]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
fix MSVC2008 compilation again
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 28 Oct 2010 21:54:15 +0000 (21:54 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 28 Oct 2010 21:54:15 +0000 (21:54 +0000)
fix some warnings in MSVC2008

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10563 d7cf8633-e32d-0410-b094-e92efae38249

crypto.c
darkplaces-dedicated.vcproj
darkplaces-sdl.vcproj
darkplaces-wgl.vcproj
gl_backend.c
gl_rmain.c
world.c

index f3bc8889f31dc2e9f3ae6b49343c7fd5d8872232..b679ed2d9a8fb0df76d5198ba8f9649be225294b 100644 (file)
--- a/crypto.c
+++ b/crypto.c
@@ -1620,7 +1620,7 @@ static int Crypto_ServerParsePacket_Internal(const char *data_in, size_t len_in,
                        crypto->client_idfp[0] = 0;
                        crypto->server_keyfp[0] = 0;
                        crypto->server_idfp[0] = 0;
-                       crypto->use_aes = aes;
+                       crypto->use_aes = aes != 0;
 
                        if(CDATA->s >= 0)
                        {
@@ -2201,7 +2201,7 @@ int Crypto_ClientParsePacket(const char *data_in, size_t len_in, char *data_out,
                                CLEAR_CDATA;
                                return Crypto_ClientError(data_out, len_out, "Server insists on plaintext too hard");
                        }
-                       crypto->use_aes = aes;
+                       crypto->use_aes = aes != 0;
 
                        PutWithNul(&data_out_p, len_out, va("d0pk\\cnt\\2\\id\\%d", CDATA->cdata_id));
                        if(!qd0_blind_id_authenticate_with_private_id_challenge(CDATA->id, true, false, data_in, len_in, data_out_p, len_out, &status))
@@ -2327,7 +2327,7 @@ int Crypto_ClientParsePacket(const char *data_in, size_t len_in, char *data_out,
                                        CLEAR_CDATA;
                                        return Crypto_ClientError(data_out, len_out, "Server insists on plaintext too hard");
                                }
-                               crypto->use_aes = aes;
+                               crypto->use_aes = aes != 0;
                        }
 
                        PutWithNul(&data_out_p, len_out, va("d0pk\\cnt\\6\\id\\%d", CDATA->cdata_id));
index d9aefa6f8ecee7dbb92cdc2771d20e3cd0ffc71c..89cfadab8d47b8f072ad271c9bcf0abd9b896d97 100755 (executable)
                                RelativePath=".\console.c"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath=".\crypto.c"\r
+                               >\r
+                               <FileConfiguration\r
+                                       Name="Release|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCLCompilerTool"\r
+                                               CompileAs="0"\r
+                                       />\r
+                               </FileConfiguration>\r
+                       </File>\r
                        <File\r
                                RelativePath=".\csprogs.c"\r
                                >\r
                                RelativePath=".\meshqueue.c"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath=".\mod_skeletal_animatevertices_generic.c"\r
+                               >\r
+                               <FileConfiguration\r
+                                       Name="Release|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCLCompilerTool"\r
+                                               CompileAs="0"\r
+                                       />\r
+                               </FileConfiguration>\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\mod_skeletal_animatevertices_sse.c"\r
+                               >\r
+                               <FileConfiguration\r
+                                       Name="Release|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCLCompilerTool"\r
+                                               CompileAs="0"\r
+                                       />\r
+                               </FileConfiguration>\r
+                       </File>\r
                        <File\r
                                RelativePath=".\model_alias.c"\r
                                >\r
                                RelativePath=".\console.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath=".\crypto.h"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath=".\csprogs.h"\r
                                >\r
                                RelativePath=".\meshqueue.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath=".\mod_skeletal_animatevertices_generic.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\mod_skeletal_animatevertices_sse.h"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath=".\model_alias.h"\r
                                >\r
index db07372796b0b4a510a00a17217cc77ef7ba110a..6d0a1649bae00f37982df4dca379524c6cfd350a 100755 (executable)
                                RelativePath=".\console.c"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath=".\crypto.c"\r
+                               >\r
+                               <FileConfiguration\r
+                                       Name="Release|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCLCompilerTool"\r
+                                               CompileAs="0"\r
+                                       />\r
+                               </FileConfiguration>\r
+                       </File>\r
                        <File\r
                                RelativePath=".\csprogs.c"\r
                                >\r
                                RelativePath=".\meshqueue.c"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath=".\mod_skeletal_animatevertices_generic.c"\r
+                               >\r
+                               <FileConfiguration\r
+                                       Name="Release|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCLCompilerTool"\r
+                                               CompileAs="0"\r
+                                       />\r
+                               </FileConfiguration>\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\mod_skeletal_animatevertices_sse.c"\r
+                               >\r
+                               <FileConfiguration\r
+                                       Name="Release|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCLCompilerTool"\r
+                                               CompileAs="0"\r
+                                       />\r
+                               </FileConfiguration>\r
+                       </File>\r
                        <File\r
                                RelativePath=".\model_alias.c"\r
                                >\r
                                RelativePath=".\console.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath=".\crypto.h"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath=".\csprogs.h"\r
                                >\r
                                RelativePath=".\meshqueue.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath=".\mod_skeletal_animatevertices_generic.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\mod_skeletal_animatevertices_sse.h"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath=".\model_alias.h"\r
                                >\r
index a5393f9c54c681e580530b952b2572a27124e458..d2a61891199841a0557f885b77de5702eec6c377 100644 (file)
                                        />\r
                                </FileConfiguration>\r
                        </File>\r
+                       <File\r
+                               RelativePath=".\crypto.c"\r
+                               >\r
+                               <FileConfiguration\r
+                                       Name="Debug|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCLCompilerTool"\r
+                                               CompileAs="2"\r
+                                       />\r
+                               </FileConfiguration>\r
+                               <FileConfiguration\r
+                                       Name="Release|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCLCompilerTool"\r
+                                               CompileAs="2"\r
+                                       />\r
+                               </FileConfiguration>\r
+                       </File>\r
                        <File\r
                                RelativePath=".\csprogs.c"\r
                                >\r
                                        />\r
                                </FileConfiguration>\r
                        </File>\r
+                       <File\r
+                               RelativePath=".\mod_skeletal_animatevertices_generic.c"\r
+                               >\r
+                               <FileConfiguration\r
+                                       Name="Debug|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCLCompilerTool"\r
+                                               CompileAs="2"\r
+                                       />\r
+                               </FileConfiguration>\r
+                               <FileConfiguration\r
+                                       Name="Release|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCLCompilerTool"\r
+                                               CompileAs="2"\r
+                                       />\r
+                               </FileConfiguration>\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\mod_skeletal_animatevertices_sse.c"\r
+                               >\r
+                               <FileConfiguration\r
+                                       Name="Debug|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCLCompilerTool"\r
+                                               CompileAs="2"\r
+                                       />\r
+                               </FileConfiguration>\r
+                               <FileConfiguration\r
+                                       Name="Release|Win32"\r
+                                       >\r
+                                       <Tool\r
+                                               Name="VCCLCompilerTool"\r
+                                               CompileAs="2"\r
+                                       />\r
+                               </FileConfiguration>\r
+                       </File>\r
                        <File\r
                                RelativePath=".\model_alias.c"\r
                                >\r
                                RelativePath=".\console.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath=".\crypto.h"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath=".\csprogs.h"\r
                                >\r
                                RelativePath=".\meshqueue.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath=".\mod_skeletal_animatevertices_generic.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\mod_skeletal_animatevertices_sse.h"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath=".\model_alias.h"\r
                                >\r
index 9423cc75ef47e8018585abb47e12cfba10b62060..14dc46eea2f1d4d45cdd8ace239e625fac698d82 100644 (file)
@@ -1146,11 +1146,11 @@ void R_Mesh_DestroyFramebufferObject(int fbo)
 void R_Mesh_SetRenderTargetsD3D9(IDirect3DSurface9 *depthsurface, IDirect3DSurface9 *colorsurface0, IDirect3DSurface9 *colorsurface1, IDirect3DSurface9 *colorsurface2, IDirect3DSurface9 *colorsurface3)
 {
 // LordHavoc: for some weird reason the redundant SetDepthStencilSurface calls are necessary (otherwise the lights fail depth test, as if they were using the shadowmap depth surface and render target still)
-//     if (gl_state.d3drt_depthsurface == depthsurface && gl_state.d3drt_colorsurfaces[0] == colorsurface0 && gl_state.d3drt_colorsurfaces[1] == colorsurface1 && gl_state.d3drt_colorsurfaces[2] == colorsurface2 && gl_state.d3drt_colorsurfaces[3] == colorsurface3)
-//             return;
+       if (gl_state.d3drt_depthsurface == depthsurface && gl_state.d3drt_colorsurfaces[0] == colorsurface0 && gl_state.d3drt_colorsurfaces[1] == colorsurface1 && gl_state.d3drt_colorsurfaces[2] == colorsurface2 && gl_state.d3drt_colorsurfaces[3] == colorsurface3)
+               return;
 
        gl_state.framebufferobject = depthsurface != gl_state.d3drt_backbufferdepthsurface || colorsurface0 != gl_state.d3drt_backbuffercolorsurface;
-//     if (gl_state.d3drt_depthsurface != depthsurface)
+       if (gl_state.d3drt_depthsurface != depthsurface)
        {
                gl_state.d3drt_depthsurface = depthsurface;
                IDirect3DDevice9_SetDepthStencilSurface(vid_d3d9dev, gl_state.d3drt_depthsurface);
index adccad728d813da5a2c78ce9fbdb588ad2d6225a..361c32d4692727a66f778743239c860e23405ed3 100644 (file)
@@ -1868,7 +1868,7 @@ const char *builtincgshaderstring =
 "out float4 gl_FragColor : COLOR\n"
 ")\n"
 "{\n"
-"//    float3 temp = float3(Depth,Depth*(65536.0/255.0),Depth*(16777216.0/255.0));\n"
+"//    float4 temp = float4(Depth,Depth*(65536.0/255.0),Depth*(16777216.0/255.0),0.0);\n"
 "      float4 temp = float4(Depth,Depth*256.0,Depth*65536.0,0.0);\n"
 "      temp.yz -= floor(temp.yz);\n"
 "      gl_FragColor = temp;\n"
@@ -3609,7 +3609,7 @@ qboolean R_CompileShader_CheckStaticParms(void)
        if(r_shadow_glossexact.integer)
                R_COMPILESHADER_STATICPARM_ENABLE(SHADERSTATICPARM_EXACTSPECULARMATH);
 
-       return memcmp(r_compileshader_staticparms, r_compileshader_staticparms_save, sizeof(r_compileshader_staticparms));
+       return memcmp(r_compileshader_staticparms, r_compileshader_staticparms_save, sizeof(r_compileshader_staticparms)) != 0;
 }
 
 #define R_COMPILESHADER_STATICPARM_EMIT(p, n) \
@@ -3746,11 +3746,11 @@ static void R_GLSL_CompilePermutation(r_glsl_permutation_t *p, unsigned int mode
 
        // add static parms
        R_CompileShader_AddStaticParms(mode, permutation);
-       memcpy(vertstrings_list + vertstrings_count, shaderstaticparmstrings_list, sizeof(*vertstrings_list) * shaderstaticparms_count);
+       memcpy((char *)(vertstrings_list + vertstrings_count), shaderstaticparmstrings_list, sizeof(*vertstrings_list) * shaderstaticparms_count);
        vertstrings_count += shaderstaticparms_count;
-       memcpy(geomstrings_list + geomstrings_count, shaderstaticparmstrings_list, sizeof(*vertstrings_list) * shaderstaticparms_count);
+       memcpy((char *)(geomstrings_list + geomstrings_count), shaderstaticparmstrings_list, sizeof(*vertstrings_list) * shaderstaticparms_count);
        geomstrings_count += shaderstaticparms_count;
-       memcpy(fragstrings_list + fragstrings_count, shaderstaticparmstrings_list, sizeof(*vertstrings_list) * shaderstaticparms_count);
+       memcpy((char *)(fragstrings_list + fragstrings_count), shaderstaticparmstrings_list, sizeof(*vertstrings_list) * shaderstaticparms_count);
        fragstrings_count += shaderstaticparms_count;
 
        // now append the shader text itself
diff --git a/world.c b/world.c
index 824f9094e980e8ef045c0ca394f057eade0ba06a..d74f58ccceb5c7114b16a778d770d7b0990e39c6 100644 (file)
--- a/world.c
+++ b/world.c
@@ -1538,9 +1538,9 @@ static void World_Physics_EnableODE(world_t *world)
        world->physics.ode_space = dQuadTreeSpaceCreate(NULL, center, extents, bound(1, physics_ode_quadtree_depth.integer, 10));
        world->physics.ode_contactgroup = dJointGroupCreate(0);
        if(physics_ode_world_erp.value >= 0)
-               dWorldSetERP(world->physics.ode_world, physics_ode_world_erp.value);
+               dWorldSetERP((dWorldID)world->physics.ode_world, physics_ode_world_erp.value);
        if(physics_ode_world_cfm.value >= 0)
-               dWorldSetCFM(world->physics.ode_world, physics_ode_world_cfm.value);
+               dWorldSetCFM((dWorldID)world->physics.ode_world, physics_ode_world_cfm.value);
 }
 #endif
 
@@ -1558,9 +1558,9 @@ static void World_Physics_End(world_t *world)
 #ifdef USEODE
        if (world->physics.ode)
        {
-               dWorldDestroy(world->physics.ode_world);
-               dSpaceDestroy(world->physics.ode_space);
-               dJointGroupDestroy(world->physics.ode_contactgroup);
+               dWorldDestroy((dWorldID)world->physics.ode_world);
+               dSpaceDestroy((dSpaceID)world->physics.ode_space);
+               dJointGroupDestroy((dJointGroupID)world->physics.ode_contactgroup);
                world->physics.ode = false;
        }
 #endif
@@ -1649,7 +1649,7 @@ static void World_Physics_Frame_BodyToEntity(world_t *world, prvm_edict_t *ed)
        movetype = (int)val->_float;
        if (movetype != MOVETYPE_PHYSICS)
        {
-               val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.jointtype);if (val) jointtype = (int)val->_float;
+               jointtype = 0;val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.jointtype);if (val) jointtype = (int)val->_float;
                switch(jointtype)
                {
                        // TODO feed back data from physics
@@ -1720,7 +1720,7 @@ static void World_Physics_Frame_BodyToEntity(world_t *world, prvm_edict_t *ed)
        VectorCopy(velocity, ed->priv.server->ode_velocity);
        VectorCopy(angles, ed->priv.server->ode_angles);
        VectorCopy(avelocity, ed->priv.server->ode_avelocity);
-       ed->priv.server->ode_gravity = dBodyGetGravityMode(body);
+       ed->priv.server->ode_gravity = dBodyGetGravityMode(body) != 0;
 
        if(!strcmp(prog->name, "server")) // FIXME some better way?
        {
@@ -1794,22 +1794,22 @@ static void World_Physics_Frame_JointFromEntity(world_t *world, prvm_edict_t *ed
        switch(jointtype)
        {
                case JOINTTYPE_POINT:
-                       j = dJointCreateBall(world->physics.ode_world, 0);
+                       j = dJointCreateBall((dWorldID)world->physics.ode_world, 0);
                        break;
                case JOINTTYPE_HINGE:
-                       j = dJointCreateHinge(world->physics.ode_world, 0);
+                       j = dJointCreateHinge((dWorldID)world->physics.ode_world, 0);
                        break;
                case JOINTTYPE_SLIDER:
-                       j = dJointCreateSlider(world->physics.ode_world, 0);
+                       j = dJointCreateSlider((dWorldID)world->physics.ode_world, 0);
                        break;
                case JOINTTYPE_UNIVERSAL:
-                       j = dJointCreateUniversal(world->physics.ode_world, 0);
+                       j = dJointCreateUniversal((dWorldID)world->physics.ode_world, 0);
                        break;
                case JOINTTYPE_HINGE2:
-                       j = dJointCreateHinge2(world->physics.ode_world, 0);
+                       j = dJointCreateHinge2((dWorldID)world->physics.ode_world, 0);
                        break;
                case JOINTTYPE_FIXED:
-                       j = dJointCreateFixed(world->physics.ode_world, 0);
+                       j = dJointCreateFixed((dWorldID)world->physics.ode_world, 0);
                        break;
                case 0:
                default:
@@ -1820,8 +1820,8 @@ static void World_Physics_Frame_JointFromEntity(world_t *world, prvm_edict_t *ed
        if(ed->priv.server->ode_joint)
        {
                //Con_Printf("deleted old joint %i\n", (int) (ed - prog->edicts));
-               dJointAttach(ed->priv.server->ode_joint, 0, 0);
-               dJointDestroy(ed->priv.server->ode_joint);
+               dJointAttach((dJointID)ed->priv.server->ode_joint, 0, 0);
+               dJointDestroy((dJointID)ed->priv.server->ode_joint);
        }
        ed->priv.server->ode_joint = (void *) j;
        ed->priv.server->ode_joint_type = jointtype;
@@ -1968,6 +1968,7 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
                mempool = cls.levelmempool;
        else
                mempool = NULL;
+       model = NULL;
        switch(solid)
        {
        case SOLID_BSP:
@@ -2052,7 +2053,7 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
                        if (!model)
                        {
                                Con_Printf("entity %i (classname %s) has no model\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.classname)->string));
-                               break;
+                               goto treatasbox;
                        }
                        // add an optimized mesh to the model containing only the SUPERCONTENTS_SOLID surfaces
                        if (!model->brush.collisionmesh)
@@ -2060,7 +2061,7 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
                        if (!model->brush.collisionmesh || !model->brush.collisionmesh->numtriangles)
                        {
                                Con_Printf("entity %i (classname %s) has no geometry\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.classname)->string));
-                               break;
+                               goto treatasbox;
                        }
                        // ODE requires persistent mesh storage, so we need to copy out
                        // the data from the model because renderer restarts could free it
@@ -2087,21 +2088,22 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
                        Matrix4x4_CreateTranslate(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
                        // now create the geom
                        dataID = dGeomTriMeshDataCreate();
-                       dGeomTriMeshDataBuildSingle(dataID, (void*)ed->priv.server->ode_vertex3f, sizeof(float[3]), ed->priv.server->ode_numvertices, ed->priv.server->ode_element3i, ed->priv.server->ode_numtriangles*3, sizeof(int[3]));
-                       ed->priv.server->ode_geom = (void *)dCreateTriMesh(world->physics.ode_space, dataID, NULL, NULL, NULL);
+                       dGeomTriMeshDataBuildSingle((dTriMeshDataID)dataID, (void*)ed->priv.server->ode_vertex3f, sizeof(float[3]), ed->priv.server->ode_numvertices, ed->priv.server->ode_element3i, ed->priv.server->ode_numtriangles*3, sizeof(int[3]));
+                       ed->priv.server->ode_geom = (void *)dCreateTriMesh((dSpaceID)world->physics.ode_space, (dTriMeshDataID)dataID, NULL, NULL, NULL);
                        dMassSetBoxTotal(&mass, massval, geomsize[0], geomsize[1], geomsize[2]);
                        break;
                case SOLID_BBOX:
                case SOLID_SLIDEBOX:
                case SOLID_CORPSE:
                case SOLID_PHYSICS_BOX:
+treatasbox:
                        Matrix4x4_CreateTranslate(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
-                       ed->priv.server->ode_geom = (void *)dCreateBox(world->physics.ode_space, geomsize[0], geomsize[1], geomsize[2]);
+                       ed->priv.server->ode_geom = (void *)dCreateBox((dSpaceID)world->physics.ode_space, geomsize[0], geomsize[1], geomsize[2]);
                        dMassSetBoxTotal(&mass, massval, geomsize[0], geomsize[1], geomsize[2]);
                        break;
                case SOLID_PHYSICS_SPHERE:
                        Matrix4x4_CreateTranslate(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
-                       ed->priv.server->ode_geom = (void *)dCreateSphere(world->physics.ode_space, geomsize[0] * 0.5f);
+                       ed->priv.server->ode_geom = (void *)dCreateSphere((dSpaceID)world->physics.ode_space, geomsize[0] * 0.5f);
                        dMassSetSphereTotal(&mass, massval, geomsize[0] * 0.5f);
                        break;
                case SOLID_PHYSICS_CAPSULE:
@@ -2126,11 +2128,15 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
                        // because we want to support more than one axisindex, we have to
                        // create a transform, and turn on its cleanup setting (which will
                        // cause the child to be destroyed when it is destroyed)
-                       ed->priv.server->ode_geom = (void *)dCreateCapsule(world->physics.ode_space, radius, length);
+                       ed->priv.server->ode_geom = (void *)dCreateCapsule((dSpaceID)world->physics.ode_space, radius, length);
                        dMassSetCapsuleTotal(&mass, massval, axisindex+1, radius, length);
                        break;
                default:
                        Sys_Error("World_Physics_BodyFromEntity: unrecognized solid value %i was accepted by filter\n", solid);
+                       // this goto only exists to prevent warnings from the compiler
+                       // about uninitialized variables (mass), while allowing it to
+                       // catch legitimate uninitialized variable warnings
+                       goto treatasbox;
                }
                Matrix4x4_Invert_Simple(&ed->priv.server->ode_offsetimatrix, &ed->priv.server->ode_offsetmatrix);
                ed->priv.server->ode_massbuf = Mem_Alloc(mempool, sizeof(mass));
@@ -2138,13 +2144,13 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
        }
 
        if(ed->priv.server->ode_geom)
-               dGeomSetData(ed->priv.server->ode_geom, (void*)ed);
+               dGeomSetData((dGeomID)ed->priv.server->ode_geom, (void*)ed);
        if (movetype == MOVETYPE_PHYSICS && ed->priv.server->ode_geom)
        {
                if (ed->priv.server->ode_body == NULL)
                {
-                       ed->priv.server->ode_body = (void *)(body = dBodyCreate(world->physics.ode_world));
-                       dGeomSetBody(ed->priv.server->ode_geom, body);
+                       ed->priv.server->ode_body = (void *)(body = dBodyCreate((dWorldID)world->physics.ode_world));
+                       dGeomSetBody((dGeomID)ed->priv.server->ode_geom, body);
                        dBodySetData(body, (void*)ed);
                        dBodySetMass(body, (dMass *) ed->priv.server->ode_massbuf);
                        modified = true;
@@ -2155,7 +2161,7 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
                if (ed->priv.server->ode_body != NULL)
                {
                        if(ed->priv.server->ode_geom)
-                               dGeomSetBody(ed->priv.server->ode_geom, 0);
+                               dGeomSetBody((dGeomID)ed->priv.server->ode_geom, 0);
                        dBodyDestroy((dBodyID) ed->priv.server->ode_body);
                        ed->priv.server->ode_body = NULL;
                        modified = true;
@@ -2261,7 +2267,7 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
                modified = true;
 
        // store the qc values into the physics engine
-       body = ed->priv.server->ode_body;
+       body = (dBodyID)ed->priv.server->ode_body;
        if (modified && ed->priv.server->ode_geom)
        {
                dVector3 r[3];
@@ -2305,7 +2311,7 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
                {
                        if(movetype == MOVETYPE_PHYSICS)
                        {
-                               dGeomSetBody(ed->priv.server->ode_geom, body);
+                               dGeomSetBody((dGeomID)ed->priv.server->ode_geom, body);
                                dBodySetPosition(body, origin[0], origin[1], origin[2]);
                                dBodySetRotation(body, r[0]);
                                dBodySetLinearVel(body, velocity[0], velocity[1], velocity[2]);
@@ -2314,21 +2320,21 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
                        }
                        else
                        {
-                               dGeomSetBody(ed->priv.server->ode_geom, body);
+                               dGeomSetBody((dGeomID)ed->priv.server->ode_geom, body);
                                dBodySetPosition(body, origin[0], origin[1], origin[2]);
                                dBodySetRotation(body, r[0]);
                                dBodySetLinearVel(body, velocity[0], velocity[1], velocity[2]);
                                dBodySetAngularVel(body, spinvelocity[0], spinvelocity[1], spinvelocity[2]);
                                dBodySetGravityMode(body, gravity);
-                               dGeomSetBody(ed->priv.server->ode_geom, 0);
+                               dGeomSetBody((dGeomID)ed->priv.server->ode_geom, 0);
                        }
                }
                else
                {
                        // no body... then let's adjust the parameters of the geom directly
-                       dGeomSetBody(ed->priv.server->ode_geom, 0); // just in case we previously HAD a body (which should never happen)
-                       dGeomSetPosition(ed->priv.server->ode_geom, origin[0], origin[1], origin[2]);
-                       dGeomSetRotation(ed->priv.server->ode_geom, r[0]);
+                       dGeomSetBody((dGeomID)ed->priv.server->ode_geom, 0); // just in case we previously HAD a body (which should never happen)
+                       dGeomSetPosition((dGeomID)ed->priv.server->ode_geom, origin[0], origin[1], origin[2]);
+                       dGeomSetRotation((dGeomID)ed->priv.server->ode_geom, r[0]);
                }
        }
 
@@ -2457,7 +2463,7 @@ static void nearCallback (void *data, dGeomID o1, dGeomID o2)
                        bouncefactor1 = bouncefactor2;
                }
        }
-       dWorldGetGravity(world->physics.ode_world, grav);
+       dWorldGetGravity((dWorldID)world->physics.ode_world, grav);
        bouncestop1 *= fabs(grav[2]);
 
        // generate contact points between the two non-space geoms
@@ -2471,7 +2477,7 @@ static void nearCallback (void *data, dGeomID o1, dGeomID o2)
                contact[i].surface.soft_cfm = physics_ode_contact_cfm.value;
                contact[i].surface.bounce = bouncefactor1;
                contact[i].surface.bounce_vel = bouncestop1;
-               c = dJointCreateContact(world->physics.ode_world, world->physics.ode_contactgroup, contact + i);
+               c = dJointCreateContact((dWorldID)world->physics.ode_world, (dJointGroupID)world->physics.ode_contactgroup, contact + i);
                dJointAttach(c, b1, b2);
        }
 }
@@ -2504,26 +2510,26 @@ void World_Physics_Frame(world_t *world, double frametime, double gravity)
                for (i = 0;i < world->physics.ode_iterations;i++)
                {
                        // set the gravity
-                       dWorldSetGravity(world->physics.ode_world, 0, 0, -gravity);
+                       dWorldSetGravity((dWorldID)world->physics.ode_world, 0, 0, -gravity);
                        // set the tolerance for closeness of objects
-                       dWorldSetContactSurfaceLayer(world->physics.ode_world, max(0, physics_ode_contactsurfacelayer.value));
+                       dWorldSetContactSurfaceLayer((dWorldID)world->physics.ode_world, max(0, physics_ode_contactsurfacelayer.value));
 
                        // run collisions for the current world state, creating JointGroup
-                       dSpaceCollide(world->physics.ode_space, (void *)world, nearCallback);
+                       dSpaceCollide((dSpaceID)world->physics.ode_space, (void *)world, nearCallback);
 
                        // run physics (move objects, calculate new velocities)
                        if (physics_ode_worldquickstep.integer)
                        {
-                               dWorldSetQuickStepNumIterations(world->physics.ode_world, bound(1, physics_ode_worldquickstep_iterations.integer, 200));
-                               dWorldQuickStep(world->physics.ode_world, world->physics.ode_step);
+                               dWorldSetQuickStepNumIterations((dWorldID)world->physics.ode_world, bound(1, physics_ode_worldquickstep_iterations.integer, 200));
+                               dWorldQuickStep((dWorldID)world->physics.ode_world, world->physics.ode_step);
                        }
                        else if (physics_ode_worldstepfast.integer)
-                               dWorldStepFast1(world->physics.ode_world, world->physics.ode_step, bound(1, physics_ode_worldstepfast_iterations.integer, 200));
+                               dWorldStepFast1((dWorldID)world->physics.ode_world, world->physics.ode_step, bound(1, physics_ode_worldstepfast_iterations.integer, 200));
                        else
-                               dWorldStep(world->physics.ode_world, world->physics.ode_step);
+                               dWorldStep((dWorldID)world->physics.ode_world, world->physics.ode_step);
 
                        // clear the JointGroup now that we're done with it
-                       dJointGroupEmpty(world->physics.ode_contactgroup);
+                       dJointGroupEmpty((dJointGroupID)world->physics.ode_contactgroup);
                }
 
                // copy physics properties from physics engine to entities