]> git.xonotic.org Git - xonotic/darkplaces.git/commit
some cleanup of glDelete calls to guard against bugs caused by GL
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 19 Jun 2013 01:27:59 +0000 (01:27 +0000)
committerRudolf Polzer <divverent@xonotic.org>
Thu, 27 Jun 2013 17:31:18 +0000 (19:31 +0200)
commitcb05f1188f50ba384a2d8c24b3413936ab9d6370
tree8547b699376336a862a402f212cadd97bbed8195
parent1bd41eb78e67f982c5783b78c39161f1f4b81c40
some cleanup of glDelete calls to guard against bugs caused by GL
changing the binding when we delete a currently active object

fix a major resource leak by calling R_FrameData_NewFrame and
R_BufferData_NewFrame earlier so that they work when disconnected

improved gl_vbostats output

clarify some logic related to r_batch_dynamicbuffer

don't bother destroying a temporary vertex buffer that we end up
destroying as part of the array cleanup

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11956 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=5a4be9fc214e0831a862d51f702510d2a002fa4b
cl_screen.c
gl_backend.c
gl_rmain.c