2020-05-17 |
cloudwalk | Use SDL_GameController instead of SDL_Joystick where... |
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2020-01-22 |
havoc | cvars are now instanced in &cvars_all as a tracking... |
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2020-01-21 |
havoc | Split the global cmd interpreter into 4 separate ones... |
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2020-01-09 |
havoc | Corrected names in credits to be more accurate and... |
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2019-12-31 |
divverent | Explicitly request the desired GL profile type. |
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2018-08-12 |
havoc | Use GL3.2 Core Profile context. |
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2018-08-12 |
havoc | Refactored VID_CheckExtensions and GL_Init to GL_Setup. |
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2018-08-12 |
havoc | Use SDL_opengl.h and SDL_opengl_ext.h headers instead... |
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2018-08-05 |
havoc | Remove a lot of OpenGL extension checks. |
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2018-07-29 |
havoc | Add gl_debug cvar, if enabled the GL context will have... |
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2018-06-30 |
havoc | Change MAX_TEXTUREUNITS from 16 to 32 - this fixes... |
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2018-05-22 |
havoc | Rename RENDERPATH_GL20 to RENDERPATH_GL32. |
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2018-05-22 |
havoc | Remove use of glPolygonStipple - it will need to be... |
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2018-05-20 |
havoc | Just assume GL_ARB_texture_non_power_of_two and a numbe... |
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2018-05-20 |
havoc | Bugfix: Don't use OpenGL 3.2 core context just yet... |
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2018-05-20 |
havoc | Remove support for libSDL1.2 which has been deprecated... |
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2018-05-20 |
havoc | vid_bitsperpixel is now locked to 32. |
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2018-05-06 |
havoc | Remove r_vertexgeneric_t, r_vertexmesh_t, vid.interleav... |
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2018-05-02 |
havoc | Remove shadowvolume rendering entirely, now shadowmaps... |
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2018-04-20 |
havoc | Remove all render paths except GL20/GLES2. This means... |
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2018-04-10 |
havoc | Enable GL_OES_framebuffer_object on Android - it was... |
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2018-04-03 |
havoc | Remove v_hwgamma feature as it is not worth maintaining... |
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2017-07-10 |
divverent | SDL2: combine SDL_KEYDOWN events directly with followin... |
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2016-09-10 |
havoc | Fix MSVC++ 2015 warnings about variable scope and some... |
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2016-08-28 |
havoc | Added r_shadow_bouncegrid_lightpathsize which is an... |
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2016-07-20 |
divverent | Fix the show-keyboard logic for non-Steel Storm by... |
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2016-03-12 |
divverent | Fix warning and MSVC build against SDL2. |
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2015-11-24 |
divverent | Fix a recent typo-fix :) |
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2015-11-08 |
havoc | Fix several warnings with gcc-5 and an error with mingw... |
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2015-11-08 |
havoc | Fix a type issue where SDL_GLContext * was being used... |
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2015-08-09 |
havoc | Fixed two compile issues with vid_sdl.c. |
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2015-08-03 |
divverent | adjust window position and size to the available deskto... |
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2014-12-29 |
divverent | SDL2: Fix dprint spam in the console when toggling... |
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2014-10-04 |
divverent | If vid_desktopfullscreen is set, manually initialize... |
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2014-10-04 |
divverent | Implement proper support for utf8 characters in SDL2 |
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2014-10-04 |
divverent | SDL2: Make work numeric keypad keys when numlock is... |
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2014-10-04 |
divverent | Implement GPU-side corona fading |
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2014-06-04 |
divverent | Some fixes to the keyboard handler: |
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2014-05-29 |
havoc | Fixed a large number of WIN64 type conversion warnings. |
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2014-05-07 |
havoc | fix compile error caused by mixing of SDL2 and SDL1... |
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2014-05-07 |
divverent | Turn off alpha blending on vid_softsurface. |
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2014-01-10 |
divverent | sdl2: fix mouse wheel |
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2014-01-10 |
divverent | sdl2: fix compile. |
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2013-09-26 |
havoc | fix several visual studio projects which did not have... |
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2013-09-20 |
divverent | GLX: Fix desktopfullscreen size when we actually switch... |
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2013-09-18 |
divverent | vid_desktopfullscreen improvements; allow querying... |
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2013-09-17 |
divverent | rename netwmfullscreen to desktopfullscreen; implement... |
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2013-07-21 |
vortex | Fix C++ typecast/linkage specification errors. |
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2013-07-17 |
havoc | Steel Storm additions for mobile (EluanCM) |
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2012-12-25 |
eihrul | allow framebuffer objects to be used where non-power... |
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2012-12-20 |
divverent | only include SDL_syswm.h if really necessary |
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2012-04-04 |
havoc | added PRVM_64 define which upgrades the QC VM to double... |
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2012-02-23 |
havoc | use stickmouse code when SDL2 relative mouse fails |
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2012-02-23 |
havoc | work with SDL2 |
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2012-01-22 |
divverent | WORKAROUND: turn off vid.support.ext_framebuffer_object... |
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2011-10-31 |
havoc | added support for GL_EXT_packed_depth_stencil, this... |
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2011-10-22 |
havoc | major overhaul for thread-safety - many global variable... |
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2011-10-18 |
divverent | fix one C++ compile error. It looks like we have no... |
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2011-08-05 |
havoc | we probably don't need to call SDL_GL_LoadLibrary on... |
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2011-08-05 |
havoc | fix a couple compile issues affecting Maemo |
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2011-08-03 |
havoc | fix a pile of issues with calling conventions on GLES2... |
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2011-06-28 |
havoc | don't spam joy_active notices with developer_extra |
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2011-05-18 |
havoc | implemented support for Windows XInput (using different... |
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2011-05-13 |
vortex | Multisampling initialisation moved from vid_sdl to... |
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2011-05-11 |
vortex | OpenGL 2.0 path: Make handling of Alpha-To-Coverage... |
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2011-05-08 |
vortex | GL_ARB_multisampling defs (vid_multisampling) and alpha... |
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2011-05-07 |
havoc | added vid_sRGB cvar, this replaces the r_texture_sRGB... |
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2011-05-01 |
havoc | fix a compile error in my last edit for OSX |
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2011-05-01 |
havoc | don't override dock icon on OSX |
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2011-04-29 |
havoc | changed vid_hasfocus check to use SDL_APPINPUTFOCUS... |
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2011-04-29 |
havoc | refactored the SDL_WM_SetCaption and SDL_WM_SetIcon... |
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2011-04-18 |
havoc | disabled glBegin, glEnd, glPolygonMode wrapper function... |
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2011-04-18 |
havoc | added RENDERPATH_GLES1 |
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2011-04-18 |
havoc | separate out the GLES2 stuff from the iphone stuff |
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2011-04-14 |
havoc | undo an accidental r_test commit in vid_sdl.c |
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2011-04-10 |
havoc | implemented support for GL_EXT_texture_sRGB to preserve... |
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2011-04-05 |
eihrul | use ASYNCBLIT by default |
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2011-04-01 |
havoc | WGL client can now use DPSOFTRAST, added thread_win... |
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2011-04-01 |
havoc | added GL_Finish function in backend, to centralize... |
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2011-03-31 |
divverent | sys_linux, sys_sdl: support options -noterminal and... |
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2011-03-29 |
havoc | hush some unrecognized SDL event type warnings |
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2011-03-28 |
havoc | added joy_axiskeyevents_deadzone cvar which makes the... |
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2011-03-14 |
havoc | improved vid_touchscreen - it now adapts to screen... |
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2011-03-12 |
divverent | fix offset/reliefmapping by using the proper miplevel... |
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2011-03-06 |
havoc | fix a warning about an unsigned array on ios |
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2011-03-02 |
havoc | we don't like typos in cvar descriptions |
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2011-03-01 |
havoc | fix two compile errors in D3D9 build |
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2011-02-28 |
havoc | fix compilation on SDL 1.2 again |
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2011-02-27 |
havoc | experimental touchscreen support, intended for mobile... |
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2011-02-26 |
havoc | added support for SDL_Window API but it is disabled... |
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2011-02-09 |
havoc | removed unmaintained CgGL rendering path |
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2011-02-08 |
havoc | DPiOS almost works now... |
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2011-02-07 |
eihrul | factor out thread interface from dpsoftrast |
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2011-02-07 |
havoc | made GLES2 gl call wrappers compile again |
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2011-02-07 |
havoc | added qglVertexAttrib and other missing functions on... |
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2011-02-07 |
havoc | added RENDERPATH_GLES2 |
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2011-02-06 |
eihrul | band interlacing option (vid_soft_interlace) |
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2011-02-06 |
havoc | iOS support closer to working |
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2011-02-06 |
havoc | iOS support in progress - accommodating GLES... |
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2011-02-06 |
havoc | changed use of GL_ARB_fragment_shader and friends to... |
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