]> git.xonotic.org Git - xonotic/darkplaces.git/history - vid_sdl.c
Fix r_celoutlines description to not mention OpenGL 2.x as that's no longer relevant.
[xonotic/darkplaces.git] / vid_sdl.c
2020-05-17 cloudwalkUse SDL_GameController instead of SDL_Joystick where...
2020-01-22 havoccvars are now instanced in &cvars_all as a tracking...
2020-01-21 havocSplit the global cmd interpreter into 4 separate ones...
2020-01-09 havocCorrected names in credits to be more accurate and...
2019-12-31 divverentExplicitly request the desired GL profile type.
2018-08-12 havocUse GL3.2 Core Profile context.
2018-08-12 havocRefactored VID_CheckExtensions and GL_Init to GL_Setup.
2018-08-12 havocUse SDL_opengl.h and SDL_opengl_ext.h headers instead...
2018-08-05 havocRemove a lot of OpenGL extension checks.
2018-07-29 havocAdd gl_debug cvar, if enabled the GL context will have...
2018-06-30 havocChange MAX_TEXTUREUNITS from 16 to 32 - this fixes...
2018-05-22 havocRename RENDERPATH_GL20 to RENDERPATH_GL32.
2018-05-22 havocRemove use of glPolygonStipple - it will need to be...
2018-05-20 havocJust assume GL_ARB_texture_non_power_of_two and a numbe...
2018-05-20 havocBugfix: Don't use OpenGL 3.2 core context just yet...
2018-05-20 havocRemove support for libSDL1.2 which has been deprecated...
2018-05-20 havocvid_bitsperpixel is now locked to 32.
2018-05-06 havocRemove r_vertexgeneric_t, r_vertexmesh_t, vid.interleav...
2018-05-02 havocRemove shadowvolume rendering entirely, now shadowmaps...
2018-04-20 havocRemove all render paths except GL20/GLES2. This means...
2018-04-10 havocEnable GL_OES_framebuffer_object on Android - it was...
2018-04-03 havocRemove v_hwgamma feature as it is not worth maintaining...
2017-07-10 divverentSDL2: combine SDL_KEYDOWN events directly with followin...
2016-09-10 havocFix MSVC++ 2015 warnings about variable scope and some...
2016-08-28 havocAdded r_shadow_bouncegrid_lightpathsize which is an...
2016-07-20 divverentFix the show-keyboard logic for non-Steel Storm by...
2016-03-12 divverentFix warning and MSVC build against SDL2.
2015-11-24 divverentFix a recent typo-fix :)
2015-11-08 havocFix several warnings with gcc-5 and an error with mingw...
2015-11-08 havocFix a type issue where SDL_GLContext * was being used...
2015-08-09 havocFixed two compile issues with vid_sdl.c.
2015-08-03 divverentadjust window position and size to the available deskto...
2014-12-29 divverentSDL2: Fix dprint spam in the console when toggling...
2014-10-04 divverentIf vid_desktopfullscreen is set, manually initialize...
2014-10-04 divverentImplement proper support for utf8 characters in SDL2
2014-10-04 divverentSDL2: Make work numeric keypad keys when numlock is...
2014-10-04 divverentImplement GPU-side corona fading
2014-06-04 divverentSome fixes to the keyboard handler:
2014-05-29 havocFixed a large number of WIN64 type conversion warnings.
2014-05-07 havocfix compile error caused by mixing of SDL2 and SDL1...
2014-05-07 divverentTurn off alpha blending on vid_softsurface.
2014-01-10 divverentsdl2: fix mouse wheel
2014-01-10 divverentsdl2: fix compile.
2013-09-26 havocfix several visual studio projects which did not have...
2013-09-20 divverentGLX: Fix desktopfullscreen size when we actually switch...
2013-09-18 divverentvid_desktopfullscreen improvements; allow querying...
2013-09-17 divverentrename netwmfullscreen to desktopfullscreen; implement...
2013-07-21 vortexFix C++ typecast/linkage specification errors.
2013-07-17 havocSteel Storm additions for mobile (EluanCM)
2012-12-25 eihrulallow framebuffer objects to be used where non-power...
2012-12-20 divverentonly include SDL_syswm.h if really necessary
2012-04-04 havocadded PRVM_64 define which upgrades the QC VM to double...
2012-02-23 havocuse stickmouse code when SDL2 relative mouse fails
2012-02-23 havocwork with SDL2
2012-01-22 divverentWORKAROUND: turn off vid.support.ext_framebuffer_object...
2011-10-31 havocadded support for GL_EXT_packed_depth_stencil, this...
2011-10-22 havocmajor overhaul for thread-safety - many global variable...
2011-10-18 divverentfix one C++ compile error. It looks like we have no...
2011-08-05 havocwe probably don't need to call SDL_GL_LoadLibrary on...
2011-08-05 havocfix a couple compile issues affecting Maemo
2011-08-03 havocfix a pile of issues with calling conventions on GLES2...
2011-06-28 havocdon't spam joy_active notices with developer_extra
2011-05-18 havocimplemented support for Windows XInput (using different...
2011-05-13 vortexMultisampling initialisation moved from vid_sdl to...
2011-05-11 vortexOpenGL 2.0 path: Make handling of Alpha-To-Coverage...
2011-05-08 vortexGL_ARB_multisampling defs (vid_multisampling) and alpha...
2011-05-07 havocadded vid_sRGB cvar, this replaces the r_texture_sRGB...
2011-05-01 havocfix a compile error in my last edit for OSX
2011-05-01 havocdon't override dock icon on OSX
2011-04-29 havocchanged vid_hasfocus check to use SDL_APPINPUTFOCUS...
2011-04-29 havocrefactored the SDL_WM_SetCaption and SDL_WM_SetIcon...
2011-04-18 havocdisabled glBegin, glEnd, glPolygonMode wrapper function...
2011-04-18 havocadded RENDERPATH_GLES1
2011-04-18 havocseparate out the GLES2 stuff from the iphone stuff
2011-04-14 havocundo an accidental r_test commit in vid_sdl.c
2011-04-10 havocimplemented support for GL_EXT_texture_sRGB to preserve...
2011-04-05 eihruluse ASYNCBLIT by default
2011-04-01 havocWGL client can now use DPSOFTRAST, added thread_win...
2011-04-01 havocadded GL_Finish function in backend, to centralize...
2011-03-31 divverentsys_linux, sys_sdl: support options -noterminal and...
2011-03-29 havochush some unrecognized SDL event type warnings
2011-03-28 havocadded joy_axiskeyevents_deadzone cvar which makes the...
2011-03-14 havocimproved vid_touchscreen - it now adapts to screen...
2011-03-12 divverentfix offset/reliefmapping by using the proper miplevel...
2011-03-06 havocfix a warning about an unsigned array on ios
2011-03-02 havocwe don't like typos in cvar descriptions
2011-03-01 havocfix two compile errors in D3D9 build
2011-02-28 havocfix compilation on SDL 1.2 again
2011-02-27 havocexperimental touchscreen support, intended for mobile...
2011-02-26 havocadded support for SDL_Window API but it is disabled...
2011-02-09 havocremoved unmaintained CgGL rendering path
2011-02-08 havocDPiOS almost works now...
2011-02-07 eihrulfactor out thread interface from dpsoftrast
2011-02-07 havocmade GLES2 gl call wrappers compile again
2011-02-07 havocadded qglVertexAttrib and other missing functions on...
2011-02-07 havocadded RENDERPATH_GLES2
2011-02-06 eihrulband interlacing option (vid_soft_interlace)
2011-02-06 havociOS support closer to working
2011-02-06 havociOS support in progress - accommodating GLES...
2011-02-06 havocchanged use of GL_ARB_fragment_shader and friends to...
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