]> git.xonotic.org Git - xonotic/darkplaces.git/history - gl_rmain.c
effectinfo velocitymultiplier defaults to 0 again
[xonotic/darkplaces.git] / gl_rmain.c
2011-06-23 havocmore rework of r_shadow_bouncegrid, now dynamic mode...
2011-06-23 havocadded r_shadow_bouncegrid 2 which disables rtlights...
2011-06-13 divverentfix some warnings about useless code (unsigned < 0...
2011-06-13 havocreworked progs loading so that entvars_t and globalvars...
2011-06-08 havocimplemented r_transparent_alphatocoverage 2 which promo...
2011-06-08 havocreworked use of alphatest - now only GL11/GL13/GLES1...
2011-05-29 havocadded r_trippy cvar
2011-05-25 havocfix bugs with deformvertexes autosprite in GL11/GL13...
2011-05-24 havochonor ent->shadertime in all material handling (tcmod...
2011-05-23 vortexMove some sprite-related cvars to model_sprite.c.
2011-05-23 vortexAdded "loadcubemap" builtin to allow preload cubemaps...
2011-05-23 havocdon't crash in dedicated server when parsing shaders...
2011-05-23 vortexMultisampling initialisation moved from vid_sdl to...
2011-05-17 vortexUNMERGE! Multisampling initialisation moved from vid_sd...
2011-05-17 havocUNMERGE! don't crash in dedicated server when parsing...
2011-05-14 havocreworked PRVM_EDICTFIELD* and PRVM_GLOBALFIELD* usage...
2011-05-14 havocdon't crash in dedicated server when parsing shaders...
2011-05-14 vortexMultisampling initialisation moved from vid_sdl to...
2011-05-14 vortexUNMERGE! Multisampling initialisation moved from vid_sd...
2011-05-14 vortexMultisampling initialisation moved from vid_sdl to...
2011-05-14 vortexOpenGL 2.0 path: Make handling of Alpha-To-Coverage...
2011-05-09 vortexMove Alpha-To-Coverage stuff to gl_backend.c, fix bug...
2011-05-09 havoca few more PRVM_EDICTFIELDVALUE/PRVM_GLOBALFIELDVALUE...
2011-05-09 vortexGL_ARB_multisampling defs (vid_multisampling) and alpha...
2011-05-09 havocadded vid_sRGB cvar, this replaces the r_texture_sRGB...
2011-05-09 divverentfix water renders with r_viewscale
2011-05-06 havocfix bug with iqm models by removing pose 0 optimization...
2011-05-04 havocgl_texturecompression is no longer required for TEXF_CO...
2011-05-03 vortexTransparent sorting: added maxdist and array size cvars...
2011-04-27 havocadded r_transparent cvar to turn off transparent render...
2011-04-25 vortexR_LightPoint: fix glitch. Add checking for worldmodel...
2011-04-19 havocadded RENDERPATH_GLES1
2011-04-18 havocmade r_showoverdraw honor material face culling settings
2011-04-18 havocadded r_showoverdraw cvar which allows you to see how...
2011-04-18 divverentmake dpoffsetscale apply again
2011-04-13 divverentnew cvar: r_glsl_offsetmapping_reliefmapping_refinestep...
2011-04-10 havocimplemented support for GL_EXT_texture_sRGB to preserve...
2011-04-10 divverentr_showsurfaces 3: render sky (appears as average-colore...
2011-04-08 havocsome cleanup of offsetmapping setup code
2011-04-05 havocadded backface culling optimization to cl_decals_newsys...
2011-04-05 eihrulfix some clipping plane bugs and FinishBGRA8 bug introd...
2011-04-04 eihrulinitial support for user clipping plane in dpsoftrast
2011-04-03 havocmake r_hdr behave like r_bloom when r_viewfbo is on
2011-04-03 havocchanged default r_viewscale_fpsscaling_min from 0.25...
2011-04-03 havocchanged default r_viewscale_fpsscaling_target from...
2011-04-03 havocreworked r_viewscale_fpsscaling to use the time of...
2011-04-03 havocadded r_viewscale_fpsscaling and various cvars for...
2011-04-03 havocr_viewscale now works (with or without r_viewfbo),...
2011-04-03 havocfixed viewsize issues with r_viewfbo
2011-04-03 havocadded r_viewfbo and r_viewscale cvars - the former...
2011-04-03 eihrulfix flipped scissor coordinates in dpsoftrast render...
2011-04-01 havocenable gloss texture loading in GLES2 path
2011-03-30 divverentdpsoftrast: support r_shadow_glossexact
2011-03-30 havocr_shadow_deferred now checks for r_shadow_gloss 0 and...
2011-03-30 havocfix bouncegrid intensity so it reacts to r_hdr_scenebri...
2011-03-30 divverentfix a crash in RSurf_DrawBatch_GL11_MakeFogColor
2011-03-30 vortexGLSL shader: make dp_waterscroll work with dp_reflect...
2011-03-26 vortex vortex@d7cf... UNMERGE
2011-03-25 vortexAdd R_LightPoint which is fast version of R_CompleteLig...
2011-03-25 vortexGLSL shader: make dp_waterscroll work with dp_reflect...
2011-03-20 havocfix an array index out of bounds error on
2011-03-20 vortexAdd "Both Alphas" technique for VertexTextureBlend...
2011-03-20 havocfix a crash on r_restart related to collision caching
2011-03-20 vortexadd "r_fog_clear" cvar which allows to disable framebuf...
2011-03-19 divverentdefine GLSL version explicitly to work around a problem...
2011-03-17 havocavoid a crash when creating model decals if RSurf_Activ...
2011-03-17 havocadded r_shadow_bouncegrid_directionalshading cvar,...
2011-03-13 divverentadd cvars r_glsl_offsetmapping_steps and r_glsl_offsetm...
2011-03-13 divverentproperly detect glsl 1.3 support
2011-03-12 divverentfix offset/reliefmapping by using the proper miplevel...
2011-03-07 Rudolf Polzer::stable-branch::reset=c0b5a9d4a829afdee87b9ef5fc508dff...
2011-03-06 divverentadd a hack to support fog on premultiplied alpha surfac...
2011-03-06 divverentfix fog/colormodability evaluation
2011-03-06 divverentfix fog for GL_SRC_ALPHA GL_ONE
2011-03-06 divverentalso turn off fog on blendfuncs that cannot handle it
2011-03-05 havocmove glsl/default.glsl embedded file out to its own...
2011-03-04 havocfix zfighting on decals in D3D9 (where negative polygon...
2011-03-03 havocupdate HLSL shader to no longer swap R/B color componen...
2011-03-03 havoceliminated color4ub vertex formats, now everything...
2011-03-01 havocq1bsp traceline code now hits surfaces, this comes...
2011-03-01 havocremoved r_shadow_particletrace code and shader because...
2011-02-28 havocchanged offsetmapping to use forward step math, greatly...
2011-02-23 havocoops, forgot to include the shader code for the r_shado...
2011-02-23 havocadded r_shadow_bouncegrid cvar, this feature does realt...
2011-02-21 havocimplemented r_shadow_particletrace cvar which enables...
2011-02-12 Rudolf Polzer::stable-branch::reset=83d0515e854d7acf232a792868fe330b...
2011-02-11 havocadded iris adaptation experiment
2011-02-09 havocremoved unmaintained CgGL rendering path
2011-02-09 havocvariables referring to cg in a way that is used by...
2011-02-09 havocfix an error in the HLSL shader (unintentional use...
2011-02-09 havocGL20 path now uses same shader as GLES2 (albeit with...
2011-02-09 havocfixed iOS rendering (set the vertex attribute bindings...
2011-02-08 havocadded GLES2 GLSL shader, work in progress (no warnings...
2011-02-07 havocadded RENDERPATH_GLES2
2011-02-06 havocchanged use of GL_ARB_fragment_shader and friends to...
2011-02-03 eihrulthreading and more SSE2 optimizations for dpsoftrast
2011-01-29 divverentSquashed commit of the following:
2011-01-29 havocfix a C++ error
2011-01-25 divverentfix the bug that affects showsurfaces 3 entirely now...
2011-01-25 havocchanged the texture bind code for the RENDERPATH_SOFT...
next