2010-03-20 |
eihrul | experimental IQM model format support |
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2010-02-26 |
vortex | Offsetmapping now could be customized on per-texture... |
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2010-02-22 |
havoc | move RESTRICT keyword define to qtypes.h and add it... |
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2010-02-22 |
havoc | set supercontents and surfaceflags on models not using... |
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2010-02-22 |
havoc | added mod_q1bsp_polygoncollisions cvar (off by default... |
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2010-02-22 |
eihrul | store blend weights as unsigned char data |
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2010-02-22 |
eihrul | don't use dummy entries for single-bone blend palette... |
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2010-02-22 |
havoc | fix unaligned memory access crash on skeletal models... |
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2010-02-22 |
eihrul | fix missing restrict keyword |
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2010-02-06 |
eihrul | faster skeletal animation based on blend-palettes |
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2010-02-01 |
havoc | fix a bunch of warnings |
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2010-01-11 |
eihrul | optimized pose math to not use intermediate matrix |
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2010-01-11 |
havoc | fix model scaling on old zym and dpm files where the... |
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2010-01-11 |
havoc | redesigned skeletal model animation bone pose format... |
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2010-01-06 |
Rudolf Polzer | implemented obj model loading |
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2009-12-27 |
havoc | fix a bunch of type-punned pointer warnings |
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2009-12-27 |
havoc | changed a ton of developer cvar checks into developer_e... |
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2009-12-21 |
havoc | removed r_precachetextures cvar |
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2009-12-20 |
havoc | fix lack of specular on q1 mdl, and a possible case... |
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2009-12-17 |
havoc | implemented deferred rendering (r_shadow_deferred cvar... |
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2009-12-07 |
havoc | mdl skin loading is now more memory-efficient (now... |
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2009-11-22 |
havoc | implemented FTE_CSQC_SKELETONOBJECTS (clientside support) |
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2009-11-03 |
havoc | implemented a new preallocated "boxbrush" type for... |
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2009-11-03 |
havoc | optimized AABB collision case for q3bsp, 14.5% faster... |
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2009-10-14 |
havoc | fixed bug with gl_paranoid 1 when gl_vbo is 0 where... |
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2009-10-03 |
havoc | split CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac... |
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2009-10-03 |
eihrul | compile separate index lists for each cubemap shadowmap... |
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2009-09-22 |
havoc | implemented omnidirectional shadowmapping using depth... |
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2009-09-15 |
havoc | fix errors and warnings in MSVC when compiling as C++ |
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2009-09-12 |
havoc | punctuation |
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2009-09-12 |
havoc | try not to crash on num_bones 0 in Mod_BuildBaseBonePoses |
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2009-09-11 |
havoc | Model_*_AnimateVertices functions no longer write to... |
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2009-08-01 |
divverent | fix typo in last commit |
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2009-08-01 |
divverent | alias model: fix tracebox |
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2009-07-31 |
havoc | fix compile error |
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2009-07-31 |
havoc | made num_poses always be the number of poses in a model... |
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2009-07-21 |
divverent | Collision against patches: do some major optimizations. |
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2009-05-20 |
divverent | new supercontents flags: BOTCLIP (matching Q3's botclip... |
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2009-04-06 |
havoc | fix a crash if a model has no vertices |
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2009-03-30 |
havoc | reworked animation interpolation code - entity_render_t... |
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2009-03-29 |
havoc | compute sorted surface list at load of each model ... |
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2009-02-23 |
divverent | C++ compile fixes |
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2009-02-17 |
havoc | fix bugs with missing shader replacements casting shadows |
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2009-02-17 |
divverent | DP_QC_GETTAGINFO_BONEPROPERTIES |
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2009-02-15 |
havoc | use nlerp for bone rotations in skeletal model renderin... |
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2009-01-28 |
divverent | make DP compile with C++ again |
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2008-10-18 |
divverent | cvar mod_alias_supporttagscale to be able to turn off... |
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2008-08-26 |
havoc | reworked mdl .skin file loading a bit to fix problems... |
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2008-08-18 |
havoc | fix three double semicolon typos |
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2008-07-10 |
havoc | tracked down another size check div0 left in |
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2008-07-10 |
havoc | remove debugging code that was breaking skeletal model... |
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2008-07-08 |
divverent | changed the Sys_Error to a Con_Printf. LordHavoc, pleas... |
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2008-07-08 |
divverent | make the weird != error message nonfatal and developer... |
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2008-07-05 |
havoc | an attempt at optimizing msurface_t dlight_cache checks... |
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2008-06-29 |
havoc | fix an error and a warning with my last commit |
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2008-06-29 |
havoc | split out combined alloc for psk model data to make... |
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2008-06-29 |
havoc | declare local variables properly |
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2008-06-17 |
havoc | fixed all VS2005 deprecated function warnings |
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2008-04-21 |
divverent | globally rename model_t to dp_model_t for OpenSolaris... |
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2008-04-10 |
havoc | implemented uint16 element array support, and use of... |
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2008-02-18 |
havoc | removed tag override support in .skin files - because... |
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2008-02-15 |
havoc | split Mod_GetMesh_Vertices into 3 AnimateVertices funct... |
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2008-02-04 |
havoc | huge audit of dprints throughout engine, all notices... |
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2008-01-03 |
res | Fix crash in MD3 loading when no animscenes are loaded |
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2007-12-27 |
divverent | wrap skins >= numskins to 0 in Mod_Alias_GetTagIndexFor... |
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2007-12-25 |
havoc | implemented PointSuperContents model function as a... |
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2007-11-28 |
havoc | precalculate texture vectors on mdl/md2/md3 models... |
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2007-11-28 |
havoc | changed texture formats from RGBA to BGRA, yes this... |
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2007-10-11 |
divverent | make more failed skin loads Prints |
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2007-10-01 |
havoc | r_showtris/r_shownormals/r_showcollisionbrushes are... |
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2007-09-22 |
havoc | implemented r_glsl_water cvar (refraction and reflectio... |
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2007-08-24 |
havoc | no longer compresses embedded textures (in q1 and hl... |
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2007-08-23 |
havoc | implemented support for GL_ARB_texture_compression... |
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2007-07-09 |
dresk | Updated cl_modelindexlist command with additional model... |
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2007-05-22 |
havoc | q3 shaders are now supported on all model and map formats |
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2007-05-06 |
havoc | added r_depthfirst option which defaults to 1 (render... |
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2007-04-30 |
havoc | implemented QW skin support, it's broken on skins that... |
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2007-04-25 |
havoc | fixed bug where animated mdl skins (such as Tomaz's... |
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2007-04-24 |
havoc | added DP_SV_MODELFLAGS_AS_EFFECTS extension, this adds... |
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2007-04-24 |
havoc | don't crash in Mod_BuildAliasSkinFromSkinFrame on dedic... |
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2007-04-24 |
havoc | replaced Mod_LoadSkinFrame functions with R_SkinFrame... |
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2007-04-17 |
havoc | fix a crash reported by Lardarse when using more skin... |
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2007-04-13 |
havoc | saved a little more memory by not keeping around the... |
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2007-04-13 |
havoc | fix broken allocation code for skeletal models that... |
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2007-04-06 |
havoc | removed MATERIALFLAG_TRANSPARENT |
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2007-03-17 |
havoc | changed some prints to dprints |
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2007-02-23 |
havoc | memset arrays before writing skeletal vertices into... |
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2007-02-19 |
havoc | fix shading seams along uv seams on compiled frame... |
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2007-02-11 |
havoc | modified Mod_LoadSkinFrame to set base = r_texture_note... |
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2007-01-28 |
havoc | added MATERIALFLAG_NOSHADOW in an effort to clean up... |
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2007-01-14 |
havoc | patch from div0 that enables printf format warnings... |
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2007-01-04 |
havoc | corrected comment on savings of the optimized skeletal... |
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2006-12-11 |
havoc | optimized Mod_Alias_GetMesh_Vertices to eliminate memse... |
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2006-11-24 |
havoc | added proper support for q3 shader animmap commands |
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2006-11-06 |
havoc | changed md3 tag storage to be the original float[12... |
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2006-11-06 |
havoc | more cleaning of matrix4x4_t struct access |
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2006-11-06 |
havoc | cleaned up almost all direct indexing of matrix4x4_t... |
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2006-08-05 |
molivier | Removed all calls to strcpy; most of them are now calls... |
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2006-06-09 |
havoc | fix typo that caused crashes in detection of model... |
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2006-06-08 |
havoc | no longer converts vertex-morph model formats to float... |
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