]> git.xonotic.org Git - xonotic/darkplaces.git/history - client.h
Another flag bites the dust. This time: -ffinite-math-only.
[xonotic/darkplaces.git] / client.h
2010-09-03 divverentadded arg: connect-userinfo; works like this: "connect...
2010-08-20 divverentrecalc the 2D view if changing view parameters with...
2010-08-19 havocfix almost all g++ -pedantic warnings
2010-08-19 divverentrecalc the 2D view if changing view parameters with...
2010-07-21 divverentsv_aircontrol_penalty
2010-07-21 divverentThe code works as intended! Change some names and comme...
2010-07-21 divverentVery close to getting the correct maths done. It now...
2010-07-21 divverentEven closer to a senseful code. We need to get just...
2010-07-21 divverentMore progress, still nothing considerable
2010-07-21 divverentAttempt to implement landing viewshake effect (the...
2010-07-20 divverentsv_aircontrol_penalty
2010-07-16 divverentThe code works as intended! Change some names and comme...
2010-07-16 divverentVery close to getting the correct maths done. It now...
2010-07-16 divverentEven closer to a senseful code. We need to get just...
2010-07-16 divverentMore progress, still nothing considerable
2010-07-16 divverentAttempt to implement landing viewshake effect (the...
2010-07-13 divverentTweak a definition and cvar
2010-07-13 divverentBetter name for the cvar set
2010-07-13 divverentRemove the rolling in favor of the side-bobbing. I...
2010-07-13 divverentAdd a bobside_airtime like for the bobroll, to prevent...
2010-07-13 divverentUnground smoothing. The roll slowly returns to normal...
2010-07-12 divverentTweak a definition and cvar
2010-07-12 divverentBetter name for the cvar set
2010-07-12 divverentRemove the rolling in favor of the side-bobbing. I...
2010-07-12 divverentAdd a bobside_airtime like for the bobroll, to prevent...
2010-07-12 divverentUnground smoothing. The roll slowly returns to normal...
2010-06-17 divverentuser (csqc) controllable wavefuncs
2010-06-17 divverentuser (csqc) controllable wavefuncs
2010-06-05 divverentsv_airspeedlimit_nonqw: a soft speedlimit for games...
2010-06-04 divverentsv_airspeedlimit_nonqw: a soft speedlimit for games...
2010-05-23 divverentsv_airstrafeaccel_qw cvar for tuning CPMA-style physics
2010-05-22 divverentsv_airstrafeaccel_qw cvar for tuning CPMA-style physics
2010-05-15 divverentDP_CSQC_BOXPARTICLES
2010-05-15 havocfixed bug with effectinfo.txt loading so that it now...
2010-05-12 divverentDP_CSQC_BOXPARTICLES
2010-05-10 havocfixed bug with effectinfo.txt loading so that it now...
2010-05-04 divverentsv_aircontrol_power - customizing the response curve...
2010-05-03 divverentsv_aircontrol_power - customizing the response curve...
2010-05-02 divverentfix most of the guneffect issues with warpzones
2010-05-02 divverenthopefully fix issues with mouse motion (shivering)...
2010-05-02 divverentsimplify and clean up the gun model effects code a bit
2010-05-02 divverentActually, why not persist gunorg and gunangles and...
2010-05-02 divverentMinor optimizations
2010-05-02 divverentmove the new globals into the cl struct
2010-05-02 divverentAdd QC/cfg facilities to control deletion of automatica...
2010-05-02 divverentfix most of the guneffect issues with warpzones
2010-05-02 divverenthopefully fix issues with mouse motion (shivering)...
2010-05-02 divverentsimplify and clean up the gun model effects code a bit
2010-05-02 divverentActually, why not persist gunorg and gunangles and...
2010-05-02 divverentMinor optimizations
2010-05-02 divverentmove the new globals into the cl struct
2010-05-02 divverentAdd QC/cfg facilities to control deletion of automatica...
2010-05-01 havocoverhauled vertex formats, now supports 100% interleave...
2010-04-30 vortexDP_CSQC_SETPAUSE (clientside pause that only works...
2010-04-14 vortexDP_CSQC_SETPAUSE (clientside pause that only works...
2010-03-20 havocimplemented a new type of height fog using a texture...
2010-03-09 havocimplemented a new type of height fog using a texture...
2010-03-02 havocadded cl_prydoncursor_notrace cvar
2010-02-27 havocadded cl_prydoncursor_notrace cvar
2010-02-26 havocparticle geometry can now be rotated for more variety...
2010-02-25 havocparticle geometry can now be rotated for more variety...
2010-02-22 havocrearrange particle_t fields to save memory
2010-02-22 havocsort particles by effect origin rather than particle...
2010-02-11 havocrearrange particle_t fields to save memory
2010-02-11 havocsort particles by effect origin rather than particle...
2010-02-06 divverentATTN VorteX: add a new field stainsize and stainalpha...
2010-02-01 divverentATTN VorteX: add a new field stainsize and stainalpha...
2010-02-01 havocfix a bunch of warnings
2010-02-01 havocimplemented fake reflection cubemaps... requires that...
2010-01-31 havocfix a bunch of warnings
2010-01-27 havocimplemented fake reflection cubemaps... requires that...
2010-01-19 vortexTwo new cvars for blood particles: decal alpha, decal...
2010-01-17 vortexTwo new cvars for blood particles: decal alpha, decal...
2009-12-30 havocbuffer up to 32 recent frame numbers for clc_ack to...
2009-12-30 havocfix water rendering bugs where the clipping plane was...
2009-12-21 divverentmovement packet loss tracking
2009-12-17 havocimplemented deferred rendering (r_shadow_deferred cvar...
2009-12-14 havocreworked animcache code to store information in ent...
2009-12-13 havocadded R_FrameData_Alloc and Store functions (a per...
2009-11-22 havocimplemented FTE_CSQC_SKELETONOBJECTS (clientside support)
2009-11-20 havocreworked decal system to limit the number of decal...
2009-11-14 havocmake csqc render entities persistent (except the temp...
2009-11-13 havocseparate handling of num_pvsclusterbytes in ViewCache...
2009-11-12 havocalways VIEWCACHEDYNAMIC
2009-11-12 havocfix bug with VIEWCACHEDYNAMIC
2009-11-12 havocdisable dynamic viewcache until bugs are fixed
2009-11-11 havocmigrated a large number of #define MAX values to quaked...
2009-11-08 havocnew decal system (cl_decals_newsystem 1 to activate)
2009-11-07 havoclaid groundwork for a new decal system
2009-11-06 havocimplemented fog height setting, along with fade depth...
2009-11-06 havocadded fogging info to rsurface state so model scaling...
2009-11-03 havocreplace FogPoint_* functions with RSurf_FogVertex
2009-10-06 eihrulimproved shadowmap side culling
2009-10-04 vortex-added game Blood Omnicide
2009-10-04 havocadded DP_ENT_GLOWMOD extension, like DP_ENT_COLORMOD...
2009-10-03 eihrulcompile separate index lists for each cubemap shadowmap...
2009-10-02 divverenttry making srcon work better with many rcon comamnds...
2009-10-02 divverentsorry for this 100% untested change... making srcon...
2009-09-22 havocimplemented omnidirectional shadowmapping using depth...
2009-09-18 divverentsv_gameplayfix_q2airaccelerate: use Quake2/3/Nexuiz...
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