]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
fix some int to bool conversion warnings on MSVS2008
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 5 May 2012 21:29:07 +0000 (21:29 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 5 May 2012 21:29:07 +0000 (21:29 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11815 d7cf8633-e32d-0410-b094-e92efae38249

model_alias.c
model_brush.c
view.c

index ada6604d9f3807fcee35ba11fef3ad37a7a07032..17d486dcbb9320e1e0ccde43867b0baf70f28401 100644 (file)
@@ -1214,7 +1214,7 @@ void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend)
 
        loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
        if(mod_alias_force_animated.string[0])
-               loadmodel->surfmesh.isanimated = mod_alias_force_animated.integer;
+               loadmodel->surfmesh.isanimated = mod_alias_force_animated.integer != 0;
        loadmodel->AnimateVertices = loadmodel->surfmesh.isanimated ? Mod_MDL_AnimateVertices : NULL;
 
        if (!loadmodel->surfmesh.isanimated)
@@ -1475,7 +1475,7 @@ void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend)
 
        loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
        if(mod_alias_force_animated.string[0])
-               loadmodel->surfmesh.isanimated = mod_alias_force_animated.integer;
+               loadmodel->surfmesh.isanimated = mod_alias_force_animated.integer != 0;
        loadmodel->AnimateVertices = Mod_MDL_AnimateVertices; // needed during loading, may be cleared by code later in this function
        if (loadmodel->surfmesh.data_neighbor3i)
                Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
@@ -1677,7 +1677,7 @@ void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend)
                        loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
        loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
        if(mod_alias_force_animated.string[0])
-               loadmodel->surfmesh.isanimated = mod_alias_force_animated.integer;
+               loadmodel->surfmesh.isanimated = mod_alias_force_animated.integer != 0;
        loadmodel->AnimateVertices = Mod_MD3_AnimateVertices; // needed during loading, may be cleared by code later in this function
        if (loadmodel->surfmesh.data_neighbor3i)
                Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
@@ -1883,7 +1883,7 @@ void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
 
        loadmodel->surfmesh.isanimated = loadmodel->num_bones > 1 || loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
        if(mod_alias_force_animated.string[0])
-               loadmodel->surfmesh.isanimated = mod_alias_force_animated.integer;
+               loadmodel->surfmesh.isanimated = mod_alias_force_animated.integer != 0;
        loadmodel->AnimateVertices = loadmodel->surfmesh.isanimated ? Mod_Skeletal_AnimateVertices : NULL;
        loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
        loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
@@ -2206,7 +2206,7 @@ void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
        loadmodel->num_texturesperskin = loadmodel->num_surfaces;
        loadmodel->surfmesh.isanimated = loadmodel->num_bones > 1 || loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
        if(mod_alias_force_animated.string[0])
-               loadmodel->surfmesh.isanimated = mod_alias_force_animated.integer;
+               loadmodel->surfmesh.isanimated = mod_alias_force_animated.integer != 0;
        loadmodel->AnimateVertices = loadmodel->surfmesh.isanimated ? Mod_Skeletal_AnimateVertices : NULL;
        // do most allocations as one merged chunk
        data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + (r_enableshadowvolumes.integer ? meshtriangles * sizeof(int[3]) : 0) + meshvertices * (sizeof(float[14]) + sizeof(unsigned short)) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
@@ -2863,7 +2863,7 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
        loadmodel->surfmesh.num_triangles = meshtriangles;
        loadmodel->surfmesh.isanimated = loadmodel->num_bones > 1 || loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
        if(mod_alias_force_animated.string[0])
-               loadmodel->surfmesh.isanimated = mod_alias_force_animated.integer;
+               loadmodel->surfmesh.isanimated = mod_alias_force_animated.integer != 0;
        loadmodel->AnimateVertices = loadmodel->surfmesh.isanimated ? Mod_Skeletal_AnimateVertices : NULL;
        // do most allocations as one merged chunk
        size = loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + (r_enableshadowvolumes.integer ? loadmodel->surfmesh.num_triangles * sizeof(int[3]) : 0)  + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * sizeof(unsigned short) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t) + ((loadmodel->surfmesh.num_vertices <= 65536) ? (loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0);
@@ -3489,7 +3489,7 @@ void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
 
        loadmodel->surfmesh.isanimated = loadmodel->num_bones > 1 || loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
        if(mod_alias_force_animated.string[0])
-               loadmodel->surfmesh.isanimated = mod_alias_force_animated.integer;
+               loadmodel->surfmesh.isanimated = mod_alias_force_animated.integer != 0;
        loadmodel->AnimateVertices = loadmodel->surfmesh.isanimated ? Mod_Skeletal_AnimateVertices : NULL;
 
        biggestorigin = 0;
index 7a15c8acb0ec29d6f823e1e579f2b3ce2a182d58..5892cc096876feccb75a40da0e4e89f0e8c89cc5 100644 (file)
@@ -3482,7 +3482,10 @@ static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
                        side = 1;
                }
                else
+               {
                        Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
+                       side = 0; // hush warning
+               }
 
                for (i = 0;i < nodeportal->numpoints*3;i++)
                        frontpoints[i] = nodeportal->points[i];
@@ -3515,7 +3518,10 @@ static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
                else if (portal->nodes[1] == node)
                        side = 1;
                else
+               {
                        Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
+                       side = 0; // hush warning
+               }
                nextportal = portal->next[side];
                if (!portal->numpoints)
                        continue;
diff --git a/view.c b/view.c
index 851c57d14d34ef791224b837587511eb403cb2cb..16dbcf740a2f1dc70726b1e47e671589fc8e8edd 100644 (file)
--- a/view.c
+++ b/view.c
@@ -881,7 +881,7 @@ void V_CalcRefdef (void)
                ent = &cl.entities[cl.viewentity];
 
                cldead = (cl.stats[STAT_HEALTH] <= 0 && cl.stats[STAT_HEALTH] != -666 && cl.stats[STAT_HEALTH] != -2342);
-               V_CalcRefdefUsing(&ent->render.matrix, cl.viewangles, !ent->persistent.trail_allowed, cl.onground, cl.cmd.jump, cl.stats[STAT_VIEWHEIGHT], cldead, cl.intermission, cl.velocity); // FIXME use a better way to detect teleport/warp than trail_allowed
+               V_CalcRefdefUsing(&ent->render.matrix, cl.viewangles, !ent->persistent.trail_allowed, cl.onground, cl.cmd.jump, cl.stats[STAT_VIEWHEIGHT], cldead, cl.intermission != 0, cl.velocity); // FIXME use a better way to detect teleport/warp than trail_allowed
        }
        else
        {