]> git.xonotic.org Git - xonotic/darkplaces.git/history - gl_rmain.c
Cvar onChange for qc menu for stable branch
[xonotic/darkplaces.git] / gl_rmain.c
2021-03-17 cloudwalkFix most Q3 & QL glow maps
2020-03-23 divverentFix the corona bug. The render bug only though.
2020-03-23 divverentSimplify R_DrawCustomSurface by calling R_DrawCustomSur...
2020-03-23 havocRefactored R_UpdateEntityLighting to CL_UpdateEntitySha...
2020-03-20 havocUNMERGE! Refactored R_UpdateEntityLighting to CL_Update...
2020-03-15 havocChange default value of r_shadows_shadowmapscale from...
2020-03-15 havocRemove v_glslgamma cvar (now assumed to be 1) and corre...
2020-03-15 havocImproved r_sky_scissor - scissor box is tighter as...
2020-03-15 havocImplemented r_sky_scissor feature (on by default) ...
2020-03-15 havocAdded R_SkinFrame_PurgeSkinFrame to de-duplicate some...
2020-03-15 havocRefactored R_UpdateEntityLighting to CL_UpdateEntitySha...
2020-03-15 havocFix a bug with height fog which was revealed by removing
2018-08-03 divverentMark r_fakelight and r_equalize_entities_fullbright...
2018-08-03 divverentNew alternative to fullbright: r_fullbright_directed.
2018-04-03 havocChange shader permutation flags to 64bit.
2018-04-03 havocRewrote most of r_lightning.c, it now uses CL_MeshEntit...
2018-04-03 havocChange r_showbboxes to have outlined edges of the box...
2018-04-03 havocAdd skipmaterialflagsmask feature to TraceLine and...
2018-04-03 havocRework R_CanSeeBox a bit to support an eyejitter featur...
2017-09-22 havocUse the invariant keyword on gl_Position on GLSL 1...
2017-04-24 havocFix bug where r_showbboxes broke bloom texture updates...
2017-04-08 Rudolf Polzer::stable-branch::reset=f6d8bf009aadd637cd9d7444a564ad1b...
2016-11-29 havocFix infinite loop that occurred in R_FrameData_Alloc...
2016-11-29 havocFix MSVC++ 2015 warnings about variable scope and some...
2016-11-29 havocRefactored r_shadow_bouncegrid code into several functi...
2016-11-27 havocFix infinite loop that occurred in R_FrameData_Alloc...
2016-11-27 havocRollback last change which was meant to be many smaller...
2016-11-27 havocAdded developer_memorylargerthanmb cvar which dprints...
2016-09-14 havocOverhauled quake3 shader loading such that it now produ...
2016-09-12 havocChanged naming of glsl/default.glsl and hlsl/default...
2016-09-11 havocOverhauled shadowmap rendering to use an atlas texture...
2016-09-10 havocFix MSVC++ 2015 warnings about variable scope and some...
2016-08-27 havocRefactored r_shadow_bouncegrid code into several functi...
2016-08-18 divverentSupport alpha textures in Quake if the name starts...
2016-08-18 divverentSupport alpha textures in Quake if the name starts...
2016-03-04 divverentv_yshearing: Make view and input behave more like Duke...
2016-03-04 divverentv_yshearing: Make view and input behave more like Duke...
2015-11-26 divverentOops. Add more ifdeffery to the NvOptimus stuff :)
2015-11-26 divverentOops. Add more ifdeffery to the NvOptimus stuff :)
2015-11-26 divverentSet NvOptimusEnablement.
2015-11-26 divverentSet NvOptimusEnablement.
2015-06-06 divverentAdd a cvar: r_water_cameraentitiesonly.
2015-06-01 divverentAdd a cvar: r_water_cameraentitiesonly.
2015-03-21 havocFix a crash when playing q2bsp maps where t->currentfra...
2015-03-20 havocFix a crash when playing q2bsp maps where t->currentfra...
2015-03-06 Rudolf Polzer::stable-branch::reset=704d101890948f0f496ce4fe73be5231...
2015-03-05 divverentFix a coverity false positive.
2015-03-05 divverentDon't crash on too-many-water-planes.
2015-03-05 divverentFix a NULL with missing worldmodel.
2015-03-02 divverentJust in case, make loadsequence unsigned too.
2015-03-02 divverentJust in case, make loadsequence unsigned too.
2015-03-02 divverentJust in case, make decalsequence always unsigned too.
2014-10-04 divverentImplement GPU-side corona fading
2014-10-04 divverentImplement GPU-side corona fading
2014-06-28 havocFixed many issues with q2bsp support, it now works...
2014-06-08 havocFixed many issues with q2bsp support, it now works...
2014-06-04 havocAdded Quake2 BSP support (IBSP38), this is a work in...
2014-06-04 havocFixed a large number of WIN64 type conversion warnings.
2014-06-01 havocAdded Quake2 BSP support (IBSP38), this is a work in...
2014-05-29 havocFixed a large number of WIN64 type conversion warnings.
2014-05-08 divverentMake r_fxaa also enable postprocessing shaders so only...
2014-05-08 havocmake R_View_UpdateEntityVisible more readable and consi...
2014-05-08 havocdon't skip nearclip plane in R_CullBox as it is possibl...
2014-04-05 divverentMake r_fxaa also enable postprocessing shaders so only...
2014-02-26 havocmake R_View_UpdateEntityVisible more readable and consi...
2014-02-24 havocdon't skip nearclip plane in R_CullBox as it is possibl...
2014-01-06 divverentDisable r_water_hideplayer while in chase camera view
2014-01-06 divverentDisable r_water_hideplayer while in chase camera view
2013-12-18 havocPatch from graphitemaster adding r_fxaa cvar, this...
2013-11-30 havocPatch from graphitemaster adding r_fxaa cvar, this...
2013-10-13 divverentSoftware tcmod/tcgen: skip if pass needs no texcoords...
2013-10-13 divverentSoftware tcmod/tcgen: skip if pass needs no texcoords...
2013-10-03 havocrestore the wrapping behavior on tcMod scroll for compa...
2013-09-21 havocrestore the wrapping behavior on tcMod scroll for compa...
2013-09-18 havocreworked tcmod to wrap shadertime every 9.1 hours ...
2013-09-17 havocreworked tcmod to wrap shadertime every 9.1 hours ...
2013-08-03 divverentRevert "Revert "Build in subdirs"", as the issues seem...
2013-08-03 divverentRevert "Revert "Build in subdirs"", as the issues seem...
2013-07-22 havocSteel Storm additions for mobile (EluanCM)
2013-07-17 havocSteel Storm additions for mobile (EluanCM)
2013-06-27 havocallow use of cvar gl_vbo_dynamicindex in RENDERPATH_GLES2
2013-06-27 havocfurther optimizations for gl_vbo_dynamicvertex and...
2013-06-27 havocsome cleanup of glDelete calls to guard against bugs...
2013-06-27 havocfix a critical bug with r_restart or vid_restart in...
2013-06-27 havocrenamed r_bufferdatasize_ cvars to r_buffermegs_ to...
2013-06-27 havocremoved allowfail flag on R_BufferData_Store and made...
2013-06-27 havocallow use of cvar gl_vbo_dynamicindex in RENDERPATH_GLES2
2013-06-19 havocfurther optimizations for gl_vbo_dynamicvertex and...
2013-06-19 havocsome cleanup of glDelete calls to guard against bugs...
2013-06-18 havocfix a critical bug with r_restart or vid_restart in...
2013-06-18 havocrenamed r_bufferdatasize_ cvars to r_buffermegs_ to...
2013-06-18 havocremoved allowfail flag on R_BufferData_Store and made...
2013-04-16 havocfix two very ambiguous for loops that calculate cameraw...
2013-04-16 havocfix two very ambiguous for loops that calculate cameraw...
2013-03-28 eihrulfactor out skeletal animation transform generation...
2013-03-26 eihrulfactor out skeletal animation transform generation...
2013-03-21 havocdon't call glGetUniformBlockIndex without GL_ARB_unifor...
2013-03-21 havocfix C++ compile error
2013-03-21 havocimplemented r_batch_dynamicbuffer which allows the...
2013-03-21 havocimplemented use of GL_ARB_uniform_buffer_object for...
next