2020-01-22 |
havoc | cvars are now instanced in &cvars_all as a tracking... |
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2018-05-20 |
havoc | Remove some unused parameters on R_SetupShader_Generic. |
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2018-03-24 |
havoc | Add skipmaterialflagsmask feature to TraceLine and... |
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2016-11-27 |
havoc | Add skipsupercontentsmask parameter to all the collisio... |
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2016-11-27 |
havoc | Rollback last change which was meant to be many smaller... |
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2016-11-27 |
havoc | Added developer_memorylargerthanmb cvar which dprints... |
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2014-05-08 |
havoc | Overhauled the tracebox extending code, it now lives... |
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2012-05-24 |
vortex | New shader keyword dptransparentsort (can be "sky"... |
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2011-11-09 |
havoc | added r_transparent_sortsurfacesbynearest cvar (default... |
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2011-10-16 |
havoc | fix motionblur with r_viewfbo 2 or 3 |
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2011-07-24 |
vortex | Fix gl_texturecompression_sprites to check for gl_textu... |
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2011-05-29 |
havoc | added r_trippy cvar |
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2011-03-01 |
havoc | q1bsp traceline code now hits surfaces, this comes... |
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2010-11-13 |
havoc | use less R_Mesh_ResetTextureState calls for more perfor... |
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2010-07-02 |
havoc | add DeviceLost and DeviceRestored functions to R_Module... |
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2010-06-21 |
divverent | jpeg: perform picmip levels 1, 2, 3 accelerated by... |
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2010-05-01 |
havoc | overhauled vertex formats, now supports 100% interleave... |
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2010-01-31 |
havoc | fix more warnings |
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2010-01-05 |
havoc | remove support for GL_EXT_compiled_vertex_array extension |
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2009-12-23 |
havoc | the beginnings of a cgGL rendering path experiment... |
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2009-12-21 |
havoc | removed r_precachetextures cvar |
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2009-12-21 |
havoc | allocate memory for big temporary storage arrays rather... |
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2009-12-20 |
havoc | eliminated R_Mesh_TextureState function and rmeshstate_... |
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2009-12-08 |
havoc | don't upload a fog texture for explosion shells if... |
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2009-11-11 |
havoc | migrated a large number of #define MAX values to quaked... |
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2009-10-03 |
havoc | split CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac... |
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2009-02-12 |
havoc | added TEXF_FORCELINEAR to many special effect textures |
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2008-04-10 |
havoc | implemented uint16 element array support, and use of... |
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2008-01-27 |
havoc | implemented r_glsl_usegeneric cvar, this causes generic... |
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2008-01-22 |
havoc | merged CL_MoveParticles, CL_MoveDecals, and R_MoveExplo... |
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2008-01-05 |
havoc | keep track of number of active explosions rather than... |
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2008-01-04 |
black | Refactor the code to make r_view and r_viewcache member... |
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2007-11-28 |
havoc | changed texture formats from RGBA to BGRA, yes this... |
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2007-09-22 |
havoc | implemented r_glsl_water cvar (refraction and reflectio... |
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2007-08-24 |
havoc | no longer compresses embedded textures (in q1 and hl... |
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2007-08-23 |
havoc | implemented support for GL_ARB_texture_compression... |
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2007-05-27 |
havoc | added polygonoffset as a texture property, used on... |
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2007-04-07 |
havoc | added GL_DepthRange function and MATERIALFLAG_SHORTDEPT... |
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2007-04-04 |
havoc | added bufferobject and bufferoffset parameters to all... |
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2007-02-19 |
havoc | this patch may break things and needs testing |
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2006-11-23 |
havoc | cleaned up GL_DepthTest and GL_CULL_FACE state manageme... |
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2006-06-11 |
havoc | added HDR bloom feature, not very different from bloom... |
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2006-05-12 |
havoc | reorganized a lot of renderer variables into r_refdef... |
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2006-04-26 |
havoc | now does batching of transparent surfaces, such as... |
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2006-04-16 |
havoc | eliminated rmeshstate_t .pointer_vertex and .pointer_co... |
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2006-04-04 |
havoc | added particle effect scripting using effectinfo.txt... |
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2006-03-04 |
havoc | eliminated calls to Matrix4x4_CreateIdentity (now copie... |
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2006-02-01 |
havoc | added description string to all cvars and commands |
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2005-12-27 |
havoc | reworked rtlighting code to handle transparent water... |
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2005-11-05 |
havoc | eliminated qbyte type, now uses unsigned char throughou... |
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2005-10-21 |
havoc | made darkplaces compile successfully with g++ to test... |
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2005-08-20 |
havoc | made some things static |
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2005-06-19 |
havoc | remove unused frametime calculation |
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2005-05-09 |
havoc | changed R_NewExplosion check for dead explosions to... |
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2005-04-30 |
havoc | relocated the CL_SendMove call to put it at the end... |
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2005-03-28 |
havoc | added a firstvertex parameter to R_Mesh_DrawMesh |
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2004-12-03 |
havoc | some renderer/client separation cleanup, migrated some... |
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2004-05-19 |
havoc | restructured parts of explosion code |
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2004-05-18 |
havoc | Tomaz patch to implement controllable fade rate in... |
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2004-05-17 |
havoc | Tomaz added some cl_explosions cvars, more work on... |
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2004-03-10 |
havoc | now calls GL_LockArrays manually around each R_Mesh_Dra... |
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2004-03-10 |
havoc | merged CL_ColorPointer into R_Mesh_State |
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2004-03-10 |
havoc | R_Mesh_State_Texture and GL_VertexPointer merge once... |
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2004-03-10 |
havoc | GL_Color no longer interacts with GL_ColorPointer ... |
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2003-09-21 |
havoc | r_colorscale gone, v_overbrightbits (cvar which control... |
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2003-08-19 |
havoc | more q3bsp work (and no it still doesn't work right) |
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2003-07-03 |
havoc | fixed numerous bugs with explosion hull shape (now... |
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2003-07-01 |
havoc | redesigned how the renderer handles much of it's state... |
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2003-05-26 |
havoc | removed directional shading on explosions because it... |
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2003-05-25 |
havoc | simplified explosion rendering a little (probably a... |
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2003-03-15 |
havoc | varray_* rewritten to remove padding (varray_vertex3f... |
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2003-03-09 |
havoc | changed R_Mesh_ system (again), now uses R_Mesh_GetSpac... |
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2002-10-26 |
havoc | fix for drawing explosions and sky twice as much as... |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-10-05 |
havoc | texcoord arrays are now 3 component (padded to 4 floats) |
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2002-09-30 |
havoc | gl backend now has functions for color array and flat... |
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2002-09-27 |
havoc | CL_TraceLine can now return what entity was hit (this... |
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2002-09-17 |
havoc | m.wantoverbright is gone |
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2002-09-12 |
havoc | varray_element is gone, instead you pass your own eleme... |
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2002-09-06 |
havoc | transform matrix is now separate from R_Mesh_State... |
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2002-09-06 |
havoc | vertex arrays renamed to varray_ and exposed to rest... |
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2002-08-28 |
havoc | most of the framework for hardware accelerated transfor... |
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2002-08-27 |
havoc | got rid of lots of unnecessary m.transparent = lines... |
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2002-08-27 |
havoc | engine mostly converted to use R_MeshQueue functions... |
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2002-08-25 |
havoc | batching is gone. |
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2002-08-24 |
havoc | detail texturing added (although with just one generate... |
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2002-08-09 |
havoc | converted code to use R_Mesh_Draw_GetBuffer |
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2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
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2002-05-21 |
lordhavoc | split out RecursiveHullCheck and related code into... |
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2002-04-05 |
lordhavoc | minor cleanup/simplification (though a bit of a de... |
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2002-03-12 |
lordhavoc | added cl_particles_blood_size_min, cl_particles_blood_s... |
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2002-03-04 |
lordhavoc | slowed down explosion so it lasts about as long as... |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-23 |
lordhavoc | fix for explosions sometimes not being freed at very... |
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2002-02-22 |
lordhavoc | fixed bugs with explosion intensity shading according... |
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2002-02-03 |
lordhavoc | changed explosion color calculations, they look much... |
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2002-01-31 |
lordhavoc | got rid of buildnumber.c and buildnum program, now... |
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2002-01-26 |
lordhavoc | made explosions additive, softened edges (hacky but... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
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