2018-05-02 |
havoc | Remove shadowvolume rendering entirely, now shadowmaps... |
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2018-05-01 |
havoc | Generate a pvs for refraction renders just like for... |
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2018-04-30 |
havoc | Fix clipping plane bug on r_water - a line had been... |
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2018-04-30 |
havoc | Fix bugs with unloading of cachepic skinframes in QC... |
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2018-04-29 |
havoc | Fix multiple bugs with ft2 font loading that were cause... |
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2018-04-20 |
havoc | Remove all render paths except GL20/GLES2. This means... |
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2018-04-15 |
havoc | Reworked v_isometric code significantly, it now default... |
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2018-04-15 |
havoc | Changed how polygonbegin guesses if the geometry is... |
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2018-04-14 |
havoc | Added v_isometric cvars, this mode is mostly a curiosit... |
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2018-04-14 |
havoc | Added r_cullentities_trace_expand and pad cvars, these... |
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2018-04-14 |
havoc | Check r_showtris cvar as a float rather than integer... |
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2018-04-13 |
havoc | Fix incorrect layer color values that caused models... |
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2018-04-13 |
havoc | Made RENDERPATH_GL20 require fbo support and always... |
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2018-04-13 |
havoc | Fix some viewport issues with r_viewfbo and r_bloom... |
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2018-04-13 |
havoc | CSQC polygonbegin functionality now uses the CL_MeshEnt... |
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2018-04-11 |
havoc | Added Draw_GetPicWidth, Draw_GetPicHeight, Draw_IsPicLo... |
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2018-04-10 |
havoc | Remove v_glslgamma cvar (now assumed to be 1) and corre... |
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2018-04-09 |
havoc | Improved r_sky_scissor - scissor box is tighter as... |
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2018-04-09 |
havoc | Implemented r_sky_scissor feature (on by default) ... |
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2018-04-09 |
havoc | Added R_SkinFrame_PurgeSkinFrame to de-duplicate some... |
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2018-04-09 |
havoc | Refactored R_UpdateEntityLighting to CL_UpdateEntitySha... |
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2018-04-09 |
havoc | Change default value of r_shadows_shadowmapscale from... |
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2018-04-08 |
havoc | Fix a bug with height fog which was revealed by removing |
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2018-04-05 |
divverent | Mark r_fakelight and r_equalize_entities_fullbright... |
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2018-04-05 |
divverent | New alternative to fullbright: r_fullbright_directed. |
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2018-03-25 |
havoc | Change shader permutation flags to 64bit. |
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2018-03-25 |
havoc | Rewrote most of r_lightning.c, it now uses CL_MeshEntit... |
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2018-03-24 |
havoc | Change r_showbboxes to have outlined edges of the box... |
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2018-03-24 |
havoc | Add skipmaterialflagsmask feature to TraceLine and... |
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2018-03-11 |
havoc | Rework R_CanSeeBox a bit to support an eyejitter featur... |
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2017-08-06 |
havoc | Use the invariant keyword on gl_Position on GLSL 1... |
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2017-04-23 |
havoc | Fix bug where r_showbboxes broke bloom texture updates... |
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2016-11-27 |
havoc | Fix infinite loop that occurred in R_FrameData_Alloc... |
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2016-11-27 |
havoc | Rollback last change which was meant to be many smaller... |
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2016-11-27 |
havoc | Added developer_memorylargerthanmb cvar which dprints... |
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2016-09-14 |
havoc | Overhauled quake3 shader loading such that it now produ... |
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2016-09-12 |
havoc | Changed naming of glsl/default.glsl and hlsl/default... |
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2016-09-11 |
havoc | Overhauled shadowmap rendering to use an atlas texture... |
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2016-09-10 |
havoc | Fix MSVC++ 2015 warnings about variable scope and some... |
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2016-08-27 |
havoc | Refactored r_shadow_bouncegrid code into several functi... |
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2016-08-18 |
divverent | Support alpha textures in Quake if the name starts... |
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2016-03-04 |
divverent | v_yshearing: Make view and input behave more like Duke... |
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2015-11-26 |
divverent | Oops. Add more ifdeffery to the NvOptimus stuff :) |
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2015-11-26 |
divverent | Set NvOptimusEnablement. |
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2015-06-01 |
divverent | Add a cvar: r_water_cameraentitiesonly. |
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2015-03-20 |
havoc | Fix a crash when playing q2bsp maps where t->currentfra... |
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2015-03-05 |
divverent | Fix a coverity false positive. |
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2015-03-05 |
divverent | Don't crash on too-many-water-planes. |
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2015-03-05 |
divverent | Fix a NULL with missing worldmodel. |
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2015-03-02 |
divverent | Just in case, make loadsequence unsigned too. |
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2015-03-02 |
divverent | Just in case, make decalsequence always unsigned too. |
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2014-10-04 |
divverent | Implement GPU-side corona fading |
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2014-06-08 |
havoc | Fixed many issues with q2bsp support, it now works... |
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2014-06-01 |
havoc | Added Quake2 BSP support (IBSP38), this is a work in... |
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2014-05-29 |
havoc | Fixed a large number of WIN64 type conversion warnings. |
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2014-04-05 |
divverent | Make r_fxaa also enable postprocessing shaders so only... |
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2014-02-26 |
havoc | make R_View_UpdateEntityVisible more readable and consi... |
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2014-02-24 |
havoc | don't skip nearclip plane in R_CullBox as it is possibl... |
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2014-01-06 |
divverent | Disable r_water_hideplayer while in chase camera view |
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2013-11-30 |
havoc | Patch from graphitemaster adding r_fxaa cvar, this... |
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2013-10-13 |
divverent | Software tcmod/tcgen: skip if pass needs no texcoords... |
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2013-09-21 |
havoc | restore the wrapping behavior on tcMod scroll for compa... |
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2013-09-17 |
havoc | reworked tcmod to wrap shadertime every 9.1 hours ... |
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2013-08-03 |
divverent | Revert "Revert "Build in subdirs"", as the issues seem... |
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2013-07-17 |
havoc | Steel Storm additions for mobile (EluanCM) |
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2013-06-27 |
havoc | allow use of cvar gl_vbo_dynamicindex in RENDERPATH_GLES2 |
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2013-06-19 |
havoc | further optimizations for gl_vbo_dynamicvertex and... |
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2013-06-19 |
havoc | some cleanup of glDelete calls to guard against bugs... |
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2013-06-18 |
havoc | fix a critical bug with r_restart or vid_restart in... |
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2013-06-18 |
havoc | renamed r_bufferdatasize_ cvars to r_buffermegs_ to... |
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2013-06-18 |
havoc | removed allowfail flag on R_BufferData_Store and made... |
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2013-04-16 |
havoc | fix two very ambiguous for loops that calculate cameraw... |
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2013-03-26 |
eihrul | factor out skeletal animation transform generation... |
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2013-03-05 |
havoc | don't call glGetUniformBlockIndex without GL_ARB_unifor... |
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2013-03-02 |
havoc | fix C++ compile error |
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2013-02-28 |
havoc | implemented r_batch_dynamicbuffer which allows the... |
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2013-02-28 |
havoc | implemented use of GL_ARB_uniform_buffer_object for... |
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2013-02-23 |
havoc | fix bug where particle textures scroll in GL11/GL13... |
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2013-02-23 |
havoc | added entity caching stats in graph |
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2013-02-23 |
havoc | changed r_refdef.stats struct to be an array indexed... |
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2013-02-07 |
havoc | fix a sizeof using an array index variable that is... |
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2013-02-07 |
havoc | fix another C++ compile error |
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2013-02-07 |
havoc | fix a Mem_Alloc call that needs a type cast in C++ |
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2013-02-07 |
havoc | changed format of builtin shader strings to use comma... |
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2013-01-25 |
divverent | r_showsurfaces + r_glsl_skeletal doesn't work currently... |
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2013-01-22 |
divverent | fix r_depthfirst 2 with r_glsl_skeletal 1 |
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2013-01-20 |
divverent | Fix typos in GPU skeletal; explain the crossproduct... |
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2013-01-16 |
havoc | implemented a fallback case for r_glsl_skeletal 1 when... |
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2013-01-16 |
havoc | implemented gpu-skinning (vertex shader skeletal animat... |
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2013-01-08 |
havoc | reworked some code for BATCHNEED_NOGAPS to be more... |
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2013-01-08 |
havoc | flag a few more things (depth-only draws, shadowmap... |
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2013-01-08 |
havoc | added r_batch_multidraw and r_batch_multidraw_mintriang... |
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2012-12-25 |
eihrul | allow framebuffer objects to be used where non-power... |
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2012-12-22 |
havoc | fix bug with transparency sorting introduced by vortex... |
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2012-12-20 |
divverent | properly use the D3DX C interface |
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2012-09-17 |
vortex | New cvar r_shadows_shadowmapbias to customize bias... |
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2012-07-28 |
vortex | gl_lightmaps: value of 2 keeps normalmaps. |
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2012-07-22 |
havoc | fix bloom rendering bugs caused by lingering state... |
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2012-06-15 |
havoc | fix two crashes introduced by vortex ( r11822 ) on... |
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2012-05-27 |
havoc | added note about multi-gpu on the descriptions of r_mot... |
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