OBJ_SND_NULL=snd_null.o
LIB_SND_NULL=
-# Open Sound System (Linux, FreeBSD and Solaris)
-OBJ_SND_OSS=$(OBJ_SND_COMMON) snd_oss.o
-LIB_SND_OSS=
-
-# Advanced Linux Sound Architecture (Linux)
-OBJ_SND_ALSA=$(OBJ_SND_COMMON) snd_alsa.o
-LIB_SND_ALSA=-lasound
-
-# Core Audio (Mac OS X)
-OBJ_SND_COREAUDIO=$(OBJ_SND_COMMON) snd_coreaudio.o
-LIB_SND_COREAUDIO=-framework CoreAudio
-
-# BSD / Sun audio API (NetBSD and OpenBSD)
-OBJ_SND_BSD=$(OBJ_SND_COMMON) snd_bsd.o
-LIB_SND_BSD=
-
-# DirectX and Win32 WAVE output (Win32)
-OBJ_SND_WIN=$(OBJ_SND_COMMON) snd_win.o
-LIB_SND_WIN=
-
-
###### Common objects and flags #####
# Common objects
com_ents.o \
com_ents4.o \
com_game.o \
+ com_infostring.o \
com_msg.o \
common.o \
console.o \
$(CHECKLEVEL2)
$(DO_CC) $(CFLAGS_ODE)
-keysym2ucs.o: keysym2ucs.c
- $(CHECKLEVEL2)
- $(DO_CC) -I/usr/X11R6/include
-
crypto.o: crypto.c
$(CHECKLEVEL2)
$(DO_CC) $(CFLAGS_CRYPTO) $(CFLAGS_CRYPTO_RIJNDAEL)