2011-11-09 |
havoc | added r_transparent_sortsurfacesbynearest cvar (default... |
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2011-11-08 |
divverent | 1. make the first CSQC rendered view the "main" view... |
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2011-11-05 |
divverent | refactoring to avoid doing the same mistake again ... |
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2011-10-31 |
havoc | added R_LoadTextureRenderbuffer for creating renderbuff... |
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2011-10-22 |
havoc | major overhaul for thread-safety - many global variable... |
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2011-10-16 |
havoc | if vid_samples is > 1 then do not use fbo view or water... |
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2011-10-16 |
havoc | fix motionblur with r_viewfbo 2 or 3 |
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2011-10-16 |
havoc | removed cvars r_hdr and r_hdr_range - now the only... |
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2011-10-16 |
havoc | overhauling a lot of functions to allow fbo rendering |
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2011-10-16 |
havoc | renamed r_bloomstate to r_fb because it contains frameb... |
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2011-10-16 |
havoc | added cvar r_water_hideplayer with 3 possible values... |
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2011-08-23 |
vortex | Experimental r_glsl_offsetmapping_lod cvar which applie... |
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2011-07-24 |
vortex | Fix gl_texturecompression_sprites to check for gl_textu... |
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2011-05-29 |
havoc | added r_trippy cvar |
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2011-05-23 |
havoc | honor ent->shadertime in all material handling (tcmod... |
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2011-05-07 |
havoc | added vid_sRGB cvar, this replaces the r_texture_sRGB... |
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2011-04-17 |
havoc | added r_showoverdraw cvar which allows you to see how... |
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2011-04-10 |
havoc | implemented support for GL_EXT_texture_sRGB to preserve... |
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2011-03-01 |
havoc | removed r_shadow_particletrace code and shader because... |
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2011-02-21 |
havoc | implemented r_shadow_particletrace cvar which enables... |
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2011-02-11 |
havoc | added iris adaptation experiment |
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2011-01-22 |
havoc | added DPSOFTRAST software rasterizer, a work in progress |
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2011-01-18 |
havoc | reduced memory usage by around 20MB (no longer allocate... |
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2010-10-13 |
divverent | r_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci... |
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2010-09-17 |
havoc | fix some bugs in the HLSL shader, mostly to do with... |
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2010-09-17 |
havoc | remove r_shadow_texturetype cvar (now always uses 2D... |
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2010-08-19 |
havoc | fix almost all g++ -pedantic warnings |
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2010-07-03 |
havoc | implemented Direct3D9 renderer (off by default), not... |
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2010-07-01 |
divverent | new cvar r_draw2d to turn off all 2D drawing (except... |
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2010-06-17 |
divverent | user (csqc) controllable wavefuncs |
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2010-05-09 |
divverent | screenshot: get rid of the 3*w*h+18 TGA buffer; instead... |
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2010-05-01 |
havoc | overhauled vertex formats, now supports 100% interleave... |
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2010-03-09 |
havoc | implemented a new type of height fog using a texture... |
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2010-02-28 |
divverent | WarpZones: |
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2010-02-12 |
divverent | hide one's own refraction (NOT reflection) |
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2010-02-04 |
eihrul | moved pants to 7, reflectmask to 5, reflectcube to... |
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2010-02-04 |
eihrul | reuse screenspace depth texture unit for orthographic... |
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2010-01-31 |
havoc | added r_texture_convertsRGB_* cvars (default: OFF)... |
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2010-01-27 |
havoc | implemented fake reflection cubemaps... requires that... |
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2009-12-23 |
havoc | the beginnings of a cgGL rendering path experiment... |
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2009-12-20 |
havoc | fix GL11/GL13 fogged sprite rendering and q1bsp sky... |
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2009-12-20 |
havoc | force shadowmapping when deferred rendering is on |
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2009-12-17 |
havoc | implemented deferred rendering (r_shadow_deferred cvar... |
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2009-12-13 |
havoc | added R_FrameData_Alloc and Store functions (a per... |
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2009-12-09 |
havoc | renderer now uses vid.renderpath to select rendering... |
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2009-12-08 |
havoc | some cleanup |
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2009-12-07 |
havoc | mdl skin loading is now more memory-efficient (now... |
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2009-11-22 |
havoc | implemented FTE_CSQC_SKELETONOBJECTS (clientside support) |
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2009-11-11 |
havoc | rename R_MAX_OCCLUSION_QUERIES to MAX_OCCLUSION_QUERIES... |
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2009-11-11 |
havoc | migrated a large number of #define MAX values to quaked... |
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2009-11-08 |
havoc | fix bug with alt textures (pressed buttons in q1bsp) |
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2009-11-08 |
havoc | new decal system (cl_decals_newsystem 1 to activate) |
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2009-11-07 |
havoc | laid groundwork for a new decal system |
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2009-11-06 |
havoc | implemented fog height setting, along with fade depth... |
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2009-11-06 |
havoc | msurface_t pointer arrays are now const, as are the... |
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2009-11-06 |
havoc | added fogging info to rsurface state so model scaling... |
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2009-11-06 |
havoc | changed sky rendering to occur after depthmask polygons... |
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2009-11-06 |
havoc | added R_SkinFrame_LoadInternal8bit |
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2009-11-03 |
havoc | replace FogPoint_* functions with RSurf_FogVertex |
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2009-10-04 |
havoc | added DP_ENT_GLOWMOD extension, like DP_ENT_COLORMOD... |
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2009-10-03 |
havoc | added r_renderview cvar (similar to scr_refresh but... |
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2009-09-30 |
eihrul | restoring scaffolding for cubemap and 2D shadowmaps |
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2009-09-30 |
eihrul | added indirection cube map for shadowmapping and revise... |
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2009-09-22 |
havoc | implemented omnidirectional shadowmapping using depth... |
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2009-09-13 |
samual | cl_deathfade: new effect which makes the screen fade... |
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2009-03-30 |
havoc | reworked animation interpolation code - entity_render_t... |
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2009-03-29 |
havoc | compute sorted surface list at load of each model ... |
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2009-02-12 |
havoc | implemented occlusion query support on corona rendering... |
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2008-07-23 |
divverent | turn rev8420 "enable transparency on tga skins on mdl... |
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2008-06-01 |
divverent | some const fixes and type fixes found by gcc -combine |
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2008-04-10 |
havoc | implemented uint16 element array support, and use of... |
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2008-02-01 |
havoc | renamed MATERIALFLAG_WATER to MATERIALFLAG_WATERSCROLL |
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2008-02-01 |
havoc | reassigned some GL20TU values to use only 11 texture... |
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2008-01-29 |
havoc | changed postprocess shader to use Texture_GammaRamps... |
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2008-01-27 |
havoc | some surface rendering code cleanup |
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2008-01-27 |
havoc | implemented r_glsl_usegeneric cvar, this causes generic... |
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2008-01-27 |
black | Add R_SelectScene and R_GetScenePointer that encapsulat... |
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2008-01-27 |
havoc | remove a dead prototype |
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2008-01-10 |
havoc | implemented q3bsp vertex texture blending (GL20 path... |
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2008-01-10 |
havoc | use GL20TU_ enum values instead of constant texture... |
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2007-12-20 |
havoc | reenabled R_UpdateAllTextureInfo calls when lighting... |
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2007-12-03 |
havoc | the light has been defeated by the shadow (r_light... |
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2007-12-02 |
havoc | changed r_speeds 2 and 3 reports to only list time... |
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2007-12-02 |
havoc | added r_lerplightstyles cvar which now defaults off... |
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2007-11-28 |
havoc | changed texture formats from RGBA to BGRA, yes this... |
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2007-11-27 |
black | Rework cl_video to use dyntextures. |
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2007-11-13 |
havoc | added separate world surfaces and world triangles stats... |
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2007-11-12 |
havoc | optimized SHOWLMP code (only used by Nehahra) to not... |
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2007-11-12 |
havoc | added a non-diffuse non-specular path for model lightin... |
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2007-10-17 |
havoc | implemented a fixed function fallback for water, but... |
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2007-10-15 |
havoc | implemented MATERIALFLAG_REFRACTION |
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2007-10-07 |
divverent | changed reflect/refract keywords to |
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2007-10-03 |
divverent | Cleaned up reflection and refraction a bit; added Q3... |
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2007-10-01 |
havoc | r_showtris/r_shownormals/r_showcollisionbrushes are... |
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2007-09-24 |
havoc | revised water shader, less refraction, more focus on... |
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2007-09-22 |
havoc | implemented r_glsl_water cvar (refraction and reflectio... |
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2007-08-11 |
havoc | fix brightness of fullbright entities in r_glsl 1 mode... |
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2007-05-28 |
divverent | new cvar r_glsl_contrastboost to do something similar... |
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2007-05-24 |
havoc | implemented tcmod (all forms) |
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2007-05-24 |
havoc | remove unused rsurface.modelneighbor3i |
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