2002-07-09 |
knghtbrd | The Nehahra movie was borked. They were making static... |
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2002-06-29 |
havoc | no longer complains about missing sounds loaded by... |
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2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
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2002-04-28 |
lordhavoc | minor cleaning of obsolete protocol stuff (svc_fog... |
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2002-04-05 |
lordhavoc | MSG_Read functions are never used inside if's anymore... |
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2002-03-16 |
lordhavoc | changed protocol back to using float coordinates, unles... |
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2002-03-01 |
lordhavoc | reenabled loading plaques (and cleaned up that code... |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-25 |
lordhavoc | removed a few CheckSentinelsGlobal calls to get a loadi... |
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2002-02-19 |
lordhavoc | added viewzoom extension to QC and client (smooth snipe... |
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2002-02-18 |
lordhavoc | new entity protocol, GREATLY improved over quake, massi... |
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2002-02-03 |
lordhavoc | fixed monster interpolation in normal quake, which... |
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2002-01-31 |
lordhavoc | got rid of buildnumber.c and buildnum program, now... |
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2002-01-25 |
lordhavoc | added cl_screen.c/h (eventually most 2D stuff should... |
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2002-01-17 |
lordhavoc | removed no longer used static light parsing code |
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2002-01-17 |
lordhavoc | made directional static lighting work, then disabled... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
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2001-10-28 |
lordhavoc | fix for two Con_Printf calls that are passed a string... |
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2001-10-28 |
lordhavoc | made the Sorted Edge Rasterizer (hidden surface removal... |
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2001-10-26 |
lordhavoc | added CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu... |
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2001-10-15 |
lordhavoc | Major update, been neglecting CVS for some time... |
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2001-05-30 |
lordhavoc | rearranged sky rendering code |
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2001-05-29 |
lordhavoc | split render portion of entity_t struct into entity_ren... |
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2001-05-27 |
lordhavoc | cleaned up nearly all of the externs in .c files (moved... |
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2001-05-26 |
lordhavoc | some whitespace changes |
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2001-05-12 |
lordhavoc | build number 101 |
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2001-05-12 |
lordhavoc | forgot to put in extern qboolean hlbsp; |
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2001-05-12 |
lordhavoc | disabled wad3 loading from "wad" key in worldspawn... |
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2001-05-11 |
lordhavoc | ***map loader generates portals for the map*** (can... |
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2001-04-26 |
lordhavoc | a big change with a little description... |
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2001-04-20 |
lordhavoc | added newmap function to render modules (so explosions... |
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2001-04-06 |
lordhavoc | optimized AngleVectors calls (pass NULL for vectors... |
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2001-03-04 |
lordhavoc | rewrite of map texture loading (mainly to do with HL... |
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2001-03-02 |
lordhavoc | a little cleanup, and eliminated a lightstyle buffer... |
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2001-03-02 |
lordhavoc | added DPPROTOCOL support to svc_version parsing (is... |
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2001-03-02 |
lordhavoc | added a new hack to make MSVC work which will definitel... |
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2001-03-02 |
lordhavoc | removed hack to make MSVC work as it was breaking gcc |
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2001-03-02 |
lordhavoc | Coordinates are now floats in network protocol (bloats... |
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2001-01-22 |
lordhavoc | clarifications about the format of svc_fog |
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2000-12-09 |
lordhavoc | bmodel rotation physics now work |
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2000-11-26 |
lordhavoc | cruft removal, general cleanup, fix for delta compressi... |
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2000-11-17 |
lordhavoc | updated to version 1.50, build 75. |
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2000-10-15 |
lordhavoc | Gigantic commit - dlight system rewritten |
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2000-09-11 |
lordhavoc | clean up, r_farclip cvar, lit particles (optional)... |
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2000-09-06 |
lordhavoc | Various graphical tweaks (mainly particle related)... |
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2000-09-06 |
lordhavoc | Linux GLX, a lot of code shrinkage/cleanup, assembly... |
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2000-08-31 |
lordhavoc | misc. cleanup, bubble trails fixed, improved lightmap... |
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2000-08-24 |
lordhavoc | Fog variables redesigned slightly. (no longer cvars) |
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2000-08-24 |
lordhavoc | SVC_FOG changed (uses a short instead of a float so... |
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2000-08-23 |
lordhavoc | Too many fixes to mention. (sys_ticrate now controls... |
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2000-08-22 |
lordhavoc | Initial revision |
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