]> git.xonotic.org Git - xonotic/darkplaces.git/history - gl_rmain.c
added separate cl_nopred cvar to use when playing on qw servers since
[xonotic/darkplaces.git] / gl_rmain.c
2016-11-29 havocFix infinite loop that occurred in R_FrameData_Alloc...
2016-11-29 havocFix MSVC++ 2015 warnings about variable scope and some...
2016-11-29 havocRefactored r_shadow_bouncegrid code into several functi...
2016-08-18 divverentSupport alpha textures in Quake if the name starts...
2016-03-04 divverentv_yshearing: Make view and input behave more like Duke...
2015-11-26 divverentOops. Add more ifdeffery to the NvOptimus stuff :)
2015-11-26 divverentSet NvOptimusEnablement.
2015-06-06 divverentAdd a cvar: r_water_cameraentitiesonly.
2015-03-21 havocFix a crash when playing q2bsp maps where t->currentfra...
2015-03-06 Rudolf Polzer::stable-branch::reset=704d101890948f0f496ce4fe73be5231...
2015-03-05 divverentFix a coverity false positive.
2015-03-05 divverentDon't crash on too-many-water-planes.
2015-03-05 divverentFix a NULL with missing worldmodel.
2015-03-02 divverentJust in case, make loadsequence unsigned too.
2015-03-02 divverentJust in case, make loadsequence unsigned too.
2015-03-02 divverentJust in case, make decalsequence always unsigned too.
2014-10-04 divverentImplement GPU-side corona fading
2014-10-04 divverentImplement GPU-side corona fading
2014-06-28 havocFixed many issues with q2bsp support, it now works...
2014-06-08 havocFixed many issues with q2bsp support, it now works...
2014-06-04 havocAdded Quake2 BSP support (IBSP38), this is a work in...
2014-06-04 havocFixed a large number of WIN64 type conversion warnings.
2014-06-01 havocAdded Quake2 BSP support (IBSP38), this is a work in...
2014-05-29 havocFixed a large number of WIN64 type conversion warnings.
2014-05-08 divverentMake r_fxaa also enable postprocessing shaders so only...
2014-05-08 havocmake R_View_UpdateEntityVisible more readable and consi...
2014-05-08 havocdon't skip nearclip plane in R_CullBox as it is possibl...
2014-04-05 divverentMake r_fxaa also enable postprocessing shaders so only...
2014-02-26 havocmake R_View_UpdateEntityVisible more readable and consi...
2014-02-24 havocdon't skip nearclip plane in R_CullBox as it is possibl...
2014-01-06 divverentDisable r_water_hideplayer while in chase camera view
2014-01-06 divverentDisable r_water_hideplayer while in chase camera view
2013-12-18 havocPatch from graphitemaster adding r_fxaa cvar, this...
2013-11-30 havocPatch from graphitemaster adding r_fxaa cvar, this...
2013-10-13 divverentSoftware tcmod/tcgen: skip if pass needs no texcoords...
2013-10-13 divverentSoftware tcmod/tcgen: skip if pass needs no texcoords...
2013-10-03 havocrestore the wrapping behavior on tcMod scroll for compa...
2013-09-21 havocrestore the wrapping behavior on tcMod scroll for compa...
2013-09-18 havocreworked tcmod to wrap shadertime every 9.1 hours ...
2013-09-17 havocreworked tcmod to wrap shadertime every 9.1 hours ...
2013-08-03 divverentRevert "Revert "Build in subdirs"", as the issues seem...
2013-08-03 divverentRevert "Revert "Build in subdirs"", as the issues seem...
2013-07-22 havocSteel Storm additions for mobile (EluanCM)
2013-07-17 havocSteel Storm additions for mobile (EluanCM)
2013-06-27 havocallow use of cvar gl_vbo_dynamicindex in RENDERPATH_GLES2
2013-06-27 havocfurther optimizations for gl_vbo_dynamicvertex and...
2013-06-27 havocsome cleanup of glDelete calls to guard against bugs...
2013-06-27 havocfix a critical bug with r_restart or vid_restart in...
2013-06-27 havocrenamed r_bufferdatasize_ cvars to r_buffermegs_ to...
2013-06-27 havocremoved allowfail flag on R_BufferData_Store and made...
2013-06-27 havocallow use of cvar gl_vbo_dynamicindex in RENDERPATH_GLES2
2013-06-19 havocfurther optimizations for gl_vbo_dynamicvertex and...
2013-06-19 havocsome cleanup of glDelete calls to guard against bugs...
2013-06-18 havocfix a critical bug with r_restart or vid_restart in...
2013-06-18 havocrenamed r_bufferdatasize_ cvars to r_buffermegs_ to...
2013-06-18 havocremoved allowfail flag on R_BufferData_Store and made...
2013-04-16 havocfix two very ambiguous for loops that calculate cameraw...
2013-04-16 havocfix two very ambiguous for loops that calculate cameraw...
2013-03-28 eihrulfactor out skeletal animation transform generation...
2013-03-26 eihrulfactor out skeletal animation transform generation...
2013-03-21 havocdon't call glGetUniformBlockIndex without GL_ARB_unifor...
2013-03-21 havocfix C++ compile error
2013-03-21 havocimplemented r_batch_dynamicbuffer which allows the...
2013-03-21 havocimplemented use of GL_ARB_uniform_buffer_object for...
2013-03-05 havocdon't call glGetUniformBlockIndex without GL_ARB_unifor...
2013-03-02 havocfix C++ compile error
2013-02-28 havocimplemented r_batch_dynamicbuffer which allows the...
2013-02-28 havocimplemented use of GL_ARB_uniform_buffer_object for...
2013-02-25 havocfix bug where particle textures scroll in GL11/GL13...
2013-02-25 havocadded entity caching stats in graph
2013-02-25 havocchanged r_refdef.stats struct to be an array indexed...
2013-02-25 havocfix a sizeof using an array index variable that is...
2013-02-25 havocfix another C++ compile error
2013-02-25 havocfix a Mem_Alloc call that needs a type cast in C++
2013-02-25 havocchanged format of builtin shader strings to use comma...
2013-02-23 havocfix bug where particle textures scroll in GL11/GL13...
2013-02-23 havocadded entity caching stats in graph
2013-02-23 havocchanged r_refdef.stats struct to be an array indexed...
2013-02-07 havocfix a sizeof using an array index variable that is...
2013-02-07 havocfix another C++ compile error
2013-02-07 havocfix a Mem_Alloc call that needs a type cast in C++
2013-02-07 havocchanged format of builtin shader strings to use comma...
2013-01-25 divverentr_showsurfaces + r_glsl_skeletal doesn't work currently...
2013-01-25 divverentr_showsurfaces + r_glsl_skeletal doesn't work currently...
2013-01-23 divverentfix r_depthfirst 2 with r_glsl_skeletal 1
2013-01-22 divverentfix r_depthfirst 2 with r_glsl_skeletal 1
2013-01-20 divverentFix typos in GPU skeletal; explain the crossproduct...
2013-01-20 havocimplemented a fallback case for r_glsl_skeletal 1 when...
2013-01-20 havocimplemented gpu-skinning (vertex shader skeletal animat...
2013-01-20 divverentFix typos in GPU skeletal; explain the crossproduct...
2013-01-16 havocimplemented a fallback case for r_glsl_skeletal 1 when...
2013-01-16 havocimplemented gpu-skinning (vertex shader skeletal animat...
2013-01-13 havocreworked some code for BATCHNEED_NOGAPS to be more...
2013-01-13 havocflag a few more things (depth-only draws, shadowmap...
2013-01-13 havocadded r_batch_multidraw and r_batch_multidraw_mintriang...
2013-01-08 havocreworked some code for BATCHNEED_NOGAPS to be more...
2013-01-08 havocflag a few more things (depth-only draws, shadowmap...
2013-01-08 havocadded r_batch_multidraw and r_batch_multidraw_mintriang...
2012-12-31 eihrulallow framebuffer objects to be used where non-power...
2012-12-31 havocfix bug with transparency sorting introduced by vortex...
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