]> git.xonotic.org Git - xonotic/darkplaces.git/history - gl_backend.c
remove a confusing #if
[xonotic/darkplaces.git] / gl_backend.c
2011-11-15 Rudolf Polzer::stable-branch::reset=9b74aa42ccbe076796426f8c131cf3ef...
2011-11-09 havocadded r_transparent_sortsurfacesbynearest cvar (default...
2011-11-02 havocsupport GL_ARB_framebuffer_object, with GL_EXT_framebuf...
2011-11-02 havocfix an issue with glStencilFuncSeparate being misused...
2011-11-01 havocfix an issue with glStencilFuncSeparate being misused...
2011-10-31 havocadded R_LoadTextureRenderbuffer for creating renderbuff...
2011-10-31 havocadded support for GL_EXT_packed_depth_stencil, this...
2011-10-31 havocadded support for GL_EXT_packed_depth_stencil, this...
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-10-18 havocoverhauling a lot of functions to allow fbo rendering
2011-10-16 havocoverhauling a lot of functions to allow fbo rendering
2011-08-14 havocfix a pile of issues with calling conventions on GLES2...
2011-08-03 havocfix a pile of issues with calling conventions on GLES2...
2011-07-23 havocprint shader compile and link logs always if developer_...
2011-07-23 Rudolf PolzerMerge branch 'div0-stable' of git://git.xonotic.org...
2011-07-09 havocprint shader compile and link logs always if developer_...
2011-07-08 divverentfix gl_mesh_testmanualfeeding
2011-07-08 divverentfix gl_mesh_testmanualfeeding
2011-06-08 divverentuse subtractive blend equation to support negative...
2011-06-08 divverentuse subtractive blend equation to support negative...
2011-06-08 havocimplemented r_transparent_alphatocoverage 2 which promo...
2011-06-08 havocreworked use of alphatest - now only GL11/GL13/GLES1...
2011-06-08 havocimplemented r_transparent_alphatocoverage 2 which promo...
2011-06-08 havocreworked use of alphatest - now only GL11/GL13/GLES1...
2011-06-04 divverentenable alpha test in dpsoftrast. Why was it turned...
2011-06-04 divverentenable alpha test in dpsoftrast. Why was it turned...
2011-05-23 vortexMultisampling initialisation moved from vid_sdl to...
2011-05-17 vortexUNMERGE! Multisampling initialisation moved from vid_sd...
2011-05-14 vortexMultisampling initialisation moved from vid_sdl to...
2011-05-14 vortexUNMERGE! Multisampling initialisation moved from vid_sd...
2011-05-14 vortexMultisampling initialisation moved from vid_sdl to...
2011-05-14 vortexOpenGL 2.0 path: Make handling of Alpha-To-Coverage...
2011-05-13 vortexMultisampling initialisation moved from vid_sdl to...
2011-05-11 vortexOpenGL 2.0 path: Make handling of Alpha-To-Coverage...
2011-05-09 vortexMove Alpha-To-Coverage stuff to gl_backend.c, fix bug...
2011-05-09 vortexMove Alpha-To-Coverage stuff to gl_backend.c, fix bug...
2011-05-09 vortexGL_ARB_multisampling defs (vid_multisampling) and alpha...
2011-05-08 vortexGL_ARB_multisampling defs (vid_multisampling) and alpha...
2011-04-19 havocadded RENDERPATH_GLES1
2011-04-18 havocadded RENDERPATH_GLES1
2011-04-04 eihrulinitial support for user clipping plane in dpsoftrast
2011-04-04 eihrulinitial support for user clipping plane in dpsoftrast
2011-04-03 havocadded GL_Finish function in backend, to centralize...
2011-04-01 havocadded GL_Finish function in backend, to centralize...
2011-03-13 divverentproperly detect glsl 1.3 support
2011-03-13 divverentproperly detect glsl 1.3 support
2011-03-12 divverentfix offset/reliefmapping by using the proper miplevel...
2011-03-12 divverentfix offset/reliefmapping by using the proper miplevel...
2011-03-09 havocfixed bug with toggling r_shadow_bouncegrid where the...
2011-03-07 havocfixed bug with toggling r_shadow_bouncegrid where the...
2011-03-07 Rudolf Polzer::stable-branch::reset=c0b5a9d4a829afdee87b9ef5fc508dff...
2011-03-03 havoceliminated color4ub vertex formats, now everything...
2011-03-01 havocremove more r_shadow_particletrace code I missed in...
2011-02-24 havocfix compile error on D3D9
2011-02-21 havocimplemented r_shadow_particletrace cvar which enables...
2011-02-12 Rudolf Polzer::stable-branch::reset=83d0515e854d7acf232a792868fe330b...
2011-02-09 havocremoved unmaintained CgGL rendering path
2011-02-09 havocGL20 path now uses same shader as GLES2 (albeit with...
2011-02-09 havocfixed iOS rendering (set the vertex attribute bindings...
2011-02-08 havocDPiOS almost works now...
2011-02-07 eihrulensure dynamic textures get updated even if they are...
2011-02-07 havocadded RENDERPATH_GLES2
2011-02-06 havocchanged use of GL_ARB_fragment_shader and friends to...
2011-02-05 eihrulcorrectly copy in all of quadelement3s to quadelement3i
2011-01-28 eihrulensure cull face state is committed in softrast path
2011-01-22 havocadded DPSOFTRAST software rasterizer, a work in progress
2011-01-20 havocfix some missing changes in the D3D path when r_vertexp...
2011-01-18 havocreduced memory usage by around 20MB (no longer allocate...
2010-11-20 Rudolf Polzer::stable-branch::reset=2b2ce6d4f94d18b45451c9e648c1c0bb...
2010-11-14 havocrename meshes to draws in r_speeds report
2010-10-28 havocfix MSVC2008 compilation again
2010-10-13 divverentfix D3D scissoring
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci...
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci...
2010-10-13 divverentI have no idea why, but R_Viewport_TransformToScreen...
2010-10-10 divverentI have no idea why, but R_Viewport_TransformToScreen...
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 tomaz tomaz@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 Rudolf PolzerReset the stable branch to the current DP trunk, as...
2010-09-17 havocremove r_shadow_texturetype cvar (now always uses 2D...
2010-09-16 havocchange D3D9 implementation of TEXTYPE_SHADOWMAP texture...
2010-09-12 tomazFix stencil shadows in D3D9
2010-08-30 havocfix components parameter on a few TexCoordPointer norma...
2010-08-24 havocoverhauled dynamic vertex rendering in DX9 based on...
2010-08-19 havocfix almost all g++ -pedantic warnings
2010-08-09 havocfix a few warnings
2010-07-27 divverentfix v_flipped with near clip plane (water, warpzone)
2010-07-25 divverentfix v_flipped with near clip plane (water, warpzone)
2010-07-15 havocfix r_shadows 2 shadowmapping by rendering to the corre...
2010-07-14 havocfix more mingw warnings
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