]> git.xonotic.org Git - xonotic/darkplaces.git/commit
r_glsl_deluxemapping 2 support for vertexlit surfaces, deluxemap forced surfaces...
authorvortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 31 Jul 2011 21:54:13 +0000 (21:54 +0000)
committerRudolf Polzer <divverent@xonotic.org>
Sun, 14 Aug 2011 14:37:32 +0000 (16:37 +0200)
commitd1501fd1930dce97422e2bfd4af81a2b1ab8dde7
tree8c813bac36a596dda34a30e99edc8bd6c586bfed
parent76dc6190b460068fd3a9ac273b3f8f735293e52e
r_glsl_deluxemapping 2 support for vertexlit surfaces, deluxemap forced surfaces no longer use texture2d(deluxemap). Attempt to fix '2D pics GLSL gamma with sRGB', added v_glslgamma_2d (default 0). New "dprtlightambient" shader keyword which adds ambient rtlight to surface, useful on lowpoly harsh entities (like grass bushes) for smoother rtlightning. New trick: CSQC sound/pointsound plugins take "#sound_index" which can be returned by precache_sound.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11262 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=a14d8ac6ca1ca641b68a666983531298ee036576
dpsoftrast.h
gl_rmain.c
model_shared.c
model_shared.h
r_shadow.c
shader_glsl.h
shader_hlsl.h
snd_main.c
vid_shared.c