2017-09-22 |
havoc | Use the invariant keyword on gl_Position on GLSL 1... |
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2017-04-24 |
havoc | Fix bug where r_showbboxes broke bloom texture updates... |
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2017-04-08 |
Rudolf Polzer | ::stable-branch::reset=f6d8bf009aadd637cd9d7444a564ad1b... |
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2016-11-29 |
havoc | Fix infinite loop that occurred in R_FrameData_Alloc... |
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2016-11-29 |
havoc | Fix MSVC++ 2015 warnings about variable scope and some... |
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2016-11-29 |
havoc | Refactored r_shadow_bouncegrid code into several functi... |
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2016-11-27 |
havoc | Fix infinite loop that occurred in R_FrameData_Alloc... |
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2016-11-27 |
havoc | Rollback last change which was meant to be many smaller... |
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2016-11-27 |
havoc | Added developer_memorylargerthanmb cvar which dprints... |
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2016-09-14 |
havoc | Overhauled quake3 shader loading such that it now produ... |
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2016-09-12 |
havoc | Changed naming of glsl/default.glsl and hlsl/default... |
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2016-09-11 |
havoc | Overhauled shadowmap rendering to use an atlas texture... |
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2016-09-10 |
havoc | Fix MSVC++ 2015 warnings about variable scope and some... |
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2016-08-27 |
havoc | Refactored r_shadow_bouncegrid code into several functi... |
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2016-08-18 |
divverent | Support alpha textures in Quake if the name starts... |
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2016-08-18 |
divverent | Support alpha textures in Quake if the name starts... |
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2016-03-04 |
divverent | v_yshearing: Make view and input behave more like Duke... |
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2016-03-04 |
divverent | v_yshearing: Make view and input behave more like Duke... |
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2015-11-26 |
divverent | Oops. Add more ifdeffery to the NvOptimus stuff :) |
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2015-11-26 |
divverent | Oops. Add more ifdeffery to the NvOptimus stuff :) |
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2015-11-26 |
divverent | Set NvOptimusEnablement. |
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2015-11-26 |
divverent | Set NvOptimusEnablement. |
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2015-06-06 |
divverent | Add a cvar: r_water_cameraentitiesonly. |
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2015-06-01 |
divverent | Add a cvar: r_water_cameraentitiesonly. |
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2015-03-21 |
havoc | Fix a crash when playing q2bsp maps where t->currentfra... |
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2015-03-20 |
havoc | Fix a crash when playing q2bsp maps where t->currentfra... |
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2015-03-06 |
Rudolf Polzer | ::stable-branch::reset=704d101890948f0f496ce4fe73be5231... |
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2015-03-05 |
divverent | Fix a coverity false positive. |
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2015-03-05 |
divverent | Don't crash on too-many-water-planes. |
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2015-03-05 |
divverent | Fix a NULL with missing worldmodel. |
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2015-03-02 |
divverent | Just in case, make loadsequence unsigned too. |
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2015-03-02 |
divverent | Just in case, make loadsequence unsigned too. |
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2015-03-02 |
divverent | Just in case, make decalsequence always unsigned too. |
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2014-10-04 |
divverent | Implement GPU-side corona fading |
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2014-10-04 |
divverent | Implement GPU-side corona fading |
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2014-06-28 |
havoc | Fixed many issues with q2bsp support, it now works... |
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2014-06-08 |
havoc | Fixed many issues with q2bsp support, it now works... |
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2014-06-04 |
havoc | Added Quake2 BSP support (IBSP38), this is a work in... |
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2014-06-04 |
havoc | Fixed a large number of WIN64 type conversion warnings. |
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2014-06-01 |
havoc | Added Quake2 BSP support (IBSP38), this is a work in... |
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2014-05-29 |
havoc | Fixed a large number of WIN64 type conversion warnings. |
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2014-05-08 |
divverent | Make r_fxaa also enable postprocessing shaders so only... |
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2014-05-08 |
havoc | make R_View_UpdateEntityVisible more readable and consi... |
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2014-05-08 |
havoc | don't skip nearclip plane in R_CullBox as it is possibl... |
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2014-04-05 |
divverent | Make r_fxaa also enable postprocessing shaders so only... |
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2014-02-26 |
havoc | make R_View_UpdateEntityVisible more readable and consi... |
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2014-02-24 |
havoc | don't skip nearclip plane in R_CullBox as it is possibl... |
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2014-01-06 |
divverent | Disable r_water_hideplayer while in chase camera view |
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2014-01-06 |
divverent | Disable r_water_hideplayer while in chase camera view |
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2013-12-18 |
havoc | Patch from graphitemaster adding r_fxaa cvar, this... |
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2013-11-30 |
havoc | Patch from graphitemaster adding r_fxaa cvar, this... |
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2013-10-13 |
divverent | Software tcmod/tcgen: skip if pass needs no texcoords... |
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2013-10-13 |
divverent | Software tcmod/tcgen: skip if pass needs no texcoords... |
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2013-10-03 |
havoc | restore the wrapping behavior on tcMod scroll for compa... |
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2013-09-21 |
havoc | restore the wrapping behavior on tcMod scroll for compa... |
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2013-09-18 |
havoc | reworked tcmod to wrap shadertime every 9.1 hours ... |
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2013-09-17 |
havoc | reworked tcmod to wrap shadertime every 9.1 hours ... |
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2013-08-03 |
divverent | Revert "Revert "Build in subdirs"", as the issues seem... |
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2013-08-03 |
divverent | Revert "Revert "Build in subdirs"", as the issues seem... |
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2013-07-22 |
havoc | Steel Storm additions for mobile (EluanCM) |
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2013-07-17 |
havoc | Steel Storm additions for mobile (EluanCM) |
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2013-06-27 |
havoc | allow use of cvar gl_vbo_dynamicindex in RENDERPATH_GLES2 |
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2013-06-27 |
havoc | further optimizations for gl_vbo_dynamicvertex and... |
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2013-06-27 |
havoc | some cleanup of glDelete calls to guard against bugs... |
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2013-06-27 |
havoc | fix a critical bug with r_restart or vid_restart in... |
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2013-06-27 |
havoc | renamed r_bufferdatasize_ cvars to r_buffermegs_ to... |
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2013-06-27 |
havoc | removed allowfail flag on R_BufferData_Store and made... |
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2013-06-27 |
havoc | allow use of cvar gl_vbo_dynamicindex in RENDERPATH_GLES2 |
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2013-06-19 |
havoc | further optimizations for gl_vbo_dynamicvertex and... |
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2013-06-19 |
havoc | some cleanup of glDelete calls to guard against bugs... |
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2013-06-18 |
havoc | fix a critical bug with r_restart or vid_restart in... |
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2013-06-18 |
havoc | renamed r_bufferdatasize_ cvars to r_buffermegs_ to... |
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2013-06-18 |
havoc | removed allowfail flag on R_BufferData_Store and made... |
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2013-04-16 |
havoc | fix two very ambiguous for loops that calculate cameraw... |
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2013-04-16 |
havoc | fix two very ambiguous for loops that calculate cameraw... |
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2013-03-28 |
eihrul | factor out skeletal animation transform generation... |
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2013-03-26 |
eihrul | factor out skeletal animation transform generation... |
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2013-03-21 |
havoc | don't call glGetUniformBlockIndex without GL_ARB_unifor... |
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2013-03-21 |
havoc | fix C++ compile error |
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2013-03-21 |
havoc | implemented r_batch_dynamicbuffer which allows the... |
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2013-03-21 |
havoc | implemented use of GL_ARB_uniform_buffer_object for... |
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2013-03-05 |
havoc | don't call glGetUniformBlockIndex without GL_ARB_unifor... |
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2013-03-02 |
havoc | fix C++ compile error |
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2013-02-28 |
havoc | implemented r_batch_dynamicbuffer which allows the... |
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2013-02-28 |
havoc | implemented use of GL_ARB_uniform_buffer_object for... |
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2013-02-25 |
havoc | fix bug where particle textures scroll in GL11/GL13... |
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2013-02-25 |
havoc | added entity caching stats in graph |
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2013-02-25 |
havoc | changed r_refdef.stats struct to be an array indexed... |
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2013-02-25 |
havoc | fix a sizeof using an array index variable that is... |
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2013-02-25 |
havoc | fix another C++ compile error |
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2013-02-25 |
havoc | fix a Mem_Alloc call that needs a type cast in C++ |
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2013-02-25 |
havoc | changed format of builtin shader strings to use comma... |
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2013-02-23 |
havoc | fix bug where particle textures scroll in GL11/GL13... |
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2013-02-23 |
havoc | added entity caching stats in graph |
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2013-02-23 |
havoc | changed r_refdef.stats struct to be an array indexed... |
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2013-02-07 |
havoc | fix a sizeof using an array index variable that is... |
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2013-02-07 |
havoc | fix another C++ compile error |
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2013-02-07 |
havoc | fix a Mem_Alloc call that needs a type cast in C++ |
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2013-02-07 |
havoc | changed format of builtin shader strings to use comma... |
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2013-01-25 |
divverent | r_showsurfaces + r_glsl_skeletal doesn't work currently... |
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