]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - com_game.h
common: Move com_game headers to new com_game.h
[xonotic/darkplaces.git] / com_game.h
diff --git a/com_game.h b/com_game.h
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+/*
+Copyright (C) 2000-2021 DarkPlaces contributors
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
+*/
+
+#ifndef COM_GAME_H
+#define COM_GAME_H
+
+#include "qdefs.h"
+
+typedef enum gamemode_e
+{
+       GAME_NORMAL,
+       GAME_HIPNOTIC,
+       GAME_ROGUE,
+       GAME_QUOTH,
+       GAME_NEHAHRA,
+       GAME_NEXUIZ,
+       GAME_XONOTIC,
+       GAME_TRANSFUSION,
+       GAME_GOODVSBAD2,
+       GAME_TEU,
+       GAME_BATTLEMECH,
+       GAME_ZYMOTIC,
+       GAME_SETHERAL,
+       GAME_TENEBRAE, // full of evil hackery
+       GAME_NEOTERIC,
+       GAME_OPENQUARTZ, //this game sucks
+       GAME_PRYDON,
+       GAME_DELUXEQUAKE,
+       GAME_THEHUNTED,
+       GAME_DEFEATINDETAIL2,
+       GAME_DARSANA,
+       GAME_CONTAGIONTHEORY,
+       GAME_EDU2P,
+       GAME_PROPHECY,
+       GAME_BLOODOMNICIDE,
+       GAME_STEELSTORM, // added by motorsep
+       GAME_STEELSTORM2, // added by motorsep
+       GAME_SSAMMO, // added by motorsep
+       GAME_STEELSTORMREVENANTS, // added by motorsep 07/19/2015
+       GAME_TOMESOFMEPHISTOPHELES, // added by motorsep
+       GAME_STRAPBOMB, // added by motorsep for Urre
+       GAME_MOONHELM,
+       GAME_VORETOURNAMENT,
+       GAME_DOOMBRINGER, // added by Cloudwalk for kristus
+       GAME_BATTLEMETAL, // added by Cloudwalk for Subject9x
+       GAME_COUNT
+}
+gamemode_t;
+
+// Master switch for some hacks/changes that eventually should become cvars.
+#define IS_NEXUIZ_DERIVED(g) ((g) == GAME_NEXUIZ || (g) == GAME_XONOTIC || (g) == GAME_VORETOURNAMENT)
+// Pre-csqcmodels era.
+#define IS_OLDNEXUIZ_DERIVED(g) ((g) == GAME_NEXUIZ || (g) == GAME_VORETOURNAMENT)
+
+extern gamemode_t gamemode;
+extern const char *gamename;
+extern const char *gamenetworkfiltername;
+extern const char *gamedirname1;
+extern const char *gamedirname2;
+extern const char *gamescreenshotname;
+extern const char *gameuserdirname;
+extern char com_modname[MAX_OSPATH];
+
+void COM_InitGameType (void);
+void COM_ChangeGameTypeForGameDirs(void);
+
+#endif