]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
fixed several bugs in fog code, it basically wasn't working in the
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 22 Apr 2007 09:48:18 +0000 (09:48 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 22 Apr 2007 09:48:18 +0000 (09:48 +0000)
r_glsl 0 case at all, it still doesn't work with rtlights in gl_combine
1 mode though

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7151 d7cf8633-e32d-0410-b094-e92efae38249

cl_particles.c
client.h
gl_rmain.c
r_lightning.c
r_shadow.c
todo

index 557872c5dd3c19c3a9c83d93eae135d4d1493cf8..033ea7067b72be6474044d8616b39d051d397df8 100644 (file)
@@ -2138,7 +2138,7 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
        {
                particletexture_t *tex;
                const float *org;
-               float up2[3], v[3], right[3], up[3], fog, ifog, cr, cg, cb, ca, size;
+               float up2[3], v[3], right[3], up[3], fog, cr, cg, cb, ca, size;
 
                p = cl.particles + surfacelist[surfacelistindex];
 
@@ -2169,13 +2169,13 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                }
                if (r_refdef.fogenabled)
                {
-                       fog = VERTEXFOGTABLE(VectorDistance(p->org, r_view.origin));
-                       ifog = 1 - fog;
-                       cr = cr * ifog;
-                       cg = cg * ifog;
-                       cb = cb * ifog;
+                       fog = FogPoint_World(p->org);
+                       cr = cr * fog;
+                       cg = cg * fog;
+                       cb = cb * fog;
                        if (blendmode == PBLEND_ALPHA)
                        {
+                               fog = 1 - fog;
                                cr += r_refdef.fogcolor[0] * fog * r_view.colorscale;
                                cg += r_refdef.fogcolor[1] * fog * r_view.colorscale;
                                cb += r_refdef.fogcolor[2] * fog * r_view.colorscale;
index 01cb7ea3516c54df68fdca22345a5d2a730fe647..e07384c2488509fe7bc47af39a062d7b6ee9f724 100644 (file)
--- a/client.h
+++ b/client.h
@@ -1239,8 +1239,8 @@ extern qboolean sb_showscores;
 #define NUMCROSSHAIRS 32
 extern cachepic_t *r_crosshairs[NUMCROSSHAIRS+1];
 
-#define FOGTABLEWIDTH 1024
-#define VERTEXFOGTABLE(dist) (r_refdef.fogtable[min((unsigned int)((dist) * r_refdef.fogtabledistmultiplier), FOGTABLEWIDTH - 1)])
+float FogPoint_World(const vec3_t p);
+float FogPoint_Model(const vec3_t p);
 
 typedef struct r_refdef_stats_s
 {
@@ -1311,8 +1311,9 @@ typedef struct r_refdef_s
        vec3_t fogcolor;
        vec_t fogrange;
        vec_t fograngerecip;
-       vec_t fogtabledistmultiplier;
-       float fogtable[FOGTABLEWIDTH];
+       vec_t fogmasktabledistmultiplier;
+#define FOGMASKTABLEWIDTH 1024
+       float fogmasktable[FOGMASKTABLEWIDTH];
        float fog_density;
        float fog_red;
        float fog_green;
index dd059df3793141274f266d49bc7e2830dfc8495f..3a2583c5a250a64da1bf2c78a57822ffbb26a7d9 100644 (file)
@@ -199,31 +199,16 @@ void FOG_clear(void)
        r_refdef.fog_density = r_refdef.fog_red = r_refdef.fog_green = r_refdef.fog_blue = 0.0f;
 }
 
-// FIXME: move this to client?
-void FOG_registercvars(void)
+float FogPoint_World(const vec3_t p)
 {
-       int x;
-       double r, alpha;
-
-       if (gamemode == GAME_NEHAHRA)
-       {
-               Cvar_RegisterVariable (&gl_fogenable);
-               Cvar_RegisterVariable (&gl_fogdensity);
-               Cvar_RegisterVariable (&gl_fogred);
-               Cvar_RegisterVariable (&gl_foggreen);
-               Cvar_RegisterVariable (&gl_fogblue);
-               Cvar_RegisterVariable (&gl_fogstart);
-               Cvar_RegisterVariable (&gl_fogend);
-       }
+       int fogmasktableindex = (int)(VectorDistance((p), r_view.origin) * r_refdef.fogmasktabledistmultiplier);
+       return r_refdef.fogmasktable[min(fogmasktableindex, FOGMASKTABLEWIDTH - 1)];
+}
 
-       r = (-1.0/256.0) * (FOGTABLEWIDTH * FOGTABLEWIDTH);
-       for (x = 0;x < FOGTABLEWIDTH;x++)
-       {
-               alpha = exp(r / ((double)x*(double)x));
-               if (x == FOGTABLEWIDTH - 1)
-                       alpha = 1;
-               r_refdef.fogtable[x] = bound(0, alpha, 1);
-       }
+float FogPoint_Model(const vec3_t p)
+{
+       int fogmasktableindex = (int)(VectorDistance((p), rsurface_modelorg) * r_refdef.fogmasktabledistmultiplier);
+       return r_refdef.fogmasktable[min(fogmasktableindex, FOGMASKTABLEWIDTH - 1)];
 }
 
 static void R_BuildBlankTextures(void)
@@ -349,25 +334,19 @@ static void R_BuildNormalizationCube(void)
 static void R_BuildFogTexture(void)
 {
        int x, b;
-       double r, alpha;
 #define FOGWIDTH 64
        unsigned char data1[FOGWIDTH][4];
        //unsigned char data2[FOGWIDTH][4];
-       r = (-1.0/256.0) * (FOGWIDTH * FOGWIDTH);
        for (x = 0;x < FOGWIDTH;x++)
        {
-               alpha = exp(r / ((double)x*(double)x));
-               if (x == FOGWIDTH - 1)
-                       alpha = 1;
-               b = (int)(256.0 * alpha);
-               b = bound(0, b, 255);
-               data1[x][0] = 255 - b;
-               data1[x][1] = 255 - b;
-               data1[x][2] = 255 - b;
+               b = (int)(r_refdef.fogmasktable[x * (FOGMASKTABLEWIDTH - 1) / (FOGWIDTH - 1)] * 255);
+               data1[x][0] = b;
+               data1[x][1] = b;
+               data1[x][2] = b;
                data1[x][3] = 255;
-               //data2[x][0] = b;
-               //data2[x][1] = b;
-               //data2[x][2] = b;
+               //data2[x][0] = 255 - b;
+               //data2[x][1] = 255 - b;
+               //data2[x][2] = 255 - b;
                //data2[x][3] = 255;
        }
        r_texture_fogattenuation = R_LoadTexture2D(r_main_texturepool, "fogattenuation", FOGWIDTH, 1, &data1[0][0], TEXTYPE_RGBA, TEXF_PRECACHE | TEXF_FORCELINEAR | TEXF_CLAMP, NULL);
@@ -1056,6 +1035,18 @@ void R_SwitchSurfaceShader(int permutation)
 
 void gl_main_start(void)
 {
+       int x;
+       double r, alpha;
+
+       r = (-1.0/256.0) * (FOGMASKTABLEWIDTH * FOGMASKTABLEWIDTH);
+       for (x = 0;x < FOGMASKTABLEWIDTH;x++)
+       {
+               alpha = 1 - exp(r / ((double)x*(double)x));
+               if (x == FOGMASKTABLEWIDTH - 1)
+                       alpha = 0;
+               r_refdef.fogmasktable[x] = bound(0, alpha, 1);
+       }
+
        r_main_texturepool = R_AllocTexturePool();
        R_BuildBlankTextures();
        R_BuildNoTexture();
@@ -1115,7 +1106,17 @@ void GL_Main_Init(void)
        r_main_mempool = Mem_AllocPool("Renderer", 0, NULL);
 
        Cmd_AddCommand("r_glsl_restart", R_GLSL_Restart_f, "unloads GLSL shaders, they will then be reloaded as needed");
-       FOG_registercvars(); // FIXME: move this fog stuff to client?
+       // FIXME: the client should set up r_refdef.fog stuff including the fogmasktable
+       if (gamemode == GAME_NEHAHRA)
+       {
+               Cvar_RegisterVariable (&gl_fogenable);
+               Cvar_RegisterVariable (&gl_fogdensity);
+               Cvar_RegisterVariable (&gl_fogred);
+               Cvar_RegisterVariable (&gl_foggreen);
+               Cvar_RegisterVariable (&gl_fogblue);
+               Cvar_RegisterVariable (&gl_fogstart);
+               Cvar_RegisterVariable (&gl_fogend);
+       }
        Cvar_RegisterVariable(&r_nearclip);
        Cvar_RegisterVariable(&r_showsurfaces);
        Cvar_RegisterVariable(&r_showtris);
@@ -2129,7 +2130,7 @@ void R_UpdateVariables(void)
                // (0.9986 * 256 == 255.6)
                r_refdef.fogrange = 400 / r_refdef.fog_density;
                r_refdef.fograngerecip = 1.0f / r_refdef.fogrange;
-               r_refdef.fogtabledistmultiplier = FOGTABLEWIDTH * r_refdef.fograngerecip;
+               r_refdef.fogmasktabledistmultiplier = FOGMASKTABLEWIDTH * r_refdef.fograngerecip;
                // fog color was already set
        }
        else
@@ -2340,8 +2341,8 @@ void R_DrawBBoxMesh(vec3_t mins, vec3_t maxs, float cr, float cg, float cb, floa
        {
                for (i = 0, v = vertex, c = color;i < 8;i++, v += 4, c += 4)
                {
-                       f2 = VERTEXFOGTABLE(VectorDistance(v, r_view.origin));
-                       f1 = 1 - f2;
+                       f1 = FogPoint_World(v);
+                       f2 = 1 - f1;
                        c[0] = c[0] * f1 + r_refdef.fogcolor[0] * f2;
                        c[1] = c[1] * f1 + r_refdef.fogcolor[1] * f2;
                        c[2] = c[2] * f1 + r_refdef.fogcolor[2] * f2;
@@ -2420,8 +2421,8 @@ void R_DrawNoModel_TransparentCallback(const entity_render_t *ent, const rtlight
                memcpy(color4f, nomodelcolor4f, sizeof(float[6*4]));
                R_Mesh_ColorPointer(color4f, 0, 0);
                Matrix4x4_OriginFromMatrix(&ent->matrix, org);
-               f2 = VERTEXFOGTABLE(VectorDistance(org, r_view.origin));
-               f1 = 1 - f2;
+               f1 = FogPoint_World(org);
+               f2 = 1 - f1;
                for (i = 0, c = color4f;i < 6;i++, c += 4)
                {
                        c[0] = (c[0] * f1 + r_refdef.fogcolor[0] * f2);
@@ -2487,12 +2488,11 @@ float spritetexcoord2f[4*2] = {0, 1, 0, 0, 1, 0, 1, 1};
 
 void R_DrawSprite(int blendfunc1, int blendfunc2, rtexture_t *texture, rtexture_t *fogtexture, qboolean depthdisable, qboolean depthshort, const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2, float cr, float cg, float cb, float ca)
 {
-       float fog = 0.0f, ifog;
+       float fog = 1.0f;
        float vertex3f[12];
 
        if (r_refdef.fogenabled)
-               fog = VERTEXFOGTABLE(VectorDistance(origin, r_view.origin));
-       ifog = 1 - fog;
+               fog = FogPoint_World(origin);
 
        R_Mesh_Matrix(&identitymatrix);
        GL_BlendFunc(blendfunc1, blendfunc2);
@@ -2519,13 +2519,14 @@ void R_DrawSprite(int blendfunc1, int blendfunc2, rtexture_t *texture, rtexture_
        R_Mesh_TexBind(0, R_GetTexture(texture));
        R_Mesh_TexCoordPointer(0, 2, spritetexcoord2f, 0, 0);
        // FIXME: fixed function path can't properly handle r_view.colorscale > 1
-       GL_Color(cr * ifog * r_view.colorscale, cg * ifog * r_view.colorscale, cb * ifog * r_view.colorscale, ca);
+       GL_Color(cr * fog * r_view.colorscale, cg * fog * r_view.colorscale, cb * fog * r_view.colorscale, ca);
        R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
 
        if (blendfunc2 == GL_ONE_MINUS_SRC_ALPHA)
        {
                R_Mesh_TexBind(0, R_GetTexture(fogtexture));
                GL_BlendFunc(blendfunc1, GL_ONE);
+               fog = 1 - fog;
                GL_Color(r_refdef.fogcolor[0] * fog * r_view.colorscale, r_refdef.fogcolor[1] * fog * r_view.colorscale, r_refdef.fogcolor[2] * fog * r_view.colorscale, ca);
                R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
        }
@@ -3371,7 +3372,7 @@ static void RSurf_DrawBatch_GL11_ApplyFog(int texturenumsurfaces, msurface_t **t
                        const msurface_t *surface = texturesurfacelist[texturesurfaceindex];
                        for (i = 0, v = (rsurface_vertex3f + 3 * surface->num_firstvertex), c = (rsurface_lightmapcolor4f + 4 * surface->num_firstvertex), c2 = (rsurface_array_color4f + 4 * surface->num_firstvertex);i < surface->num_vertices;i++, v += 3, c += 4, c2 += 4)
                        {
-                               f = 1 - VERTEXFOGTABLE(VectorDistance(v, rsurface_modelorg));
+                               f = FogPoint_Model(v);
                                c2[0] = c[0] * f;
                                c2[1] = c[1] * f;
                                c2[2] = c[2] * f;
@@ -3386,7 +3387,7 @@ static void RSurf_DrawBatch_GL11_ApplyFog(int texturenumsurfaces, msurface_t **t
                        const msurface_t *surface = texturesurfacelist[texturesurfaceindex];
                        for (i = 0, v = (rsurface_vertex3f + 3 * surface->num_firstvertex), c2 = (rsurface_array_color4f + 4 * surface->num_firstvertex);i < surface->num_vertices;i++, v += 3, c2 += 4)
                        {
-                               f = 1 - VERTEXFOGTABLE(VectorDistance(v, rsurface_modelorg));
+                               f = FogPoint_Model(v);
                                c2[0] = f;
                                c2[1] = f;
                                c2[2] = f;
@@ -3799,7 +3800,7 @@ static void R_DrawTextureSurfaceList_GL13(int texturenumsurfaces, msurface_t **t
                                const msurface_t *surface = texturesurfacelist[texturesurfaceindex];
                                for (i = 0, v = (rsurface_vertex3f + 3 * surface->num_firstvertex), c = (rsurface_array_color4f + 4 * surface->num_firstvertex);i < surface->num_vertices;i++, v += 3, c += 4)
                                {
-                                       f = VERTEXFOGTABLE(VectorDistance(v, rsurface_modelorg));
+                                       f = 1 - FogPoint_Model(v);
                                        c[0] = layercolor[0];
                                        c[1] = layercolor[1];
                                        c[2] = layercolor[2];
@@ -3929,7 +3930,7 @@ static void R_DrawTextureSurfaceList_GL11(int texturenumsurfaces, msurface_t **t
                                const msurface_t *surface = texturesurfacelist[texturesurfaceindex];
                                for (i = 0, v = (rsurface_vertex3f + 3 * surface->num_firstvertex), c = (rsurface_array_color4f + 4 * surface->num_firstvertex);i < surface->num_vertices;i++, v += 3, c += 4)
                                {
-                                       f = VERTEXFOGTABLE(VectorDistance(v, rsurface_modelorg));
+                                       f = 1 - FogPoint_Model(v);
                                        c[0] = layer->color[0];
                                        c[1] = layer->color[1];
                                        c[2] = layer->color[2];
index 44fa53e8ba2330466bdb5f05de582f0cb9befc81..8e07ad0ff0551786a2d97cabcd184698f8f9c46c 100644 (file)
@@ -216,13 +216,13 @@ void R_CalcLightningBeamPolygonTexCoord2f(float *tc, float t1, float t2)
 void R_FogLightningBeam_Vertex3f_Color4f(const float *v, float *c, int numverts, float r, float g, float b, float a)
 {
        int i;
-       float ifog;
+       float fog;
        for (i = 0;i < numverts;i++, v += 3, c += 4)
        {
-               ifog = 1 - VERTEXFOGTABLE(VectorDistance(v, r_view.origin));
-               c[0] = r * ifog;
-               c[1] = g * ifog;
-               c[2] = b * ifog;
+               fog = FogPoint_Model(v);
+               c[0] = r * fog;
+               c[1] = g * fog;
+               c[2] = b * fog;
                c[3] = a;
        }
 }
index 6221d9424be551bf306446ed35b9427eceee065e..4a55c804693870ebb4e2423534627c012a1449fa 100644 (file)
@@ -1287,7 +1287,8 @@ static void R_Shadow_RenderLighting_Light_Vertex_Shading(int firstvertex, int nu
                                        VectorCopy(ambientcolor, color4f);
                                if (r_refdef.fogenabled)
                                {
-                                       float f = VERTEXFOGTABLE(VectorDistance(v, rsurface_modelorg));
+                                       float f;
+                                       f = FogPoint_Model(vertex3f);
                                        VectorScale(color4f, f, color4f);
                                }
                                color4f[3] = 1;
@@ -1302,7 +1303,7 @@ static void R_Shadow_RenderLighting_Light_Vertex_Shading(int firstvertex, int nu
                                {
                                        float f;
                                        Matrix4x4_Transform(&r_shadow_entitytolight, vertex3f, v);
-                                       f = VERTEXFOGTABLE(VectorDistance(v, rsurface_modelorg));
+                                       f = FogPoint_Model(vertex3f);
                                        VectorScale(color4f, f, color4f);
                                }
                                color4f[3] = 1;
@@ -1334,7 +1335,8 @@ static void R_Shadow_RenderLighting_Light_Vertex_Shading(int firstvertex, int nu
                                        }
                                        if (r_refdef.fogenabled)
                                        {
-                                               float f = VERTEXFOGTABLE(VectorDistance(v, rsurface_modelorg));
+                                               float f;
+                                               f = FogPoint_Model(vertex3f);
                                                VectorScale(color4f, f, color4f);
                                        }
                                }
@@ -1355,7 +1357,8 @@ static void R_Shadow_RenderLighting_Light_Vertex_Shading(int firstvertex, int nu
                                        color4f[2] = ambientcolor[2] * distintensity;
                                        if (r_refdef.fogenabled)
                                        {
-                                               float f = VERTEXFOGTABLE(VectorDistance(v, rsurface_modelorg));
+                                               float f;
+                                               f = FogPoint_Model(vertex3f);
                                                VectorScale(color4f, f, color4f);
                                        }
                                }
@@ -1391,7 +1394,8 @@ static void R_Shadow_RenderLighting_Light_Vertex_Shading(int firstvertex, int nu
                                        }
                                        if (r_refdef.fogenabled)
                                        {
-                                               float f = VERTEXFOGTABLE(VectorDistance(v, rsurface_modelorg));
+                                               float f;
+                                               f = FogPoint_Model(vertex3f);
                                                VectorScale(color4f, f, color4f);
                                        }
                                }
@@ -1413,7 +1417,8 @@ static void R_Shadow_RenderLighting_Light_Vertex_Shading(int firstvertex, int nu
                                        color4f[2] = ambientcolor[2] * distintensity;
                                        if (r_refdef.fogenabled)
                                        {
-                                               float f = VERTEXFOGTABLE(VectorDistance(v, rsurface_modelorg));
+                                               float f;
+                                               f = FogPoint_Model(vertex3f);
                                                VectorScale(color4f, f, color4f);
                                        }
                                }
diff --git a/todo b/todo
index 40283dfa5d5cb46a07539ff4cdbfe5440055f022..3bac00d565c25d01e8d79c3387b8ff6325c97059 100644 (file)
--- a/todo
+++ b/todo
@@ -60,6 +60,7 @@
 0 change darkplaces protocol: PRYDON_CLIENTCURSOR should use a stat and .prydoncursor field instead of the cl_prydoncursor cvar, because stuffcmd is a bit icky (FrikaC)
 0 change darkplaces protocol: increase maxplayers limit to 65535, send maxplayers as an int in the serverinfo packet, send colormap indices as a short, send svc_update* using short player indices (discoloda)
 0 change darkplaces protocol: make svc_cdtrack use strings rather than a numbers in next DP protocol, so that named tracks can be used by maps
+0 change darkplaces protocol: send origin and angle updates as individual components in entities like Quake did, rather than combined ORIGIN/ANGLE bits like DP5/6/7 do
 0 change darkplaces protocol: use q3 print "print message" command packet instead of qw print 'nmessage' command packet? (div0, KadaverJack)
 0 change darkplaces prvm: prvm_globals should print values of globals like entity fields do, not just names
 0 change darkplaces readme: make sure that cl_capturevideo is documented