]> git.xonotic.org Git - xonotic/darkplaces.git/commit
use texture gather emulation for the shadowmap sampler path, and use it by default...
authoreihrul <eihrul@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 19 May 2012 04:17:00 +0000 (04:17 +0000)
committereihrul <eihrul@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 19 May 2012 04:17:00 +0000 (04:17 +0000)
commite2ab893f00f6244a9459fa6ad08281146069070a
treeceb2c79e6cda480999fb242bb323bfe8e239c4e0
parentd76bc3d30f1b197c6f1260875d7bed34f0655e36
use texture gather emulation for the shadowmap sampler path, and use it by default instead of texture gather

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11820 d7cf8633-e32d-0410-b094-e92efae38249
r_shadow.c
shader_glsl.h