]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
made explosions additive, softened edges (hacky but looks good enough), cleaned up...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 26 Jan 2002 23:30:50 +0000 (23:30 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 26 Jan 2002 23:30:50 +0000 (23:30 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1413 d7cf8633-e32d-0410-b094-e92efae38249

r_explosion.c

index 1a2470f6ebcfe1487f758cec1b8ef8899e17b600..d7504a29edc76532ee6bed957cb3b3a3b54a306a 100644 (file)
@@ -24,9 +24,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #define EXPLOSIONGRID 8
 #define EXPLOSIONVERTS ((EXPLOSIONGRID+1)*(EXPLOSIONGRID+1))
 #define EXPLOSIONTRIS (EXPLOSIONGRID*EXPLOSIONGRID*2)
-#define EXPLOSIONSTARTRADIUS (20.0f)
-#define EXPLOSIONSTARTVELOCITY (256.0f)
-#define EXPLOSIONRANDOMVELOCITY (64.0f)
+#define EXPLOSIONSTARTVELOCITY (384.0f)
+//#define EXPLOSIONRANDOMVELOCITY (32.0f)
 #define EXPLOSIONFADESTART (1.5f)
 #define EXPLOSIONFADERATE (4.5f)
 /*
@@ -48,17 +47,18 @@ explosiongas_t;
 explosiongas_t explosiongas[MAX_EXPLOSIONGAS];
 */
 
-vec3_t explosionspherevert[EXPLOSIONVERTS];
-vec3_t explosionspherevertvel[EXPLOSIONVERTS];
 float explosiontexcoords[EXPLOSIONVERTS][2];
 int explosiontris[EXPLOSIONTRIS][3];
 int explosionnoiseindex[EXPLOSIONVERTS];
 vec3_t explosionpoint[EXPLOSIONVERTS];
+vec3_t explosionspherevertvel[EXPLOSIONVERTS];
 
 typedef struct explosion_s
 {
        float starttime;
+       float time;
        float alpha;
+       vec3_t origin;
        vec3_t vert[EXPLOSIONVERTS];
        vec3_t vertvel[EXPLOSIONVERTS];
 }
@@ -128,9 +128,15 @@ int R_ExplosionVert(int column, int row)
        explosionpoint[i][0] = cos(a) * c;
        explosionpoint[i][1] = sin(a) * c;
        explosionpoint[i][2] = -sin(b);
-       explosionnoiseindex[i] = (row % EXPLOSIONGRID) * EXPLOSIONGRID + (column % EXPLOSIONGRID);
+       explosionspherevertvel[i][0] = explosionpoint[i][0] * EXPLOSIONSTARTVELOCITY;
+       explosionspherevertvel[i][1] = explosionpoint[i][1] * EXPLOSIONSTARTVELOCITY;
+       explosionspherevertvel[i][2] = explosionpoint[i][2] * EXPLOSIONSTARTVELOCITY;
        explosiontexcoords[i][0] = (float) column / (float) EXPLOSIONGRID;
        explosiontexcoords[i][1] = (float) row / (float) EXPLOSIONGRID;
+       // top and bottom rows are all one position...
+       if (row == 0 || row == EXPLOSIONGRID)
+               column = 0;
+       explosionnoiseindex[i] = (row % EXPLOSIONGRID) * EXPLOSIONGRID + (column % EXPLOSIONGRID);
        return i;
 }
 
@@ -152,15 +158,6 @@ void R_Explosion_Init(void)
                        i++;
                }
        }
-       for (i = 0;i < EXPLOSIONVERTS;i++)
-       {
-               explosionspherevert[i][0] = explosionpoint[i][0] * EXPLOSIONSTARTRADIUS;
-               explosionspherevert[i][1] = explosionpoint[i][1] * EXPLOSIONSTARTRADIUS;
-               explosionspherevert[i][2] = explosionpoint[i][2] * EXPLOSIONSTARTRADIUS;
-               explosionspherevertvel[i][0] = explosionpoint[i][0] * EXPLOSIONSTARTVELOCITY;
-               explosionspherevertvel[i][1] = explosionpoint[i][1] * EXPLOSIONSTARTVELOCITY;
-               explosionspherevertvel[i][2] = explosionpoint[i][2] * EXPLOSIONSTARTVELOCITY;
-       }
 
        Cvar_RegisterVariable(&r_explosionclip);
        Cvar_RegisterVariable(&r_drawexplosions);
@@ -171,26 +168,27 @@ void R_Explosion_Init(void)
 void R_NewExplosion(vec3_t org)
 {
        int i, j;
-       float dist, v[3], normal[3];
-       byte noise[4][EXPLOSIONGRID*EXPLOSIONGRID];
-       fractalnoise(noise[0], EXPLOSIONGRID, 4);
-       fractalnoise(noise[1], EXPLOSIONGRID, 2);
-       fractalnoise(noise[2], EXPLOSIONGRID, 2);
-       fractalnoise(noise[3], EXPLOSIONGRID, 2);
+       float dist;
+       byte noise[EXPLOSIONGRID*EXPLOSIONGRID];
+       fractalnoise(noise, EXPLOSIONGRID, 4);
        for (i = 0;i < MAX_EXPLOSIONS;i++)
        {
                if (explosion[i].alpha <= 0.0f)
                {
+                       explosion[i].starttime = cl.time;
+                       explosion[i].time = explosion[i].starttime - 0.1;
                        explosion[i].alpha = EXPLOSIONFADESTART;
+                       VectorCopy(org, explosion[i].origin);
                        for (j = 0;j < EXPLOSIONVERTS;j++)
                        {
-                               dist = noise[3][explosionnoiseindex[j]] * (1.0f / 256.0f) + 0.5;
-                               VectorMA(org, dist, explosionspherevert[j], v);
-                               TraceLine(org, v, explosion[i].vert[j], normal, 0);
-                               VectorAdd(explosion[i].vert[j], normal, explosion[i].vert[j]);
-                               explosion[i].vertvel[j][0] = explosionspherevertvel[j][0] * dist + (((float) noise[0][explosionnoiseindex[j]] - 128.0f) * (EXPLOSIONRANDOMVELOCITY / 128.0f));
-                               explosion[i].vertvel[j][1] = explosionspherevertvel[j][1] * dist + (((float) noise[1][explosionnoiseindex[j]] - 128.0f) * (EXPLOSIONRANDOMVELOCITY / 128.0f));
-                               explosion[i].vertvel[j][2] = explosionspherevertvel[j][2] * dist + (((float) noise[2][explosionnoiseindex[j]] - 128.0f) * (EXPLOSIONRANDOMVELOCITY / 128.0f));
+                               // calculate start
+                               VectorCopy(explosion[i].origin, explosion[i].vert[j]);
+                               // calculate velocity
+                               dist = noise[explosionnoiseindex[j]] * (1.0f / 255.0f) + 0.5;
+                               VectorScale(explosionspherevertvel[j], dist, explosion[i].vertvel[j]);
+                               //explosion[i].vertvel[j][0] = explosionspherevertvel[j][0] * dist; + (((float) noise[0][explosionnoiseindex[j]] - 128.0f) * (EXPLOSIONRANDOMVELOCITY / 128.0f));
+                               //explosion[i].vertvel[j][1] = explosionspherevertvel[j][1] * dist; + (((float) noise[1][explosionnoiseindex[j]] - 128.0f) * (EXPLOSIONRANDOMVELOCITY / 128.0f));
+                               //explosion[i].vertvel[j][2] = explosionspherevertvel[j][2] * dist; + (((float) noise[2][explosionnoiseindex[j]] - 128.0f) * (EXPLOSIONRANDOMVELOCITY / 128.0f));
                        }
                        break;
                }
@@ -221,12 +219,12 @@ void R_NewExplosion(vec3_t org)
 void R_DrawExplosion(explosion_t *e)
 {
        int i;
-       float c[EXPLOSIONVERTS][4], diff[3], fog, ifog, alpha;
+       float c[EXPLOSIONVERTS][4], diff[3], /*fog, */ifog, alpha, dist, centerdist, size, scale;
        rmeshinfo_t m;
        memset(&m, 0, sizeof(m));
        m.transparent = true;
        m.blendfunc1 = GL_SRC_ALPHA;
-       m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+       m.blendfunc2 = GL_ONE; //_MINUS_SRC_ALPHA;
        m.numtriangles = EXPLOSIONTRIS;
        m.index = &explosiontris[0][0];
        m.numverts = EXPLOSIONVERTS;
@@ -239,6 +237,51 @@ void R_DrawExplosion(explosion_t *e)
        m.cg = 1;
        m.cb = 1;
        m.ca = alpha;
+       m.color = &c[0][0];
+       m.colorstep = sizeof(float[4]);
+       centerdist = DotProduct(e->origin, vpn);
+       size = 0;
+       for (i = 0;i < EXPLOSIONVERTS;i++)
+       {
+               //VectorSubtract(e->vert[i], e->origin, diff);
+               //dist = DotProduct(diff, diff);
+               dist = DotProduct(e->vert[i], vpn) - centerdist;
+               if (size < dist)
+                       size = dist;
+       }
+       //scale = -1.0f / sqrt(size / EXPLOSIONVERTS);
+       //scale = -1.0f / sqrt(size);
+       scale = -1.0f / size;
+       if (fogenabled)
+       {
+               for (i = 0;i < EXPLOSIONVERTS;i++)
+               {
+                       dist = DotProduct(e->vert[i], vpn) - centerdist;
+                       // use inverse fog alpha as color
+                       VectorSubtract(e->vert[i], r_origin, diff);
+                       ifog = 1 - exp(fogdensity/DotProduct(diff,diff));
+                       if (ifog < 0)
+                               ifog = 0;
+                       c[i][0] = ifog;
+                       c[i][1] = ifog;
+                       c[i][2] = ifog;
+                       //c[i][3] = min(dist * scale, 1) * alpha;
+                       c[i][3] = dist * scale * alpha;
+               }
+       }
+       else
+       {
+               for (i = 0;i < EXPLOSIONVERTS;i++)
+               {
+                       dist = DotProduct(e->vert[i], vpn) - centerdist;
+                       c[i][0] = 1;
+                       c[i][1] = 1;
+                       c[i][2] = 1;
+                       //c[i][3] = min(dist * scale, 1) * alpha;
+                       c[i][3] = dist * scale * alpha;
+               }
+       }
+       /*
        if (fogenabled)
        {
                m.color = &c[0][0];
@@ -256,12 +299,14 @@ void R_DrawExplosion(explosion_t *e)
                        c[i][3] = alpha;
                }
        }
+       */
        m.tex[0] = R_GetTexture(explosiontexture);
        m.texcoords[0] = &explosiontexcoords[0][0];
        m.texcoordstep[0] = sizeof(float[2]);
 
        R_Mesh_Draw(&m);
 
+       /*
        if (fogenabled)
        {
                m.blendfunc1 = GL_SRC_ALPHA;
@@ -280,46 +325,42 @@ void R_DrawExplosion(explosion_t *e)
                m.tex[0] = R_GetTexture(explosiontexturefog);
                R_Mesh_Draw(&m);
        }
+       */
 }
 
-void R_MoveExplosion(explosion_t *e, /*explosiongas_t **list, explosiongas_t **listend, */float frametime)
+void R_MoveExplosion(explosion_t *e/*, explosiongas_t **list, explosiongas_t **listend, */)
 {
        int i;
-       float f, dot, frictionscale, end[3], impact[3], normal[3];
+       float dot, frictionscale, end[3], impact[3], normal[3], frametime;
        /*
        vec3_t diff;
        vec_t dist;
        explosiongas_t **l;
        */
-       e->alpha -= frametime * EXPLOSIONFADERATE;
+       frametime = cl.time - e->time;
+       e->time = cl.time;
+       e->alpha = EXPLOSIONFADESTART - (cl.time - e->starttime) * EXPLOSIONFADERATE;
        frictionscale = 1 - frametime;
        frictionscale = bound(0, frictionscale, 1);
        for (i = 0;i < EXPLOSIONVERTS;i++)
        {
                if (e->vertvel[i][0] || e->vertvel[i][1] || e->vertvel[i][2])
                {
-                       end[0] = e->vert[i][0] + frametime * e->vertvel[i][0];
-                       end[1] = e->vert[i][1] + frametime * e->vertvel[i][1];
-                       end[2] = e->vert[i][2] + frametime * e->vertvel[i][2];
+                       //e->vertvel[i][2] += sv_gravity.value * frametime * -0.25f;
+                       VectorScale(e->vertvel[i], frictionscale, e->vertvel[i]);
+                       VectorMA(e->vert[i], frametime, e->vertvel[i], end);
                        if (r_explosionclip.integer)
                        {
-                               f = TraceLine(e->vert[i], end, impact, normal, 0);
-                               VectorCopy(impact, e->vert[i]);
-                               if (f < 1)
+                               if (TraceLine(e->vert[i], end, impact, normal, 0) < 1)
                                {
                                        // clip velocity against the wall
-                                       dot = DotProduct(e->vertvel[i], normal) * 1.125f;
-                                       e->vertvel[i][0] -= normal[0] * dot;
-                                       e->vertvel[i][1] -= normal[1] * dot;
-                                       e->vertvel[i][2] -= normal[2] * dot;
+                                       dot = DotProduct(e->vertvel[i], normal) * -1.125f;
+                                       VectorMA(e->vertvel[i], dot, normal, e->vertvel[i]);
                                }
+                               VectorCopy(impact, e->vert[i]);
                        }
                        else
-                       {
                                VectorCopy(end, e->vert[i]);
-                       }
-                       e->vertvel[i][2] += sv_gravity.value * frametime * -0.25f;
-                       VectorScale(e->vertvel[i], frictionscale, e->vertvel[i]);
                }
                /*
                for (l = list;l < listend;l++)
@@ -334,6 +375,9 @@ void R_MoveExplosion(explosion_t *e, /*explosiongas_t **list, explosiongas_t **l
                }
                */
        }
+       for (i = 0;i < EXPLOSIONGRID;i++)
+               VectorCopy(e->vert[i * (EXPLOSIONGRID + 1)], e->vert[i * (EXPLOSIONGRID + 1) + EXPLOSIONGRID]);
+       memcpy(e->vert[EXPLOSIONGRID * (EXPLOSIONGRID + 1)], e->vert[0], sizeof(float[3]) * (EXPLOSIONGRID + 1));
 }
 
 /*
@@ -410,17 +454,8 @@ void R_MoveExplosions(void)
        */
 
        for (i = 0;i < MAX_EXPLOSIONS;i++)
-       {
-               if (explosion[i].alpha > 0.0f)
-               {
-                       if (explosion[i].starttime > cl.time)
-                       {
-                               explosion[i].alpha = 0;
-                               continue;
-                       }
-                       R_MoveExplosion(&explosion[i], /*gaslist, end, */frametime);
-               }
-       }
+               if (explosion[i].alpha > 0.01f)
+                       R_MoveExplosion(&explosion[i]/*, gaslist, end, */);
 }
 
 void R_DrawExplosions(void)
@@ -429,10 +464,6 @@ void R_DrawExplosions(void)
        if (!r_drawexplosions.integer)
                return;
        for (i = 0;i < MAX_EXPLOSIONS;i++)
-       {
-               if (explosion[i].alpha > 0.0f)
-               {
+               if (explosion[i].alpha > 0.01f)
                        R_DrawExplosion(&explosion[i]);
-               }
-       }
 }