2007-05-14 |
havoc | added a proper gl_lightmaps rendering path, previously... |
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2007-05-14 |
havoc | restored the old lightmap batching code that I removed... |
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2007-05-11 |
divverent | fix typo in r_q1bsp_skymasking cvar name |
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2007-05-09 |
havoc | removed a wasted normalize in fragment shader for model... |
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2007-05-07 |
divverent | fix glsl model lighting on unlit maps (normal vector... |
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2007-05-06 |
havoc | made r_depthfirst a saved cvar |
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2007-05-06 |
havoc | added r_depthfirst option which defaults to 1 (render... |
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2007-05-06 |
havoc | fix a bug that caused GL20 render path to always ask... |
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2007-04-30 |
havoc | implemented QW skin support, it's broken on skins that... |
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2007-04-25 |
havoc | fixed bug where animated mdl skins (such as Tomaz's... |
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2007-04-24 |
havoc | check if skinframe is NULL in R_SkinFrame_MarkUsed |
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2007-04-24 |
havoc | replaced Mod_LoadSkinFrame functions with R_SkinFrame... |
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2007-04-23 |
havoc | replaced qglArrayElement calls with qglVertex3f calls... |
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2007-04-22 |
havoc | batch by lightmap rather than by use of lightmaps ... |
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2007-04-22 |
havoc | added r_showbboxes cvar and accompanying code to render... |
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2007-04-22 |
havoc | fixed several bugs in fog code, it basically wasn't... |
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2007-04-19 |
havoc | significant cleanup of reliefmapping shader, now uses... |
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2007-04-12 |
havoc | changed descriptions of r_ambient and r_fullbright... |
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2007-04-07 |
havoc | fixed a third instance of the length(CubeVector) attenu... |
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2007-04-07 |
havoc | added GL_DepthRange function and MATERIALFLAG_SHORTDEPT... |
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2007-04-06 |
havoc | view models no longer receive stencil shadows (only... |
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2007-04-06 |
havoc | removed MATERIALFLAG_TRANSPARENT |
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2007-04-04 |
havoc | fixed compile error in GLSL shader with the new texture... |
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2007-04-04 |
havoc | implemented vbo rendering of map, models, and compiled... |
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2007-04-04 |
havoc | added bufferobject and bufferoffset parameters to all... |
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2007-03-29 |
havoc | added r_shadow_usenormalmap cvar which allows you to... |
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2007-03-14 |
havoc | fix bug where transparent models used an out of date... |
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2007-03-12 |
havoc | removed trailing comments on cvar declarations and... |
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2007-03-11 |
havoc | implemented .loc file support, including some editing... |
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2007-03-08 |
havoc | implemented shadow caster culling by creating a frustum... |
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2007-02-28 |
havoc | remove stray \n characters in Cmd_AddCommand calls |
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2007-02-28 |
havoc | eliminated RENDER_NOCULLFACE (now uses MATERIALFLAG_NOC... |
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2007-02-23 |
havoc | minor optimization |
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2007-02-23 |
havoc | audited R_Mesh_Matrix calls and RSurf_ActiveEntity... |
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2007-02-23 |
havoc | remove unused variables |
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2007-02-23 |
havoc | small cleanup of R_DrawSurfaces (separated r_showcollis... |
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2007-02-23 |
havoc | patch from div0 that adds clientside culling of entitie... |
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2007-02-22 |
havoc | fixed bug that made some models invisible in nexuiz... |
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2007-02-22 |
havoc | changed light attenuation equation in the default.glsl... |
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2007-02-22 |
havoc | don't compute tangents or normals on non-deluxemapped... |
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2007-02-22 |
havoc | added some debugging code to RSurf_DrawBatch_WithLightm... |
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2007-02-22 |
havoc | split RSurf_DrawBatch_Lightmap function into 4 main... |
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2007-02-22 |
havoc | fix a bug in transparent mesh rendering which often... |
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2007-02-22 |
havoc | reorganized surface batching to batch visible surfaces... |
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2007-02-22 |
havoc | some cleanup of GL20 code (removed rsurface_glsl_textur... |
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2007-02-22 |
havoc | merged some surface rendering setup code |
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2007-02-21 |
havoc | modified surface renderer batching to batch all lightma... |
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2007-02-19 |
havoc | this patch may break things and needs testing |
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2007-02-14 |
havoc | some initial changes to support terrain texture blendin... |
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2007-02-12 |
havoc | minor cleaning |
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2007-02-09 |
havoc | some minor state change optimizations on GL20 path... |
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2007-02-04 |
havoc | minor optimization of surface scanning |
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2007-02-04 |
havoc | added r_showsurfaces 2 mode which shorts triangle draw... |
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2007-01-29 |
havoc | reverted r_bloom_colorsubtract and r_shadow_brighten... |
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2007-01-28 |
havoc | implemented Shadow Volume BSP based culling of lit... |
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2007-01-24 |
havoc | some cleanup of shader permutation handling |
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2007-01-24 |
havoc | added r_hdr_range cvar (which just divides r_bloom_colo... |
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2007-01-21 |
havoc | autodetect whether a map supports transparent water... |
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2007-01-21 |
havoc | reorganized view rendering setup code a bit to reduce... |
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2007-01-18 |
havoc | renamed r_bloomstate.vertex3f to r_screenvertex3f and... |
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2007-01-11 |
havoc | implemented new bloom code (still not using GLSL, but... |
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2006-12-30 |
havoc | added r_shadows cvar which renders Quake3 cg_shadows... |
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2006-12-23 |
black | Init gl_main before gl_draw to make DP start from anywh... |
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2006-12-12 |
havoc | display loading plaque much sooner in startup process... |
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2006-12-06 |
havoc | fixed bug where non-autosprite transparencies rendered... |
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2006-12-06 |
havoc | fixed black models when csqc is active |
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2006-11-24 |
havoc | added proper support for q3 shader animmap commands |
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2006-11-23 |
havoc | cleaned up GL_DepthTest and GL_CULL_FACE state manageme... |
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2006-11-15 |
havoc | fixed view location bugs in csqc; it was reading the... |
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2006-10-18 |
havoc | fix bug with autosprite shaders when deformvertexes... |
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2006-08-26 |
havoc | CSQC fixes (less broken, still not spec compliant) |
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2006-08-19 |
havoc | patch from div to fix icc warnings |
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2006-08-05 |
molivier | Removed all calls to strcpy; most of them are now calls... |
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2006-07-31 |
havoc | improved plane distance epsilon checking and improved... |
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2006-06-30 |
sajt | Patch from div0 to fix autosprite |
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2006-06-13 |
havoc | changed r_gls_deluxemapping 2 to not attempt to do... |
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2006-06-12 |
havoc | updated GLSL shader to match the one in Nexuiz 2.0... |
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2006-06-11 |
havoc | added HDR bloom feature, not very different from bloom... |
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2006-06-11 |
havoc | removed crosshair_static cvar (now only the hud crossha... |
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2006-06-08 |
havoc | fixed r_drawportals |
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2006-06-08 |
havoc | no longer converts vertex-morph model formats to float... |
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2006-06-07 |
havoc | don't crash if a quake button entity is on its alternat... |
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2006-05-28 |
havoc | added a few more GLSL shader program setting calls... |
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2006-05-25 |
havoc | fix a typo |
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2006-05-12 |
havoc | reorganized a lot of renderer variables into r_refdef... |
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2006-05-10 |
havoc | redesigned skeletal model loading and rendering to... |
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2006-05-08 |
havoc | split R_DrawTextureSurfaceList code into several functi... |
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2006-05-01 |
havoc | fix bug with gl_combine 0 transparent water rendering... |
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2006-05-01 |
havoc | optimized rtlighting passes by using RSurf_DrawBatch_Si... |
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2006-05-01 |
havoc | restructured RSurf_DrawLightmap to become RSurf_DrawBat... |
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2006-04-27 |
havoc | fixed fullbright support in glsl path |
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2006-04-26 |
havoc | now does batching of transparent surfaces, such as... |
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2006-04-26 |
havoc | added a lot more CHECKGLERROR macro calls, to identify... |
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2006-04-20 |
havoc | fix some model lighting bugs in the GLSL surface render... |
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2006-04-20 |
havoc | significant surface renderer optimizations |
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2006-04-18 |
havoc | fix a bug in AUTOSPRITE2 code caused by overzealous... |
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2006-04-18 |
havoc | reworked most of q3bsp q3 shader loading, now supports... |
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2006-04-18 |
havoc | rewrote timing code, now a much better and very differe... |
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2006-04-17 |
havoc | batch by lightmap as well as texture, this cures proble... |
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2006-04-16 |
havoc | changed where vertex coloring is applied in the fragmen... |
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