652                 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1653                 {
1654                         // entity has survived every check so far, check if visible
1655                         ed = PRVM_EDICT_NUM(s->number);
1656
1657                         // if not touching a visible leaf
1658                         if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1659                         {
1660                                 if (ed->priv.server->pvs_numclusters < 0)
1661                                 {
1662                                         // entity too big for clusters list
1663                                         if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1664                                         {
1665                                                 sv.writeentitiestoclient_stats_culled_pvs++;
1666                                                 return;
1667                                         }
1668                                 }
1669                                 else
1670                                 {
1671                                         int i;
1672                                         // check cached clusters list
1673                                         for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1674                                                 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1675                                                         break;
1676                                         if (i == ed->priv.server->pvs_numclusters)
1677                                         {
1678                                                 sv.writeentitiestoclient_stats_culled_pvs++;
1679                                                 return;
1680                                         }
1681                                 }
1682                         }
1683
1684                         // or not seen by random tracelines
1685                         if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1686                         {
1687                                 int samples =
1688                                         s->number <= svs.maxclients
1689                                                 ? sv_cullentities_trace_samples_players.integer
1690                                                 :
1691                                         s->specialvisibilityradius
1692                                                 ? sv_cullentities_trace_samples_extra.integer
1693                                                 : sv_cullentities_trace_samples.integer;
1694                                 float enlarge = sv_cullentities_trace_enlarge.value;
1695
1696                                 if(samples > 0)
1697                                 {
1698                                         int eyeindex;
1699                                         for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1700                                                 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1701                                                         break;
1702                                         if(eyeindex < sv.writeentitiestoclient_numeyes)
1703                                                 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1704                                                         realtime + (
1705                                                                 s->number <= svs.maxclients
1706                                                                         ? sv_cullentities_trace_delay_players.value
1707                                                                         : sv_cullentities_trace_delay.value
1708                                                         );
1709                                         else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1710                                         {
1711                                                 sv.writeentitiestoclient_stats_culled_trace++;
1712                                                 return;
1713                                         }
1714                                 }
1715                         }
1716                 }
1717         }
1718
1719         // this just marks it for sending
1720         // FIXME: it would be more efficient to send here, but the entity
1721         // compressor isn't that flexible
1722         sv.writeentitiestoclient_stats_visibleentities++;
1723         sv.sententities[s->number] = sv.sententitiesmark;
1724 }
1725
1726 #if MAX_LEVELNETWORKEYES > 0
1727 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1728 static void SV_AddCameraEyes(void)
1729 {
1730         prvm_prog_t *prog = SVVM_prog;
1731         int e, i, j, k;
1732         prvm_edict_t *ed;
1733         static int cameras[MAX_LEVELNETWORKEYES];
1734         static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1735         static int eye_levels[MAX_CLIENTNETWORKEYES];
1736         int n_cameras = 0;
1737         vec3_t mi, ma;
1738
1739         for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1740                 eye_levels[i] = 0;
1741
1742         // check line of sight to portal entities and add them to PVS
1743         for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1744         {
1745                 if (!ed->priv.server->free)
1746                 {
1747                         if(PRVM_serveredictfunction(ed, camera_transform))
1748                         {
1749                                 PRVM_serverglobalfloat(time) = sv.time;
1750                                 PRVM_serverglobaledict(self) = e;
1751                                 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1752                                 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1753                                 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1754                                 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1755                                 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1756                                 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1757                                 {
1758                                         VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1759                                         cameras[n_cameras] = e;
1760                                         ++n_cameras;
1761                                         if(n_cameras >= MAX_LEVELNETWORKEYES)
1762                                                 break;
1763                                 }
1764                         }
1765                 }
1766         }
1767
1768         if(!n_cameras)
1769                 return;
1770
1771         // i is loop counter, is reset to 0 when an eye got added
1772         // j is camera index to check
1773         for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1774         {
1775                 if(!cameras[j])
1776                         continue;
1777                 ed = PRVM_EDICT_NUM(cameras[j]);
1778                 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1779                 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1780                 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1781                 if(eye_levels[k] <= MAX_EYE_RECURSION)
1782                 {
1783                         if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1784                         {
1785                                 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1786                                 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1787                                 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1788                                 sv.writeentitiestoclient_numeyes++;
1789                                 cameras[j] = 0;
1790                                 i = 0;
1791                                 break;
1792                         }
1793                 }
1794         }
1795 }
1796 #else
1797 void SV_AddCameraEyes(void)
1798 {
1799 }
1800 #endif
1801
1802 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1803 {
1804         prvm_prog_t *prog = SVVM_prog;
1805         qboolean need_empty = false;
1806         int i, numsendstates, numcsqcsendstates;
1807         entity_state_t *s;
1808         prvm_edict_t *camera;
1809         qboolean success;
1810         vec3_t eye;
1811
1812         // if there isn't enough space to accomplish anything, skip it
1813         if (msg->cursize + 25 > maxsize)
1814                 return;
1815
1816         sv.writeentitiestoclient_msg = msg;
1817         sv.writeentitiestoclient_clientnumber = client - svs.clients;
1818
1819         sv.writeentitiestoclient_stats_culled_pvs = 0;
1820         sv.writeentitiestoclient_stats_culled_trace = 0;
1821         sv.writeentitiestoclient_stats_visibleentities = 0;
1822         sv.writeentitiestoclient_stats_totalentities = 0;
1823         sv.writeentitiestoclient_numeyes = 0;
1824
1825         // get eye location
1826         sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1827         camera = PRVM_EDICT_NUM( client->clientcamera );
1828         VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1829         sv.writeentitiestoclient_pvsbytes = 0;
1830         // get the PVS values for the eye location, later FatPVS calls will merge
1831         if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1832                 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1833
1834         // add the eye to a list for SV_CanSeeBox tests
1835         VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1836         sv.writeentitiestoclient_numeyes++;
1837
1838         // calculate predicted eye origin for SV_CanSeeBox tests
1839         if (sv_cullentities_trace_prediction.integer)
1840         {
1841                 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1842                 vec3_t predeye;
1843                 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1844                 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1845                 {
1846                         VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1847                         sv.writeentitiestoclient_numeyes++;
1848                 }
1849                 //if (!sv.writeentitiestoclient_useprediction)
1850                 //      Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1851         }
1852
1853         SV_AddCameraEyes();
1854
1855         // build PVS from the new eyes
1856         if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1857                 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1858                         sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1859
1860         sv.sententitiesmark++;
1861
1862         for (i = 0;i < sv.numsendentities;i++)
1863                 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1864
1865         numsendstates = 0;
1866         numcsqcsendstates = 0;
1867         for (i = 0;i < sv.numsendentities;i++)
1868         {
1869                 s = &sv.sendentities[i];
1870                 if (sv.sententities[s->number] == sv.sententitiesmark)
1871                 {
1872                         if(s->active == ACTIVE_NETWORK)
1873                         {
1874                                 if (s->exteriormodelforclient)
1875                                 {
1876                                         if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1877                                                 s->flags |= RENDER_EXTERIORMODEL;
1878                                         else
1879                                                 s->flags &= ~RENDER_EXTERIORMODEL;
1880                                 }
1881                                 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1882                         }
1883                         else if(sv.sendentities[i].active == ACTIVE_SHARED)
1884                                 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1885                         else
1886                                 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1887                 }
1888         }
1889
1890         if (sv_cullentities_stats.integer)
1891                 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1892
1893         if(client->entitydatabase5)
1894                 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1895         else
1896                 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1897
1898         // force every 16th frame to be not empty (or cl_movement replay takes
1899         // too long)
1900         // BTW, this should normally not kick in any more due to the check
1901         // below, except if the client stopped sending movement frames
1902         if(client->num_skippedentityframes >= 16)
1903                 need_empty = true;
1904
1905         // help cl_movement a bit more
1906         if(client->movesequence != client->lastmovesequence)
1907                 need_empty = true;
1908         client->lastmovesequence = client->movesequence;
1909
1910         if (client->entitydatabase5)
1911                 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1912         else if (client->entitydatabase4)
1913         {
1914                 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1915                 Protocol_WriteStatsReliable();
1916         }
1917         else if (client->entitydatabase)
1918         {
1919                 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1920                 Protocol_WriteStatsReliable();
1921         }
1922         else
1923         {
1924                 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1925                 Protocol_WriteStatsReliable();
1926         }
1927
1928         if(success)
1929                 client->num_skippedentityframes = 0;
1930         else
1931                 ++client->num_skippedentityframes;
1932 }
1933
1934 /*
1935 =============
1936 SV_CleanupEnts
1937
1938 =============
1939 */
1940 static void SV_CleanupEnts (void)
1941 {
1942         prvm_prog_t *prog = SVVM_prog;
1943         int             e;
1944         prvm_edict_t    *ent;
1945
1946         ent = PRVM_NEXT_EDICT(prog->edicts);
1947         for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1948                 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1949 }
1950
1951 /*
1952 ==================
1953 SV_WriteClientdataToMessage
1954
1955 ==================
1956 */
1957 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1958 {
1959         prvm_prog_t *prog = SVVM_prog;
1960         int             bits;
1961         int             i;
1962         prvm_edict_t    *other;
1963         int             items;
1964         vec3_t  punchvector;
1965         int             viewzoom;
1966         const char *s;
1967         float   *statsf = (float *)stats;
1968         float gravity;
1969
1970 //
1971 // send a damage message
1972 //
1973         if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
1974         {
1975                 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
1976                 MSG_WriteByte (msg, svc_damage);
1977                 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
1978                 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
1979                 for (i=0 ; i<3 ; i++)
1980                         MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
1981
1982                 PRVM_serveredictfloat(ent, dmg_take) = 0;
1983                 PRVM_serveredictfloat(ent, dmg_save) = 0;
1984         }
1985
1986 //
1987 // send the current viewpos offset from the view entity
1988 //
1989         SV_SetIdealPitch ();            // how much to look up / down ideally
1990
1991 // a fixangle might get lost in a dropped packet.  Oh well.
1992         if(PRVM_serveredictfloat(ent, fixangle))
1993         {
1994                 // angle fixing was requested by global thinking code...
1995                 // so store the current angles for later use
1996                 memcpy(host_client->fixangle_angles, PRVM_serveredictvector(ent, angles), sizeof(host_client->fixangle_angles));
1997                 host_client->fixangle_angles_set = TRUE;
1998
1999                 // and clear fixangle for the next frame
2000                 PRVM_serveredictfloat(ent, fixangle) = 0;
2001         }
2002
2003         if (host_client->fixangle_angles_set)
2004         {
2005                 MSG_WriteByte (msg, svc_setangle);
2006                 for (i=0 ; i < 3 ; i++)
2007                         MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
2008                 host_client->fixangle_angles_set = FALSE;
2009         }
2010
2011         // the runes are in serverflags, pack them into the items value, also pack
2012         // in the items2 value for mission pack huds
2013         // (used only in the mission packs, which do not use serverflags)
2014         items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
2015
2016         VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
2017
2018         // cache weapon model name and index in client struct to save time
2019         // (this search can be almost 1% of cpu time!)
2020         s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel));
2021         if (strcmp(s, client->weaponmodel))
2022         {
2023                 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2024                 client->weaponmodelindex = SV_ModelIndex(s, 1);
2025         }
2026
2027         viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2028         if (viewzoom == 0)
2029                 viewzoom = 255;
2030
2031         bits = 0;
2032
2033         if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2034                 bits |= SU_ONGROUND;
2035         if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2036                 bits |= SU_INWATER;
2037         if (PRVM_serveredictfloat(ent, idealpitch))
2038                 bits |= SU_IDEALPITCH;
2039
2040         for (i=0 ; i<3 ; i++)
2041         {
2042                 if (PRVM_serveredictvector(ent, punchangle)[i])
2043                         bits |= (SU_PUNCH1<<i);
2044                 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2045                         if (punchvector[i])
2046                                 bits |= (SU_PUNCHVEC1<<i);
2047                 if (PRVM_serveredictvector(ent, velocity)[i])
2048                         bits |= (SU_VELOCITY1<<i);
2049         }
2050
2051         gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2052
2053         memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2054         stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2055         stats[STAT_ITEMS] = items;
2056         stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2057         stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2058         stats[STAT_WEAPON] = client->weaponmodelindex;
2059         stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2060         stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2061         stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2062         stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2063         stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2064         stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2065         stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2066         stats[STAT_VIEWZOOM] = viewzoom;
2067         stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2068         stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2069         // the QC bumps these itself by sending svc_'s, so we have to keep them
2070         // zero or they'll be corrected by the engine
2071         //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2072         //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2073
2074         // movement settings for prediction
2075         // note: these are not sent in protocols with lower MAX_CL_STATS limits
2076         stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2077                 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2078                 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2079                 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2080         ;
2081         statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2082         statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2083         statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2084         statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2085         statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2086         statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2087         statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2088         statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2089         statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2090         statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2091         statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2092         statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2093         statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2094         statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2095         statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2096         statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2097         statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2098         statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2099         statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2100         statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2101         statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2102         statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2103         statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2104         statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2105         statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2106         statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2107         statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2108         statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2109         statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2110         statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2111         statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2112         statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2113         statsf[STAT_FRAGLIMIT] = fraglimit.value;
2114         statsf[STAT_TIMELIMIT] = timelimit.value;
2115
2116         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2117         {
2118                 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2119                 bits |= SU_ITEMS;
2120                 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2121                 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2122                 bits |= SU_WEAPON;
2123                 // FIXME: which protocols support this?  does PROTOCOL_DARKPLACES3 support viewzoom?
2124                 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2125                         if (viewzoom != 255)
2126                                 bits |= SU_VIEWZOOM;
2127         }
2128
2129         if (bits >= 65536)
2130                 bits |= SU_EXTEND1;
2131         if (bits >= 16777216)
2132                 bits |= SU_EXTEND2;
2133
2134         // send the data
2135         MSG_WriteByte (msg, svc_clientdata);
2136         MSG_WriteShort (msg, bits);
2137         if (bits & SU_EXTEND1)
2138                 MSG_WriteByte(msg, bits >> 16);
2139         if (bits & SU_EXTEND2)
2140                 MSG_WriteByte(msg, bits >> 24);
2141
2142         if (bits & SU_VIEWHEIGHT)
2143                 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2144
2145         if (bits & SU_IDEALPITCH)
2146                 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2147
2148         for (i=0 ; i<3 ; i++)
2149         {
2150                 if (bits & (SU_PUNCH1<<i))
2151                 {
2152                         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2153                                 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2154                         else
2155                                 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2156                 }
2157                 if (bits & (SU_PUNCHVEC1<<i))
2158                 {
2159                         if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2160                                 MSG_WriteCoord16i(msg, punchvector[i]);
2161                         else
2162                                 MSG_WriteCoord32f(msg, punchvector[i]);
2163                 }
2164                 if (bits & (SU_VELOCITY1<<i))
2165                 {
2166                         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2167                                 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2168                         else
2169                                 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2170                 }
2171         }
2172
2173         if (bits & SU_ITEMS)
2174                 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2175
2176         if (sv.protocol == PROTOCOL_DARKPLACES5)
2177         {
2178                 if (bits & SU_WEAPONFRAME)
2179                         MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2180                 if (bits & SU_ARMOR)
2181                         MSG_WriteShort (msg, stats[STAT_ARMOR]);
2182                 if (bits & SU_WEAPON)
2183                         MSG_WriteShort (msg, stats[STAT_WEAPON]);
2184                 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2185                 MSG_WriteShort (msg, stats[STAT_AMMO]);
2186                 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2187                 MSG_WriteShort (msg, stats[STAT_NAILS]);
2188                 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2189                 MSG_WriteShort (msg, stats[STAT_CELLS]);
2190                 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2191                 if (bits & SU_VIEWZOOM)
2192                         MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2193         }
2194         else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2195         {
2196                 if (bits & SU_WEAPONFRAME)
2197                         MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2198                 if (bits & SU_ARMOR)
2199                         MSG_WriteByte (msg, stats[STAT_ARMOR]);
2200                 if (bits & SU_WEAPON)
2201                 {
2202                         if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2203                                 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2204                         else
2205                                 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2206                 }
2207                 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2208                 MSG_WriteByte (msg, stats[STAT_AMMO]);
2209                 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2210                 MSG_WriteByte (msg, stats[STAT_NAILS]);
2211                 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2212                 MSG_WriteByte (msg, stats[STAT_CELLS]);
2213                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2214                 {
2215                         for (i = 0;i < 32;i++)
2216                                 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2217                                         break;
2218                         MSG_WriteByte (msg, i);
2219                 }
2220                 else
2221                         MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2222                 if (bits & SU_VIEWZOOM)
2223                 {
2224                         if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2225                                 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2226                         else
2227                                 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2228                 }
2229         }
2230 }
2231
2232 void SV_FlushBroadcastMessages(void)
2233 {
2234         int i;
2235         client_t *client;
2236         if (sv.datagram.cursize <= 0)
2237                 return;
2238         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2239         {
2240                 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2241                         continue;
2242                 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2243                 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2244         }
2245         SZ_Clear(&sv.datagram);
2246 }
2247
2248 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2249 {
2250         // scan the splitpoints to find out how many we can fit in
2251         int numsegments, j, split;
2252         if (!client->unreliablemsg_splitpoints)
2253                 return;
2254         // always accept the first one if it's within 1024 bytes, this ensures
2255         // that very big datagrams which are over the rate limit still get
2256         // through, just to keep it working
2257         for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2258                 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2259                         break;
2260         // the first segment gets an exemption from the rate limiting, otherwise
2261         // it could get dropped consistently due to a low rate limit
2262         if (numsegments == 1)
2263                 maxsize = maxsize2;
2264         // some will fit, so add the ones that will fit
2265         split = client->unreliablemsg_splitpoint[numsegments-1];
2266         // note this discards ones that were accepted by the segments scan but
2267         // can not fit, such as a really huge first one that will never ever
2268         // fit in a packet...
2269         if (msg->cursize + split <= maxsize)
2270                 SZ_Write(msg, client->unreliablemsg.data, split);
2271         // remove the part we sent, keeping any remaining data
2272         client->unreliablemsg.cursize -= split;
2273         if (client->unreliablemsg.cursize > 0)
2274                 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2275         // adjust remaining splitpoints
2276         client->unreliablemsg_splitpoints -= numsegments;
2277         for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2278                 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2279 }
2280
2281 /*
2282 =======================
2283 SV_SendClientDatagram
2284 =======================
2285 */
2286 static void SV_SendClientDatagram (client_t *client)
2287 {
2288         int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2289         sizebuf_t msg;
2290         int stats[MAX_CL_STATS];
2291         static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2292
2293         // obey rate limit by limiting packet frequency if the packet size
2294         // limiting fails
2295         // (usually this is caused by reliable messages)
2296         if (!NetConn_CanSend(client->netconnection))
2297                 return;
2298
2299         // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2300         maxrate = max(NET_MINRATE, sv_maxrate.integer);
2301         if (sv_maxrate.integer != maxrate)
2302                 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2303
2304         // clientrate determines the 'cleartime' of a packet
2305         // (how long to wait before sending another, based on this packet's size)
2306         clientrate = bound(NET_MINRATE, client->rate, maxrate);
2307
2308         switch (sv.protocol)
2309         {
2310         case PROTOCOL_QUAKE:
2311         case PROTOCOL_QUAKEDP:
2312         case PROTOCOL_NEHAHRAMOVIE:
2313         case PROTOCOL_NEHAHRABJP:
2314         case PROTOCOL_NEHAHRABJP2:
2315         case PROTOCOL_NEHAHRABJP3:
2316         case PROTOCOL_QUAKEWORLD:
2317                 // no packet size limit support on Quake protocols because it just
2318                 // causes missing entities/effects
2319                 // packets are simply sent less often to obey the rate limit
2320                 maxsize = 1024;
2321                 maxsize2 = 1024;
2322                 break;
2323         case PROTOCOL_DARKPLACES1:
2324         case PROTOCOL_DARKPLACES2:
2325         case PROTOCOL_DARKPLACES3:
2326         case PROTOCOL_DARKPLACES4:
2327                 // no packet size limit support on DP1-4 protocols because they kick
2328                 // the client off if they overflow, and miss effects
2329                 // packets are simply sent less often to obey the rate limit
2330                 maxsize = sizeof(sv_sendclientdatagram_buf);
2331                 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2332                 break;
2333         default:
2334                 // DP5 and later protocols support packet size limiting which is a
2335                 // better method than limiting packet frequency as QW does
2336                 //
2337                 // at very low rates (or very small sys_ticrate) the packet size is
2338                 // not reduced below 128, but packets may be sent less often
2339                 maxsize = (int)(clientrate * sys_ticrate.value);
2340                 maxsize = bound(128, maxsize, 1400);
2341                 maxsize2 = 1400;
2342                 // csqc entities can easily exceed 128 bytes, so disable throttling in
2343                 // mods that use csqc (they are likely to use less bandwidth anyway)
2344                 if (sv.csqc_progsize > 0)
2345                         maxsize = maxsize2;
2346                 break;
2347         }
2348
2349         if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2350         {
2351                 // for good singleplayer, send huge packets
2352                 maxsize = sizeof(sv_sendclientdatagram_buf);
2353                 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2354                 // never limit frequency in singleplayer
2355                 clientrate = 1000000000;
2356         }
2357
2358         // while downloading, limit entity updates to half the packet
2359         // (any leftover space will be used for downloading)
2360         if (host_client->download_file)
2361                 maxsize /= 2;
2362
2363         msg.data = sv_sendclientdatagram_buf;
2364         msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2365         msg.cursize = 0;
2366         msg.allowoverflow = false;
2367
2368         if (host_client->spawned)
2369         {
2370                 // the player is in the game
2371                 MSG_WriteByte (&msg, svc_time);
2372                 MSG_WriteFloat (&msg, sv.time);
2373
2374                 // add the client specific data to the datagram
2375                 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2376                 // now update the stats[] array using any registered custom fields
2377                 VM_SV_UpdateCustomStats(client, client->edict, &msg, stats);
2378                 // set host_client->statsdeltabits
2379                 Protocol_UpdateClientStats (stats);
2380
2381                 // add as many queued unreliable messages (effects) as we can fit
2382                 // limit effects to half of the remaining space
2383                 if (client->unreliablemsg.cursize)
2384                         SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2385
2386                 // now write as many entities as we can fit, and also sends stats
2387                 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2388         }
2389         else if (realtime > client->keepalivetime)
2390         {
2391                 // the player isn't totally in the game yet
2392                 // send small keepalive messages if too much time has passed
2393                 // (may also be sending downloads)
2394                 client->keepalivetime = realtime + 5;
2395                 MSG_WriteChar (&msg, svc_nop);
2396         }
2397
2398         // if a download is active, see if there is room to fit some download data
2399         // in this packet
2400         downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2401         if (host_client->download_file && host_client->download_started && downloadsize > 0)
2402         {
2403                 fs_offset_t downloadstart;
2404                 unsigned char data[1400];
2405                 downloadstart = FS_Tell(host_client->download_file);
2406                 downloadsize = min(downloadsize, (int)sizeof(data));
2407                 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2408                 // note this sends empty messages if at the end of the file, which is
2409                 // necessary to keep the packet loss logic working
2410                 // (the last blocks may be lost and need to be re-sent, and that will
2411                 //  only occur if the client acks the empty end messages, revealing
2412                 //  a gap in the download progress, causing the last blocks to be
2413                 //  sent again)
2414                 MSG_WriteChar (&msg, svc_downloaddata);
2415                 MSG_WriteLong (&msg, downloadstart);
2416                 MSG_WriteShort (&msg, downloadsize);
2417                 if (downloadsize > 0)
2418                         SZ_Write (&msg, data, downloadsize);
2419         }
2420
2421         // reliable only if none is in progress
2422         if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2423                 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2424         // unreliable
2425         SV_WriteDemoMessage(client, &msg, false);
2426
2427 // send the datagram
2428         NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2429         if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2430                 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2431 }
2432
2433 /*
2434 =======================
2435 SV_UpdateToReliableMessages
2436 =======================
2437 */
2438 static void SV_UpdateToReliableMessages (void)
2439 {
2440         prvm_prog_t *prog = SVVM_prog;
2441         int i, j;
2442         client_t *client;
2443         const char *name;
2444         const char *model;
2445         const char *skin;
2446         int clientcamera;
2447
2448 // check for changes to be sent over the reliable streams
2449         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2450         {
2451                 // update the host_client fields we care about according to the entity fields
2452                 host_client->edict = PRVM_EDICT_NUM(i+1);
2453
2454                 // DP_SV_CLIENTNAME
2455                 name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname));
2456                 if (name == NULL)
2457                         name = "";
2458                 // always point the string back at host_client->name to keep it safe
2459                 strlcpy (host_client->name, name, sizeof (host_client->name));
2460                 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
2461                 if (strcmp(host_client->old_name, host_client->name))
2462                 {
2463                         if (host_client->spawned)
2464                                 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2465                         strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2466                         // send notification to all clients
2467                         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2468                         MSG_WriteByte (&sv.reliable_datagram, i);
2469                         MSG_WriteString (&sv.reliable_datagram, host_client->name);
2470                         SV_WriteNetnameIntoDemo(host_client);
2471                 }
2472
2473                 // DP_SV_CLIENTCOLORS
2474                 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2475                 if (host_client->old_colors != host_client->colors)
2476                 {
2477                         host_client->old_colors = host_client->colors;
2478                         // send notification to all clients
2479                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2480                         MSG_WriteByte (&sv.reliable_datagram, i);
2481                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2482                 }
2483
2484                 // NEXUIZ_PLAYERMODEL
2485                 model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel));
2486                 if (model == NULL)
2487                         model = "";
2488                 // always point the string back at host_client->name to keep it safe
2489                 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2490                 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
2491
2492                 // NEXUIZ_PLAYERSKIN
2493                 skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin));
2494                 if (skin == NULL)
2495                         skin = "";
2496                 // always point the string back at host_client->name to keep it safe
2497                 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2498                 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
2499
2500                 // TODO: add an extension name for this [1/17/2008 Black]
2501                 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2502                 if (clientcamera > 0)
2503                 {
2504                         int oldclientcamera = host_client->clientcamera;
2505                         if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2506                                 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2507                         host_client->clientcamera = clientcamera;
2508
2509                         if (oldclientcamera != host_client->clientcamera && host_client->netconnection)
2510                         {
2511                                 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2512                                 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2513                         }
2514                 }
2515
2516                 // frags
2517                 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2518                 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2519                         if(!host_client->spawned && host_client->netconnection)
2520                                 host_client->frags = -666;
2521                 if (host_client->old_frags != host_client->frags)
2522                 {
2523                         host_client->old_frags = host_client->frags;
2524                         // send notification to all clients
2525                         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2526                         MSG_WriteByte (&sv.reliable_datagram, i);
2527                         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2528                 }
2529         }
2530
2531         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2532                 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2533                         SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2534
2535         SZ_Clear (&sv.reliable_datagram);
2536 }
2537
2538
2539 /*
2540 =======================
2541 SV_SendClientMessages
2542 =======================
2543 */
2544 void SV_SendClientMessages(void)
2545 {
2546         int i, prepared = false;
2547
2548         if (sv.protocol == PROTOCOL_QUAKEWORLD)
2549                 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2550
2551         SV_FlushBroadcastMessages();
2552
2553 // update frags, names, etc
2554         SV_UpdateToReliableMessages();
2555
2556 // build individual updates
2557         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2558         {
2559                 if (!host_client->active)
2560                         continue;
2561                 if (!host_client->netconnection)
2562                         continue;
2563
2564                 if (host_client->netconnection->message.overflowed)
2565                 {
2566                         SV_DropClient (true);   // if the message couldn't send, kick off
2567                         continue;
2568                 }
2569
2570                 if (!prepared)
2571                 {
2572                         prepared = true;
2573                         // only prepare entities once per frame
2574                         SV_PrepareEntitiesForSending();
2575                 }
2576                 SV_SendClientDatagram(host_client);
2577         }
2578
2579 // clear muzzle flashes
2580         SV_CleanupEnts();
2581 }
2582
2583 static void SV_StartDownload_f(void)
2584 {
2585         if (host_client->download_file)
2586                 host_client->download_started = true;
2587 }
2588
2589 /*
2590  * Compression extension negotiation:
2591  *
2592  * Server to client:
2593  *   cl_serverextension_download 2
2594  *
2595  * Client to server:
2596  *   download <filename> <list of zero or more suppported compressions in order of preference>
2597  * e.g.
2598  *   download maps/map1.bsp lzo deflate huffman
2599  *
2600  * Server to client:
2601  *   cl_downloadbegin <compressed size> <filename> <compression method actually used>
2602  * e.g.
2603  *   cl_downloadbegin 123456 maps/map1.bsp deflate
2604  *
2605  * The server may choose not to compress the file by sending no compression name, like:
2606  *   cl_downloadbegin 345678 maps/map1.bsp
2607  *
2608  * NOTE: the "download" command may only specify compression algorithms if
2609  *       cl_serverextension_download is 2!
2610  *       If cl_serverextension_download has a different value, the client must
2611  *       assume this extension is not supported!
2612  */
2613
2614 static void Download_CheckExtensions(void)
2615 {
2616         int i;
2617         int argc = Cmd_Argc();
2618
2619         // first reset them all
2620         host_client->download_deflate = false;
2621         
2622         for(i = 2; i < argc; ++i)
2623         {
2624                 if(!strcmp(Cmd_Argv(i), "deflate"))
2625                 {
2626                         host_client->download_deflate = true;
2627                         break;
2628                 }
2629         }
2630 }
2631
2632 static void SV_Download_f(void)
2633 {
2634         const char *whichpack, *whichpack2, *extension;
2635         qboolean is_csqc; // so we need to check only once
2636
2637         if (Cmd_Argc() < 2)
2638         {
2639                 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2640                 SV_ClientPrintf("       supported extensions: deflate\n");
2641                 return;
2642         }
2643
2644         if (FS_CheckNastyPath(Cmd_Argv(1), false))
2645         {
2646                 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2647                 return;
2648         }
2649
2650         if (host_client->download_file)
2651         {
2652                 // at this point we'll assume the previous download should be aborted
2653                 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2654                 Host_ClientCommands("\nstopdownload\n");
2655
2656                 // close the file and reset variables
2657                 FS_Close(host_client->download_file);
2658                 host_client->download_file = NULL;
2659                 host_client->download_name[0] = 0;
2660                 host_client->download_expectedposition = 0;
2661                 host_client->download_started = false;
2662         }
2663
2664         is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2665         
2666         if (!sv_allowdownloads.integer && !is_csqc)
2667         {
2668                 SV_ClientPrintf("Downloads are disabled on this server\n");
2669                 Host_ClientCommands("\nstopdownload\n");
2670                 return;
2671         }
2672
2673         Download_CheckExtensions();
2674
2675         strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2676         extension = FS_FileExtension(host_client->download_name);
2677
2678         // host_client is asking to download a specified file
2679         if (developer_extra.integer)
2680                 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2681
2682         if(is_csqc)
2683         {
2684                 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2685                 extensions[0] = '\0';
2686                 
2687                 if(host_client->download_deflate)
2688                         strlcat(extensions, " deflate", sizeof(extensions));
2689                 
2690                 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2691
2692                 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2693                         host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2694                 else
2695                         host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2696                 
2697                 // no, no space is needed between %s and %s :P
2698                 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2699
2700                 host_client->download_expectedposition = 0;
2701                 host_client->download_started = false;
2702                 host_client->sendsignon = true; // make sure this message is sent
2703                 return;
2704         }
2705
2706         if (!FS_FileExists(host_client->download_name))
2707         {
2708                 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2709                 Host_ClientCommands("\nstopdownload\n");
2710                 return;
2711         }
2712
2713         // check if the user is trying to download part of registered Quake(r)
2714         whichpack = FS_WhichPack(host_client->download_name);
2715         whichpack2 = FS_WhichPack("gfx/pop.lmp");
2716         if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2717         {
2718                 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2719                 Host_ClientCommands("\nstopdownload\n");
2720                 return;
2721         }
2722
2723         // check if the server has forbidden archive downloads entirely
2724         if (!sv_allowdownloads_inarchive.integer)
2725         {
2726                 whichpack = FS_WhichPack(host_client->download_name);
2727                 if (whichpack)
2728                 {
2729                         SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2730                         Host_ClientCommands("\nstopdownload\n");
2731                         return;
2732                 }
2733         }
2734
2735         if (!sv_allowdownloads_config.integer)
2736         {
2737                 if (!strcasecmp(extension, "cfg"))
2738                 {
2739                         SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2740                         Host_ClientCommands("\nstopdownload\n");
2741                         return;
2742                 }
2743         }
2744
2745         if (!sv_allowdownloads_dlcache.integer)
2746         {
2747                 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2748                 {
2749                         SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2750                         Host_ClientCommands("\nstopdownload\n");
2751                         return;
2752                 }
2753         }
2754
2755         if (!sv_allowdownloads_archive.integer)
2756         {
2757                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2758                 {
2759                         SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2760                         Host_ClientCommands("\nstopdownload\n");
2761                         return;
2762                 }
2763         }
2764
2765         host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2766         if (!host_client->download_file)
2767         {
2768                 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2769                 Host_ClientCommands("\nstopdownload\n");
2770                 return;
2771         }
2772
2773         if (FS_FileSize(host_client->download_file) > 1<<30)
2774         {
2775                 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2776                 Host_ClientCommands("\nstopdownload\n");
2777                 FS_Close(host_client->download_file);
2778                 host_client->download_file = NULL;
2779                 return;
2780         }
2781
2782         if (FS_FileSize(host_client->download_file) < 0)
2783         {
2784                 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2785                 Host_ClientCommands("\nstopdownload\n");
2786                 FS_Close(host_client->download_file);
2787                 host_client->download_file = NULL;
2788                 return;
2789         }
2790
2791         Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2792
2793         /*
2794          * we can only do this if we would actually deflate on the fly
2795          * which we do not (yet)!
2796         {
2797                 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2798                 extensions[0] = '\0';
2799                 
2800                 if(host_client->download_deflate)
2801                         strlcat(extensions, " deflate", sizeof(extensions));
2802
2803                 // no, no space is needed between %s and %s :P
2804                 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2805         }
2806         */
2807         Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2808
2809         host_client->download_expectedposition = 0;
2810         host_client->download_started = false;
2811         host_client->sendsignon = true; // make sure this message is sent
2812
2813         // the rest of the download process is handled in SV_SendClientDatagram
2814         // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2815         //
2816         // no svc_downloaddata messages will be sent until sv_startdownload is
2817         // sent by the client
2818 }
2819
2820 /*
2821 ==============================================================================
2822
2823 SERVER SPAWNING
2824
2825 ==============================================================================
2826 */
2827
2828 /*
2829 ================
2830 SV_ModelIndex
2831
2832 ================
2833 */
2834 int SV_ModelIndex(const char *s, int precachemode)
2835 {
2836         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2837         char filename[MAX_QPATH];
2838         if (!s || !*s)
2839                 return 0;
2840         // testing
2841         //if (precachemode == 2)
2842         //      return 0;
2843         strlcpy(filename, s, sizeof(filename));
2844         for (i = 2;i < limit;i++)
2845         {
2846                 if (!sv.model_precache[i][0])
2847                 {
2848                         if (precachemode)
2849                         {
2850                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2851                                 {
2852                                         Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2853                                         return 0;
2854                                 }
2855                                 if (precachemode == 1)
2856                                         Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2857                                 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2858                                 if (sv.state == ss_loading)
2859                                 {
2860                                         // running from SV_SpawnServer which is launched from the client console command interpreter
2861                                         sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2862                                 }
2863                                 else
2864                                 {
2865                                         if (svs.threaded)
2866                                         {
2867                                                 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
2868                                                 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
2869                                         }
2870                                         else
2871                                         {
2872                                                 // running single threaded, so we can load the model here
2873                                                 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2874                                         }
2875                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2876                                         MSG_WriteShort(&sv.reliable_datagram, i);
2877                                         MSG_WriteString(&sv.reliable_datagram, filename);
2878                                 }
2879                                 return i;
2880                         }
2881                         Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2882                         return 0;
2883                 }
2884                 if (!strcmp(sv.model_precache[i], filename))
2885                         return i;
2886         }
2887         Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2888         return 0;
2889 }
2890
2891 /*
2892 ================
2893 SV_SoundIndex
2894
2895 ================
2896 */
2897 int SV_SoundIndex(const char *s, int precachemode)
2898 {
2899         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2900         char filename[MAX_QPATH];
2901         if (!s || !*s)
2902                 return 0;
2903         // testing
2904         //if (precachemode == 2)
2905         //      return 0;
2906         strlcpy(filename, s, sizeof(filename));
2907         for (i = 1;i < limit;i++)
2908         {
2909                 if (!sv.sound_precache[i][0])
2910                 {
2911                         if (precachemode)
2912                         {
2913                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2914                                 {
2915                                         Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2916                                         return 0;
2917                                 }
2918                                 if (precachemode == 1)
2919                                         Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2920                                 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2921                                 if (sv.state != ss_loading)
2922                                 {
2923                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2924                                         MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2925                                         MSG_WriteString(&sv.reliable_datagram, filename);
2926                                 }
2927                                 return i;
2928                         }
2929                         Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2930                         return 0;
2931                 }
2932                 if (!strcmp(sv.sound_precache[i], filename))
2933                         return i;
2934         }
2935         Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2936         return 0;
2937 }
2938
2939 /*
2940 ================
2941 SV_ParticleEffectIndex
2942
2943 ================
2944 */
2945 int SV_ParticleEffectIndex(const char *name)
2946 {
2947         int i, argc, linenumber, effectnameindex;
2948         int filepass;
2949         fs_offset_t filesize;
2950         unsigned char *filedata;
2951         const char *text;
2952         const char *textstart;
2953         //const char *textend;
2954         char argv[16][1024];
2955         char filename[MAX_QPATH];
2956         if (!sv.particleeffectnamesloaded)
2957         {
2958                 sv.particleeffectnamesloaded = true;
2959                 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2960                 for (i = 0;i < EFFECT_TOTAL;i++)
2961                         strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2962                 for (filepass = 0;;filepass++)
2963                 {
2964                         if (filepass == 0)
2965                                 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2966                         else if (filepass == 1)
2967                                 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2968                         else
2969                                 break;
2970                         filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2971                         if (!filedata)
2972                                 continue;
2973                         textstart = (const char *)filedata;
2974                         //textend = (const char *)filedata + filesize;
2975                         text = textstart;
2976                         for (linenumber = 1;;linenumber++)
2977                         {
2978                                 argc = 0;
2979                                 for (;;)
2980                                 {
2981                                         if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
2982                                                 break;
2983                                         if (argc < 16)
2984                                         {
2985                                                 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2986                                                 argc++;
2987                                         }
2988                                 }
2989                                 if (com_token[0] == 0)
2990                                         break; // if the loop exited and it's not a \n, it's EOF
2991                                 if (argc < 1)
2992                                         continue;
2993                                 if (!strcmp(argv[0], "effect"))
2994                                 {
2995                                         if (argc == 2)
2996                                         {
2997                                                 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2998                                                 {
2999                                                         if (sv.particleeffectname[effectnameindex][0])
3000                                                         {
3001                                                                 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
3002                                                                         break;
3003                                                         }
3004                                                         else
3005                                                         {
3006                                                                 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
3007                                                                 break;
3008                                                         }
3009                                                 }
3010                                                 // if we run out of names, abort
3011                                                 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
3012                                                 {
3013                                                         Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
3014                                                         break;
3015                                                 }
3016                                         }
3017                                 }
3018                         }
3019                         Mem_Free(filedata);
3020                 }
3021         }
3022         // search for the name
3023         for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
3024                 if (!strcmp(sv.particleeffectname[effectnameindex], name))
3025                         return effectnameindex;
3026         // return 0 if we couldn't find it
3027         return 0;
3028 }
3029
3030 dp_model_t *SV_GetModelByIndex(int modelindex)
3031 {
3032         return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3033 }
3034
3035 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3036 {
3037         prvm_prog_t *prog = SVVM_prog;
3038         int modelindex;
3039         if (!ed || ed->priv.server->free)
3040                 return NULL;
3041         modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3042         return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3043 }
3044
3045 /*
3046 ================
3047 SV_CreateBaseline
3048
3049 ================
3050 */
3051 static void SV_CreateBaseline (void)
3052 {
3053         prvm_prog_t *prog = SVVM_prog;
3054         int i, entnum, large;
3055         prvm_edict_t *svent;
3056
3057         // LordHavoc: clear *all* states (note just active ones)
3058         for (entnum = 0;entnum < prog->max_edicts;entnum++)
3059         {
3060                 // get the current server version
3061                 svent = PRVM_EDICT_NUM(entnum);
3062
3063                 // LordHavoc: always clear state values, whether the entity is in use or not
3064                 svent->priv.server->baseline = defaultstate;
3065
3066                 if (svent->priv.server->free)
3067                         continue;
3068                 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3069                         continue;
3070
3071                 // create entity baseline
3072                 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3073                 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3074                 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3075                 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3076                 if (entnum > 0 && entnum <= svs.maxclients)
3077                 {
3078                         svent->priv.server->baseline.colormap = entnum;
3079                         svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3080                 }
3081                 else
3082                 {
3083                         svent->priv.server->baseline.colormap = 0;
3084                         svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3085                 }
3086
3087                 large = false;
3088                 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3089                 {
3090                         large = true;
3091                         if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3092                                 large = false;
3093                 }
3094
3095                 // add to the message
3096                 if (large)
3097                         MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3098                 else
3099                         MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3100                 MSG_WriteShort (&sv.signon, entnum);
3101
3102                 if (large)
3103                 {
3104                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3105                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3106                 }
3107                 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3108                 {
3109                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3110                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3111                 }
3112                 else
3113                 {
3114                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3115                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3116                 }
3117                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3118                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3119                 for (i=0 ; i<3 ; i++)
3120                 {
3121                         MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3122                         MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3123                 }
3124         }
3125 }
3126
3127 /*
3128 ================
3129 SV_Prepare_CSQC
3130
3131 Load csprogs.dat and comperss it so it doesn't need to be
3132 reloaded on request.
3133 ================
3134 */
3135 static void SV_Prepare_CSQC(void)
3136 {
3137         fs_offset_t progsize;
3138
3139         if(svs.csqc_progdata)
3140         {
3141                 Con_DPrintf("Unloading old CSQC data.\n");
3142                 Mem_Free(svs.csqc_progdata);
3143                 if(svs.csqc_progdata_deflated)
3144                         Mem_Free(svs.csqc_progdata_deflated);
3145         }
3146
3147         svs.csqc_progdata = NULL;
3148         svs.csqc_progdata_deflated = NULL;
3149         
3150         sv.csqc_progname[0] = 0;
3151         svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3152
3153         if(progsize > 0)
3154         {
3155                 size_t deflated_size;
3156
3157                 sv.csqc_progsize = (int)progsize;
3158                 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3159                 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3160                 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3161
3162                 Con_DPrint("Compressing csprogs.dat\n");
3163                 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3164                 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3165                 svs.csqc_progsize_deflated = (int)deflated_size;
3166                 if(svs.csqc_progdata_deflated)
3167                 {
3168                         Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3169                         Con_DPrintf("Uncompressed: %u\nCompressed:   %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3170                 }
3171                 else
3172                         Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3173         }
3174 }
3175
3176 /*
3177 ================
3178 SV_SaveSpawnparms
3179
3180 Grabs the current state of each client for saving across the
3181 transition to another level
3182 ================
3183 */
3184 void SV_SaveSpawnparms (void)
3185 {
3186         prvm_prog_t *prog = SVVM_prog;
3187         int             i, j;
3188
3189         svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3190
3191         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3192         {
3193                 if (!host_client->active)
3194                         continue;
3195
3196         // call the progs to get default spawn parms for the new client
3197                 PRVM_serverglobalfloat(time) = sv.time;
3198                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3199                 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3200                 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3201                         host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3202         }
3203 }
3204
3205 /*
3206 ================
3207 SV_SpawnServer
3208
3209 This is called at the start of each level
3210 ================
3211 */
3212
3213 void SV_SpawnServer (const char *server)
3214 {
3215         prvm_prog_t *prog = SVVM_prog;
3216         prvm_edict_t *ent;
3217         int i;
3218         char *entities;
3219         dp_model_t *worldmodel;
3220         char modelname[sizeof(sv.worldname)];
3221         char vabuf[1024];
3222
3223         Con_DPrintf("SpawnServer: %s\n", server);
3224
3225         dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3226
3227         if (!FS_FileExists(modelname))
3228         {
3229                 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3230                 if (!FS_FileExists(modelname))
3231                 {
3232                         Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3233                         return;
3234                 }
3235         }
3236
3237 //      SV_LockThreadMutex();
3238
3239         if(cls.state == ca_dedicated)
3240                 Sys_MakeProcessNice();
3241
3242         if (cls.state != ca_dedicated)
3243         {
3244                 SCR_BeginLoadingPlaque();
3245                 S_StopAllSounds();
3246         }
3247
3248         if(sv.active)
3249         {
3250                 World_End(&sv.world);
3251                 if(PRVM_serverfunction(SV_Shutdown))
3252                 {
3253                         func_t s = PRVM_serverfunction(SV_Shutdown);
3254                         PRVM_serverglobalfloat(time) = sv.time;
3255                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3256                         prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3257                 }
3258         }
3259
3260         // free q3 shaders so that any newly downloaded shaders will be active
3261         Mod_FreeQ3Shaders();
3262
3263         worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3264         if (!worldmodel || !worldmodel->TraceBox)
3265         {
3266                 Con_Printf("Couldn't load map %s\n", modelname);
3267
3268                 if(cls.state == ca_dedicated)
3269                         Sys_MakeProcessMean();
3270
3271 //              SV_UnlockThreadMutex();
3272
3273                 return;
3274         }
3275
3276         Collision_Cache_Reset(true);
3277
3278         // let's not have any servers with no name
3279         if (hostname.string[0] == 0)
3280                 Cvar_Set ("hostname", "UNNAMED");
3281         scr_centertime_off = 0;
3282
3283         svs.changelevel_issued = false;         // now safe to issue another
3284
3285         // make the map a required file for clients
3286         Curl_ClearRequirements();
3287         Curl_RequireFile(modelname);
3288
3289 //
3290 // tell all connected clients that we are going to a new level
3291 //
3292         if (sv.active)
3293         {
3294                 client_t *client;
3295                 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3296                 {
3297                         if (client->netconnection)
3298                         {
3299                                 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3300                                 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3301                         }
3302                 }
3303         }
3304         else
3305         {
3306                 // open server port
3307                 NetConn_OpenServerPorts(true);
3308         }
3309
3310 //
3311 // make cvars consistant
3312 //
3313         if (coop.integer)
3314                 Cvar_SetValue ("deathmatch", 0);
3315         // LordHavoc: it can be useful to have skills outside the range 0-3...
3316         //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3317         //Cvar_SetValue ("skill", (float)current_skill);
3318         current_skill = (int)(skill.value + 0.5);
3319
3320 //
3321 // set up the new server
3322 //
3323         memset (&sv, 0, sizeof(sv));
3324         // if running a local client, make sure it doesn't try to access the last
3325         // level's data which is no longer valiud
3326         cls.signon = 0;
3327
3328         Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3329
3330         if(*sv_random_seed.string)
3331         {
3332                 srand(sv_random_seed.integer);
3333                 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3334         }
3335
3336         SV_VM_Setup();
3337
3338         sv.active = true;
3339
3340         // set level base name variables for later use
3341         strlcpy (sv.name, server, sizeof (sv.name));
3342         strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3343         FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3344         strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3345         //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3346         Cvar_SetQuick(&sv_worldname, sv.worldname);
3347         Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3348         Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3349
3350         sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3351         if (sv.protocol == PROTOCOL_UNKNOWN)
3352         {
3353                 char buffer[1024];
3354                 Protocol_Names(buffer, sizeof(buffer));
3355                 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3356                 sv.protocol = PROTOCOL_QUAKE;
3357         }
3358
3359 // load progs to get entity field count
3360         //PR_LoadProgs ( sv_progs.string );
3361
3362         sv.datagram.maxsize = sizeof(sv.datagram_buf);
3363         sv.datagram.cursize = 0;
3364         sv.datagram.data = sv.datagram_buf;
3365
3366         sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3367         sv.reliable_datagram.cursize = 0;
3368         sv.reliable_datagram.data = sv.reliable_datagram_buf;
3369
3370         sv.signon.maxsize = sizeof(sv.signon_buf);
3371         sv.signon.cursize = 0;
3372         sv.signon.data = sv.signon_buf;
3373
3374 // leave slots at start for clients only
3375         //prog->num_edicts = svs.maxclients+1;
3376
3377         sv.state = ss_loading;
3378         prog->allowworldwrites = true;
3379         sv.paused = false;
3380
3381         sv.time = 1.0;
3382
3383         Mod_ClearUsed();
3384         worldmodel->used = true;
3385
3386         sv.worldmodel = worldmodel;
3387         sv.models[1] = sv.worldmodel;
3388
3389 //
3390 // clear world interaction links
3391 //
3392         World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
3393         World_Start(&sv.world);
3394
3395         strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3396
3397         strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3398         strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3399         for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3400         {
3401                 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3402                 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3403         }
3404         if(i < sv.worldmodel->brush.numsubmodels)
3405                 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3406
3407 //
3408 // load the rest of the entities
3409 //
3410         // AK possible hack since num_edicts is still 0
3411         ent = PRVM_EDICT_NUM(0);
3412         memset (ent->fields.vp, 0, prog->entityfields * 4);
3413         ent->priv.server->free = false;
3414         PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
3415         PRVM_serveredictfloat(ent, modelindex) = 1;             // world model
3416         PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3417         PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3418         VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3419         VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3420         VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3421         VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3422
3423         if (coop.value)
3424                 PRVM_serverglobalfloat(coop) = coop.integer;
3425         else
3426                 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3427
3428         PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
3429
3430 // serverflags are for cross level information (sigils)
3431         PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3432
3433         // we need to reset the spawned flag on all connected clients here so that
3434         // their thinks don't run during startup (before PutClientInServer)
3435         // we also need to set up the client entities now
3436         // and we need to set the ->edict pointers to point into the progs edicts
3437         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3438         {
3439                 host_client->spawned = false;
3440                 host_client->edict = PRVM_EDICT_NUM(i + 1);
3441                 PRVM_ED_ClearEdict(prog, host_client->edict);
3442         }
3443
3444         // load replacement entity file if found
3445         if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3446         {
3447                 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3448                 PRVM_ED_LoadFromFile(prog, entities);
3449                 Mem_Free(entities);
3450         }
3451         else
3452                 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
3453
3454
3455         // LordHavoc: clear world angles (to fix e3m3.bsp)
3456         VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3457
3458 // all setup is completed, any further precache statements are errors
3459 //      sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3460         prog->allowworldwrites = false;
3461
3462 // run two frames to allow everything to settle
3463         sv.time = 1.0001;
3464         for (i = 0;i < 2;i++)
3465         {
3466                 sv.frametime = 0.1;
3467                 SV_Physics ();
3468         }
3469
3470         if (cls.state == ca_dedicated)
3471                 Mod_PurgeUnused();
3472
3473 // create a baseline for more efficient communications
3474         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3475                 SV_CreateBaseline ();
3476
3477         sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3478
3479 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3480         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3481         {
3482                 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3483                 if (!host_client->active)
3484                         continue;
3485                 if (host_client->netconnection)
3486                         SV_SendServerinfo(host_client);
3487                 else
3488                 {
3489                         int j;
3490                         // if client is a botclient coming from a level change, we need to
3491                         // set up client info that normally requires networking
3492
3493                         // copy spawn parms out of the client_t
3494                         for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3495                                 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3496
3497                         // call the spawn function
3498                         host_client->clientconnectcalled = true;
3499                         PRVM_serverglobalfloat(time) = sv.time;
3500                         PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3501                         prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3502                         prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3503                         host_client->spawned = true;
3504                 }
3505         }
3506
3507         // update the map title cvar
3508         strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3509         Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3510
3511         Con_DPrint("Server spawned.\n");
3512         NetConn_Heartbeat (2);
3513
3514         if(cls.state == ca_dedicated)
3515                 Sys_MakeProcessMean();
3516
3517 //      SV_UnlockThreadMutex();
3518 }
3519
3520 /////////////////////////////////////////////////////
3521 // SV VM stuff
3522
3523 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
3524 {
3525         // links don't survive the transition, so unlink everything
3526         World_UnlinkAll(&sv.world);
3527 }
3528
3529 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
3530 {
3531         int i;
3532         prvm_edict_t *ent;
3533
3534         // link every entity except world
3535         for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3536                 if (!ent->priv.server->free)
3537                         SV_LinkEdict(ent);
3538 }
3539
3540 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
3541 {
3542         // LordHavoc: for consistency set these here
3543         int num = PRVM_NUM_FOR_EDICT(e) - 1;
3544
3545         e->priv.server->move = false; // don't move on first frame
3546
3547         if (num >= 0 && num < svs.maxclients)
3548         {
3549                 // set colormap and team on newly created player entity
3550                 PRVM_serveredictfloat(e, colormap) = num + 1;
3551                 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3552                 // set netname/clientcolors back to client values so that
3553                 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3554                 // reset them
3555                 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
3556                 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3557                 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3558                 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
3559                 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
3560                 // Assign netaddress (IP Address, etc)
3561                 if(svs.clients[num].netconnection != NULL)
3562                 {
3563                         // Acquire Readable Address
3564                         LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3565                         PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
3566                 }
3567                 else
3568                         PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
3569                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3570                         PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
3571                 else
3572                         PRVM_serveredictstring(e, crypto_idfp) = 0;
3573                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3574                         PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
3575                 else
3576                         PRVM_serveredictstring(e, crypto_keyfp) = 0;
3577                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3578                         PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
3579                 else
3580                         PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3581                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3582                         PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
3583                 else
3584                         PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3585                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3586                         PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
3587                 else
3588                         PRVM_serveredictstring(e, crypto_signmethod) = 0;
3589         }
3590 }
3591
3592 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
3593 {
3594         int i;
3595         int e;
3596
3597         World_UnlinkEdict(ed);          // unlink from world bsp
3598
3599         PRVM_serveredictstring(ed, model) = 0;
3600         PRVM_serveredictfloat(ed, takedamage) = 0;
3601         PRVM_serveredictfloat(ed, modelindex) = 0;
3602         PRVM_serveredictfloat(ed, colormap) = 0;
3603         PRVM_serveredictfloat(ed, skin) = 0;
3604         PRVM_serveredictfloat(ed, frame) = 0;
3605         VectorClear(PRVM_serveredictvector(ed, origin));
3606         VectorClear(PRVM_serveredictvector(ed, angles));
3607         PRVM_serveredictfloat(ed, nextthink) = -1;
3608         PRVM_serveredictfloat(ed, solid) = 0;
3609
3610         VM_RemoveEdictSkeleton(prog, ed);
3611         World_Physics_RemoveFromEntity(&sv.world, ed);
3612         World_Physics_RemoveJointFromEntity(&sv.world, ed);
3613
3614         // make sure csqc networking is aware of the removed entity
3615         e = PRVM_NUM_FOR_EDICT(ed);
3616         sv.csqcentityversion[e] = 0;
3617         for (i = 0;i < svs.maxclients;i++)
3618         {
3619                 if (svs.clients[i].csqcentityscope[e])
3620                         svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3621                 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3622         }
3623 }
3624
3625 static void SVVM_count_edicts(prvm_prog_t *prog)
3626 {
3627         int             i;
3628         prvm_edict_t    *ent;
3629         int             active, models, solid, step;
3630
3631         active = models = solid = step = 0;
3632         for (i=0 ; i<prog->num_edicts ; i++)
3633         {
3634                 ent = PRVM_EDICT_NUM(i);
3635                 if (ent->priv.server->free)
3636                         continue;
3637                 active++;
3638                 if (PRVM_serveredictfloat(ent, solid))
3639                         solid++;
3640                 if (PRVM_serveredictstring(ent, model))
3641                         models++;
3642                 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3643                         step++;
3644         }
3645
3646         Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3647         Con_Printf("active    :%3i\n", active);
3648         Con_Printf("view      :%3i\n", models);
3649         Con_Printf("touch     :%3i\n", solid);
3650         Con_Printf("step      :%3i\n", step);
3651 }
3652
3653 static qboolean SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
3654 {
3655         // remove things from different skill levels or deathmatch
3656         if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3657         {
3658                 if (deathmatch.integer)
3659                 {
3660                         if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3661                         {
3662                                 return false;
3663                         }
3664                 }
3665                 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY  ))
3666                         || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3667                         || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD  )))
3668                 {
3669                         return false;
3670                 }
3671         }
3672         return true;
3673 }
3674
3675 static void SV_VM_Setup(void)
3676 {
3677         prvm_prog_t *prog = SVVM_prog;
3678         PRVM_Prog_Init(prog);
3679
3680         // allocate the mempools
3681         // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3682         prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3683         prog->builtins = vm_sv_builtins;
3684         prog->numbuiltins = vm_sv_numbuiltins;
3685         prog->max_edicts = 512;
3686         if (sv.protocol == PROTOCOL_QUAKE)
3687                 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3688         else if (sv.protocol == PROTOCOL_QUAKEDP)
3689                 prog->limit_edicts = 2048; // guessing
3690         else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3691                 prog->limit_edicts = 2048; // guessing!
3692         else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3693                 prog->limit_edicts = 4096; // guessing!
3694         else
3695                 prog->limit_edicts = MAX_EDICTS;
3696         prog->reserved_edicts = svs.maxclients;
3697         prog->edictprivate_size = sizeof(edict_engineprivate_t);
3698         prog->name = "server";
3699         prog->extensionstring = vm_sv_extensions;
3700         prog->loadintoworld = true;
3701
3702         // all callbacks must be defined (pointers are not checked before calling)
3703         prog->begin_increase_edicts = SVVM_begin_increase_edicts;
3704         prog->end_increase_edicts   = SVVM_end_increase_edicts;
3705         prog->init_edict            = SVVM_init_edict;
3706         prog->free_edict            = SVVM_free_edict;
3707         prog->count_edicts          = SVVM_count_edicts;
3708         prog->load_edict            = SVVM_load_edict;
3709         prog->init_cmd              = SVVM_init_cmd;
3710         prog->reset_cmd             = SVVM_reset_cmd;
3711         prog->error_cmd             = Host_Error;
3712         prog->ExecuteProgram        = SVVM_ExecuteProgram;
3713
3714         PRVM_Prog_Load(prog, sv_progs.string, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3715
3716         // some mods compiled with scrambling compilers lack certain critical
3717         // global names and field names such as "self" and "time" and "nextthink"
3718         // so we have to set these offsets manually, matching the entvars_t
3719         // but we only do this if the prog header crc matches, otherwise it's totally freeform
3720         if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3721         {
3722                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3723                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3724                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3725                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3726                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3727                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3728                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3729                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3730                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3731                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3732                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3733                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3734                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3735                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3736                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3737                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3738                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3739                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3740                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3741                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3742                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3743                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3744                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3745                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3746                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3747                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3748                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3749                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3750                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3751                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3752                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3753                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3754                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3755                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3756                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3757                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3758                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3759                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3760                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3761                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3762                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3763                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3764                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3765                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3766                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3767                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3768                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3769                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3770                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3771                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3772                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3773                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3774                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3775                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3776                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3777                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3778                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3779                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3780                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3781                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3782                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3783                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3784                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3785                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3786                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3787                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3788                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3789                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3790                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3791                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3792                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3793                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3794                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3795                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3796                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3797                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3798                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3799                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3800                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3801                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3802                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3803                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3804                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3805                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3806                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3807                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3808                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3809                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3810                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3811                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3812                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3813                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3814                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3815                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3816                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3817                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3818                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3819                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3820                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3821                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3822                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3823                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3824                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3825                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3826                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3827                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3828                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3829                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3830                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3831                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3832                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3833                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3834                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3835                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3836                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3837                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3838                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3839                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3840                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3841                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3842                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3843 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3844 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3845 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3846 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3847 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3848 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3849 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3850 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3851 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3852 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3853         }
3854         else
3855                 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3856
3857         // OP_STATE is always supported on server because we add fields/globals for it
3858         prog->flag |= PRVM_OP_STATE;
3859
3860         VM_CustomStats_Clear();//[515]: csqc
3861
3862         SV_Prepare_CSQC();
3863 }
3864
3865 extern cvar_t host_maxwait;
3866 extern cvar_t host_framerate;
3867 static int SV_ThreadFunc(void *voiddata)
3868 {
3869         prvm_prog_t *prog = SVVM_prog;
3870         qboolean playing = false;
3871         double sv_timer = 0;
3872         double sv_deltarealtime, sv_oldrealtime, sv_realtime;
3873         double wait;
3874         int i;
3875         char vabuf[1024];
3876         sv_realtime = Sys_DirtyTime();
3877         while (!svs.threadstop)
3878         {
3879                 // FIXME: we need to handle Host_Error in the server thread somehow
3880 //              if (setjmp(sv_abortframe))
3881 //                      continue;                       // something bad happened in the server game
3882
3883                 sv_oldrealtime = sv_realtime;
3884                 sv_realtime = Sys_DirtyTime();
3885                 sv_deltarealtime = sv_realtime - sv_oldrealtime;
3886                 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
3887
3888                 sv_timer += sv_deltarealtime;
3889
3890                 svs.perf_acc_realtime += sv_deltarealtime;
3891
3892                 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
3893                 SV_LockThreadMutex();
3894
3895                 // Look for clients who have spawned
3896                 playing = false;
3897                 if (sv.active)
3898                         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3899                                 if(host_client->spawned)
3900                                         if(host_client->netconnection)
3901                                                 playing = true;
3902                 if(sv.time < 10)
3903                 {
3904                         // don't accumulate time for the first 10 seconds of a match
3905                         // so things can settle
3906                         svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3907                 }
3908                 else if(svs.perf_acc_realtime > 5)
3909                 {
3910                         svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
3911                         svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
3912                         if(svs.perf_acc_offset_samples > 0)
3913                         {
3914                                 svs.perf_offset_max = svs.perf_acc_offset_max;
3915                                 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
3916                                 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
3917                         }
3918                         if(svs.perf_lost > 0 && developer_extra.integer)
3919                                 if(playing)
3920                                         Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
3921                         svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3922                 }
3923
3924                 // get new packets
3925                 if (sv.active)
3926                         NetConn_ServerFrame();
3927
3928                 // if the accumulators haven't become positive yet, wait a while
3929                 wait = sv_timer * -1000000.0;
3930                 if (wait >= 1)
3931                 {
3932                         double time0, delta;
3933                         SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
3934                         if (host_maxwait.value <= 0)
3935                                 wait = min(wait, 1000000.0);
3936                         else
3937                                 wait = min(wait, host_maxwait.value * 1000.0);
3938                         if(wait < 1)
3939                                 wait = 1; // because we cast to int
3940                         time0 = Sys_DirtyTime();
3941                         Sys_Sleep((int)wait);
3942                         delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
3943                         svs.perf_acc_sleeptime += delta;
3944                         continue;
3945                 }
3946
3947                 if (sv.active && sv_timer > 0)
3948                 {
3949                         // execute one server frame
3950                         double advancetime;
3951                         float offset;
3952
3953                         if (sys_ticrate.value <= 0)
3954                                 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
3955                         else
3956                                 advancetime = sys_ticrate.value;
3957
3958                         if(advancetime > 0)
3959                         {
3960                                 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LordHavoc: FIXME: I don't understand this line
3961                                 ++svs.perf_acc_offset_samples;
3962                                 svs.perf_acc_offset += offset;
3963                                 svs.perf_acc_offset_squared += offset * offset;
3964                                 if(svs.perf_acc_offset_max < offset)
3965                                         svs.perf_acc_offset_max = offset;
3966                         }
3967
3968                         // only advance time if not paused
3969                         // the game also pauses in singleplayer when menu or console is used
3970                         sv.frametime = advancetime * slowmo.value;
3971                         if (host_framerate.value)
3972                                 sv.frametime = host_framerate.value;
3973                         if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
3974                                 sv.frametime = 0;
3975
3976                         sv_timer -= advancetime;
3977
3978                         // move things around and think unless paused
3979                         if (sv.frametime)
3980                                 SV_Physics();
3981
3982                         // send all messages to the clients
3983                         SV_SendClientMessages();
3984
3985                         if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
3986                         {
3987                                 PRVM_serverglobalfloat(time) = sv.time;
3988                                 prog->globals.generic[OFS_PARM0] = sv_realtime - sv.pausedstart;
3989                                 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
3990                         }
3991
3992                         // send an heartbeat if enough time has passed since the last one
3993                         NetConn_Heartbeat(0);
3994
3995                 }
3996
3997                 // we're back to safe code now
3998                 SV_UnlockThreadMutex();
3999
4000                 // if there is some time remaining from this frame, reset the timers
4001                 if (sv_timer >= 0)
4002                 {
4003                         svs.perf_acc_lost += sv_timer;
4004                         sv_timer = 0;
4005                 }
4006         }
4007         return 0;
4008 }
4009
4010 void SV_StartThread(void)
4011 {
4012         if (!sv_threaded.integer || !Thread_HasThreads())
4013                 return;
4014         svs.threaded = true;
4015         svs.threadstop = false;
4016         svs.threadmutex = Thread_CreateMutex();
4017         svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
4018 }
4019
4020 void SV_StopThread(void)
4021 {
4022         if (!svs.threaded)
4023                 return;
4024         svs.threadstop = true;
4025         Thread_WaitThread(svs.thread, 0);
4026         Thread_DestroyMutex(svs.threadmutex);
4027         svs.threaded = false;
4028 }