2024-01-20 |
bones_was_here | com: rename BSD strlcpy and strlcat |
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2022-09-20 |
bones_was_here | Fix DEBUGGL warns & checking logic in R_Mesh_CreateFram... |
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2022-09-20 |
bones_was_here | Improve DEBUGGL |
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2020-09-17 |
cloudwalk | Unify the command and cvar flags, under the CF_ prefix. |
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2020-09-17 |
cloudwalk | Rename qboolean to qbool |
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2020-07-22 |
cloudwalk | Experimental restoration of GLES2 support. It *might... |
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2020-07-21 |
cloudwalk | Increase console verbosity so it feels like the engine... |
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2020-06-30 |
cloudwalk | Comply with ISO C11. Engine will now compile with ... |
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2020-06-27 |
cloudwalk | Remove Con_Warnf and Errorf. Use macros to change color... |
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2020-06-11 |
cloudwalk | Initial implementation of command flag system |
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2020-05-25 |
cloudwalk | Implement Con_Error(f) and Con_Warn(f), error and warni... |
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2020-01-22 |
havoc | cvars are now instanced in &cvars_all as a tracking... |
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2020-01-21 |
havoc | Split the global cmd interpreter into 4 separate ones... |
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2020-01-15 |
havoc | Fix texture binding issues that were breaking r_shadow_... |
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2020-01-09 |
havoc | Corrected names in credits to be more accurate and... |
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2019-02-03 |
divverent | Avoid passing NULLs to glBufferSubData. |
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2018-08-12 |
havoc | Use GL3.2 Core Profile context. |
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2018-08-12 |
havoc | Use SDL_opengl.h and SDL_opengl_ext.h headers instead... |
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2018-08-05 |
havoc | Remove a lot of OpenGL extension checks. |
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2018-07-31 |
havoc | Remove some unused stuff related to glDrawRangeElements. |
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2018-07-29 |
havoc | Remove some old fixed-function state tracking that... |
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2018-07-29 |
havoc | Add gl_debug cvar, if enabled the GL context will have... |
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2018-07-29 |
havoc | Remove gl_dither cvar, it isn't supported in GL3.2... |
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2018-06-30 |
havoc | Change MAX_TEXTUREUNITS from 16 to 32 - this fixes... |
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2018-05-22 |
havoc | Clean up GL extensions a bit to only have the stuff... |
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2018-05-22 |
havoc | Rename RENDERPATH_GL20 to RENDERPATH_GL32. |
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2018-05-22 |
havoc | Add more CHECKGLERROR calls, and clean up a few obsolet... |
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2018-05-20 |
havoc | Just assume GL_ARB_texture_non_power_of_two and a numbe... |
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2018-05-06 |
havoc | Remove r_vertexgeneric_t, r_vertexmesh_t, vid.interleav... |
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2018-05-02 |
havoc | Remove shadowvolume rendering entirely, now shadowmaps... |
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2018-04-20 |
havoc | Remove all render paths except GL20/GLES2. This means... |
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2018-04-15 |
havoc | Reworked v_isometric code significantly, it now default... |
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2018-04-07 |
havoc | Uncomment the texture binding check in R_Mesh_TexBind... |
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2016-09-11 |
havoc | Overhauled shadowmap rendering to use an atlas texture... |
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2016-09-10 |
havoc | Fix MSVC++ 2015 warnings about variable scope and some... |
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2016-03-04 |
divverent | v_yshearing: Make view and input behave more like Duke... |
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2014-12-09 |
eihrul | specify depth and stencil attachments separately (combi... |
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2014-05-29 |
havoc | Fixed a large number of WIN64 type conversion warnings. |
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2013-07-17 |
havoc | Steel Storm additions for mobile (EluanCM) |
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2013-06-27 |
havoc | reenabled index buffers on GLES2 path |
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2013-06-27 |
havoc | fix severe (crashing) bugs with two calls to qglDrawEle... |
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2013-06-27 |
havoc | remove cvar gl_mesh_prefer_short_elements because many... |
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2013-06-27 |
havoc | allow use of cvar gl_vbo_dynamicindex in RENDERPATH_GLES2 |
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2013-06-19 |
havoc | further optimizations for gl_vbo_dynamicvertex and... |
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2013-06-19 |
havoc | gl_vbo_dynamicvertex and gl_vbo_dynamicindex now use... |
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2013-06-19 |
havoc | some cleanup of glDelete calls to guard against bugs... |
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2013-05-22 |
havoc | clarify the code when gl_mesh_prefer_short_elements... |
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2013-02-28 |
havoc | implemented r_batch_dynamicbuffer which allows the... |
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2013-02-28 |
havoc | implemented use of GL_ARB_uniform_buffer_object for... |
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2013-02-23 |
havoc | changed r_refdef.stats struct to be an array indexed... |
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2013-01-16 |
havoc | implemented gpu-skinning (vertex shader skeletal animat... |
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2012-08-01 |
havoc | fix some compile errors and warnings with USE_GLES2 |
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2012-04-19 |
divverent | remove some more dead code |
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2012-02-19 |
vortex | Fix shader compile log again. Print error in any case... |
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2012-02-18 |
vortex | Fixed shader compile log to use Con_DPrintf. |
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2011-11-09 |
havoc | added r_transparent_sortsurfacesbynearest cvar (default... |
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2011-11-02 |
havoc | support GL_ARB_framebuffer_object, with GL_EXT_framebuf... |
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2011-11-01 |
havoc | fix an issue with glStencilFuncSeparate being misused... |
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2011-10-31 |
havoc | added R_LoadTextureRenderbuffer for creating renderbuff... |
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2011-10-31 |
havoc | added support for GL_EXT_packed_depth_stencil, this... |
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2011-10-22 |
havoc | major overhaul for thread-safety - many global variable... |
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2011-10-16 |
havoc | overhauling a lot of functions to allow fbo rendering |
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2011-08-03 |
havoc | fix a pile of issues with calling conventions on GLES2... |
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2011-07-09 |
havoc | print shader compile and link logs always if developer_... |
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2011-07-08 |
divverent | fix gl_mesh_testmanualfeeding |
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2011-06-08 |
divverent | use subtractive blend equation to support negative... |
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2011-06-08 |
havoc | implemented r_transparent_alphatocoverage 2 which promo... |
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2011-06-08 |
havoc | reworked use of alphatest - now only GL11/GL13/GLES1... |
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2011-06-04 |
divverent | enable alpha test in dpsoftrast. Why was it turned... |
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2011-05-13 |
vortex | Multisampling initialisation moved from vid_sdl to... |
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2011-05-11 |
vortex | OpenGL 2.0 path: Make handling of Alpha-To-Coverage... |
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2011-05-09 |
vortex | Move Alpha-To-Coverage stuff to gl_backend.c, fix bug... |
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2011-05-08 |
vortex | GL_ARB_multisampling defs (vid_multisampling) and alpha... |
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2011-04-18 |
havoc | added RENDERPATH_GLES1 |
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2011-04-04 |
eihrul | initial support for user clipping plane in dpsoftrast |
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2011-04-01 |
havoc | added GL_Finish function in backend, to centralize... |
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2011-03-13 |
divverent | properly detect glsl 1.3 support |
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2011-03-12 |
divverent | fix offset/reliefmapping by using the proper miplevel... |
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2011-03-07 |
havoc | fixed bug with toggling r_shadow_bouncegrid where the... |
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2011-03-03 |
havoc | eliminated color4ub vertex formats, now everything... |
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2011-03-01 |
havoc | remove more r_shadow_particletrace code I missed in... |
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2011-02-24 |
havoc | fix compile error on D3D9 |
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2011-02-21 |
havoc | implemented r_shadow_particletrace cvar which enables... |
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2011-02-09 |
havoc | removed unmaintained CgGL rendering path |
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2011-02-09 |
havoc | GL20 path now uses same shader as GLES2 (albeit with... |
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2011-02-09 |
havoc | fixed iOS rendering (set the vertex attribute bindings... |
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2011-02-08 |
havoc | DPiOS almost works now... |
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2011-02-07 |
eihrul | ensure dynamic textures get updated even if they are... |
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2011-02-07 |
havoc | added RENDERPATH_GLES2 |
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2011-02-06 |
havoc | changed use of GL_ARB_fragment_shader and friends to... |
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2011-02-05 |
eihrul | correctly copy in all of quadelement3s to quadelement3i |
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2011-01-28 |
eihrul | ensure cull face state is committed in softrast path |
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2011-01-22 |
havoc | added DPSOFTRAST software rasterizer, a work in progress |
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2011-01-20 |
havoc | fix some missing changes in the D3D path when r_vertexp... |
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2011-01-18 |
havoc | reduced memory usage by around 20MB (no longer allocate... |
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2010-11-14 |
havoc | rename meshes to draws in r_speeds report |
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2010-10-28 |
havoc | fix MSVC2008 compilation again |
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2010-10-13 |
divverent | r_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci... |
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2010-10-10 |
divverent | I have no idea why, but R_Viewport_TransformToScreen... |
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2010-09-17 |
havoc | remove r_shadow_texturetype cvar (now always uses 2D... |
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