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increase MAX_CHANNELS to support quakemash
[xonotic/darkplaces.git] / shader_glsl.h
2014-10-04 divverentImplement GPU-side corona fading
2014-10-04 divverentImplement GPU-side corona fading
2014-05-08 havocpatch from graphitemaster that changes r_fxaa use of...
2014-05-08 divverentProperly make the blur conditional on non empty uservec...
2014-04-09 havocpatch from graphitemaster that changes r_fxaa use of...
2014-04-05 divverentProperly make the blur conditional on non empty uservec...
2013-12-18 havocPatch from graphitemaster adding r_fxaa cvar, this...
2013-11-30 havocPatch from graphitemaster adding r_fxaa cvar, this...
2013-05-08 divverentorder postprocess code properly (so blur does not cance...
2013-05-08 divverentorder postprocess code properly (so blur does not cance...
2013-04-01 eihrulmove extension enables to the top of the shader to...
2013-04-01 eihrulenable UBO extension for skeletal
2013-04-01 eihrulmove extension enables to the top of the shader to...
2013-04-01 eihrulenable UBO extension for skeletal
2013-03-21 havocimplemented use of GL_ARB_uniform_buffer_object for...
2013-02-28 havocimplemented use of GL_ARB_uniform_buffer_object for...
2013-02-25 havocchanged format of builtin shader strings to use comma...
2013-02-07 havocchanged format of builtin shader strings to use comma...
2013-01-20 divverentFix typos in GPU skeletal; explain the crossproduct...
2013-01-20 havocimplemented gpu-skinning (vertex shader skeletal animat...
2013-01-20 divverentFix typos in GPU skeletal; explain the crossproduct...
2013-01-16 havocimplemented gpu-skinning (vertex shader skeletal animat...
2012-12-13 eihruladditional high quality shadowmap filter that uses...
2012-12-13 eihrulfaster shadowmap sampler filter
2012-12-08 eihruladditional high quality shadowmap filter that uses...
2012-12-01 eihrulfaster shadowmap sampler filter
2012-09-18 eihrulslightly cheaper linear PCF sequence
2012-09-18 eihruluse texture gather emulation for the shadowmap sampler...
2012-05-20 eihrulslightly cheaper linear PCF sequence
2012-05-19 eihruluse texture gather emulation for the shadowmap sampler...
2012-05-13 havocredesigned r_celoutlines shader code to be a shadowing...
2012-05-05 havocredesigned r_celoutlines shader code to be a shadowing...
2012-03-18 havocadded r_celshading cvar and GLSL shader code
2012-03-10 divverentallow MATERIALFLAG_CAMERA to fade out
2012-03-10 divverentallow MATERIALFLAG_CAMERA to fade out
2012-02-15 havocadded r_celshading cvar and GLSL shader code
2012-01-16 divverentoffsetmapping LOD: at least 3 steps!
2012-01-16 divverentfix scale issue with offsetmapping LOD due to calculate...
2012-01-15 divverentoffsetmapping LOD: at least 3 steps!
2012-01-15 divverentfix scale issue with offsetmapping LOD due to calculate...
2011-12-15 divverentr_water, MODE_REFRACTION: support alphaGen vertex for...
2011-12-15 divverentr_water, MODE_REFRACTION: support alphaGen vertex for...
2011-12-13 divverentsupport alphaGen vertex
2011-12-13 divverentsupport alphaGen vertex
2011-12-03 havocfix GLSL compile errors caused by use of * 64 rather...
2011-11-30 havocfix GLSL compile errors caused by use of * 64 rather...
2011-11-15 Rudolf Polzer::stable-branch::reset=9b74aa42ccbe076796426f8c131cf3ef...
2011-10-31 havocadded R_LoadTextureRenderbuffer for creating renderbuff...
2011-10-28 havocadded USEREFLECTCUBE case to MODE_GENERIC, this disable...
2011-10-27 havocadded USEREFLECTCUBE case to MODE_GENERIC, this disable...
2011-09-14 eihrulslightly better non-VSDCT shadowmap code
2011-09-14 eihrulabstracted texture2DOffset usage to work around GLSL...
2011-09-14 eihrulslightly faster non-VSDCT GetShadowMapTC2D variant
2011-09-14 eihrulfix fix for shadow sampler sampling
2011-09-14 eihrulfix sampling of shadow2D results
2011-09-13 eihrulslightly better non-VSDCT shadowmap code
2011-09-13 eihrulabstracted texture2DOffset usage to work around GLSL...
2011-09-12 eihrulslightly faster non-VSDCT GetShadowMapTC2D variant
2011-09-11 eihrulfix fix for shadow sampler sampling
2011-09-11 eihrulfix sampling of shadow2D results
2011-09-01 divverentchange how offsetmapping bias works for less artifacts...
2011-09-01 divverentchange how offsetmapping bias works for less artifacts...
2011-08-30 vortexOffsetmapping: new "Bias" parameter that sets a custom...
2011-08-30 vortexExperimental r_glsl_offsetmapping_lod cvar which applie...
2011-08-29 vortexOffsetmapping: new "Bias" parameter that sets a custom...
2011-08-29 divverentgloss: exact specular math has min gloss exponent 4...
2011-08-29 divverentgloss: exact specular math has min gloss exponent 4...
2011-08-29 divverentmake sure another way it never calculates 0^0
2011-08-29 divverentmake sure gloss never calculates 0^0
2011-08-29 divverentmake sure another way it never calculates 0^0
2011-08-29 divverentmake sure gloss never calculates 0^0
2011-08-24 divverentwho's inserting CRLFs all the time
2011-08-23 vortexExperimental r_glsl_offsetmapping_lod cvar which applie...
2011-08-16 havocfix GLSL shader error with directional bouncegrid and fog
2011-08-16 havocfix GLSL shader error with directional bouncegrid and fog
2011-08-14 havocadded cast_half, cast_half2, cast_half3, cast_half4...
2011-08-14 havocfix a pile of issues with calling conventions on GLES2...
2011-08-14 vortexr_glsl_deluxemapping 2 support for vertexlit surfaces...
2011-08-07 havocadded cast_half, cast_half2, cast_half3, cast_half4...
2011-08-03 havocfix a pile of issues with calling conventions on GLES2...
2011-08-02 divverentfix line feeds
2011-07-31 vortexr_glsl_deluxemapping 2 support for vertexlit surfaces...
2011-07-31 vortexFix gl_texturecompression_sprites to check for gl_textu...
2011-07-24 vortexFix gl_texturecompression_sprites to check for gl_textu...
2011-06-05 divverentfix r_trippy compile with DRI/Mesa
2011-06-05 divverentfix r_trippy compile with DRI/Mesa
2011-05-29 havocadded r_trippy cvar
2011-05-29 havocadded r_trippy cvar
2011-04-27 divverentuse highp by default
2011-04-27 divverentuse highp by default
2011-04-27 divverentdo NOT use mediump explicitly for GLSL130 because this...
2011-04-27 divverentdo NOT use mediump explicitly for GLSL130 because this...
2011-04-27 divverentin glsl130, add "precision mediump float"
2011-04-27 divverentin glsl130, add "precision mediump float"
2011-04-20 havocfix a comment about ftransform
2011-04-19 havocfix a comment about ftransform
2011-04-13 divverentfix a typo causing moire with offsetmapping
2011-04-13 divverentnew cvar: r_glsl_offsetmapping_reliefmapping_refinestep...
2011-04-13 divverentfix a typo causing moire with offsetmapping
2011-04-13 divverentnew cvar: r_glsl_offsetmapping_reliefmapping_refinestep...
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