]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
implemented support for Windows XInput (using different keys/cvars to allow non-confl...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 18 May 2011 13:18:43 +0000 (13:18 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 18 May 2011 13:18:43 +0000 (13:18 +0000)
redesigned joystick code to encode any joystick data into a vid_joystate_t struct and use a common code path for all handling of axes and button events (also rewrote joy_axiskeyevents as part of this)
changed joystick deadzone handling to make values start at 0 at the edge of the deadzone
removed legacy joystick code in vid_wgl.c because it was too annoying to maintain
removed some hacky SDL 1.3 iOS code that is no longer needed

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11154 d7cf8633-e32d-0410-b094-e92efae38249

keys.c
keys.h
vid.h
vid_agl.c
vid_glx.c
vid_null.c
vid_sdl.c
vid_shared.c
vid_wgl.c

diff --git a/keys.c b/keys.c
index a24e83fbfb980c3ce278946a384b99ba770c1e49..c955570ce6a3fdb55e149c050b74c03483152bfa 100644 (file)
--- a/keys.c
+++ b/keys.c
@@ -473,6 +473,31 @@ static const keyname_t   keynames[] = {
        {"AUX31", K_AUX31},
        {"AUX32", K_AUX32},
 
+       {"X360_DPAD_UP", K_X360_DPAD_UP},
+       {"X360_DPAD_DOWN", K_X360_DPAD_DOWN},
+       {"X360_DPAD_LEFT", K_X360_DPAD_LEFT},
+       {"X360_DPAD_RIGHT", K_X360_DPAD_RIGHT},
+       {"X360_START", K_X360_START},
+       {"X360_BACK", K_X360_BACK},
+       {"X360_LEFT_THUMB", K_X360_LEFT_THUMB},
+       {"X360_RIGHT_THUMB", K_X360_RIGHT_THUMB},
+       {"X360_LEFT_SHOULDER", K_X360_LEFT_SHOULDER},
+       {"X360_RIGHT_SHOULDER", K_X360_RIGHT_SHOULDER},
+       {"X360_A", K_X360_A},
+       {"X360_B", K_X360_B},
+       {"X360_X", K_X360_X},
+       {"X360_Y", K_X360_Y},
+       {"X360_LEFT_TRIGGER", K_X360_LEFT_TRIGGER},
+       {"X360_RIGHT_TRIGGER", K_X360_RIGHT_TRIGGER},
+       {"X360_LEFT_THUMB_UP", K_X360_LEFT_THUMB_UP},
+       {"X360_LEFT_THUMB_DOWN", K_X360_LEFT_THUMB_DOWN},
+       {"X360_LEFT_THUMB_LEFT", K_X360_LEFT_THUMB_LEFT},
+       {"X360_LEFT_THUMB_RIGHT", K_X360_LEFT_THUMB_RIGHT},
+       {"X360_RIGHT_THUMB_UP", K_X360_RIGHT_THUMB_UP},
+       {"X360_RIGHT_THUMB_DOWN", K_X360_RIGHT_THUMB_DOWN},
+       {"X360_RIGHT_THUMB_LEFT", K_X360_RIGHT_THUMB_LEFT},
+       {"X360_RIGHT_THUMB_RIGHT", K_X360_RIGHT_THUMB_RIGHT},
+
        {"SEMICOLON", ';'},                     // because a raw semicolon separates commands
        {"TILDE", '~'},
        {"BACKQUOTE", '`'},
diff --git a/keys.h b/keys.h
index c330454b3f0a0c2f5658d694dc4b8474ba296523..a02acf2ff993061f5f9230cd092d9d5464d8ddc8 100644 (file)
--- a/keys.h
+++ b/keys.h
@@ -188,6 +188,32 @@ typedef enum keynum_e
        K_AUX31,
        K_AUX32,
 
+       // Microsoft Xbox 360 Controller For Windows
+       K_X360_DPAD_UP,
+       K_X360_DPAD_DOWN,
+       K_X360_DPAD_LEFT,
+       K_X360_DPAD_RIGHT,
+       K_X360_START,
+       K_X360_BACK,
+       K_X360_LEFT_THUMB,
+       K_X360_RIGHT_THUMB,
+       K_X360_LEFT_SHOULDER,
+       K_X360_RIGHT_SHOULDER,
+       K_X360_A,
+       K_X360_B,
+       K_X360_X,
+       K_X360_Y,
+       K_X360_LEFT_TRIGGER,
+       K_X360_RIGHT_TRIGGER,
+       K_X360_LEFT_THUMB_UP,
+       K_X360_LEFT_THUMB_DOWN,
+       K_X360_LEFT_THUMB_LEFT,
+       K_X360_LEFT_THUMB_RIGHT,
+       K_X360_RIGHT_THUMB_UP,
+       K_X360_RIGHT_THUMB_DOWN,
+       K_X360_RIGHT_THUMB_LEFT,
+       K_X360_RIGHT_THUMB_RIGHT,
+
        K_MIDINOTE0 = 896, // to this, the note number is added
        K_MIDINOTE1,
        K_MIDINOTE2,
diff --git a/vid.h b/vid.h
index cea3a1ec76ce0e496f6920dd48e3e0fed83d01f5..6ff6a652d6cce5dec391f45aca9c21cd89eb3856 100644 (file)
--- a/vid.h
+++ b/vid.h
@@ -138,6 +138,33 @@ extern viddef_t vid;
 extern void (*vid_menudrawfn)(void);
 extern void (*vid_menukeyfn)(int key);
 
+#define MAXJOYAXIS 16
+// if this is changed, the corresponding code in vid_shared.c must be updated
+#define MAXJOYBUTTON 36
+typedef struct vid_joystate_s
+{
+       float axis[MAXJOYAXIS]; // -1 to +1
+       unsigned char button[MAXJOYBUTTON]; // 0 or 1
+       qboolean is360; // indicates this joystick is a Microsoft Xbox 360 Controller For Windows
+}
+vid_joystate_t;
+
+extern vid_joystate_t vid_joystate;
+
+extern cvar_t joy_index;
+extern cvar_t joy_enable;
+extern cvar_t joy_detected;
+extern cvar_t joy_active;
+
+float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float sensitivity, float deadzone);
+void VID_ApplyJoyState(vid_joystate_t *joystate);
+void VID_BuildJoyState(vid_joystate_t *joystate);
+void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate);
+void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate);
+int VID_Shared_SetJoystick(int index);
+qboolean VID_JoyBlockEmulatedKeys(int keycode);
+void VID_EnableJoystick(qboolean enable);
+
 extern qboolean vid_hidden;
 extern qboolean vid_activewindow;
 extern cvar_t vid_hardwaregammasupported;
index b0afdcf98126dfe3f99be8ffc4b12066e2facb3f..d21ffc063193ab1078fc0f3c9624fae4bf358e4f 100644 (file)
--- a/vid_agl.c
+++ b/vid_agl.c
@@ -396,6 +396,7 @@ void VID_Shutdown(void)
        if (context == NULL && window == NULL)
                return;
 
+       VID_EnableJoystick(false);
        VID_SetMouse(false, false, false);
        VID_RestoreSystemGamma();
 
@@ -1110,8 +1111,34 @@ void Sys_SendKeyEvents(void)
        }
 }
 
+void VID_BuildJoyState(vid_joystate_t *joystate)
+{
+       VID_Shared_BuildJoyState_Begin(joystate);
+       VID_Shared_BuildJoyState_Finish(joystate);
+}
+
+void VID_EnableJoystick(qboolean enable)
+{
+       int index = joy_enable.integer > 0 ? joy_index.integer : -1;
+       qboolean success = false;
+       int sharedcount = 0;
+       sharedcount = VID_Shared_SetJoystick(index);
+       if (index >= 0 && index < sharedcount)
+               success = true;
+
+       // update cvar containing count of XInput joysticks
+       if (joy_detected.integer != sharedcount)
+               Cvar_SetValueQuick(&joy_detected, sharedcount);
+
+       Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
+}
+
 void IN_Move (void)
 {
+       vid_joystate_t joystate;
+       VID_EnableJoystick(true);
+       VID_BuildJoyState(&joystate);
+       VID_ApplyJoyState(&joystate);
 }
 
 static bool GetDictionaryBoolean(CFDictionaryRef d, const void *key)
index 293fdd459029f125da653b046079d4415aff6a40..6773b86ca79b23898afd96cffe3292c448dea49d 100644 (file)
--- a/vid_glx.c
+++ b/vid_glx.c
@@ -832,6 +832,7 @@ void VID_Shutdown(void)
        if (!vidx11_display)
                return;
 
+       VID_EnableJoystick(false);
        VID_SetMouse(false, false, false);
        VID_RestoreSystemGamma();
 
@@ -1670,8 +1671,34 @@ void Sys_SendKeyEvents(void)
        HandleEvents();
 }
 
+void VID_BuildJoyState(vid_joystate_t *joystate)
+{
+       VID_Shared_BuildJoyState_Begin(joystate);
+       VID_Shared_BuildJoyState_Finish(joystate);
+}
+
+void VID_EnableJoystick(qboolean enable)
+{
+       int index = joy_enable.integer > 0 ? joy_index.integer : -1;
+       qboolean success = false;
+       int sharedcount = 0;
+       sharedcount = VID_Shared_SetJoystick(index);
+       if (index >= 0 && index < sharedcount)
+               success = true;
+
+       // update cvar containing count of XInput joysticks
+       if (joy_detected.integer != sharedcount)
+               Cvar_SetValueQuick(&joy_detected, sharedcount);
+
+       Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
+}
+
 void IN_Move (void)
 {
+       vid_joystate_t joystate;
+       VID_EnableJoystick(true);
+       VID_BuildJoyState(&joystate);
+       VID_ApplyJoyState(&joystate);
 }
 
 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
index 2be1bf272f44d8943a77460e44932618f874166b..4ac7ab11a9c336c573c14f8818c5ca5ae3eb1f70 100644 (file)
@@ -88,6 +88,10 @@ void Sys_SendKeyEvents(void)
 {
 }
 
+void VID_BuildJoyState(vid_joystate_t *joystate)
+{
+}
+
 void IN_Move(void)
 {
 }
index 193739941d84acb2d91249dce7bd6729d3898ba7..4fb37539e4a4117ae4c95e8e0a69a6d93e61e2e7 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -66,30 +66,6 @@ int cl_available = true;
 
 qboolean vid_supportrefreshrate = false;
 
-cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
-cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
-cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
-cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
-cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
-cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
-cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
-cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
-cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
-cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
-cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
-cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
-cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
-cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
-cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
-cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
-cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
-cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
-cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
-cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
-cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
-cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
-cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
-
 #ifdef USE_GLES2
 # define SETVIDEOMODE 0
 #else
@@ -111,9 +87,7 @@ static qboolean vid_isfullscreen;
 #else
 static qboolean vid_usingvsync = false;
 #endif
-static int vid_numjoysticks = 0;
-#define MAX_JOYSTICKS 8
-static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
+static SDL_Joystick *vid_sdljoystick = NULL;
 
 static int win_half_width = 50;
 static int win_half_height = 50;
@@ -129,20 +103,9 @@ static int window_flags;
 #endif
 static SDL_Surface *vid_softsurface;
 
-// joystick axes state
-#define MAX_JOYSTICK_AXES      16
-typedef struct
-{
-       float oldmove;
-       float move;
-       double keytime;
-}joy_axiscache_t;
-static joy_axiscache_t joy_axescache[MAX_JOYSTICK_AXES];
-
 /////////////////////////
 // Input handling
 ////
-//TODO: Add joystick support
 //TODO: Add error checking
 
 #ifndef SDLK_PERCENT
@@ -518,80 +481,6 @@ void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecurso
 #endif
 }
 
-static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone)
-{
-       double value;
-       if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
-               return 0; // no such axis on this joystick
-       value = SDL_JoystickGetAxis(joy, axis) * (1.0 / 32767.0);
-       value = bound(-1, value, 1);
-       if (fabs(value) < deadzone)
-               return 0; // within deadzone around center
-       return value * sensitivity;
-}
-
-/////////////////////
-// Joystick axis keyevents
-// a sort of hack emulating Arrow keys for joystick axises
-// as some drives dont send such keyevents for them
-// additionally we should block drivers that do send arrow keyevents to prevent double events
-////
-
-static void IN_JoystickKeyeventForAxis(SDL_Joystick *joy, int axis, int key_pos, int key_neg)
-{
-       double joytime;
-
-       if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
-               return; // no such axis on this joystick
-
-       joytime = Sys_DoubleTime();
-       // no key event, continuous keydown event
-       if (joy_axescache[axis].move == joy_axescache[axis].oldmove)
-       {
-               if (joy_axescache[axis].move != 0 && joytime > joy_axescache[axis].keytime)
-               {
-                       //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
-                       Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
-                       joy_axescache[axis].keytime = joytime + 0.5 / 20;
-               }
-               return;
-       }
-       // generate key up event
-       if (joy_axescache[axis].oldmove)
-       {
-               //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg), 1, cl.time);
-               Key_Event((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg, 0, 0);
-       }
-       // generate key down event
-       if (joy_axescache[axis].move)
-       {
-               //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
-               Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
-               joy_axescache[axis].keytime = joytime + 0.5;
-       }
-}
-
-static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode)
-{
-       if (!joy_axiskeyevents.integer)
-               return false;
-
-       // block keyevent if it's going to be provided by joystick keyevent system
-       if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
-       {
-               SDL_Joystick *joy = vid_joysticks[joy_index.integer];
-
-               if (keycode == K_UPARROW || keycode == K_DOWNARROW)
-                       if (IN_JoystickGetAxis(joy, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) || joy_axescache[joy_axisforward.integer].move || joy_axescache[joy_axisforward.integer].oldmove)
-                               return true;
-               if (keycode == K_RIGHTARROW || keycode == K_LEFTARROW)
-                       if (IN_JoystickGetAxis(joy, joy_axisside.integer, 1, joy_axiskeyevents_deadzone.value) || joy_axescache[joy_axisside.integer].move || joy_axescache[joy_axisside.integer].oldmove)
-                               return true;
-       }
-
-       return false;
-}
-
 // multitouch[10][] represents the mouse pointer
 // X and Y coordinates are 0-32767 as per SDL spec
 #define MAXFINGERS 11
@@ -656,16 +545,37 @@ qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float
        return button;
 }
 
+void VID_BuildJoyState(vid_joystate_t *joystate)
+{
+       VID_Shared_BuildJoyState_Begin(joystate);
+
+       if (vid_sdljoystick)
+       {
+               SDL_Joystick *joy = vid_sdljoystick;
+               int j;
+               int numaxes;
+               int numbuttons;
+               numaxes = SDL_JoystickNumAxes(joy);
+               for (j = 0;j < numaxes;j++)
+                       joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f);
+               numbuttons = SDL_JoystickNumButtons(joy);
+               for (j = 0;j < numbuttons;j++)
+                       joystate->button[j] = SDL_JoystickGetButton(joy, j);
+       }
+
+       VID_Shared_BuildJoyState_Finish(joystate);
+}
+
 /////////////////////
 // Movement handling
 ////
 
 void IN_Move( void )
 {
-       int j;
        static int old_x = 0, old_y = 0;
        static int stuck = 0;
-       int x, y, numaxes, numballs;
+       int x, y;
+       vid_joystate_t joystate;
 
        scr_numtouchscreenareas = 0;
        if (vid_touchscreen.integer)
@@ -798,42 +708,8 @@ void IN_Move( void )
                in_windowmouse_y = y;
        }
 
-       if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
-       {
-               SDL_Joystick *joy = vid_joysticks[joy_index.integer];
-
-               // balls convert to mousemove
-               numballs = SDL_JoystickNumBalls(joy);
-               for (j = 0;j < numballs;j++)
-               {
-                       SDL_JoystickGetBall(joy, j, &x, &y);
-                       in_mouse_x += x;
-                       in_mouse_y += y;
-               }
-
-               // axes
-               cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
-               cl.cmd.sidemove    += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
-               cl.cmd.upmove      += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
-               cl.viewangles[0]   += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
-               cl.viewangles[1]   += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
-               //cl.viewangles[2]   += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
-       
-               // cache state of axes to emulate button events for them
-               numaxes = min(MAX_JOYSTICK_AXES, SDL_JoystickNumAxes(joy));
-               for (j = 0; j < numaxes; j++)
-               {
-                       joy_axescache[j].oldmove = joy_axescache[j].move;
-                       joy_axescache[j].move = IN_JoystickGetAxis(joy, j, 1, joy_axiskeyevents_deadzone.value);
-               }
-
-               // run keyevents
-               if (joy_axiskeyevents.integer)
-               {
-                       IN_JoystickKeyeventForAxis(joy, joy_axisforward.integer, K_DOWNARROW, K_UPARROW);
-                       IN_JoystickKeyeventForAxis(joy, joy_axisside.integer, K_RIGHTARROW, K_LEFTARROW);
-               }
-       }
+       VID_BuildJoyState(&joystate);
+       VID_ApplyJoyState(&joystate);
 }
 
 /////////////////////
@@ -886,6 +762,8 @@ void Sys_SendKeyEvents( void )
        int keycode;
        SDL_Event event;
 
+       VID_EnableJoystick(true);
+
        while( SDL_PollEvent( &event ) )
                switch( event.type ) {
                        case SDL_QUIT:
@@ -894,7 +772,7 @@ void Sys_SendKeyEvents( void )
                        case SDL_KEYDOWN:
                        case SDL_KEYUP:
                                keycode = MapKey(event.key.keysym.sym);
-                               if (!IN_JoystickBlockDoubledKeyEvents(keycode))
+                               if (!VID_JoyBlockEmulatedKeys(keycode))
                                        Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
                                break;
                        case SDL_ACTIVEEVENT:
@@ -913,12 +791,7 @@ void Sys_SendKeyEvents( void )
                                        Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
                                break;
                        case SDL_JOYBUTTONDOWN:
-                               if (!joy_enable.integer)
-                                       break; // ignore down events if joystick has been disabled
                        case SDL_JOYBUTTONUP:
-                               if (event.jbutton.button < 48)
-                                       Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
-                               break;
                        case SDL_JOYAXISMOTION:
                        case SDL_JOYBALLMOTION:
                        case SDL_JOYHATMOTION:
@@ -1000,6 +873,8 @@ void Sys_SendKeyEvents( void )
        int unicode;
        SDL_Event event;
 
+       VID_EnableJoystick(true);
+
        while( SDL_PollEvent( &event ) )
                switch( event.type ) {
                        case SDL_QUIT:
@@ -1008,16 +883,7 @@ void Sys_SendKeyEvents( void )
                        case SDL_KEYDOWN:
                        case SDL_KEYUP:
                                keycode = MapKey(event.key.keysym.sym);
-                               if (!IN_JoystickBlockDoubledKeyEvents(keycode))
-#ifdef __IPHONEOS__
-                               // the virtual keyboard seems to produce no unicode values...
-                               if (missingunicodehack && keycode >= ' ' && keycode < 0x7F && event.key.keysym.unicode == 0)
-                               {
-                                       Con_DPrintf("SDL hack: no unicode value reported, substituting ascii value %i\n", keycode);
-                                       Key_Event(keycode, keycode, (event.key.state == SDL_PRESSED));
-                               }
-                               else
-#endif
+                               if (!VID_JoyBlockEmulatedKeys(keycode))
                                        Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
                                break;
                        case SDL_MOUSEBUTTONDOWN:
@@ -1027,12 +893,7 @@ void Sys_SendKeyEvents( void )
                                        Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
                                break;
                        case SDL_JOYBUTTONDOWN:
-                               if (!joy_enable.integer)
-                                       break; // ignore down events if joystick has been disabled
                        case SDL_JOYBUTTONUP:
-                               if (event.jbutton.button < 48)
-                                       Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
-                               break;
                        case SDL_JOYAXISMOTION:
                        case SDL_JOYBALLMOTION:
                        case SDL_JOYHATMOTION:
@@ -1182,15 +1043,6 @@ void Sys_SendKeyEvents( void )
                        case SDL_TOUCHBUTTONUP:
                                // not sure what to do with this...
                                break;
-                       case SDL_JOYAXISMOTION:
-                               // we poll the joystick instead
-                               break;
-                       case SDL_JOYBALLMOTION:
-                               // we poll the joystick instead
-                               break;
-                       case SDL_JOYHATMOTION:
-                               // we poll the joystick instead
-                               break;
                        default:
                                Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
                                break;
@@ -1778,29 +1630,6 @@ void VID_Init (void)
        Cvar_RegisterVariable(&apple_mouse_noaccel);
 #endif
 #endif
-       Cvar_RegisterVariable(&joy_detected);
-       Cvar_RegisterVariable(&joy_enable);
-       Cvar_RegisterVariable(&joy_index);
-       Cvar_RegisterVariable(&joy_axisforward);
-       Cvar_RegisterVariable(&joy_axisside);
-       Cvar_RegisterVariable(&joy_axisup);
-       Cvar_RegisterVariable(&joy_axispitch);
-       Cvar_RegisterVariable(&joy_axisyaw);
-       //Cvar_RegisterVariable(&joy_axisroll);
-       Cvar_RegisterVariable(&joy_deadzoneforward);
-       Cvar_RegisterVariable(&joy_deadzoneside);
-       Cvar_RegisterVariable(&joy_deadzoneup);
-       Cvar_RegisterVariable(&joy_deadzonepitch);
-       Cvar_RegisterVariable(&joy_deadzoneyaw);
-       //Cvar_RegisterVariable(&joy_deadzoneroll);
-       Cvar_RegisterVariable(&joy_sensitivityforward);
-       Cvar_RegisterVariable(&joy_sensitivityside);
-       Cvar_RegisterVariable(&joy_sensitivityup);
-       Cvar_RegisterVariable(&joy_sensitivitypitch);
-       Cvar_RegisterVariable(&joy_sensitivityyaw);
-       //Cvar_RegisterVariable(&joy_sensitivityroll);
-       Cvar_RegisterVariable(&joy_axiskeyevents);
-       Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
 #ifdef __IPHONEOS__
        Cvar_SetValueQuick(&vid_touchscreen, 1);
 #endif
@@ -1817,6 +1646,53 @@ void VID_Init (void)
        vid_isfullscreen = false;
 }
 
+static int vid_sdljoystickindex = -1;
+void VID_EnableJoystick(qboolean enable)
+{
+       int index = joy_enable.integer > 0 ? joy_index.integer : -1;
+       int numsdljoysticks;
+       qboolean success = false;
+       int sharedcount = 0;
+       int sdlindex = -1;
+       sharedcount = VID_Shared_SetJoystick(index);
+       if (index >= 0 && index < sharedcount)
+               success = true;
+       sdlindex = index - sharedcount;
+
+       numsdljoysticks = SDL_NumJoysticks();
+       if (sdlindex < 0 || sdlindex >= numsdljoysticks)
+               sdlindex = -1;
+
+       // update cvar containing count of XInput joysticks + SDL joysticks
+       if (joy_detected.integer != sharedcount + numsdljoysticks)
+               Cvar_SetValueQuick(&joy_detected, sharedcount + numsdljoysticks);
+
+       if (vid_sdljoystickindex != sdlindex)
+       {
+               vid_sdljoystickindex = sdlindex;
+               // close SDL joystick if active
+               if (vid_sdljoystick)
+                       SDL_JoystickClose(vid_sdljoystick);
+               vid_sdljoystick = NULL;
+               if (sdlindex >= 0)
+               {
+                       vid_sdljoystick = SDL_JoystickOpen(sdlindex);
+                       if (vid_sdljoystick)
+                               Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, SDL_JoystickName(sdlindex), (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
+                       else
+                       {
+                               Con_Printf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError());
+                               sdlindex = -1;
+                       }
+               }
+       }
+
+       if (sdlindex >= 0)
+               success = true;
+
+       Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
+}
+
 #if SETVIDEOMODE
 // set the icon (we dont use SDL here since it would be too much a PITA)
 #ifdef WIN32
@@ -2270,23 +2146,6 @@ qboolean VID_InitModeGL(viddef_mode_t *mode)
        GL_Init();
 #endif
 
-       vid_numjoysticks = SDL_NumJoysticks();
-       vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
-       Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
-       Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
-       memset(vid_joysticks, 0, sizeof(vid_joysticks));
-       for (i = 0;i < vid_numjoysticks;i++)
-       {
-               SDL_Joystick *joy;
-               joy = vid_joysticks[i] = SDL_JoystickOpen(i);
-               if (!joy)
-               {
-                       Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
-                       continue;
-               }
-               Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
-       }
-
        vid_hidden = false;
        vid_activewindow = false;
        vid_hasfocus = true;
@@ -2308,7 +2167,6 @@ extern cvar_t gl_info_driver;
 
 qboolean VID_InitModeSoft(viddef_mode_t *mode)
 {
-       int i;
 #if SETVIDEOMODE
        int flags = SDL_HWSURFACE;
        if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT;
@@ -2388,23 +2246,6 @@ qboolean VID_InitModeSoft(viddef_mode_t *mode)
 
        VID_Soft_SharedSetup();
 
-       vid_numjoysticks = SDL_NumJoysticks();
-       vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
-       Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
-       Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
-       memset(vid_joysticks, 0, sizeof(vid_joysticks));
-       for (i = 0;i < vid_numjoysticks;i++)
-       {
-               SDL_Joystick *joy;
-               joy = vid_joysticks[i] = SDL_JoystickOpen(i);
-               if (!joy)
-               {
-                       Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
-                       continue;
-               }
-               Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
-       }
-
        vid_hidden = false;
        vid_activewindow = false;
        vid_hasfocus = true;
@@ -2431,6 +2272,7 @@ qboolean VID_InitMode(viddef_mode_t *mode)
 
 void VID_Shutdown (void)
 {
+       VID_EnableJoystick(false);
        VID_SetMouse(false, false, false);
        VID_RestoreSystemGamma();
 
index 6f79d4d19f0dd41043e147a3e413b57acc894a13..fd5cbc71bc5365d7a64769bea3f90ec851107141 100644 (file)
 LPDIRECT3DDEVICE9 vid_d3d9dev;
 #endif
 
+#ifdef WIN32
+//#include <XInput.h>
+#define XINPUT_GAMEPAD_DPAD_UP          0x0001
+#define XINPUT_GAMEPAD_DPAD_DOWN        0x0002
+#define XINPUT_GAMEPAD_DPAD_LEFT        0x0004
+#define XINPUT_GAMEPAD_DPAD_RIGHT       0x0008
+#define XINPUT_GAMEPAD_START            0x0010
+#define XINPUT_GAMEPAD_BACK             0x0020
+#define XINPUT_GAMEPAD_LEFT_THUMB       0x0040
+#define XINPUT_GAMEPAD_RIGHT_THUMB      0x0080
+#define XINPUT_GAMEPAD_LEFT_SHOULDER    0x0100
+#define XINPUT_GAMEPAD_RIGHT_SHOULDER   0x0200
+#define XINPUT_GAMEPAD_A                0x1000
+#define XINPUT_GAMEPAD_B                0x2000
+#define XINPUT_GAMEPAD_X                0x4000
+#define XINPUT_GAMEPAD_Y                0x8000
+#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE  7849
+#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
+#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD    30
+#define XUSER_INDEX_ANY                 0x000000FF
+
+typedef struct xinput_gamepad_s
+{
+       WORD wButtons;
+       BYTE bLeftTrigger;
+       BYTE bRightTrigger;
+       SHORT sThumbLX;
+       SHORT sThumbLY;
+       SHORT sThumbRX;
+       SHORT sThumbRY;
+}
+xinput_gamepad_t;
+
+typedef struct xinput_state_s
+{
+       DWORD dwPacketNumber;
+       xinput_gamepad_t Gamepad;
+}
+xinput_state_t;
+
+typedef struct xinput_keystroke_s
+{
+    WORD    VirtualKey;
+    WCHAR   Unicode;
+    WORD    Flags;
+    BYTE    UserIndex;
+    BYTE    HidCode;
+}
+xinput_keystroke_t;
+
+DWORD (WINAPI *qXInputGetState)(DWORD index, xinput_state_t *state);
+DWORD (WINAPI *qXInputGetKeystroke)(DWORD index, DWORD reserved, xinput_keystroke_t *keystroke);
+
+qboolean vid_xinputinitialized = false;
+int vid_xinputindex = -1;
+#endif
+
 // global video state
 viddef_t vid;
 
@@ -31,6 +88,54 @@ qboolean vid_hidden = true;
 // let go of the mouse, turn off sound, and restore system gamma ramps...
 qboolean vid_activewindow = true;
 
+vid_joystate_t vid_joystate;
+
+#ifdef WIN32
+cvar_t joy_xinputavailable = {CVAR_READONLY, "joy_xinputavailable", "0", "indicates which devices are being reported by the Windows XInput API (first controller = 1, second = 2, third = 4, fourth = 8, added together)"};
+#endif
+cvar_t joy_active = {CVAR_READONLY, "joy_active", "0", "indicates that a joystick is active (detected and enabled)"};
+cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
+cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
+cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple (0 uses the first controller, 1 uses the second, ...)"};
+cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
+cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
+cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
+cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
+cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
+cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
+cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
+cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
+cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
+cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
+cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
+cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
+cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
+cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
+cvar_t joy_x360_axisforward = {0, "joy_x360_axisforward", "1", "which joystick axis to query for forward/backward movement"};
+cvar_t joy_x360_axisside = {0, "joy_x360_axisside", "0", "which joystick axis to query for right/left movement"};
+cvar_t joy_x360_axisup = {0, "joy_x360_axisup", "-1", "which joystick axis to query for up/down movement"};
+cvar_t joy_x360_axispitch = {0, "joy_x360_axispitch", "3", "which joystick axis to query for looking up/down"};
+cvar_t joy_x360_axisyaw = {0, "joy_x360_axisyaw", "2", "which joystick axis to query for looking right/left"};
+cvar_t joy_x360_axisroll = {0, "joy_x360_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
+cvar_t joy_x360_deadzoneforward = {0, "joy_x360_deadzoneforward", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_x360_deadzoneside = {0, "joy_x360_deadzoneside", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_x360_deadzoneup = {0, "joy_x360_deadzoneup", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_x360_deadzonepitch = {0, "joy_x360_deadzonepitch", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_x360_deadzoneyaw = {0, "joy_x360_deadzoneyaw", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_x360_deadzoneroll = {0, "joy_x360_deadzoneroll", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_x360_sensitivityforward = {0, "joy_x360_sensitivityforward", "1", "movement multiplier"};
+cvar_t joy_x360_sensitivityside = {0, "joy_x360_sensitivityside", "1", "movement multiplier"};
+cvar_t joy_x360_sensitivityup = {0, "joy_x360_sensitivityup", "1", "movement multiplier"};
+cvar_t joy_x360_sensitivitypitch = {0, "joy_x360_sensitivitypitch", "-1", "movement multiplier"};
+cvar_t joy_x360_sensitivityyaw = {0, "joy_x360_sensitivityyaw", "-1", "movement multiplier"};
+cvar_t joy_x360_sensitivityroll = {0, "joy_x360_sensitivityroll", "1", "movement multiplier"};
+
 // cvars for DPSOFTRAST
 cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"};
 cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "2", "the number of threads the DarkPlaces Software Rasterizer should use"}; 
@@ -1010,6 +1115,271 @@ void VID_CheckExtensions(void)
        Cvar_SetQuick(&gl_info_driver, gl_driver);
 }
 
+float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float sensitivity, float deadzone)
+{
+       float value;
+       value = (axis >= 0 && axis < MAXJOYAXIS) ? joystate->axis[axis] : 0.0f;
+       value = value > deadzone ? (value - deadzone) : (value < -deadzone ? (value + deadzone) : 0.0f);
+       value *= deadzone > 0 ? (1.0f / (1.0f - deadzone)) : 1.0f;
+       value = bound(-1, value, 1);
+       return value * sensitivity;
+}
+
+qboolean VID_JoyBlockEmulatedKeys(int keycode)
+{
+       int j;
+       vid_joystate_t joystate;
+
+       if (!joy_axiskeyevents.integer)
+               return false;
+       if (vid_joystate.is360)
+               return false;
+       if (keycode != K_UPARROW && keycode != K_DOWNARROW && keycode != K_RIGHTARROW && keycode != K_LEFTARROW)
+               return false;
+
+       // block system-generated key events for arrow keys if we're emulating the arrow keys ourselves
+       VID_BuildJoyState(&joystate);
+       for (j = 32;j < 36;j++)
+               if (vid_joystate.button[j] || joystate.button[j])
+                       return true;
+
+       return false;
+}
+
+void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate)
+{
+#ifdef WIN32
+       xinput_state_t xinputstate;
+#endif
+       memset(joystate, 0, sizeof(*joystate));
+#ifdef WIN32
+       if (vid_xinputindex >= 0 && qXInputGetState && qXInputGetState(vid_xinputindex, &xinputstate) == S_OK)
+       {
+               joystate->is360 = true;
+               joystate->button[ 0] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0;
+               joystate->button[ 1] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0;
+               joystate->button[ 2] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0;
+               joystate->button[ 3] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0;
+               joystate->button[ 4] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) != 0;
+               joystate->button[ 5] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) != 0;
+               joystate->button[ 6] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0;
+               joystate->button[ 7] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0;
+               joystate->button[ 8] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0;
+               joystate->button[ 9] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0;
+               joystate->button[10] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) != 0;
+               joystate->button[11] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) != 0;
+               joystate->button[12] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) != 0;
+               joystate->button[13] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) != 0;
+               joystate->button[14] = xinputstate.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
+               joystate->button[15] = xinputstate.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
+               joystate->button[16] = xinputstate.Gamepad.sThumbLY < -16384;
+               joystate->button[17] = xinputstate.Gamepad.sThumbLY >  16384;
+               joystate->button[18] = xinputstate.Gamepad.sThumbLX < -16384;
+               joystate->button[19] = xinputstate.Gamepad.sThumbLX >  16384;
+               joystate->button[20] = xinputstate.Gamepad.sThumbRY < -16384;
+               joystate->button[21] = xinputstate.Gamepad.sThumbRY >  16384;
+               joystate->button[22] = xinputstate.Gamepad.sThumbRX < -16384;
+               joystate->button[23] = xinputstate.Gamepad.sThumbRX >  16384;
+               joystate->axis[ 4] = xinputstate.Gamepad.bLeftTrigger * (1.0f / 255.0f);
+               joystate->axis[ 5] = xinputstate.Gamepad.bRightTrigger * (1.0f / 255.0f);
+               joystate->axis[ 0] = xinputstate.Gamepad.sThumbLX * (1.0f / 32767.0f);
+               joystate->axis[ 1] = xinputstate.Gamepad.sThumbLY * (1.0f / 32767.0f);
+               joystate->axis[ 2] = xinputstate.Gamepad.sThumbRX * (1.0f / 32767.0f);
+               joystate->axis[ 3] = xinputstate.Gamepad.sThumbRY * (1.0f / 32767.0f);
+       }
+#endif
+}
+
+void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate)
+{
+       float f, r;
+       if (!joy_axiskeyevents.integer || joystate->is360)
+               return;
+       // emulate key events for thumbstick
+       f = VID_JoyState_GetAxis(joystate, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityforward.value;
+       r = VID_JoyState_GetAxis(joystate, joy_axisside.integer   , 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityside.value;
+#if MAXJOYBUTTON != 36
+#error this code must be updated if MAXJOYBUTTON changes!
+#endif
+       joystate->button[32] = f > 0.0f;
+       joystate->button[33] = f < 0.0f;
+       joystate->button[34] = r > 0.0f;
+       joystate->button[35] = r < 0.0f;
+
+}
+
+void VID_KeyEventForButton(qboolean oldbutton, qboolean newbutton, int key, double *timer)
+{
+       if (oldbutton)
+       {
+               if (newbutton)
+               {
+                       if (realtime >= *timer)
+                       {
+                               Key_Event(key, 0, true);
+                               *timer = realtime + 0.1;
+                       }
+               }
+               else
+               {
+                       Key_Event(key, 0, false);
+                       *timer = 0;
+               }
+       }
+       else
+       {
+               if (newbutton)
+               {
+                       Key_Event(key, 0, true);
+                       *timer = realtime + 0.5;
+               }
+       }
+}
+
+#if MAXJOYBUTTON != 36
+#error this code must be updated if MAXJOYBUTTON changes!
+#endif
+static int joybuttonkey[MAXJOYBUTTON] =
+{
+       K_JOY1, K_JOY2, K_JOY3, K_JOY4, K_JOY5, K_JOY6, K_JOY7, K_JOY8, K_JOY9, K_JOY10, K_JOY11, K_JOY12,      K_JOY13, K_JOY14, K_JOY15, K_JOY16,
+       K_AUX1, K_AUX2, K_AUX3, K_AUX4, K_AUX5, K_AUX6, K_AUX7, K_AUX8, K_AUX9, K_AUX10, K_AUX11, K_AUX12,      K_AUX13, K_AUX14, K_AUX15, K_AUX16,
+       K_UPARROW, K_DOWNARROW, K_RIGHTARROW, K_LEFTARROW
+};
+
+static int joybuttonkey360[] =
+{
+       K_X360_DPAD_UP,
+       K_X360_DPAD_DOWN,
+       K_X360_DPAD_LEFT,
+       K_X360_DPAD_RIGHT,
+       K_X360_START,
+       K_X360_BACK,
+       K_X360_LEFT_THUMB,
+       K_X360_RIGHT_THUMB,
+       K_X360_LEFT_SHOULDER,
+       K_X360_RIGHT_SHOULDER,
+       K_X360_A,
+       K_X360_B,
+       K_X360_X,
+       K_X360_Y,
+       K_X360_LEFT_TRIGGER,
+       K_X360_RIGHT_TRIGGER,
+       K_X360_LEFT_THUMB_DOWN,
+       K_X360_LEFT_THUMB_UP,
+       K_X360_LEFT_THUMB_LEFT,
+       K_X360_LEFT_THUMB_RIGHT,
+       K_X360_RIGHT_THUMB_DOWN,
+       K_X360_RIGHT_THUMB_UP,
+       K_X360_RIGHT_THUMB_LEFT,
+       K_X360_RIGHT_THUMB_RIGHT,
+};
+
+static int joybuttonkey360menu[] =
+{
+       K_UPARROW,
+       K_DOWNARROW,
+       K_LEFTARROW,
+       K_RIGHTARROW,
+       K_PAUSE,
+       K_ESCAPE,
+       0,
+       0,
+       0,
+       0,
+       K_ENTER,
+       K_ESCAPE,
+       0,
+       0,
+       0,
+       0,
+       K_DOWNARROW,
+       K_UPARROW,
+       K_LEFTARROW,
+       K_RIGHTARROW,
+       0,
+       0,
+       0,
+       0,
+};
+
+double vid_joybuttontimer[MAXJOYBUTTON];
+void VID_ApplyJoyState(vid_joystate_t *joystate)
+{
+       int j;
+       if (joystate->is360)
+       {
+#if 0
+               // keystrokes (chatpad)
+               // DOES NOT WORK - no driver support in xinput1_3.dll :(
+               xinput_keystroke_t keystroke;
+               while (qXInputGetKeystroke && qXInputGetKeystroke(XUSER_INDEX_ANY, 0, &keystroke) == S_OK)
+                       Con_Printf("XInput KeyStroke: VirtualKey %i, Unicode %i, Flags %x, UserIndex %i, HidCode %i\n", keystroke.VirtualKey, keystroke.Unicode, keystroke.Flags, keystroke.UserIndex, keystroke.HidCode);
+#endif
+
+               // emit key events for buttons
+               for (j = 0;j < (int)(sizeof(joybuttonkey360)/sizeof(joybuttonkey360[0]));j++)
+                       VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, key_dest == key_menu ? joybuttonkey360menu[j] : joybuttonkey360[j], &vid_joybuttontimer[j]);
+
+               // axes
+               cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_x360_axisforward.integer, joy_x360_sensitivityforward.value, joy_x360_deadzoneforward.value) * cl_forwardspeed.value;
+               cl.cmd.sidemove    += VID_JoyState_GetAxis(joystate, joy_x360_axisside.integer, joy_x360_sensitivityside.value, joy_x360_deadzoneside.value) * cl_sidespeed.value;
+               cl.cmd.upmove      += VID_JoyState_GetAxis(joystate, joy_x360_axisup.integer, joy_x360_sensitivityup.value, joy_x360_deadzoneup.value) * cl_upspeed.value;
+               cl.viewangles[0]   += VID_JoyState_GetAxis(joystate, joy_x360_axispitch.integer, joy_x360_sensitivitypitch.value, joy_x360_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
+               cl.viewangles[1]   += VID_JoyState_GetAxis(joystate, joy_x360_axisyaw.integer, joy_x360_sensitivityyaw.value, joy_x360_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
+               //cl.viewangles[2]   += VID_JoyState_GetAxis(joystate, joy_x360_axisroll.integer, joy_x360_sensitivityroll.value, joy_x360_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
+       }
+       else
+       {
+               // emit key events for buttons
+               for (j = 0;j < MAXJOYBUTTON;j++)
+                       VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey[j], &vid_joybuttontimer[j]);
+
+               // axes
+               cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
+               cl.cmd.sidemove    += VID_JoyState_GetAxis(joystate, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
+               cl.cmd.upmove      += VID_JoyState_GetAxis(joystate, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
+               cl.viewangles[0]   += VID_JoyState_GetAxis(joystate, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
+               cl.viewangles[1]   += VID_JoyState_GetAxis(joystate, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
+               //cl.viewangles[2]   += VID_JoyState_GetAxis(joystate, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
+       }
+
+       vid_joystate = *joystate;
+}
+
+int VID_Shared_SetJoystick(int index)
+{
+#ifdef WIN32
+       int i;
+       int xinputcount = 0;
+       int xinputindex = -1;
+       int xinputavailable = 0;
+       xinput_state_t state;
+       // detect available XInput controllers
+       for (i = 0;i < 4;i++)
+       {
+               if (qXInputGetState && qXInputGetState(i, &state) == S_OK)
+               {
+                       xinputavailable |= 1<<i;
+                       if (index == xinputcount)
+                               xinputindex = i;
+                       xinputcount++;
+               }
+       }
+       if (joy_xinputavailable.integer != xinputavailable)
+               Cvar_SetValueQuick(&joy_xinputavailable, xinputavailable);
+       if (vid_xinputindex != xinputindex)
+       {
+               vid_xinputindex = xinputindex;
+               if (xinputindex >= 0)
+                       Con_Printf("Joystick %i opened (XInput Device %i)\n", index, xinputindex);
+       }
+       return xinputcount;
+#else
+       return 0;
+#endif
+}
+
+
 void Force_CenterView_f (void)
 {
        cl.viewangles[PITCH] = 0;
@@ -1232,6 +1602,23 @@ void VID_RestoreSystemGamma(void)
        }
 }
 
+#ifdef WIN32
+static dllfunction_t xinputdllfuncs[] =
+{
+       {"XInputGetState", (void **) &qXInputGetState},
+       {"XInputGetKeystroke", (void **) &qXInputGetKeystroke},
+       {NULL, NULL}
+};
+static const char* xinputdllnames [] =
+{
+       "xinput1_3.dll",
+       "xinput1_2.dll",
+       "xinput1_1.dll",
+       NULL
+};
+static dllhandle_t xinputdll_dll = NULL;
+#endif
+
 void VID_Shared_Init(void)
 {
 #ifdef SSE_POSSIBLE
@@ -1297,6 +1684,57 @@ void VID_Shared_Init(void)
        Cvar_RegisterVariable(&vid_gl20);
        Cvar_RegisterVariable(&gl_finish);
        Cvar_RegisterVariable(&vid_sRGB);
+
+       Cvar_RegisterVariable(&joy_active);
+#ifdef WIN32
+       Cvar_RegisterVariable(&joy_xinputavailable);
+#endif
+       Cvar_RegisterVariable(&joy_detected);
+       Cvar_RegisterVariable(&joy_enable);
+       Cvar_RegisterVariable(&joy_index);
+       Cvar_RegisterVariable(&joy_axisforward);
+       Cvar_RegisterVariable(&joy_axisside);
+       Cvar_RegisterVariable(&joy_axisup);
+       Cvar_RegisterVariable(&joy_axispitch);
+       Cvar_RegisterVariable(&joy_axisyaw);
+       //Cvar_RegisterVariable(&joy_axisroll);
+       Cvar_RegisterVariable(&joy_deadzoneforward);
+       Cvar_RegisterVariable(&joy_deadzoneside);
+       Cvar_RegisterVariable(&joy_deadzoneup);
+       Cvar_RegisterVariable(&joy_deadzonepitch);
+       Cvar_RegisterVariable(&joy_deadzoneyaw);
+       //Cvar_RegisterVariable(&joy_deadzoneroll);
+       Cvar_RegisterVariable(&joy_sensitivityforward);
+       Cvar_RegisterVariable(&joy_sensitivityside);
+       Cvar_RegisterVariable(&joy_sensitivityup);
+       Cvar_RegisterVariable(&joy_sensitivitypitch);
+       Cvar_RegisterVariable(&joy_sensitivityyaw);
+       //Cvar_RegisterVariable(&joy_sensitivityroll);
+       Cvar_RegisterVariable(&joy_axiskeyevents);
+       Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
+       Cvar_RegisterVariable(&joy_x360_axisforward);
+       Cvar_RegisterVariable(&joy_x360_axisside);
+       Cvar_RegisterVariable(&joy_x360_axisup);
+       Cvar_RegisterVariable(&joy_x360_axispitch);
+       Cvar_RegisterVariable(&joy_x360_axisyaw);
+       //Cvar_RegisterVariable(&joy_x360_axisroll);
+       Cvar_RegisterVariable(&joy_x360_deadzoneforward);
+       Cvar_RegisterVariable(&joy_x360_deadzoneside);
+       Cvar_RegisterVariable(&joy_x360_deadzoneup);
+       Cvar_RegisterVariable(&joy_x360_deadzonepitch);
+       Cvar_RegisterVariable(&joy_x360_deadzoneyaw);
+       //Cvar_RegisterVariable(&joy_x360_deadzoneroll);
+       Cvar_RegisterVariable(&joy_x360_sensitivityforward);
+       Cvar_RegisterVariable(&joy_x360_sensitivityside);
+       Cvar_RegisterVariable(&joy_x360_sensitivityup);
+       Cvar_RegisterVariable(&joy_x360_sensitivitypitch);
+       Cvar_RegisterVariable(&joy_x360_sensitivityyaw);
+       //Cvar_RegisterVariable(&joy_x360_sensitivityroll);
+
+#ifdef WIN32
+       Sys_LoadLibrary(xinputdllnames, &xinputdll_dll, xinputdllfuncs);
+#endif
+
        Cmd_AddCommand("force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)");
        Cmd_AddCommand("vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)");
 }
index 2d0ac602f5865c1fd2c3daa30a50a05c9ae3ded0..167e6ea7573dae6d708b0da50cd3e492396c8eed 100644 (file)
--- a/vid_wgl.c
+++ b/vid_wgl.c
@@ -204,90 +204,15 @@ static qboolean   dinput_acquired;
 static unsigned int            mstate_di;
 #endif
 
-// joystick defines and variables
-// where should defines be moved?
-#define JOY_ABSOLUTE_AXIS      0x00000000              // control like a joystick
-#define JOY_RELATIVE_AXIS      0x00000010              // control like a mouse, spinner, trackball
-#define        JOY_MAX_AXES            6                               // X, Y, Z, R, U, V
-#define JOY_AXIS_X                     0
-#define JOY_AXIS_Y                     1
-#define JOY_AXIS_Z                     2
-#define JOY_AXIS_R                     3
-#define JOY_AXIS_U                     4
-#define JOY_AXIS_V                     5
-
-// joystick axes state
-typedef struct
-{
-       float oldmove;
-       float move;
-       float mdelta;
-       double keytime;
-}joy_axiscache_t;
-static joy_axiscache_t joy_axescache[JOY_MAX_AXES];
-
-enum _ControlList
-{
-       AxisNada = 0, AxisForward, AxisLook, AxisSide, AxisTurn
-};
-
-static DWORD   dwAxisFlags[JOY_MAX_AXES] =
-{
-       JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ, JOY_RETURNR, JOY_RETURNU, JOY_RETURNV
-};
-
-static DWORD   dwAxisMap[JOY_MAX_AXES];
-static DWORD   dwControlMap[JOY_MAX_AXES];
-static PDWORD  pdwRawValue[JOY_MAX_AXES];
-
-// none of these cvars are saved over a session
-// this means that advanced controller configuration needs to be executed
-// each time.  this avoids any problems with getting back to a default usage
-// or when changing from one controller to another.  this way at least something
-// works.
-static cvar_t in_joystick = {CVAR_SAVE, "joystick","0", "enables joysticks"};
-static cvar_t joy_name = {0, "joyname", "joystick", "name of joystick to use (informational only, used only by joyadvanced 1 mode)"};
-static cvar_t joy_advanced = {0, "joyadvanced", "0", "use more than 2 axis joysticks (configuring this is very technical)"};
-static cvar_t joy_advaxisx = {0, "joyadvaxisx", "0", "axis mapping for joyadvanced 1 mode"};
-static cvar_t joy_advaxisy = {0, "joyadvaxisy", "0", "axis mapping for joyadvanced 1 mode"};
-static cvar_t joy_advaxisz = {0, "joyadvaxisz", "0", "axis mapping for joyadvanced 1 mode"};
-static cvar_t joy_advaxisr = {0, "joyadvaxisr", "0", "axis mapping for joyadvanced 1 mode"};
-static cvar_t joy_advaxisu = {0, "joyadvaxisu", "0", "axis mapping for joyadvanced 1 mode"};
-static cvar_t joy_advaxisv = {0, "joyadvaxisv", "0", "axis mapping for joyadvanced 1 mode"};
-static cvar_t joy_forwardthreshold = {0, "joyforwardthreshold", "0.15", "minimum joystick movement necessary to move forward"};
-static cvar_t joy_sidethreshold = {0, "joysidethreshold", "0.15", "minimum joystick movement necessary to move sideways (strafing)"};
-static cvar_t joy_pitchthreshold = {0, "joypitchthreshold", "0.15", "minimum joystick movement necessary to look up/down"};
-static cvar_t joy_yawthreshold = {0, "joyyawthreshold", "0.15", "minimum joystick movement necessary to turn left/right"};
-static cvar_t joy_forwardsensitivity = {0, "joyforwardsensitivity", "-1.0", "how fast the joystick moves forward"};
-static cvar_t joy_sidesensitivity = {0, "joysidesensitivity", "-1.0", "how fast the joystick moves sideways (strafing)"};
-static cvar_t joy_pitchsensitivity = {0, "joypitchsensitivity", "1.0", "how fast the joystick looks up/down"};
-static cvar_t joy_yawsensitivity = {0, "joyyawsensitivity", "-1.0", "how fast the joystick turns left/right"};
-static cvar_t joy_wwhack1 = {0, "joywwhack1", "0.0", "special hack for wingman warrior"};
-static cvar_t joy_wwhack2 = {0, "joywwhack2", "0.0", "special hack for wingman warrior"};
-static cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
-static cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
-
 static cvar_t vid_forcerefreshrate = {0, "vid_forcerefreshrate", "0", "try to set the given vid_refreshrate even if Windows doesn't list it as valid video mode"};
 
-static qboolean        joy_avail, joy_advancedinit, joy_haspov;
-static DWORD           joy_oldbuttonstate, joy_oldpovstate;
-
-static int                     joy_id;
-static DWORD           joy_flags;
-static DWORD           joy_numbuttons;
-
 #ifdef SUPPORTDIRECTX
 static LPDIRECTINPUT           g_pdi;
 static LPDIRECTINPUTDEVICE     g_pMouse;
 static HINSTANCE hInstDI;
 #endif
 
-static JOYINFOEX       ji;
-
 // forward-referenced functions
-static void IN_StartupJoystick (void);
-static void Joy_AdvancedUpdate_f (void);
-static void IN_JoyMove (void);
 static void IN_StartupMouse (void);
 
 
@@ -609,7 +534,6 @@ static keynum_t buttonremap[16] =
 };
 
 /* main window procedure */
-static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode);
 LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM  wParam, LPARAM lParam)
 {
        LONG    lRet = 1;
@@ -654,7 +578,7 @@ LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM  wParam, LPARAM lParam)
                        else if( charlength == 2 ) {
                                asciichar[0] = asciichar[1];
                        }
-                       if (!IN_JoystickBlockDoubledKeyEvents(vkey))
+                       if (!VID_JoyBlockEmulatedKeys(vkey))
                                Key_Event (vkey, asciichar[0], down);
                        break;
 
@@ -1390,7 +1314,6 @@ qboolean VID_InitModeGL(viddef_mode_t *mode)
        vid_initialized = true;
 
        IN_StartupMouse ();
-       IN_StartupJoystick ();
 
        if (qwglSwapIntervalEXT)
        {
@@ -1636,7 +1559,6 @@ qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
        vid_initialized = true;
 
        IN_StartupMouse ();
-       IN_StartupJoystick ();
 
        return true;
 }
@@ -1918,7 +1840,6 @@ qboolean VID_InitModeSOFT(viddef_mode_t *mode)
        vid_initialized = true;
 
        IN_StartupMouse ();
-       IN_StartupJoystick ();
 
        return true;
 }
@@ -1948,6 +1869,7 @@ void VID_Shutdown (void)
        if(vid_initialized == false)
                return;
 
+       VID_EnableJoystick(false);
        VID_SetMouse(false, false, false);
        VID_RestoreSystemGamma();
 
@@ -2087,6 +2009,27 @@ void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecurso
        }
 }
 
+void VID_BuildJoyState(vid_joystate_t *joystate)
+{
+       VID_Shared_BuildJoyState_Begin(joystate);
+       VID_Shared_BuildJoyState_Finish(joystate);
+}
+
+void VID_EnableJoystick(qboolean enable)
+{
+       int index = joy_enable.integer > 0 ? joy_index.integer : -1;
+       qboolean success = false;
+       int sharedcount = 0;
+       sharedcount = VID_Shared_SetJoystick(index);
+       if (index >= 0 && index < sharedcount)
+               success = true;
+
+       // update cvar containing count of XInput joysticks
+       if (joy_detected.integer != sharedcount)
+               Cvar_SetValueQuick(&joy_detected, sharedcount);
+
+       Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
+}
 
 #ifdef SUPPORTDIRECTX
 /*
@@ -2198,7 +2141,7 @@ static void IN_StartupMouse (void)
        mouseinitialized = true;
 
 #ifdef SUPPORTDIRECTX
-// COMMANDLINEOPTION: Windows Input: -dinput enables DirectInput for mouse/joystick input
+// COMMANDLINEOPTION: Windows Input: -dinput enables DirectInput for mouse input
        if (COM_CheckParm ("-dinput"))
                dinput = IN_InitDInput ();
 
@@ -2308,580 +2251,19 @@ IN_Move
 */
 void IN_Move (void)
 {
+       vid_joystate_t joystate;
        if (vid_activewindow && !vid_reallyhidden)
-       {
                IN_MouseMove ();
-               IN_JoyMove ();
-       }
+       VID_EnableJoystick(true);
+       VID_BuildJoyState(&joystate);
+       VID_ApplyJoyState(&joystate);
 }
 
 
-/*
-===============
-IN_StartupJoystick
-===============
-*/
-static void IN_StartupJoystick (void)
-{
-       int                     numdevs;
-       JOYCAPS         jc;
-       MMRESULT        mmr;
-       mmr = 0;
-
-       // assume no joystick
-       joy_avail = false;
-
-       // abort startup if user requests no joystick
-// COMMANDLINEOPTION: Windows Input: -nojoy disables joystick support, may be a small speed increase
-       if (COM_CheckParm ("-nojoy"))
-               return;
-
-       // verify joystick driver is present
-       if ((numdevs = joyGetNumDevs ()) == 0)
-       {
-               Con_Print("\njoystick not found -- driver not present\n\n");
-               return;
-       }
-
-       // cycle through the joystick ids for the first valid one
-       for (joy_id=0 ; joy_id<numdevs ; joy_id++)
-       {
-               memset (&ji, 0, sizeof(ji));
-               ji.dwSize = sizeof(ji);
-               ji.dwFlags = JOY_RETURNCENTERED;
-
-               if ((mmr = joyGetPosEx (joy_id, &ji)) == JOYERR_NOERROR)
-                       break;
-       }
-
-       // abort startup if we didn't find a valid joystick
-       if (mmr != JOYERR_NOERROR)
-       {
-               Con_Printf("\njoystick not found -- no valid joysticks (%x)\n\n", mmr);
-               return;
-       }
-
-       // get the capabilities of the selected joystick
-       // abort startup if command fails
-       memset (&jc, 0, sizeof(jc));
-       if ((mmr = joyGetDevCaps (joy_id, &jc, sizeof(jc))) != JOYERR_NOERROR)
-       {
-               Con_Printf("\njoystick not found -- invalid joystick capabilities (%x)\n\n", mmr);
-               return;
-       }
-
-       // save the joystick's number of buttons and POV status
-       joy_numbuttons = jc.wNumButtons;
-       joy_haspov = (jc.wCaps & JOYCAPS_HASPOV) != 0;
-
-       // old button and POV states default to no buttons pressed
-       joy_oldbuttonstate = joy_oldpovstate = 0;
-
-       // mark the joystick as available and advanced initialization not completed
-       // this is needed as cvars are not available during initialization
-
-       joy_avail = true;
-       joy_advancedinit = false;
-
-       Con_Print("\njoystick detected\n\n");
-}
-
-
-/*
-===========
-RawValuePointer
-===========
-*/
-static PDWORD RawValuePointer (int axis)
-{
-       switch (axis)
-       {
-       case JOY_AXIS_X:
-               return &ji.dwXpos;
-       case JOY_AXIS_Y:
-               return &ji.dwYpos;
-       case JOY_AXIS_Z:
-               return &ji.dwZpos;
-       case JOY_AXIS_R:
-               return &ji.dwRpos;
-       case JOY_AXIS_U:
-               return &ji.dwUpos;
-       case JOY_AXIS_V:
-               return &ji.dwVpos;
-       }
-       return NULL; // LordHavoc: hush compiler warning
-}
-
-
-/*
-===========
-Joy_AdvancedUpdate_f
-===========
-*/
-static void Joy_AdvancedUpdate_f (void)
-{
-
-       // called once by IN_ReadJoystick and by user whenever an update is needed
-       // cvars are now available
-       int     i;
-       DWORD dwTemp;
-
-       // initialize all the maps
-       for (i = 0; i < JOY_MAX_AXES; i++)
-       {
-               dwAxisMap[i] = AxisNada;
-               dwControlMap[i] = JOY_ABSOLUTE_AXIS;
-               pdwRawValue[i] = RawValuePointer(i);
-       }
-
-       if( joy_advanced.integer == 0)
-       {
-               // default joystick initialization
-               // 2 axes only with joystick control
-               dwAxisMap[JOY_AXIS_X] = AxisTurn;
-               // dwControlMap[JOY_AXIS_X] = JOY_ABSOLUTE_AXIS;
-               dwAxisMap[JOY_AXIS_Y] = AxisForward;
-               // dwControlMap[JOY_AXIS_Y] = JOY_ABSOLUTE_AXIS;
-       }
-       else
-       {
-               if (strcmp (joy_name.string, "joystick") != 0)
-               {
-                       // notify user of advanced controller
-                       Con_Printf("\n%s configured\n\n", joy_name.string);
-               }
-
-               // advanced initialization here
-               // data supplied by user via joy_axisn cvars
-               dwTemp = (DWORD) joy_advaxisx.value;
-               dwAxisMap[JOY_AXIS_X] = dwTemp & 0x0000000f;
-               dwControlMap[JOY_AXIS_X] = dwTemp & JOY_RELATIVE_AXIS;
-               dwTemp = (DWORD) joy_advaxisy.value;
-               dwAxisMap[JOY_AXIS_Y] = dwTemp & 0x0000000f;
-               dwControlMap[JOY_AXIS_Y] = dwTemp & JOY_RELATIVE_AXIS;
-               dwTemp = (DWORD) joy_advaxisz.value;
-               dwAxisMap[JOY_AXIS_Z] = dwTemp & 0x0000000f;
-               dwControlMap[JOY_AXIS_Z] = dwTemp & JOY_RELATIVE_AXIS;
-               dwTemp = (DWORD) joy_advaxisr.value;
-               dwAxisMap[JOY_AXIS_R] = dwTemp & 0x0000000f;
-               dwControlMap[JOY_AXIS_R] = dwTemp & JOY_RELATIVE_AXIS;
-               dwTemp = (DWORD) joy_advaxisu.value;
-               dwAxisMap[JOY_AXIS_U] = dwTemp & 0x0000000f;
-               dwControlMap[JOY_AXIS_U] = dwTemp & JOY_RELATIVE_AXIS;
-               dwTemp = (DWORD) joy_advaxisv.value;
-               dwAxisMap[JOY_AXIS_V] = dwTemp & 0x0000000f;
-               dwControlMap[JOY_AXIS_V] = dwTemp & JOY_RELATIVE_AXIS;
-       }
-
-       // compute the axes to collect from DirectInput
-       joy_flags = JOY_RETURNCENTERED | JOY_RETURNBUTTONS | JOY_RETURNPOV;
-       for (i = 0; i < JOY_MAX_AXES; i++)
-       {
-               if (dwAxisMap[i] != AxisNada)
-               {
-                       joy_flags |= dwAxisFlags[i];
-               }
-       }
-}
-
-/*
-===============
-IN_ReadJoystick
-===============
-*/
-static qboolean IN_ReadJoystick (void)
-{
-
-       memset (&ji, 0, sizeof(ji));
-       ji.dwSize = sizeof(ji);
-       ji.dwFlags = joy_flags;
-
-       if (joyGetPosEx (joy_id, &ji) == JOYERR_NOERROR)
-       {
-               // this is a hack -- there is a bug in the Logitech WingMan Warrior DirectInput Driver
-               // rather than having 32768 be the zero point, they have the zero point at 32668
-               // go figure -- anyway, now we get the full resolution out of the device
-               if (joy_wwhack1.integer != 0.0)
-               {
-                       ji.dwUpos += 100;
-               }
-               return true;
-       }
-       else
-       {
-               // read error occurred
-               // turning off the joystick seems too harsh for 1 read error,
-               // but what should be done?
-               return false;
-       }
-}
-
-/*
-===========
- IN_JoystickGetAxisNum
-===========
-*/
-
-int IN_JoystickGetAxisNum(int ControlListType)
-{
-       int i;
-
-       for (i = 0; i < JOY_MAX_AXES; i++)
-               if (dwAxisMap[i] == (DWORD) ControlListType)
-                       return i;
-       return -1;
-}
-
-/*
-===========
- IN_JoystickGetAxis
-===========
-*/
-static double IN_JoystickGetAxis(int axis, double sensitivity, double deadzone)
-{
-       float   fAxisValue, fTemp;
-
-       if (!joy_avail || axis < 0 || axis >= JOY_MAX_AXES)
-               return 0; // no such axis on this joystick
-
-       // get the floating point zero-centered, potentially-inverted data for the current axis
-       fAxisValue = (float) *pdwRawValue[axis];
-
-       // move centerpoint to zero
-       fAxisValue -= 32768.0;
-
-       if (joy_wwhack2.integer != 0.0)
-       {
-               if (dwAxisMap[axis] == AxisTurn)
-               {
-                       // this is a special formula for the Logitech WingMan Warrior
-                       // y=ax^b; where a = 300 and b = 1.3
-                       // also x values are in increments of 800 (so this is factored out)
-                       // then bounds check result to level out excessively high spin rates
-                       fTemp = 300.0 * pow(abs(fAxisValue) / 800.0, 1.3);
-                       if (fTemp > 14000.0)
-                               fTemp = 14000.0;
-                       // restore direction information
-                       fAxisValue = (fAxisValue > 0.0) ? fTemp : -fTemp;
-               }
-       }
-
-       // convert range from -32768..32767 to -1..1
-       fAxisValue /= 32768.0;
-
-       // deadzone around center
-       if (fabs(fAxisValue) < deadzone)
-               return 0; 
-
-       // apply sensitivity
-       return fAxisValue * sensitivity;
-}
-
-/*
-===========
- IN_JoystickKeyeventForAxis
-===========
-*/
-
-static void IN_JoystickKeyeventForAxis(int axis, int key_pos, int key_neg)
-{
-       double joytime;
-
-       if (axis < 0 || axis >= JOY_MAX_AXES)
-               return; // no such axis on this joystick
-
-       joytime = Sys_DoubleTime();
-       // no key event, continuous keydown event
-       if (joy_axescache[axis].move == joy_axescache[axis].oldmove)
-       {
-               if (joy_axescache[axis].move != 0 && joytime > joy_axescache[axis].keytime)
-               {
-                       //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
-                       Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
-                       joy_axescache[axis].keytime = joytime + 0.5 / 20;
-               }
-               return;
-       }
-       // generate key up event
-       if (joy_axescache[axis].oldmove)
-       {
-               //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg), 1, cl.time);
-               Key_Event((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg, 0, 0);
-       }
-       // generate key down event
-       if (joy_axescache[axis].move)
-       {
-               //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
-               Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
-               joy_axescache[axis].keytime = joytime + 0.5;
-       }
-}
-
-/*
-===========
- IN_JoystickBlockDoubledKeyEvents
-===========
-*/
-
-static qboolean IN_ReadJoystick (void);
-static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode)
-{
-       int axis;
-
-       if (!joy_axiskeyevents.integer)
-               return false;
-
-       // block keyevent if it's going to be provided by joystick keyevent system
-       if (joy_avail)
-       {
-               // collect the joystick data, if possible
-               if (IN_ReadJoystick() != true)
-                       return false;
-               axis = IN_JoystickGetAxisNum(AxisForward);
-               if (keycode == K_UPARROW || keycode == K_DOWNARROW)
-                       if (IN_JoystickGetAxis(axis, 1, joy_axiskeyevents_deadzone.value) || joy_axescache[axis].move || joy_axescache[axis].oldmove)
-                               return true;
-               axis = IN_JoystickGetAxisNum(AxisSide);
-               if (keycode == K_RIGHTARROW || keycode == K_LEFTARROW)
-                       if (IN_JoystickGetAxis(axis, 1, joy_axiskeyevents_deadzone.value) || joy_axescache[axis].move || joy_axescache[axis].oldmove)
-                               return true;
-       }
-
-       return false;
-}
-
-/*
-===========
- IN_JoyMove
-===========
-*/
-static void IN_JoyMove (void)
-{
-       float   speed, aspeed;
-       float   fAxisValue;
-       int             i, mouselook = (in_mlook.state & 1) || freelook.integer, AxisForwardIndex = -1, AxisSideIndex = -1;
-
-       // complete initialization if first time in
-       // this is needed as cvars are not available at initialization time
-       if( joy_advancedinit != true )
-       {
-               Joy_AdvancedUpdate_f();
-               joy_advancedinit = true;
-       }
-
-       if (joy_avail)
-       {
-               int             i, key_index;
-               DWORD   buttonstate, povstate;
-
-               // loop through the joystick buttons
-               // key a joystick event or auxillary event for higher number buttons for each state change
-               buttonstate = ji.dwButtons;
-               for (i=0 ; i < (int) joy_numbuttons ; i++)
-               {
-                       if ( (buttonstate & (1<<i)) && !(joy_oldbuttonstate & (1<<i)) )
-                       {
-                               key_index = (i < 16) ? K_JOY1 : K_AUX1;
-                               Key_Event (key_index + i, 0, true);
-                       }
-                       if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) )
-                       {
-                               key_index = (i < 16) ? K_JOY1 : K_AUX1;
-                               Key_Event (key_index + i, 0, false);
-                       }
-               }
-               joy_oldbuttonstate = buttonstate;
-
-               if (joy_haspov)
-               {
-                       // convert POV information into 4 bits of state information
-                       // this avoids any potential problems related to moving from one
-                       // direction to another without going through the center position
-                       povstate = 0;
-                       if(ji.dwPOV != JOY_POVCENTERED)
-                       {
-                               if (ji.dwPOV == JOY_POVFORWARD)
-                                       povstate |= 0x01;
-                               if (ji.dwPOV == JOY_POVRIGHT)
-                                       povstate |= 0x02;
-                               if (ji.dwPOV == JOY_POVBACKWARD)
-                                       povstate |= 0x04;
-                               if (ji.dwPOV == JOY_POVLEFT)
-                                       povstate |= 0x08;
-                       }
-                       // determine which bits have changed and key an auxillary event for each change
-                       for (i=0 ; i < 4 ; i++)
-                       {
-                               if ( (povstate & (1<<i)) && !(joy_oldpovstate & (1<<i)) )
-                               {
-                                       Key_Event (K_AUX29 + i, 0, true);
-                               }
-
-                               if ( !(povstate & (1<<i)) && (joy_oldpovstate & (1<<i)) )
-                               {
-                                       Key_Event (K_AUX29 + i, 0, false);
-                               }
-                       }
-                       joy_oldpovstate = povstate;
-               }
-       }
-
-       // verify joystick is available and that the user wants to use it
-       if (!joy_avail || !in_joystick.integer)
-       {
-               return;
-       }
-
-       // collect the joystick data, if possible
-       if (IN_ReadJoystick () != true)
-       {
-               return;
-       }
-
-       if (in_speed.state & 1)
-               speed = cl_movespeedkey.value;
-       else
-               speed = 1;
-       // LordHavoc: viewzoom affects sensitivity for sniping
-       aspeed = speed * cl.realframetime * cl.viewzoom;
-
-       // loop through the axes
-       for (i = 0; i < JOY_MAX_AXES; i++)
-       {
-               // convert axis to real move
-               switch (dwAxisMap[i])
-               {
-                       case AxisForward:
-                               if (AxisForwardIndex < 0)
-                                       AxisForwardIndex = i;
-                               if ((joy_advanced.integer == 0) && mouselook)
-                               {
-                                       // user wants forward control to become look control
-                                       fAxisValue = IN_JoystickGetAxis(i, joy_pitchsensitivity.value, joy_pitchthreshold.value);
-                                       if (fAxisValue != 0)
-                                       {
-                                               // if mouse invert is on, invert the joystick pitch value
-                                               // only absolute control support here (joy_advanced is false)
-                                               if (m_pitch.value < 0.0)
-                                                       cl.viewangles[PITCH] -= fAxisValue * aspeed * cl_pitchspeed.value;
-                                               else
-                                                       cl.viewangles[PITCH] += fAxisValue * aspeed * cl_pitchspeed.value;
-                                               V_StopPitchDrift();
-                                       }
-                                       else
-                                       {
-                                               // no pitch movement
-                                               // disable pitch return-to-center unless requested by user
-                                               // *** this code can be removed when the lookspring bug is fixed
-                                               // *** the bug always has the lookspring feature on
-                                               if (lookspring.value == 0.0)
-                                                       V_StopPitchDrift();
-                                       }
-                               }
-                               else
-                               {
-                                       // user wants forward control to be forward control
-                                       fAxisValue = IN_JoystickGetAxis(i, joy_forwardsensitivity.value, joy_forwardthreshold.value);
-                                       cl.cmd.forwardmove += fAxisValue * speed * cl_forwardspeed.value;
-                               }
-                               break;
-
-                       case AxisSide:
-                               if (AxisSideIndex < 0)
-                                       AxisSideIndex = i;
-                               fAxisValue = IN_JoystickGetAxis(i, joy_sidesensitivity.value, joy_sidethreshold.value);
-                               cl.cmd.sidemove += fAxisValue * speed * cl_sidespeed.value;
-                               break;
-
-                       case AxisTurn:
-                               if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook))
-                               {
-                                       // user wants turn control to become side control
-                                       fAxisValue = IN_JoystickGetAxis(i, joy_sidesensitivity.value, joy_sidethreshold.value);
-                                       cl.cmd.sidemove -= fAxisValue * speed * cl_sidespeed.value;
-                               }
-                               else
-                               {
-                                       // user wants turn control to be turn control
-                                       fAxisValue = IN_JoystickGetAxis(i, joy_yawsensitivity.value, joy_yawthreshold.value);
-                                       if (dwControlMap[i] == JOY_ABSOLUTE_AXIS)
-                                               cl.viewangles[YAW] += fAxisValue * aspeed * cl_yawspeed.value;
-                                       else
-                                               cl.viewangles[YAW] += fAxisValue * speed * 180.0;
-                               }
-                               break;
-
-                       case AxisLook:
-                               fAxisValue = IN_JoystickGetAxis(i, joy_pitchsensitivity.value, joy_pitchthreshold.value);
-                               if (mouselook)
-                               {
-                                       if (fAxisValue != 0)
-                                       {
-                                               // pitch movement detected and pitch movement desired by user
-                                               if (dwControlMap[i] == JOY_ABSOLUTE_AXIS)
-                                                       cl.viewangles[PITCH] += fAxisValue * aspeed * cl_pitchspeed.value;
-                                               else
-                                                       cl.viewangles[PITCH] += fAxisValue * speed * 180.0;
-                                               V_StopPitchDrift();
-                                       }
-                                       else
-                                       {
-                                               // no pitch movement
-                                               // disable pitch return-to-center unless requested by user
-                                               // *** this code can be removed when the lookspring bug is fixed
-                                               // *** the bug always has the lookspring feature on
-                                               if(lookspring.integer == 0)
-                                                       V_StopPitchDrift();
-                                       }
-                               }
-                               break;
-
-                       default:
-                               fAxisValue = IN_JoystickGetAxis(i, 1, 0.01);
-                               break;
-               }
-       
-               // cache for keyevents
-               joy_axescache[i].oldmove = joy_axescache[i].move;
-               joy_axescache[i].move = IN_JoystickGetAxis(i, 1, joy_axiskeyevents_deadzone.value);
-       }
-
-       // run keyevents
-       if (joy_axiskeyevents.integer)
-       {
-               IN_JoystickKeyeventForAxis(AxisForwardIndex, K_DOWNARROW, K_UPARROW);
-               IN_JoystickKeyeventForAxis(AxisSideIndex, K_RIGHTARROW, K_LEFTARROW);
-       }
-}
-
 static void IN_Init(void)
 {
        uiWheelMessage = RegisterWindowMessage ( "MSWHEEL_ROLLMSG" );
-
-       // joystick variables
-       Cvar_RegisterVariable (&in_joystick);
-       Cvar_RegisterVariable (&joy_name);
-       Cvar_RegisterVariable (&joy_advanced);
-       Cvar_RegisterVariable (&joy_advaxisx);
-       Cvar_RegisterVariable (&joy_advaxisy);
-       Cvar_RegisterVariable (&joy_advaxisz);
-       Cvar_RegisterVariable (&joy_advaxisr);
-       Cvar_RegisterVariable (&joy_advaxisu);
-       Cvar_RegisterVariable (&joy_advaxisv);
-       Cvar_RegisterVariable (&joy_forwardthreshold);
-       Cvar_RegisterVariable (&joy_sidethreshold);
-       Cvar_RegisterVariable (&joy_pitchthreshold);
-       Cvar_RegisterVariable (&joy_yawthreshold);
-       Cvar_RegisterVariable (&joy_forwardsensitivity);
-       Cvar_RegisterVariable (&joy_sidesensitivity);
-       Cvar_RegisterVariable (&joy_pitchsensitivity);
-       Cvar_RegisterVariable (&joy_yawsensitivity);
-       Cvar_RegisterVariable (&joy_wwhack1);
-       Cvar_RegisterVariable (&joy_wwhack2);
-       Cvar_RegisterVariable (&joy_axiskeyevents);
-       Cvar_RegisterVariable (&joy_axiskeyevents_deadzone);
        Cvar_RegisterVariable (&vid_forcerefreshrate);
-       Cmd_AddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f, "applies current joyadv* cvar settings to the joystick driver");
 }
 
 static void IN_Shutdown(void)