2020-06-27 |
cloudwalk | Remove Con_Warnf and Errorf. Use macros to change color... |
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2020-06-08 |
cloudwalk | Fix (workaround?) crashes with quake15 mod |
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2020-06-01 |
havoc | Refactor external texture loading for Q1BSP to set... |
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2020-05-27 |
havoc | Remove the deprecatedq3* fields finally after so many... |
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2020-05-26 |
cloudwalk | Allocate Q3BSP texturepool earlier in the loading process |
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2020-05-26 |
cloudwalk | Fix crash when building Q3BSP lightgrid. Added missing... |
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2020-05-26 |
havoc | Added lightgrid texture based lighting in q3bsp maps... |
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2020-05-25 |
cloudwalk | Implement Con_Error(f) and Con_Warn(f), error and warni... |
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2020-01-22 |
havoc | cvars are now instanced in &cvars_all as a tracking... |
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2020-01-17 |
havoc | Overhauled r_shadow_bouncegrid, it performs much faster... |
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2020-01-15 |
havoc | Fix a few warnings. |
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2020-01-09 |
havoc | Corrected names in credits to be more accurate and... |
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2019-12-31 |
divverent | Fixed compile warnings - Corrected formatting of 'if... |
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2018-07-01 |
havoc | Use the model renderer on the UI - this means q3shaders... |
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2018-05-02 |
havoc | Remove model->surfmesh.shadowmesh which was a vertex... |
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2018-05-02 |
havoc | Remove shadowvolume rendering entirely, now shadowmaps... |
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2018-05-01 |
havoc | Refactored and improved Mod_ValidateElements so it... |
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2018-04-20 |
havoc | Remove all render paths except GL20/GLES2. This means... |
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2018-04-13 |
havoc | CSQC polygonbegin functionality now uses the CL_MeshEnt... |
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2018-04-11 |
havoc | Added Draw_GetPicWidth, Draw_GetPicHeight, Draw_IsPicLo... |
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2018-04-10 |
havoc | Remove the model parameter from NativeContentsFromSuper... |
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2018-04-09 |
havoc | Implemented r_sky_scissor feature (on by default) ... |
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2018-03-24 |
havoc | Add skipmaterialflagsmask feature to TraceLine and... |
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2018-03-11 |
havoc | Rework R_CanSeeBox a bit to support an eyejitter featur... |
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2018-03-11 |
havoc | Don't set MATERIALFLAG_NOSHADOW on SKY materials. ... |
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2017-01-03 |
havoc | Fix some crashes affecting dedicated quake servers... |
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2016-11-27 |
havoc | Fix one trace I missed when adding skipsupercontentsmas... |
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2016-11-27 |
havoc | Add skipsupercontentsmask parameter to all the collisio... |
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2016-11-27 |
havoc | Rollback last change which was meant to be many smaller... |
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2016-11-27 |
havoc | Added developer_memorylargerthanmb cvar which dprints... |
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2016-09-14 |
havoc | Overhauled quake3 shader loading such that it now produ... |
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2016-09-12 |
havoc | Fix Q2BSP texture loading, Q2BSP contents issues, and... |
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2016-09-11 |
havoc | Overhauled shadowmap rendering to use an atlas texture... |
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2016-09-10 |
havoc | Fix MSVC++ 2015 warnings about variable scope and some... |
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2016-08-18 |
divverent | Support alpha textures in Quake if the name starts... |
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2015-06-16 |
divverent | q1bsp: Warn if a texture has an altframe but no frame. |
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2015-06-16 |
divverent | q1bsp: Warn if an animated texture has exactly one... |
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2015-06-16 |
divverent | q1bsp: Only warn once per "bad animating texture". |
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2015-03-20 |
havoc | Fix a crash when playing q2bsp maps where t->currentfra... |
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2015-03-05 |
divverent | Fix a dead initialization. Fix a use of an uninitialize... |
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2014-12-09 |
eihrul | fix Con_Printf in Mod_Q2BSP_LoadNodes |
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2014-12-09 |
eihrul | miscellaneous fixes from graphitemaster |
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2014-11-26 |
divverent | fix a buffer overlap with newer mac osx strlcpy |
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2014-06-08 |
havoc | Fixed many issues with q2bsp support, it now works... |
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2014-06-01 |
havoc | Corrected two comments regarding IBSP version of the... |
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2014-06-01 |
havoc | Added Quake2 BSP support (IBSP38), this is a work in... |
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2014-05-29 |
havoc | Fixed a large number of WIN64 type conversion warnings. |
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2014-05-13 |
havoc | Removed collision_prefernudgedfraction cvar and trace... |
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2014-05-08 |
havoc | Overhauled the tracebox extending code, it now lives... |
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2014-05-08 |
havoc | Fixed LightPoint code to deal better with lightmap... |
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2013-11-30 |
havoc | Patch from graphitemaster adding r_fxaa cvar, this... |
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2013-02-28 |
havoc | implemented loading of the RMQe variant of BSP2 ("2PSB") |
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2013-02-17 |
havoc | changed Q1BSP traceline to only use the surface-hitting... |
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2012-12-22 |
havoc | fix bug with transparency sorting introduced by vortex... |
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2012-12-01 |
eihrul | silence more warnings |
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2012-05-24 |
vortex | New shader keyword dptransparentsort (can be "sky"... |
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2012-05-05 |
havoc | fix some int to bool conversion warnings on MSVS2008 |
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2012-04-19 |
divverent | remove some more dead code |
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2012-02-20 |
havoc | fix the compiler error fo' reals this time |
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2012-02-20 |
havoc | fix compile error |
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2012-02-20 |
havoc | added Q1 BSP2 format support, compatible with hmap2 |
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2011-12-23 |
divverent | mod_obj_orientation cvar: 1 = DP's previous behaviour... |
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2011-11-26 |
divverent | fix lightmapscale logic for sRGB lightmaps to actually... |
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2011-11-25 |
divverent | fix typo |
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2011-11-25 |
divverent | introduce a lightmap scale for models, and use this... |
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2011-11-08 |
divverent | fix compile error regarding vid_sRGB declaration |
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2011-10-31 |
havoc | hit q1bsp sky as a solid in surface traceline |
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2011-10-27 |
divverent | framegroups: add support for group names specified... |
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2011-10-22 |
havoc | major overhaul for thread-safety - many global variable... |
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2011-10-22 |
divverent | fix factors in sRGBlightmaps code |
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2011-10-21 |
divverent | option: mod_q3bsp_sRGBlightmaps (experimental) |
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2011-10-20 |
divverent | make the sRGB fallback cvar controlled (and off by... |
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2011-10-20 |
divverent | sRGB: also convert vertex colors |
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2011-10-20 |
divverent | rename the function |
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2011-10-20 |
divverent | convert lightmaps to sRGB for nice sRGB support |
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2011-09-06 |
divverent | mod_q3shader_force_addalpha (default 0) |
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2011-08-30 |
divverent | offsetbias: changed range to 0..1 to match what the... |
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2011-08-29 |
vortex | Offsetmapping: new "Bias" parameter that sets a custom... |
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2011-07-31 |
vortex | Lightmaps merging debug print ("copying original lightm... |
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2011-06-28 |
havoc | fix offsetmapping without a q3 shader on Q1BSP and MDL |
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2011-06-27 |
havoc | another attempt at fixing solid water in the dedicated... |
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2011-06-26 |
havoc | cleaned up the fix for solid water in q1bsp dedicated... |
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2011-06-26 |
havoc | fix q1bsp dedicated server collisions, a simplification... |
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2011-06-22 |
havoc | added sv_gameplayfix_q1bsptracelinereportstexture cvar... |
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2011-05-29 |
havoc | added r_trippy cvar |
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2011-05-07 |
havoc | added vid_sRGB cvar, this replaces the r_texture_sRGB... |
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2011-04-18 |
havoc | added RENDERPATH_GLES1 |
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2011-04-17 |
havoc | fix cullentities trace on q1bsp, it was broken by the |
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2011-04-12 |
divverent | fix loading "g"-less .obj files |
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2011-04-12 |
divverent | avoid some crashes when recursing BIHs |
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2011-04-11 |
havoc | remove the never-finished first incarnation of obj... |
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2011-04-10 |
havoc | implemented support for GL_EXT_texture_sRGB to preserve... |
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2011-04-08 |
havoc | added mod_noshader_default_offsetmapping to allow separ... |
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2011-04-08 |
havoc | when loading q1bsp textures, do not allow q3 shader... |
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2011-04-08 |
havoc | rewrote mod_collision_bih tracing code, the functions... |
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2011-03-25 |
havoc | prevent crashes on BIH code |
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2011-03-23 |
divverent | make the endless loop run in 3 milliseconds (fixes... |
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2011-03-21 |
havoc | enable another AABB overlap check, this time on point... |
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2011-03-21 |
havoc | increased bih traceline speed by nearly 50% by enabling... |
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2011-03-21 |
havoc | BIH building and recursion no longer directly links... |
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