]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
cache collision trace results from frame to frame
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 11 Mar 2011 10:12:14 +0000 (10:12 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 11 Mar 2011 10:12:14 +0000 (10:12 +0000)
increased r_shadow_bouncegrid_photons from 2000 to 5000 (same
performance, thanks to the collision cache)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10907 d7cf8633-e32d-0410-b094-e92efae38249

cl_parse.c
cl_screen.c
client.h
collision.c
collision.h
host.c
r_shadow.c
sv_main.c
todo

index 08c726faa80bfd469dea4600b86a5845cc50308f..29eb8b726760437a2425bf91643cf1c6ec06bca8 100644 (file)
@@ -1620,6 +1620,7 @@ void CL_ParseServerInfo (void)
        int nummodels, numsounds;
 
        Con_DPrint("Serverinfo packet received.\n");
+       Collision_Cache_Reset(true);
 
        // if server is active, we already began a loading plaque
        if (!sv.active)
index e152f4258900c53a792d85defd0856e6575ffcb8..6917068dfeed12c0bb553134b9e906b4caa35268 100644 (file)
@@ -803,6 +803,7 @@ void R_TimeReport_EndFrame(void)
 "%7i lightmap updates (%7i pixels)%8iKB/%8iKB framedata\n"
 "%4i lights%4i clears%4i scissored%7i light%7i shadow%7i dynamic\n"
 "bouncegrid:%4i lights%6i particles%6i traces%6i hits%6i splats%6i bounces\n"
+"collision cache efficiency:%6i cached%6i traced%6ianimated\n"
 "%6i draws%8i vertices%8i triangles bloompixels%8i copied%8i drawn\n"
 "updated%5i indexbuffers%8i bytes%5i vertexbuffers%8i bytes\n"
 "%s"
@@ -814,6 +815,7 @@ void R_TimeReport_EndFrame(void)
 , r_refdef.stats.lightmapupdates, r_refdef.stats.lightmapupdatepixels, (r_refdef.stats.framedatacurrent+512) / 1024, (r_refdef.stats.framedatasize+512)/1024
 , r_refdef.stats.lights, r_refdef.stats.lights_clears, r_refdef.stats.lights_scissored, r_refdef.stats.lights_lighttriangles, r_refdef.stats.lights_shadowtriangles, r_refdef.stats.lights_dynamicshadowtriangles
 , r_refdef.stats.bouncegrid_lights, r_refdef.stats.bouncegrid_particles, r_refdef.stats.bouncegrid_traces, r_refdef.stats.bouncegrid_hits, r_refdef.stats.bouncegrid_splats, r_refdef.stats.bouncegrid_bounces
+, r_refdef.stats.collisioncache_cached, r_refdef.stats.collisioncache_traced, r_refdef.stats.collisioncache_animated
 , r_refdef.stats.draws, r_refdef.stats.draws_vertices, r_refdef.stats.draws_elements / 3, r_refdef.stats.bloom_copypixels, r_refdef.stats.bloom_drawpixels
 , r_refdef.stats.indexbufferuploadcount, r_refdef.stats.indexbufferuploadsize, r_refdef.stats.vertexbufferuploadcount, r_refdef.stats.vertexbufferuploadsize
 , r_speeds_timestring);
index 1147c8acc78ef7abd36da3c0c3fa8a296f953e07..54c637b2d64aa514b8bd65dfc84eac9d6e2e22c1 100644 (file)
--- a/client.h
+++ b/client.h
@@ -1579,6 +1579,9 @@ typedef struct r_refdef_stats_s
        int bouncegrid_hits;
        int bouncegrid_splats;
        int bouncegrid_bounces;
+       int collisioncache_animated;
+       int collisioncache_cached;
+       int collisioncache_traced;
        int bloom;
        int bloom_copypixels;
        int bloom_drawpixels;
index 5e0e017f94ea36bbef19225092f04d32f616d95f..9f4a416eb2e363e67d68171dba9ad917e1aea2c6 100644 (file)
@@ -19,6 +19,9 @@ cvar_t collision_prefernudgedfraction = {0, "collision_prefernudgedfraction", "1
 cvar_t collision_endposnudge = {0, "collision_endposnudge", "0", "workaround to fix trace_endpos sometimes being returned where it would be inside solid by making that collision hit (recommended: values like 1)"};
 #endif
 cvar_t collision_debug_tracelineasbox = {0, "collision_debug_tracelineasbox", "0", "workaround for any bugs in Collision_TraceLineBrushFloat by using Collision_TraceBrushBrushFloat"};
+cvar_t collision_cache = {0, "collision_cache", "1", "store results of collision traces for next frame to reuse if possible (optimization)"};
+
+mempool_t *collision_mempool;
 
 void Collision_Init (void)
 {
@@ -32,6 +35,9 @@ void Collision_Init (void)
        Cvar_RegisterVariable(&collision_endposnudge);
 #endif
        Cvar_RegisterVariable(&collision_debug_tracelineasbox);
+       Cvar_RegisterVariable(&collision_cache);
+       collision_mempool = Mem_AllocPool("collision cache", 0, NULL);
+       Collision_Cache_Init(collision_mempool);
 }
 
 
@@ -1660,9 +1666,172 @@ void Collision_TransformBrush(const matrix4x4_t *matrix, colbrushf_t *brush)
        }
 }
 
+typedef struct collision_cachedtrace_s
+{
+       int next;
+       int sequence;
+       dp_model_t *model;
+//     const frameblend_t *frameblend;
+//     const skeleton_t *skeleton;
+       vec3_t bodymins;
+       vec3_t bodymaxs;
+       int bodysupercontents;
+       matrix4x4_t matrix;
+       matrix4x4_t inversematrix;
+       vec3_t start;
+       vec3_t mins;
+       vec3_t maxs;
+       vec3_t end;
+       int hitsupercontentsmask;
+       trace_t result;
+}
+collision_cachedtrace_t;
+
+static mempool_t *collision_cachedtrace_mempool;
+static collision_cachedtrace_t *collision_cachedtrace_array;
+static int collision_cachedtrace_firstfree;
+static int collision_cachedtrace_lastused;
+static int collision_cachedtrace_max;
+static int collision_cachedtrace_sequence;
+static int *collision_cachedtrace_hash;
+
+void Collision_Cache_Reset(qboolean resetlimits)
+{
+       if (collision_cachedtrace_hash)
+               Mem_Free(collision_cachedtrace_hash);
+       if (collision_cachedtrace_array)
+               Mem_Free(collision_cachedtrace_array);
+       if (resetlimits || !collision_cachedtrace_max)
+               collision_cachedtrace_max = 1024;
+       collision_cachedtrace_firstfree = 1;
+       collision_cachedtrace_lastused = 0;
+       collision_cachedtrace_array = Mem_Alloc(collision_cachedtrace_mempool, collision_cachedtrace_max * sizeof(collision_cachedtrace_t));
+       collision_cachedtrace_hash = Mem_Alloc(collision_cachedtrace_mempool, collision_cachedtrace_max * sizeof(int));
+       collision_cachedtrace_sequence = 1;
+}
+
+void Collision_Cache_Init(mempool_t *mempool)
+{
+       collision_cachedtrace_mempool = mempool;
+       Collision_Cache_Reset(true);
+}
+
+void Collision_Cache_NewFrame(void)
+{
+       int hashindex;
+       int index;
+       int *p;
+       // unlink all stale traces
+       for (hashindex = 0;hashindex < collision_cachedtrace_max;hashindex++)
+       {
+               if (!collision_cachedtrace_hash[hashindex])
+                       continue;
+               p = &collision_cachedtrace_hash[hashindex];
+               while ((index = *p))
+               {
+                       if (collision_cachedtrace_array[index].sequence != collision_cachedtrace_sequence)
+                       {
+                               if (collision_cachedtrace_firstfree > index)
+                                       collision_cachedtrace_firstfree = index;
+                               *p = collision_cachedtrace_array[index].next;
+                               collision_cachedtrace_array[index].sequence = 0;
+                               //memset(&collision_cachedtrace_array[index], 0, sizeof(collision_cachedtrace_array[index]));
+                       }
+                       else
+                               p = &collision_cachedtrace_array[index].next;
+               }
+       }
+       // shrink used range if possible
+       index = collision_cachedtrace_lastused;
+       while (index && collision_cachedtrace_array[index].sequence == 0)
+               index--;
+       collision_cachedtrace_lastused = index;
+       // increment sequence
+       collision_cachedtrace_sequence++;
+       // do not allow sequence to wrap to 0
+       if (collision_cachedtrace_sequence >= 1<<30)
+               collision_cachedtrace_sequence = 1;
+}
+
+static collision_cachedtrace_t *Collision_Cache_Lookup(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, const matrix4x4_t *matrix, const matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask)
+{
+       int hashindex = 0;
+       int index = 0;
+       collision_cachedtrace_t *cached = collision_cachedtrace_array + index;
+       // all non-cached traces use the same index
+       if ((frameblend && frameblend[0].lerp != 1) || (skeleton && skeleton->relativetransforms))
+               r_refdef.stats.collisioncache_animated++;
+       else if (!collision_cache.integer)
+               r_refdef.stats.collisioncache_traced++;
+       else
+       {
+               // cached trace lookup
+               hashindex = (int)(((size_t)model + (size_t) + (size_t)(VectorLength2(bodymins) + VectorLength2(bodymaxs) + start[0] + start[1] + start[2] + end[0] + end[1] + end[2]) + bodysupercontents + hitsupercontentsmask) % collision_cachedtrace_max);
+               for (index = collision_cachedtrace_hash[hashindex];index;index = cached->next)
+               {
+                       cached = collision_cachedtrace_array + index;
+                       if (cached->model == model
+                        && VectorCompare(cached->bodymins, bodymins)
+                        && VectorCompare(cached->bodymaxs, bodymaxs)
+                        && cached->bodysupercontents == bodysupercontents
+                        && VectorCompare(cached->start, start)
+                        && VectorCompare(cached->mins, mins)
+                        && VectorCompare(cached->maxs, maxs)
+                        && VectorCompare(cached->end, end)
+                        && cached->hitsupercontentsmask == hitsupercontentsmask
+                        && !memcmp(&cached->matrix, matrix, sizeof(*matrix)))
+                       {
+                               r_refdef.stats.collisioncache_cached++;
+                               return cached; // found a match
+                       }
+               }
+               r_refdef.stats.collisioncache_traced++;
+               // find an unused cache entry
+               for (index = collision_cachedtrace_firstfree;index <= collision_cachedtrace_lastused;index++)
+                       if (!collision_cachedtrace_array[index].sequence)
+                               break;
+               collision_cachedtrace_firstfree = index;
+               if (index > collision_cachedtrace_lastused)
+               {
+                       // see if we need to reset the cache for growth
+                       if (collision_cachedtrace_max <= index)
+                       {
+                               collision_cachedtrace_max *= 2;
+                               Collision_Cache_Reset(false);
+                               collision_cachedtrace_firstfree = index = 1;
+                       }
+                       collision_cachedtrace_lastused = index;
+               }
+               // link the new cache entry into the hash bucket
+               cached = collision_cachedtrace_array + index;
+               cached->next = collision_cachedtrace_hash[hashindex];
+               collision_cachedtrace_hash[hashindex] = index;
+               cached->model = model;
+               VectorCopy(bodymins, cached->bodymins);
+               VectorCopy(bodymaxs, cached->bodymaxs);
+               cached->bodysupercontents = bodysupercontents;
+               VectorCopy(start, cached->start);
+               VectorCopy(mins,  cached->mins);
+               VectorCopy(maxs,  cached->maxs);
+               VectorCopy(end,   cached->end);
+               cached->hitsupercontentsmask = hitsupercontentsmask;
+               cached->matrix = *matrix;
+               cached->inversematrix = *inversematrix;
+       }
+       cached->sequence = 0;
+       return cached;
+}
+
 void Collision_ClipToGenericEntity(trace_t *trace, dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask)
 {
        float starttransformed[3], endtransformed[3];
+       collision_cachedtrace_t *cached = Collision_Cache_Lookup(model, frameblend, skeleton, bodymins, bodymaxs, bodysupercontents, matrix, inversematrix, start, mins, maxs, end, hitsupercontentsmask);
+       if (cached->sequence)
+       {
+               cached->sequence = collision_cachedtrace_sequence;
+               *trace = cached->result;
+               return;
+       }
 
        memset(trace, 0, sizeof(*trace));
        trace->fraction = trace->realfraction = 1;
@@ -1703,10 +1872,21 @@ void Collision_ClipToGenericEntity(trace_t *trace, dp_model_t *model, const fram
        // transform plane
        // NOTE: this relies on plane.dist being directly after plane.normal
        Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal);
+
+       cached->sequence = collision_cachedtrace_sequence;
+       cached->result = *trace;
 }
 
 void Collision_ClipToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontents)
 {
+       collision_cachedtrace_t *cached = Collision_Cache_Lookup(model, NULL, NULL, vec3_origin, vec3_origin, 0, &identitymatrix, &identitymatrix, start, mins, maxs, end, hitsupercontents);
+       if (cached->sequence)
+       {
+               cached->sequence = collision_cachedtrace_sequence;
+               *trace = cached->result;
+               return;
+       }
+
        memset(trace, 0, sizeof(*trace));
        trace->fraction = trace->realfraction = 1;
        // ->TraceBox: TraceBrush not needed here, as worldmodel is never rotated
@@ -1715,11 +1895,21 @@ void Collision_ClipToWorld(trace_t *trace, dp_model_t *model, const vec3_t start
        trace->fraction = bound(0, trace->fraction, 1);
        trace->realfraction = bound(0, trace->realfraction, 1);
        VectorLerp(start, trace->fraction, end, trace->endpos);
+
+       cached->sequence = collision_cachedtrace_sequence;
+       cached->result = *trace;
 }
 
 void Collision_ClipLineToGenericEntity(trace_t *trace, dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask, qboolean hitsurfaces)
 {
        float starttransformed[3], endtransformed[3];
+       collision_cachedtrace_t *cached = Collision_Cache_Lookup(model, frameblend, skeleton, bodymins, bodymaxs, bodysupercontents, matrix, inversematrix, start, vec3_origin, vec3_origin, end, hitsupercontentsmask);
+       if (cached->sequence)
+       {
+               cached->sequence = collision_cachedtrace_sequence;
+               *trace = cached->result;
+               return;
+       }
 
        memset(trace, 0, sizeof(*trace));
        trace->fraction = trace->realfraction = 1;
@@ -1743,10 +1933,21 @@ void Collision_ClipLineToGenericEntity(trace_t *trace, dp_model_t *model, const
        // transform plane
        // NOTE: this relies on plane.dist being directly after plane.normal
        Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal);
+
+       cached->sequence = collision_cachedtrace_sequence;
+       cached->result = *trace;
 }
 
 void Collision_ClipLineToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t end, int hitsupercontents, qboolean hitsurfaces)
 {
+       collision_cachedtrace_t *cached = Collision_Cache_Lookup(model, NULL, NULL, vec3_origin, vec3_origin, 0, &identitymatrix, &identitymatrix, start, vec3_origin, vec3_origin, end, hitsupercontents);
+       if (cached->sequence)
+       {
+               cached->sequence = collision_cachedtrace_sequence;
+               *trace = cached->result;
+               return;
+       }
+
        memset(trace, 0, sizeof(*trace));
        trace->fraction = trace->realfraction = 1;
        if (model && model->TraceLineAgainstSurfaces && hitsurfaces)
@@ -1756,11 +1957,21 @@ void Collision_ClipLineToWorld(trace_t *trace, dp_model_t *model, const vec3_t s
        trace->fraction = bound(0, trace->fraction, 1);
        trace->realfraction = bound(0, trace->realfraction, 1);
        VectorLerp(start, trace->fraction, end, trace->endpos);
+
+       cached->sequence = collision_cachedtrace_sequence;
+       cached->result = *trace;
 }
 
 void Collision_ClipPointToGenericEntity(trace_t *trace, dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, int hitsupercontentsmask)
 {
        float starttransformed[3];
+       collision_cachedtrace_t *cached = Collision_Cache_Lookup(model, frameblend, skeleton, bodymins, bodymaxs, bodysupercontents, matrix, inversematrix, start, vec3_origin, vec3_origin, start, hitsupercontentsmask);
+       if (cached->sequence)
+       {
+               cached->sequence = collision_cachedtrace_sequence;
+               *trace = cached->result;
+               return;
+       }
 
        memset(trace, 0, sizeof(*trace));
        trace->fraction = trace->realfraction = 1;
@@ -1779,15 +1990,29 @@ void Collision_ClipPointToGenericEntity(trace_t *trace, dp_model_t *model, const
        // transform plane
        // NOTE: this relies on plane.dist being directly after plane.normal
        Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal);
+
+       cached->sequence = collision_cachedtrace_sequence;
+       cached->result = *trace;
 }
 
 void Collision_ClipPointToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, int hitsupercontents)
 {
+       collision_cachedtrace_t *cached = Collision_Cache_Lookup(model, NULL, NULL, vec3_origin, vec3_origin, 0, &identitymatrix, &identitymatrix, start, vec3_origin, vec3_origin, start, hitsupercontents);
+       if (cached->sequence)
+       {
+               cached->sequence = collision_cachedtrace_sequence;
+               *trace = cached->result;
+               return;
+       }
+
        memset(trace, 0, sizeof(*trace));
        trace->fraction = trace->realfraction = 1;
        if (model && model->TracePoint)
                model->TracePoint(model, NULL, NULL, trace, start, hitsupercontents);
        VectorCopy(start, trace->endpos);
+
+       cached->sequence = collision_cachedtrace_sequence;
+       cached->result = *trace;
 }
 
 void Collision_CombineTraces(trace_t *cliptrace, const trace_t *trace, void *touch, qboolean isbmodel)
index 1b41f0540d364c4184fd68ecbe29b9b250012881..919e9dcd9084ec597ef552cc6806935f7cbaff9b 100644 (file)
@@ -63,6 +63,10 @@ void Collision_Init(void);
 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture);
 void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture);
 
+void Collision_Cache_Reset(qboolean resetlimits);
+void Collision_Cache_Init(mempool_t *mempool);
+void Collision_Cache_NewFrame(void);
+
 typedef struct colpointf_s
 {
        vec3_t v;
diff --git a/host.c b/host.c
index f3de7a18522be5a4761e7b41edb5bd1c81e8d4c5..930eaf5633461f4a599fa61785077fa3ace0eae0 100644 (file)
--- a/host.c
+++ b/host.c
@@ -786,6 +786,9 @@ void Host_Main(void)
                        double advancetime, aborttime = 0;
                        float offset;
 
+                       if (cls.state == ca_dedicated)
+                               Collision_Cache_NewFrame();
+
                        // run the world state
                        // don't allow simulation to run too fast or too slow or logic glitches can occur
 
@@ -880,6 +883,8 @@ void Host_Main(void)
                if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1)))
                {
                        R_TimeReport("---");
+                       Collision_Cache_NewFrame();
+                       R_TimeReport("collisioncache");
                        // decide the simulation time
                        if (cls.capturevideo.active)
                        {
index 5b7a2f222d4d25c62acee974eb683e7c9e9c1e25..f02ef74ea14b1bd7ebd7e42b20802b13ad9eade9 100644 (file)
@@ -329,7 +329,7 @@ cvar_t r_shadow_bouncegrid_maxbounce = {CVAR_SAVE, "r_shadow_bouncegrid_maxbounc
 cvar_t r_shadow_bouncegrid_nolerpsplat = {CVAR_SAVE, "r_shadow_bouncegrid_nolerpsplat", "0", "enables slightly quicker (but worse looking) photon accumulation"};
 cvar_t r_shadow_bouncegrid_particlebounceintensity = {CVAR_SAVE, "r_shadow_bouncegrid_particlebounceintensity", "4", "amount of energy carried over after each bounce, this is a multiplier of texture color and the result is clamped to 1 or less, to prevent adding energy on each bounce"};
 cvar_t r_shadow_bouncegrid_particleintensity = {CVAR_SAVE, "r_shadow_bouncegrid_particleintensity", "2", "brightness of particles contributing to bouncegrid texture"};
-cvar_t r_shadow_bouncegrid_photons = {CVAR_SAVE, "r_shadow_bouncegrid_photons", "2000", "total photons to shoot per update, divided proportionately between lights"};
+cvar_t r_shadow_bouncegrid_photons = {CVAR_SAVE, "r_shadow_bouncegrid_photons", "5000", "total photons to shoot per update, divided proportionately between lights"};
 cvar_t r_shadow_bouncegrid_spacingx = {CVAR_SAVE, "r_shadow_bouncegrid_spacingx", "64", "unit size of bouncegrid pixel on X axis"};
 cvar_t r_shadow_bouncegrid_spacingy = {CVAR_SAVE, "r_shadow_bouncegrid_spacingy", "64", "unit size of bouncegrid pixel on Y axis"};
 cvar_t r_shadow_bouncegrid_spacingz = {CVAR_SAVE, "r_shadow_bouncegrid_spacingz", "64", "unit size of bouncegrid pixel on Z axis"};
index 68001f50da37b51c80fecaf606be766f66ace1e8..74457fec038aa437bf01733e99bd982a517223c7 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -3108,6 +3108,8 @@ void SV_SpawnServer (const char *server)
                return;
        }
 
+       Collision_Cache_Reset(true);
+
        // let's not have any servers with no name
        if (hostname.string[0] == 0)
                Cvar_Set ("hostname", "UNNAMED");
diff --git a/todo b/todo
index 3ed03b1de2ddbc0f487e29e269a3ea9d21107d44..c979074102f2254aa78cfecf74d4ea5bd0b67b97 100644 (file)
--- a/todo
+++ b/todo
@@ -36,6 +36,8 @@
 0 bug darkplaces loader: png loading crashes if the image is transparent (Urre)
 0 bug darkplaces loader: q1bsp loader computes wrong submodel size for submodels with no surfaces, such as a func_wall comprised entirely of SKIP or CAULK brushes (neg|ke)
 0 bug darkplaces memory: memstats doesn't account for memory used by VBO/EBO buffers in models
+0 bug darkplaces mobile: add a command to lock in current accelerometer axes as default orientation (calibrate), which the menuqc/csqc can call
+0 bug darkplaces mobile: add a landscape mode for mobile devices where width is > height, which changes 2D and 3D rendering orientation
 0 bug darkplaces qw: tf skins not working (xavior)
 0 bug darkplaces readme: it would be a very good idea to add documentation of sv_gameplayfix_* cvars in the readme as a means to run broken mods (xaGe)
 0 bug darkplaces readme: readme says that q3 shaders are not supported, this is not true, describe the working features in detail (qqshka)
@@ -1342,6 +1344,7 @@ d hmap: add support for GTKRadiant stuff
 d lhfire: post lhfire build with example scripts.
 d litsupport: fix the one COM_HunkFile call that uses two parameters (glquake took one) and fix the few "//lit support begin" messages at the end of code blocks (metlslime)
 d lmp2pcx: post new lmp2pcx build.
+d optimization darkplaces renderer: cache collision trace results for more performance in r_shadow_bouncegrid
 d optimization darkplaces renderer: initialize more lighting state in R_Shadow_Stage_Light to reduce per-surface overhead (LordHavoc)
 d optimization darkplaces renderer: rename r_shadow_glsl_geforcefxlowprecision to r_shadow_glsl_usehalffloat and enable it by default if the extension is present, it's about a 20% speed gain on GF6 compared to 5% on GFFX (SavageX)
 d optimization darkplaces server: optimize pvs checking by caching pvs cluster indices corresponding to entity box (Sajt)