common: Move com_game headers to new com_game.h
authorCloudwalk <cloudwalk009@gmail.com>
Sat, 31 Jul 2021 16:55:59 +0000 (12:55 -0400)
committerCloudwalk <cloudwalk009@gmail.com>
Sat, 31 Jul 2021 17:04:37 +0000 (13:04 -0400)
com_game.c
com_game.h [new file with mode: 0644]
common.h
darkplaces-sdl2-vs2017.vcxproj
darkplaces-sdl2-vs2019.vcxproj
darkplaces.h

index 8216bafe50f8a9ea64d6332dcd44d4ecfaa92cd2..1406989ba6e4a9c6fccc840a6f650bbf15cb77c5 100644 (file)
@@ -1,8 +1,5 @@
 /*
-Copyright (C) 1996-1997 Id Software, Inc.
-Copyright (C) 2000-2020 Ashley Rose "LadyHavoc" Hale
-Copyright (C) 2020 David "Cloudwalk" Knapp
-Copyright (C) 2020 Kristus <kristustf@gmail.com>
+Copyright (C) 2000-2021 DarkPlaces contributors
 
 This program is free software; you can redistribute it and/or
 modify it under the terms of the GNU General Public License
@@ -21,7 +18,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 */
 
-#include "quakedef.h"
+#include "darkplaces.h"
+#include "com_game.h"
 
 // Game mods
 
diff --git a/com_game.h b/com_game.h
new file mode 100644 (file)
index 0000000..4f61556
--- /dev/null
@@ -0,0 +1,84 @@
+/*
+Copyright (C) 2000-2021 DarkPlaces contributors
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
+*/
+
+#ifndef COM_GAME_H
+#define COM_GAME_H
+
+#include "qdefs.h"
+
+typedef enum gamemode_e
+{
+       GAME_NORMAL,
+       GAME_HIPNOTIC,
+       GAME_ROGUE,
+       GAME_QUOTH,
+       GAME_NEHAHRA,
+       GAME_NEXUIZ,
+       GAME_XONOTIC,
+       GAME_TRANSFUSION,
+       GAME_GOODVSBAD2,
+       GAME_TEU,
+       GAME_BATTLEMECH,
+       GAME_ZYMOTIC,
+       GAME_SETHERAL,
+       GAME_TENEBRAE, // full of evil hackery
+       GAME_NEOTERIC,
+       GAME_OPENQUARTZ, //this game sucks
+       GAME_PRYDON,
+       GAME_DELUXEQUAKE,
+       GAME_THEHUNTED,
+       GAME_DEFEATINDETAIL2,
+       GAME_DARSANA,
+       GAME_CONTAGIONTHEORY,
+       GAME_EDU2P,
+       GAME_PROPHECY,
+       GAME_BLOODOMNICIDE,
+       GAME_STEELSTORM, // added by motorsep
+       GAME_STEELSTORM2, // added by motorsep
+       GAME_SSAMMO, // added by motorsep
+       GAME_STEELSTORMREVENANTS, // added by motorsep 07/19/2015
+       GAME_TOMESOFMEPHISTOPHELES, // added by motorsep
+       GAME_STRAPBOMB, // added by motorsep for Urre
+       GAME_MOONHELM,
+       GAME_VORETOURNAMENT,
+       GAME_DOOMBRINGER, // added by Cloudwalk for kristus
+       GAME_BATTLEMETAL, // added by Cloudwalk for Subject9x
+       GAME_COUNT
+}
+gamemode_t;
+
+// Master switch for some hacks/changes that eventually should become cvars.
+#define IS_NEXUIZ_DERIVED(g) ((g) == GAME_NEXUIZ || (g) == GAME_XONOTIC || (g) == GAME_VORETOURNAMENT)
+// Pre-csqcmodels era.
+#define IS_OLDNEXUIZ_DERIVED(g) ((g) == GAME_NEXUIZ || (g) == GAME_VORETOURNAMENT)
+
+extern gamemode_t gamemode;
+extern const char *gamename;
+extern const char *gamenetworkfiltername;
+extern const char *gamedirname1;
+extern const char *gamedirname2;
+extern const char *gamescreenshotname;
+extern const char *gameuserdirname;
+extern char com_modname[MAX_OSPATH];
+
+void COM_InitGameType (void);
+void COM_ChangeGameTypeForGameDirs(void);
+
+#endif
index 441d9ce9f221bf1322b51b3d25996206f6f8a42d..0fdf97ce59a3e0f982a7c247198c7a7671707c20 100644 (file)
--- a/common.h
+++ b/common.h
@@ -213,7 +213,6 @@ int COM_ParseToken_Console(const char **datapointer);
 
 void COM_Init (void);
 void COM_Shutdown (void);
-void COM_InitGameType (void);
 
 char *va(char *buf, size_t buflen, const char *format, ...) DP_FUNC_PRINTF(3);
 // does a varargs printf into provided buffer, returns buffer (so it can be called in-line unlike dpsnprintf)
@@ -271,63 +270,6 @@ typedef enum userdirmode_e
 }
 userdirmode_t;
 
-typedef enum gamemode_e
-{
-       GAME_NORMAL,
-       GAME_HIPNOTIC,
-       GAME_ROGUE,
-       GAME_QUOTH,
-       GAME_NEHAHRA,
-       GAME_NEXUIZ,
-       GAME_XONOTIC,
-       GAME_TRANSFUSION,
-       GAME_GOODVSBAD2,
-       GAME_TEU,
-       GAME_BATTLEMECH,
-       GAME_ZYMOTIC,
-       GAME_SETHERAL,
-       GAME_TENEBRAE, // full of evil hackery
-       GAME_NEOTERIC,
-       GAME_OPENQUARTZ, //this game sucks
-       GAME_PRYDON,
-       GAME_DELUXEQUAKE,
-       GAME_THEHUNTED,
-       GAME_DEFEATINDETAIL2,
-       GAME_DARSANA,
-       GAME_CONTAGIONTHEORY,
-       GAME_EDU2P,
-       GAME_PROPHECY,
-       GAME_BLOODOMNICIDE,
-       GAME_STEELSTORM, // added by motorsep
-       GAME_STEELSTORM2, // added by motorsep
-       GAME_SSAMMO, // added by motorsep
-       GAME_STEELSTORMREVENANTS, // added by motorsep 07/19/2015
-       GAME_TOMESOFMEPHISTOPHELES, // added by motorsep
-       GAME_STRAPBOMB, // added by motorsep for Urre
-       GAME_MOONHELM,
-       GAME_VORETOURNAMENT,
-       GAME_DOOMBRINGER, // added by Cloudwalk for kristus
-       GAME_BATTLEMETAL, // added by Cloudwalk for Subject9x
-       GAME_COUNT
-}
-gamemode_t;
-
-// Master switch for some hacks/changes that eventually should become cvars.
-#define IS_NEXUIZ_DERIVED(g) ((g) == GAME_NEXUIZ || (g) == GAME_XONOTIC || (g) == GAME_VORETOURNAMENT)
-// Pre-csqcmodels era.
-#define IS_OLDNEXUIZ_DERIVED(g) ((g) == GAME_NEXUIZ || (g) == GAME_VORETOURNAMENT)
-
-extern gamemode_t gamemode;
-extern const char *gamename;
-extern const char *gamenetworkfiltername;
-extern const char *gamedirname1;
-extern const char *gamedirname2;
-extern const char *gamescreenshotname;
-extern const char *gameuserdirname;
-extern char com_modname[MAX_OSPATH];
-
-void COM_ChangeGameTypeForGameDirs(void);
-
 void COM_ToLowerString (const char *in, char *out, size_t size_out);
 void COM_ToUpperString (const char *in, char *out, size_t size_out);
 int COM_StringBeginsWith(const char *s, const char *match);
index 85519a6165140b1847fbb13b7f68c7b2c8e58e02..de80fba5c52a36a56371f0b12b8451ee22e5feed 100644 (file)
     <ClInclude Include="clvm_cmds.h" />\r
     <ClInclude Include="cmd.h" />\r
     <ClInclude Include="collision.h" />\r
+    <ClInclude Include="com_game.h" />\r
     <ClInclude Include="com_infostring.h" />\r
     <ClInclude Include="com_list.h" />\r
     <ClInclude Include="common.h" />\r
index 47ae78934078141b934861acea0bdf0e98db2dc9..4722fe3331d3f6977b86e891ab775a4916472482 100644 (file)
     <ClInclude Include="clvm_cmds.h" />\r
     <ClInclude Include="cmd.h" />\r
     <ClInclude Include="collision.h" />\r
+    <ClInclude Include="com_game.h" />\r
     <ClInclude Include="com_infostring.h" />\r
     <ClInclude Include="com_list.h" />\r
     <ClInclude Include="common.h" />\r
index f04d904bb850703c4a61695b3e006a0acc86f21a..512de65f1198969020c34d9f2a1bdc9e05cdfc1c 100644 (file)
@@ -45,6 +45,7 @@ extern char engineversion[128];
 #include "qdefs.h"
 #include "zone.h"
 #include "thread.h"
+#include "com_game.h"
 #include "com_infostring.h"
 #include "common.h"
 #include "filematch.h"