]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
added CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structure (at the beginning), updated...
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 26 Oct 2001 20:17:33 +0000 (20:17 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 26 Oct 2001 20:17:33 +0000 (20:17 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@953 d7cf8633-e32d-0410-b094-e92efae38249

51 files changed:
chase.c
cl_effects.c
cl_input.c
cl_main.c
cl_parse.c
cl_tent.c
common.c
console.c
cvar.c
cvar.h
draw.h
gl_draw.c
gl_models.c
gl_poly.c
gl_rmain.c
gl_rsurf.c
gl_screen.c
gl_textures.c
host.c
in_svgalib.c
in_win.c
makefile
model_alias.c
model_brush.c
model_brush.h
model_sprite.c
net_dgrm.c
net_main.c
palette.c
portals.c [new file with mode: 0644]
portals.h [new file with mode: 0644]
pr_cmds.c
pr_edict.c
quakedef.h
r_clip.c
r_crosshairs.c
r_decals.c
r_explosion.c
r_light.c
r_part.c
r_sprites.c
snd_dma.c
spritegn.h
sv_main.c
sv_phys.c
sv_user.c
ui.c [new file with mode: 0644]
ui.h [new file with mode: 0644]
vid_glx.c
vid_shared.c
view.c

diff --git a/chase.c b/chase.c
index 7633ff6cc9be4a3a815aeff8d06dc130a96c250b..22c82aac654718816b3bbde95f5b64c4c12de379 100644 (file)
--- a/chase.c
+++ b/chase.c
@@ -21,9 +21,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
-cvar_t chase_back = {"chase_back", "48", true};
-cvar_t chase_up = {"chase_up", "48", true};
-cvar_t chase_active = {"chase_active", "0", true};
+cvar_t chase_back = {CVAR_SAVE, "chase_back", "48"};
+cvar_t chase_up = {CVAR_SAVE, "chase_up", "48"};
+cvar_t chase_active = {CVAR_SAVE, "chase_active", "0"};
 
 void Chase_Init (void)
 {
index 5a7cad195c954ecc29ff309dfa9a8e366e8f66d7..42341f0ec83dffd3e809556201982e9bbc097212 100644 (file)
@@ -40,7 +40,7 @@ effect_t;
 
 effect_t effect[MAX_EFFECTS];
 
-cvar_t r_draweffects = {"r_draweffects", "1"};
+cvar_t r_draweffects = {0, "r_draweffects", "1"};
 
 void r_effects_start(void)
 {
index d49dd439f6f4078c877df391d3c80e58bf4bb15b..481f843d88bac3f452174e69f33be4927cafd70f 100644 (file)
@@ -70,7 +70,7 @@ void KeyDown (kbutton_t *b)
 
        if (k == b->down[0] || k == b->down[1])
                return;         // repeating key
-       
+
        if (!b->down[0])
                b->down[0] = k;
        else if (!b->down[1])
@@ -227,17 +227,17 @@ float CL_KeyState (kbutton_t *key)
 
 //==========================================================================
 
-cvar_t cl_upspeed = {"cl_upspeed","400"};
-cvar_t cl_forwardspeed = {"cl_forwardspeed","400", true};
-cvar_t cl_backspeed = {"cl_backspeed","400", true};
-cvar_t cl_sidespeed = {"cl_sidespeed","350", true};
+cvar_t cl_upspeed = {CVAR_SAVE, "cl_upspeed","400"};
+cvar_t cl_forwardspeed = {CVAR_SAVE, "cl_forwardspeed","400"};
+cvar_t cl_backspeed = {CVAR_SAVE, "cl_backspeed","400"};
+cvar_t cl_sidespeed = {CVAR_SAVE, "cl_sidespeed","350"};
 
-cvar_t cl_movespeedkey = {"cl_movespeedkey","2.0"};
+cvar_t cl_movespeedkey = {CVAR_SAVE, "cl_movespeedkey","2.0"};
 
-cvar_t cl_yawspeed = {"cl_yawspeed","140"};
-cvar_t cl_pitchspeed = {"cl_pitchspeed","150"};
+cvar_t cl_yawspeed = {CVAR_SAVE, "cl_yawspeed","140"};
+cvar_t cl_pitchspeed = {CVAR_SAVE, "cl_pitchspeed","150"};
 
-cvar_t cl_anglespeedkey = {"cl_anglespeedkey","1.5"};
+cvar_t cl_anglespeedkey = {CVAR_SAVE, "cl_anglespeedkey","1.5"};
 
 
 /*
@@ -251,7 +251,7 @@ void CL_AdjustAngles (void)
 {
        float   speed;
        float   up, down;
-       
+
        if (in_speed.state & 1)
                speed = cl.frametime * cl_anglespeedkey.value;
        else
@@ -269,10 +269,10 @@ void CL_AdjustAngles (void)
                cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward);
                cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back);
        }
-       
+
        up = CL_KeyState (&in_lookup);
        down = CL_KeyState(&in_lookdown);
-       
+
        cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up;
        cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down;
 
index 2339a64445f65e594da6a2b7155fd327a7cebd3a..0341b9db388756c42feb337d61e1ecfebaaebf96 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -25,23 +25,23 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // references them even when on a unix system.
 
 // these two are not intended to be set directly
-cvar_t cl_name = {"_cl_name", "player", true};
-cvar_t cl_color = {"_cl_color", "0", true};
-cvar_t cl_pmodel = {"_cl_pmodel", "0", true};
+cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
+cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
+cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
 
-cvar_t cl_shownet = {"cl_shownet","0"};        // can be 0, 1, or 2
-cvar_t cl_nolerp = {"cl_nolerp","0"};
+cvar_t cl_shownet = {0, "cl_shownet","0"};
+cvar_t cl_nolerp = {0, "cl_nolerp", "0"};
 
-cvar_t lookspring = {"lookspring","0", true};
-cvar_t lookstrafe = {"lookstrafe","0", true};
-cvar_t sensitivity = {"sensitivity","3", true};
+cvar_t lookspring = {CVAR_SAVE, "lookspring","0"};
+cvar_t lookstrafe = {CVAR_SAVE, "lookstrafe","0"};
+cvar_t sensitivity = {CVAR_SAVE, "sensitivity","3", 1, 30};
 
-cvar_t m_pitch = {"m_pitch","0.022", true};
-cvar_t m_yaw = {"m_yaw","0.022", true};
-cvar_t m_forward = {"m_forward","1", true};
-cvar_t m_side = {"m_side","0.8", true};
+cvar_t m_pitch = {CVAR_SAVE, "m_pitch","0.022"};
+cvar_t m_yaw = {CVAR_SAVE, "m_yaw","0.022"};
+cvar_t m_forward = {CVAR_SAVE, "m_forward","1"};
+cvar_t m_side = {CVAR_SAVE, "m_side","0.8"};
 
-cvar_t freelook = {"freelook", "1", true};
+cvar_t freelook = {CVAR_SAVE, "freelook", "1"};
 
 client_static_t        cls;
 client_state_t cl;
@@ -460,7 +460,7 @@ void CL_RelinkEntities (void)
 
        if (cls.demoplayback)
        {
-       // interpolate the angles       
+       // interpolate the angles
                for (j = 0;j < 3;j++)
                {
                        d = cl.mviewangles[0][j] - cl.mviewangles[1][j];
@@ -754,7 +754,7 @@ void CL_SendCmd (void)
        {
        // get basic movement from keyboard
                CL_BaseMove (&cmd);
-       
+
        // allow mice or other external controllers to add to the move
                IN_Move (&cmd);
        
@@ -902,4 +902,3 @@ void CL_Init (void)
 
        CL_Parse_Init();
 }
-
index 7b68ddefcc37c1300a14f7dc2426636bd22a0783..860144143fccfaeeb36f4d44b920cd679c0c36f3 100644 (file)
@@ -88,7 +88,7 @@ char *svc_strings[128] =
 
 //=============================================================================
 
-cvar_t demo_nehahra = {"demo_nehahra", "0"};
+cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
 
 void CL_Parse_Init(void)
 {
index 22b258bcdc0dce5c148029d765d3cc5d22138330..9be371d831deb4ddd65acc707a3bc1f42985ccbd 100644 (file)
--- a/cl_tent.c
+++ b/cl_tent.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -21,7 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
-cvar_t r_glowinglightning = {"r_glowinglightning", "1", true};
+cvar_t r_glowinglightning = {CVAR_SAVE, "r_glowinglightning", "1"};
 
 int                    num_temp_entities;
 entity_t       cl_temp_entities[MAX_TEMP_ENTITIES];
index 8f8464a403fc1e19b55a38f7e80593de47cd281d..22f2885bd1d7d8facc943f45af6cb9e1973615b8 100644 (file)
--- a/common.c
+++ b/common.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -19,13 +19,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 // common.c -- misc functions used in client and server
 
+#include <stdlib.h>
 #include <fcntl.h>
 #ifdef WIN32
 #include <io.h>
 #else
 #include <unistd.h>
 #endif
-#include <stdlib.h>
 
 #include "quakedef.h"
 
@@ -37,14 +37,14 @@ static char     *argvdummy = " ";
 static char     *safeargvs[NUM_SAFE_ARGVS] =
        {"-stdvid", "-nolan", "-nosound", "-nocdaudio", "-nojoy", "-nomouse", "-dibonly"};
 
-cvar_t  registered = {"registered","0"};
-cvar_t  cmdline = {"cmdline","0", false, true};
+cvar_t registered = {0, "registered","0"};
+cvar_t cmdline = {0, "cmdline","0"};
 
 qboolean        com_modified;   // set true if using non-id files
 
-qboolean               proghack;
+//qboolean             proghack;
 
-int             static_registered = 1;  // only for startup check, then set
+//int             static_registered = 1;  // only for startup check, then set
 
 qboolean               msg_suppress_1 = 0;
 
@@ -54,7 +54,8 @@ char  com_token[1024];
 int            com_argc;
 char   **com_argv;
 
-#define CMDLINE_LENGTH 256
+// LordHavoc: made commandline 1024 characters instead of 256
+#define CMDLINE_LENGTH 1024
 char   com_cmdline[CMDLINE_LENGTH];
 
 qboolean               standard_quake = true, rogue = false, hipnotic = false, nehahra = false;
@@ -251,7 +252,7 @@ int Q_atoi (char *str)
        int             val;
        int             sign;
        int             c;
-       
+
        if (*str == '-')
        {
                sign = -1;
@@ -1038,7 +1039,7 @@ void COM_CheckRegistered (void)
 {
        Cvar_Set ("cmdline", com_cmdline);
 
-       static_registered = 0;
+//     static_registered = 0;
 
        if (!Sys_FileTime("gfx/pop.lmp"))
        {
@@ -1057,7 +1058,7 @@ void COM_CheckRegistered (void)
        
 //     Cvar_Set ("cmdline", com_cmdline);
        Cvar_Set ("registered", "1");
-       static_registered = 1;
+//     static_registered = 1;
        Con_Printf ("Playing registered version.\n");
 }
 
@@ -1506,11 +1507,11 @@ int COM_FindFile (char *filename, QFile **file, qboolean quiet, qboolean zip)
 // search through the path, one element at a time
 //
        search = com_searchpaths;
-       if (proghack)
-       {       // gross hack to use quake 1 progs with quake 2 maps
-               if (!strcmp(filename, "progs.dat"))
-                       search = search->next;
-       }
+//     if (proghack)
+//     {       // gross hack to use quake 1 progs with quake 2 maps
+//             if (!strcmp(filename, "progs.dat"))
+//                     search = search->next;
+//     }
 
        for ( ; search ; search = search->next)
        {
@@ -1896,8 +1897,8 @@ void COM_InitFilesystem (void)
                }
        }
 
-       if (COM_CheckParm ("-proghack"))
-               proghack = true;
+//     if (COM_CheckParm ("-proghack"))
+//             proghack = true;
 }
 
 int COM_FileExists(char *filename)
index 1065d847febc4cddc0b1237b06a8813ad60f8383..d7cb88fc219f1d97c065df3f98a399d650ecd93d 100644 (file)
--- a/console.c
+++ b/console.c
@@ -47,8 +47,8 @@ int                   con_current;            // where next message will be printed
 int                    con_x;                          // offset in current line for next print
 char           *con_text = 0;
 
-cvar_t         con_notifytime = {"con_notifytime","3"};        //seconds
-cvar_t         logfile = {"logfile","0"};
+cvar_t         con_notifytime = {CVAR_SAVE, "con_notifytime","3"};     //seconds
+cvar_t         logfile = {0, "logfile","0"};
 
 #define        NUM_CON_TIMES 4
 float          con_times[NUM_CON_TIMES];       // realtime time the line was generated
diff --git a/cvar.c b/cvar.c
index f8b874c129320555684fedf4381fbc81a4b46fc8..d38c5ba9eeda565bf22dc6b3c351e0521855c5d5 100644 (file)
--- a/cvar.c
+++ b/cvar.c
@@ -32,7 +32,7 @@ Cvar_FindVar
 cvar_t *Cvar_FindVar (char *var_name)
 {
        cvar_t  *var;
-       
+
        for (var=cvar_vars ; var ; var=var->next)
                if (!strcmp (var_name, var->name))
                        return var;
@@ -48,7 +48,7 @@ Cvar_VariableValue
 float  Cvar_VariableValue (char *var_name)
 {
        cvar_t  *var;
-       
+
        var = Cvar_FindVar (var_name);
        if (!var)
                return 0;
@@ -64,7 +64,7 @@ Cvar_VariableString
 char *Cvar_VariableString (char *var_name)
 {
        cvar_t *var;
-       
+
        var = Cvar_FindVar (var_name);
        if (!var)
                return cvar_null_string;
@@ -81,12 +81,12 @@ char *Cvar_CompleteVariable (char *partial)
 {
        cvar_t          *cvar;
        int                     len;
-       
+
        len = strlen(partial);
-       
+
        if (!len)
                return NULL;
-               
+
 // check functions
        for (cvar=cvar_vars ; cvar ; cvar=cvar->next)
                if (!strncmp (partial,cvar->name, len))
@@ -110,18 +110,18 @@ Cvar_CompleteCountPossible (char *partial)
        cvar_t  *cvar;
        int             len;
        int             h;
-       
+
        h = 0;
        len = strlen(partial);
-       
+
        if (!len)
                return  0;
-       
+
        // Loop through the cvars and count all possible matches
        for (cvar = cvar_vars; cvar; cvar = cvar->next)
                if (!strncasecmp(partial, cvar->name, len))
                        h++;
-       
+
        return h;
 }
 
@@ -152,7 +152,7 @@ Cvar_CompleteBuildList (char *partial)
 
        buf[bpos] = NULL;
        return buf;
-}      
+}
 
 /*
 ============
@@ -163,7 +163,7 @@ void Cvar_Set (char *var_name, char *value)
 {
        cvar_t  *var;
        qboolean changed;
-       
+
        var = Cvar_FindVar (var_name);
        if (!var)
        {       // there is an error in C code if this happens
@@ -172,13 +172,13 @@ void Cvar_Set (char *var_name, char *value)
        }
 
        changed = strcmp(var->string, value);
-       
+
        Z_Free (var->string);   // free the old value string
-       
+
        var->string = Z_Malloc (strlen(value)+1);
        strcpy (var->string, value);
        var->value = atof (var->string);
-       if (var->server && changed)
+       if ((var->flags & CVAR_NOTIFY) && changed)
        {
                if (sv.active)
                        SV_BroadcastPrintf ("\"%s\" changed to \"%s\"\n", var->name, var->string);
@@ -193,13 +193,12 @@ Cvar_SetValue
 void Cvar_SetValue (char *var_name, float value)
 {
        char    val[32];
-       
+
        // LordHavoc: changed from %f to %g to use shortest representation
        sprintf (val, "%g",value);
        Cvar_Set (var_name, val);
 }
 
-
 /*
 ============
 Cvar_RegisterVariable
@@ -210,27 +209,27 @@ Adds a freestanding variable to the variable list.
 void Cvar_RegisterVariable (cvar_t *variable)
 {
        char    *oldstr;
-       
+
 // first check to see if it has already been defined
        if (Cvar_FindVar (variable->name))
        {
                Con_Printf ("Can't register variable %s, already defined\n", variable->name);
                return;
        }
-       
+
 // check for overlap with a command
        if (Cmd_Exists (variable->name))
        {
                Con_Printf ("Cvar_RegisterVariable: %s is a command\n", variable->name);
                return;
        }
-               
+
 // copy the value off, because future sets will Z_Free it
        oldstr = variable->string;
-       variable->string = Z_Malloc (strlen(variable->string)+1);       
+       variable->string = Z_Malloc (strlen(variable->string)+1);
        strcpy (variable->string, oldstr);
        variable->value = atof (variable->string);
-       
+
 // link the variable in
        variable->next = cvar_vars;
        cvar_vars = variable;
@@ -251,7 +250,7 @@ qboolean    Cvar_Command (void)
        v = Cvar_FindVar (Cmd_Argv(0));
        if (!v)
                return false;
-               
+
 // perform a variable print or set
        if (Cmd_Argc() == 1)
        {
@@ -275,9 +274,9 @@ with the archive flag set to true.
 void Cvar_WriteVariables (QFile *f)
 {
        cvar_t  *var;
-       
+
        for (var = cvar_vars ; var ; var = var->next)
-               if (var->archive)
+               if (var->flags & CVAR_SAVE)
                        Qprintf (f, "%s \"%s\"\n", var->name, var->string);
 }
 
diff --git a/cvar.h b/cvar.h
index 1c73c39cd7ead433900a05afd3845508f7286257..61871b68afda2303f853cef1ea65cbe090ef011b 100644 (file)
--- a/cvar.h
+++ b/cvar.h
@@ -53,21 +53,69 @@ Cvars are restricted from having the same names as commands to keep this
 interface from being ambiguous.
 */
 
+// cvar flags
+#define CVAR_SAVE 1
+#define CVAR_NOTIFY 2
+
+// type of a cvar for menu purposes
+#define CVARMENUTYPE_FLOAT 1
+#define CVARMENUTYPE_INTEGER 2
+#define CVARMENUTYPE_SLIDER 3
+#define CVARMENUTYPE_BOOL 4
+#define CVARMENUTYPE_STRING 5
+#define CVARMENUTYPE_OPTION 6
+
+// which menu to put a cvar in
+#define CVARMENU_GRAPHICS 1
+#define CVARMENU_SOUND 2
+#define CVARMENU_INPUT 3
+#define CVARMENU_NETWORK 4
+#define CVARMENU_SERVER 5
+
+#define MAX_CVAROPTIONS 16
+
+typedef struct
+{
+       int value;
+       char *name;
+}
+cvaroption_t;
+
+typedef struct
+{
+       int                             type;
+       float                   valuemin, valuemax, valuestep;
+       int                             numoptions;
+       cvaroption_t    optionlist[MAX_CVAROPTIONS];
+}
+menucvar_t;
+
 typedef struct cvar_s
 {
-       char    *name;
-       char    *string;
-       qboolean archive;               // set to true to cause it to be saved to vars.rc
-       qboolean server;                // notifies players when changed
-       float   value;
-       struct cvar_s *next;
+       int                             flags;
+       char                    *name;
+       char                    *string;
+//     qboolean                archive;                // set to true to cause it to be saved to vars.rc
+//     qboolean                server;         // notifies players when changed
+       int                             intvalue;
+       float                   value;
+       float                   vector[3];
+       menucvar_t              menuinfo;
+       struct cvar_s   *next;
 } cvar_t;
 
-void   Cvar_RegisterVariable (cvar_t *variable);
+void   Cvar_MenuSlider(cvar_t *variable, int menu, float slider_min, float slider_max, float slider_step);
+void   Cvar_MenuBool(cvar_t *variable, int menu, char *name_false, char *name_true);
+void   Cvar_MenuFloat(cvar_t *variable, int menu, float range_min, float range_max);
+void   Cvar_MenuInteger(cvar_t *variable, int menu, int range_min, int range_max);
+void   Cvar_MenuString(cvar_t *variable, int menu);
+void   Cvar_MenuOption(cvar_t *variable, int menu, int value[16], char *name[16]);
+
+void   Cvar_RegisterVariable (cvar_t *variable);
 // registers a cvar that already has the name, string, and optionally the
 // archive elements set.
 
-void   Cvar_Set (char *var_name, char *value);
+void   Cvar_Set (char *var_name, char *value);
 // equivelant to "<name> <variable>" typed at the console
 
 void   Cvar_SetValue (char *var_name, float value);
diff --git a/draw.h b/draw.h
index 267b9e921f91b690018133286b3db62b6d1c84db..58efe1b2978f5d93b6059c8d9507ed827ff3eda4 100644 (file)
--- a/draw.h
+++ b/draw.h
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -27,6 +27,7 @@ void Draw_Init (void);
 void Draw_Character (int x, int y, int num);
 void Draw_GenericPic (rtexture_t *tex, float red, float green, float blue, float alpha, int x, int y, int width, int height);
 void Draw_Pic (int x, int y, qpic_t *pic);
+void Draw_AdditivePic (int x, int y, qpic_t *pic);
 void Draw_PicTranslate (int x, int y, qpic_t *pic, byte *translation);
 void Draw_ConsoleBackground (int lines);
 void Draw_Fill (int x, int y, int w, int h, int c);
index 330aff43dca48da4bcb0a217f7e9d012360f856b..8e0b3dc6025278c4c271c7a034e99b12589f1587 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -25,7 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 //#define GL_COLOR_INDEX8_EXT     0x80E5
 
-cvar_t         scr_conalpha = {"scr_conalpha", "1"};
+cvar_t         scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"};
 
 byte           *draw_chars;                            // 8*8 graphic characters
 qpic_t         *draw_disc;
@@ -330,7 +330,8 @@ Draw_AlphaPic
 */
 void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha)
 {
-       Draw_GenericPic(((glpic_t *)pic->data)->tex, 1,1,1,alpha, x,y,pic->width, pic->height);
+       if (pic)
+               Draw_GenericPic(((glpic_t *)pic->data)->tex, 1,1,1,alpha, x,y,pic->width, pic->height);
 }
 
 
@@ -341,7 +342,19 @@ Draw_Pic
 */
 void Draw_Pic (int x, int y, qpic_t *pic)
 {
-       Draw_GenericPic(((glpic_t *)pic->data)->tex, 1,1,1,1, x,y,pic->width, pic->height);
+       if (pic)
+               Draw_GenericPic(((glpic_t *)pic->data)->tex, 1,1,1,1, x,y,pic->width, pic->height);
+}
+
+
+void Draw_AdditivePic (int x, int y, qpic_t *pic)
+{
+       if (pic)
+       {
+               glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+               Draw_GenericPic(((glpic_t *)pic->data)->tex, 1,1,1,1, x,y,pic->width, pic->height);
+               glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       }
 }
 
 
@@ -358,6 +371,9 @@ void Draw_PicTranslate (int x, int y, qpic_t *pic, byte *translation)
        byte                    *trans, *src, *dest;
        rtexture_t              *rt;
 
+       if (pic == NULL)
+               return;
+
        c = pic->width * pic->height;
        src = menuplyr_pixels;
        dest = trans = qmalloc(c);
index 65eac04ef068efc022f09dcfab993e292d2ff605..14ad45668448bfcdf9471a8b5e6b430b552379b0 100644 (file)
@@ -1,8 +1,8 @@
 
 #include "quakedef.h"
 
-cvar_t gl_transform = {"gl_transform", "1"};
-cvar_t gl_lockarrays = {"gl_lockarrays", "1"};
+cvar_t gl_transform = {0, "gl_transform", "1"};
+cvar_t gl_lockarrays = {0, "gl_lockarrays", "1"};
 
 typedef struct
 {
index 1bc09e667dad2721548c366f28666c64f72715c7..67def33c0547fbe68207b230c9ee590b50385cf3 100644 (file)
--- a/gl_poly.c
+++ b/gl_poly.c
@@ -18,9 +18,9 @@ int currentskyvert;
 
 void LoadSky_f(void);
 
-cvar_t r_multitexture = {"r_multitexture", "1"};
-cvar_t r_skyquality = {"r_skyquality", "2", true};
-cvar_t r_mergesky = {"r_mergesky", "0", true};
+cvar_t r_multitexture = {0, "r_multitexture", "1"};
+cvar_t r_skyquality = {CVAR_SAVE, "r_skyquality", "2"};
+cvar_t r_mergesky = {CVAR_SAVE, "r_mergesky", "0"};
 
 char skyworldname[1024];
 rtexture_t *mergeskytexture;
index 37052fd939e2e81255159cc6fc8b8370479d5d91..b3479c0930b8a0db957cfa3b3cf84477e5bad312 100644 (file)
@@ -62,30 +62,30 @@ float ixtable[4096];
 
 void R_MarkLeaves (void);
 
-//cvar_t       r_norefresh = {"r_norefresh","0"};
-cvar_t r_drawentities = {"r_drawentities","1"};
-cvar_t r_drawviewmodel = {"r_drawviewmodel","1"};
-cvar_t r_speeds = {"r_speeds","0"};
-cvar_t r_speeds2 = {"r_speeds2","0"};
-cvar_t r_fullbright = {"r_fullbright","0"};
-//cvar_t       r_lightmap = {"r_lightmap","0"};
-cvar_t r_wateralpha = {"r_wateralpha","1"};
-cvar_t r_dynamic = {"r_dynamic","1"};
-cvar_t r_waterripple = {"r_waterripple","0"};
-cvar_t r_fullbrights = {"r_fullbrights", "1"};
-
-cvar_t gl_lightmode = {"gl_lightmode", "1", true}; // LordHavoc: overbright lighting
-//cvar_t       r_dynamicbothsides = {"r_dynamicbothsides", "1"}; // LordHavoc: can disable dynamic lighting of backfaces, but quake maps are weird so it doesn't always work right...
-cvar_t r_farclip = {"r_farclip", "6144"};
-
-cvar_t gl_fogenable = {"gl_fogenable", "0"};
-cvar_t gl_fogdensity = {"gl_fogdensity", "0.25"};
-cvar_t gl_fogred = {"gl_fogred","0.3"};
-cvar_t gl_foggreen = {"gl_foggreen","0.3"};
-cvar_t gl_fogblue = {"gl_fogblue","0.3"};
-cvar_t gl_fogstart = {"gl_fogstart", "0"};
-cvar_t gl_fogend = {"gl_fogend","0"};
-cvar_t glfog = {"glfog", "0"};
+//cvar_t       r_norefresh = {0, "r_norefresh","0"};
+cvar_t r_drawentities = {0, "r_drawentities","1"};
+cvar_t r_drawviewmodel = {0, "r_drawviewmodel","1"};
+cvar_t r_speeds = {0, "r_speeds","0"};
+cvar_t r_speeds2 = {0, "r_speeds2","0"};
+cvar_t r_fullbright = {0, "r_fullbright","0"};
+//cvar_t       r_lightmap = {0, "r_lightmap","0"};
+cvar_t r_wateralpha = {CVAR_SAVE, "r_wateralpha","1"};
+cvar_t r_dynamic = {CVAR_SAVE, "r_dynamic","1"};
+cvar_t r_waterripple = {CVAR_SAVE, "r_waterripple","0"};
+cvar_t r_fullbrights = {CVAR_SAVE, "r_fullbrights", "1"};
+
+cvar_t gl_lightmode = {CVAR_SAVE, "gl_lightmode", "1"}; // LordHavoc: overbright lighting
+//cvar_t       r_dynamicbothsides = {CVAR_SAVE, "r_dynamicbothsides", "1"}; // LordHavoc: can disable dynamic lighting of backfaces, but quake maps are weird so it doesn't always work right...
+cvar_t r_farclip = {0, "r_farclip", "6144"}; // FIXME: make this go away (calculate based on farthest visible object/polygon)
+
+cvar_t gl_fogenable = {0, "gl_fogenable", "0"};
+cvar_t gl_fogdensity = {0, "gl_fogdensity", "0.25"};
+cvar_t gl_fogred = {0, "gl_fogred","0.3"};
+cvar_t gl_foggreen = {0, "gl_foggreen","0.3"};
+cvar_t gl_fogblue = {0, "gl_fogblue","0.3"};
+cvar_t gl_fogstart = {0, "gl_fogstart", "0"};
+cvar_t gl_fogend = {0, "gl_fogend","0"};
+cvar_t glfog = {0, "glfog", "0"};
 
 /*
 int R_VisibleCullBox (vec3_t mins, vec3_t maxs)
@@ -109,9 +109,9 @@ loc0:
                node = nodestack[--stack];
                goto loc0;
        }
-       
+
        sides = BOX_ON_PLANE_SIDE(mins, maxs, node->plane);
-       
+
 // recurse down the contacted sides
        if (sides & 1)
        {
@@ -244,7 +244,7 @@ void FOG_registercvars(void)
                Cvar_RegisterVariable (&gl_fogenable);
                Cvar_RegisterVariable (&gl_fogdensity);
                Cvar_RegisterVariable (&gl_fogred);
-               Cvar_RegisterVariable (&gl_foggreen); 
+               Cvar_RegisterVariable (&gl_foggreen);
                Cvar_RegisterVariable (&gl_fogblue);
                Cvar_RegisterVariable (&gl_fogstart);
                Cvar_RegisterVariable (&gl_fogend);
@@ -304,6 +304,7 @@ extern void R_Particles_Init(void);
 extern void R_Explosion_Init(void);
 extern void CL_Effects_Init(void);
 extern void R_Clip_Init(void);
+extern void ui_init(void);
 
 void Render_Init(void)
 {
@@ -322,6 +323,7 @@ void Render_Init(void)
        R_Explosion_Init();
        CL_Effects_Init();
        R_Decals_Init();
+       ui_init();
        R_Modules_Start();
 }
 
index 78ebba523ddbcaf209bca9056d0a0e97447ea77e..6f258d0e22126b15791a79215e786d63c6a336f1 100644 (file)
@@ -39,16 +39,16 @@ short lightmapupdate[MAX_LIGHTMAPS][2];
 signed int blocklights[BLOCK_WIDTH*BLOCK_HEIGHT*3]; // LordHavoc: *3 for colored lighting
 
 int lightmapalign, lightmapalignmask; // LordHavoc: NVIDIA's broken subimage fix, see BuildLightmaps for notes
-cvar_t gl_lightmapalign = {"gl_lightmapalign", "4"};
-cvar_t gl_lightmaprgba = {"gl_lightmaprgba", "1"};
-cvar_t gl_nosubimagefragments = {"gl_nosubimagefragments", "0"};
-cvar_t gl_nosubimage = {"gl_nosubimage", "0"};
-cvar_t r_ambient = {"r_ambient", "0"};
-cvar_t gl_vertex = {"gl_vertex", "0"};
-cvar_t r_dlightmap = {"r_dlightmap", "1"};
-cvar_t r_drawportals = {"r_drawportals", "0"};
-cvar_t r_testvis = {"r_testvis", "0"};
-cvar_t r_solidworldnode = {"r_solidworldnode", "1"};
+cvar_t gl_lightmapalign = {0, "gl_lightmapalign", "4"};
+cvar_t gl_lightmaprgba = {0, "gl_lightmaprgba", "1"};
+cvar_t gl_nosubimagefragments = {0, "gl_nosubimagefragments", "0"};
+cvar_t gl_nosubimage = {0, "gl_nosubimage", "0"};
+cvar_t r_ambient = {0, "r_ambient", "0"};
+cvar_t gl_vertex = {0, "gl_vertex", "0"};
+cvar_t r_dlightmap = {CVAR_SAVE, "r_dlightmap", "1"};
+cvar_t r_drawportals = {0, "r_drawportals", "0"};
+cvar_t r_testvis = {0, "r_testvis", "0"};
+cvar_t r_solidworldnode = {0, "r_solidworldnode", "1"};
 
 qboolean lightmaprgba, nosubimagefragments, nosubimage;
 int lightmapbytes;
@@ -1469,248 +1469,6 @@ void R_PortalWorldNode (void)
 }
 */
 
-/*
-#define MAXRECURSIVEPORTALPLANES 1024
-#define MAXRECURSIVEPORTALS 256
-
-tinyplane_t portalplanes[MAXRECURSIVEPORTALPLANES];
-int portalplanestack[MAXRECURSIVEPORTALS];
-int portalplanecount;
-int ranoutofportalplanes;
-int ranoutofportals;
-int ranoutofleafs;
-int portalcantseeself;
-int portalrecursion;
-
-int R_ClipPolygonToPlane(float *in, float *out, int inpoints, int maxoutpoints, tinyplane_t *p)
-{
-       int i, outpoints, prevside, side;
-       float *prevpoint, prevdist, dist, dot;
-
-       if (inpoints < 3)
-               return inpoints;
-       // begin with the last point, then enter the loop with the first point as current
-       prevpoint = in + 3 * (inpoints - 1);
-       prevdist = DotProduct(prevpoint, p->normal) - p->dist;
-       prevside = prevdist >= 0 ? SIDE_FRONT : SIDE_BACK;
-       i = 0;
-       outpoints = 0;
-       goto begin;
-       for (;i < inpoints;i++)
-       {
-               prevpoint = in;
-               prevdist = dist;
-               prevside = side;
-               in += 3;
-
-begin:
-               dist = DotProduct(in, p->normal) - p->dist;
-               side = dist >= 0 ? SIDE_FRONT : SIDE_BACK;
-
-               if (prevside == SIDE_FRONT)
-               {
-                       if (outpoints >= maxoutpoints)
-                               return -1;
-                       VectorCopy(prevpoint, out);
-                       out += 3;
-                       outpoints++;
-                       if (side == SIDE_FRONT)
-                               continue;
-               }
-               else if (side == SIDE_BACK)
-                       continue;
-
-               // generate a split point
-               if (outpoints >= maxoutpoints)
-                       return -1;
-               dot = prevdist / (prevdist - dist);
-               out[0] = prevpoint[0] + dot * (in[0] - prevpoint[0]);
-               out[1] = prevpoint[1] + dot * (in[1] - prevpoint[1]);
-               out[2] = prevpoint[2] + dot * (in[2] - prevpoint[2]);
-               out += 3;
-               outpoints++;
-       }
-
-       return outpoints;
-}
-
-float portaltemppoints[2][256][3];
-float portaltemppoints2[256][3];
-
-int R_FrustumTestPolygon(float *points, int numpoints, int stride)
-{
-       int i;
-       float *out;
-       if (numpoints < 3)
-               return numpoints;
-       out = &portaltemppoints[0][0][0];
-       for (i = 0;i < numpoints;i++)
-       {
-               VectorCopy(points, portaltemppoints[0][i]);
-               (byte *)points += stride;
-       }
-       numpoints = R_ClipPolygonToPlane(&portaltemppoints[0][0][0], &portaltemppoints[1][0][0], numpoints, 256, (tinyplane_t *)&frustum[0]);
-       if (numpoints < 3)
-               return numpoints;
-       numpoints = R_ClipPolygonToPlane(&portaltemppoints[1][0][0], &portaltemppoints[0][0][0], numpoints, 256, (tinyplane_t *)&frustum[1]);
-       if (numpoints < 3)
-               return numpoints;
-       numpoints = R_ClipPolygonToPlane(&portaltemppoints[0][0][0], &portaltemppoints[1][0][0], numpoints, 256, (tinyplane_t *)&frustum[2]);
-       if (numpoints < 3)
-               return numpoints;
-       return      R_ClipPolygonToPlane(&portaltemppoints[1][0][0], &portaltemppoints[0][0][0], numpoints, 256, (tinyplane_t *)&frustum[3]);
-}
-
-void R_TriangleToPlane(vec3_t point1, vec3_t point2, vec3_t point3, tinyplane_t *p)
-{
-       vec3_t v1, v2;
-       VectorSubtract(point1, point2, v1);
-       VectorSubtract(point3, point2, v2);
-       CrossProduct(v1, v2, p->normal);
-//     VectorNormalize(p->normal);
-       VectorNormalizeFast(p->normal);
-       p->dist = DotProduct(point1, p->normal);
-}
-
-int R_PortalThroughPortalPlanes(tinyplane_t *clipplanes, int clipnumplanes, float *targpoints, int targnumpoints, float *out, int maxpoints)
-{
-       int numpoints, i;
-       if (targnumpoints < 3)
-               return targnumpoints;
-       if (maxpoints < 3)
-               return -1;
-       numpoints = targnumpoints;
-       memcpy(&portaltemppoints[0][0][0], targpoints, numpoints * 3 * sizeof(float));
-       for (i = 0;i < clipnumplanes;i++)
-       {
-               numpoints = R_ClipPolygonToPlane(&portaltemppoints[0][0][0], &portaltemppoints[1][0][0], numpoints, 256, clipplanes + i);
-               if (numpoints < 3)
-                       return numpoints;
-               memcpy(&portaltemppoints[0][0][0], &portaltemppoints[1][0][0], numpoints * 3 * sizeof(float));
-       }
-       if (numpoints > maxpoints)
-               return -1;
-       memcpy(out, &portaltemppoints[1][0][0], numpoints * 3 * sizeof(float));
-       return numpoints;
-}
-
-#define MAXRECURSIVEPORTALLEAFS 256
-
-//mleaf_t *leafstack[MAXRECURSIVEPORTALLEAFS];
-//int leafstackpos;
-int r_portalframecount;
-
-void R_RecursivePortalWorldNode (mleaf_t *leaf, int firstclipplane, int numclipplanes)
-{
-       mportal_t *p;
-
-//     if (leafstackpos >= MAXRECURSIVEPORTALLEAFS)
-//     {
-//             ranoutofleafs = true;
-//             return;
-//     }
-
-//     leafstack[leafstackpos++] = leaf;
-
-       if (leaf->visframe != r_framecount)
-       {
-               c_leafs++;
-               leaf->visframe = r_framecount;
-               if (leaf->nummarksurfaces)
-               {
-                       msurface_t *surf, **mark, **endmark;
-                       mark = leaf->firstmarksurface;
-                       endmark = mark + leaf->nummarksurfaces;
-                       do
-                       {
-                               surf = *mark++;
-                               // make sure surfaces are only processed once
-                               if (surf->worldnodeframe == r_framecount)
-                                       continue;
-                               surf->worldnodeframe = r_framecount;
-                               if (PlaneDist(modelorg, surf->plane) < surf->plane->dist)
-                               {
-                                       if (surf->flags & SURF_PLANEBACK)
-                                               RSurf_DoVisible(surf);
-                               }
-                               else
-                               {
-                                       if (!(surf->flags & SURF_PLANEBACK))
-                                               RSurf_DoVisible(surf);
-                               }
-                       }
-                       while (mark < endmark);
-               }
-       }
-
-       // follow portals into other leafs
-       for (p = leaf->portals;p;p = p->next)
-       {
-               int newpoints, i, prev;
-               vec3_t center;
-               vec3_t v1, v2;
-               tinyplane_t *newplanes;
-               // only flow through portals facing away from the viewer
-               if (PlaneDiff(r_origin, (&p->plane)) < 0)
-               {
-*/
-                       /*
-                       for (i = 0;i < leafstackpos;i++)
-                               if (leafstack[i] == p->past)
-                                       break;
-                       if (i < leafstackpos)
-                       {
-                               portalrecursion = true;
-                               continue;
-                       }
-                       */
-/*
-                       newpoints = R_PortalThroughPortalPlanes(&portalplanes[firstclipplane], numclipplanes, (float *) p->points, p->numpoints, &portaltemppoints2[0][0], 256);
-                       if (newpoints < 3)
-                               continue;
-                       else if (firstclipplane + numclipplanes + newpoints > MAXRECURSIVEPORTALPLANES)
-                               ranoutofportalplanes = true;
-                       else
-                       {
-                               // go ahead and mark the leaf early, nothing can abort here
-                               if (!r_testvis.value)
-                                       p->visframe = r_portalframecount;
-
-                               // find the center by averaging
-                               VectorClear(center);
-                               for (i = 0;i < newpoints;i++)
-                                       VectorAdd(center, portaltemppoints2[i], center);
-                               // ixtable is a 1.0f / N table
-                               VectorScale(center, ixtable[newpoints], center);
-                               // calculate the planes, and make sure the polygon can see it's own center
-                               newplanes = &portalplanes[firstclipplane + numclipplanes];
-                               for (prev = newpoints - 1, i = 0;i < newpoints;prev = i, i++)
-                               {
-//                                     R_TriangleToPlane(r_origin, portaltemppoints2[i], portaltemppoints2[prev], newplanes + i);
-                                       VectorSubtract(r_origin, portaltemppoints2[i], v1);
-                                       VectorSubtract(portaltemppoints2[prev], portaltemppoints2[i], v2);
-                                       CrossProduct(v1, v2, newplanes[i].normal);
-                                       VectorNormalizeFast(newplanes[i].normal);
-                                       newplanes[i].dist = DotProduct(r_origin, newplanes[i].normal);
-                                       if (DotProduct(newplanes[i].normal, center) <= newplanes[i].dist)
-                                       {
-                                               // polygon can't see it's own center, discard and use parent portal
-                                               break;
-                                       }
-                               }
-                               if (i == newpoints)
-                                       R_RecursivePortalWorldNode(p->past, firstclipplane + numclipplanes, newpoints);
-                               else
-                                       R_RecursivePortalWorldNode(p->past, firstclipplane, numclipplanes);
-                       }
-               }
-       }
-//     leafstackpos--;
-}
-
-//float viewportalpoints[16*3];
-
-*/
 
 int r_portalframecount = 0;
 
@@ -1810,33 +1568,6 @@ void R_PVSWorldNode()
        }
 }
 
-       /*
-       if (!r_testvis.value)
-               r_portalframecount = r_framecount;
-       portalplanecount = 0;
-//     leafstackpos = 0;
-       ranoutofportalplanes = false;
-       ranoutofportals = false;
-       ranoutofleafs = false;
-       portalcantseeself = 0;
-       portalrecursion = false;
-       memcpy(&portalplanes[0], &frustum[0], sizeof(tinyplane_t));
-       memcpy(&portalplanes[1], &frustum[1], sizeof(tinyplane_t));
-       memcpy(&portalplanes[2], &frustum[2], sizeof(tinyplane_t));
-       memcpy(&portalplanes[3], &frustum[3], sizeof(tinyplane_t));
-       R_RecursivePortalWorldNode(r_viewleaf, 0, 4);
-       if (ranoutofportalplanes)
-               Con_Printf("R_RecursivePortalWorldNode: ran out of %d plane stack when recursing through portals\n", MAXRECURSIVEPORTALPLANES);
-       if (ranoutofportals)
-               Con_Printf("R_RecursivePortalWorldNode: ran out of %d portal stack when recursing through portals\n", MAXRECURSIVEPORTALS);
-       if (ranoutofleafs)
-               Con_Printf("R_RecursivePortalWorldNode: ran out of %d leaf stack when recursing through portals\n", MAXRECURSIVEPORTALLEAFS);
-//     if (portalcantseeself)
-//             Con_Printf("R_RecursivePortalWorldNode: %d portals could not see themself during clipping\n", portalcantseeself);
-       if (portalrecursion)
-               Con_Printf("R_RecursivePortalWorldNode: portal saw into previously encountered leaf??\n");
-       */
-
 /*
 void R_OldPortalWorldNode (void)
 {
index 56ba7f3abd390ca37c37c495867215b219c40166..977c4a04520841e6a638c6d7e12eb9543731d2cc 100644 (file)
@@ -76,18 +76,18 @@ float       scr_con_current;
 float  scr_conlines;           // lines of console to display
 
 float  oldscreensize, oldfov;
-cvar_t scr_viewsize = {"viewsize","100", true};
-cvar_t scr_fov = {"fov","90"}; // 10 - 170
-cvar_t scr_conspeed = {"scr_conspeed","300"};
-cvar_t scr_centertime = {"scr_centertime","2"};
-cvar_t scr_showram = {"showram","1"};
-cvar_t scr_showturtle = {"showturtle","0"};
-cvar_t scr_showpause = {"showpause","1"};
-cvar_t scr_printspeed = {"scr_printspeed","8"};
-cvar_t showfps = {"showfps", "0", true};
-cvar_t r_render = {"r_render", "1"};
-cvar_t r_brightness = {"r_brightness", "1", true}; // LordHavoc: a method of operating system independent color correction
-cvar_t r_contrast = {"r_contrast", "1", true}; // LordHavoc: a method of operating system independent color correction
+cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100"};
+cvar_t scr_fov = {CVAR_SAVE, "fov","90"};      // 10 - 170
+cvar_t scr_conspeed = {CVAR_SAVE, "scr_conspeed","900"}; // LordHavoc: quake used 300
+cvar_t scr_centertime = {0, "scr_centertime","2"};
+cvar_t scr_showram = {CVAR_SAVE, "showram","1"};
+cvar_t scr_showturtle = {CVAR_SAVE, "showturtle","0"};
+cvar_t scr_showpause = {CVAR_SAVE, "showpause","1"};
+cvar_t scr_printspeed = {0, "scr_printspeed","8"};
+cvar_t showfps = {CVAR_SAVE, "showfps", "0"};
+cvar_t r_render = {0, "r_render", "1"};
+cvar_t r_brightness = {CVAR_SAVE, "r_brightness", "1"}; // LordHavoc: a method of operating system independent color correction
+cvar_t r_contrast = {CVAR_SAVE, "r_contrast", "1"}; // LordHavoc: a method of operating system independent color correction
 
 qboolean       scr_initialized;                // ready to draw
 
@@ -208,7 +208,7 @@ void SCR_CheckDrawCenterString (void)
                scr_erase_lines = scr_center_lines;
 
        scr_centertime_off -= host_frametime;
-       
+
        if (scr_centertime_off <= 0 && !cl.intermission)
                return;
        if (key_dest != key_game)
@@ -586,7 +586,7 @@ void SCR_ScreenShot_f (void)
        char            filename[80]; 
        char            checkname[MAX_OSPATH];
        int                     i;
-// 
+//
 // find a file name to save it to 
 // 
        strcpy(filename,"dp0000.tga");
@@ -808,7 +808,7 @@ void SCR_UpdateScreen (void)
 
 
        GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
-       
+
        //
        // determine size of refresh window
        //
@@ -860,9 +860,11 @@ void SCR_UpdateScreen (void)
        else if (cl.intermission == 2)
                Sbar_FinaleOverlay();
 
-       SCR_DrawConsole();      
+       SCR_DrawConsole();
        M_Draw();
 
+       ui_draw();
+
 //     if (scr_drawloading)
 //             SCR_DrawLoading();
 
@@ -880,7 +882,7 @@ void SCR_UpdateScreen (void)
        }
 
        // LordHavoc: only print info if renderer is being used
-       if (r_speeds2.value && cl.worldmodel != NULL)
+       if (r_speeds2.value && !con_forcedup)
        {
                int i, j, lines, y;
                lines = 1;
index c7b6221b5e599ba764085e8aa2a0642a6c248723..341be6c02769d498c258f3139309fe09499f3d68 100644 (file)
@@ -1,10 +1,10 @@
 #include "quakedef.h"
 
-cvar_t         r_max_size = {"r_max_size", "2048"};
-cvar_t         r_picmip = {"r_picmip", "0"};
-cvar_t         r_lerpimages = {"r_lerpimages", "1"};
-cvar_t         r_upload = {"r_upload", "1"};
-cvar_t         r_precachetextures = {"r_precachetextures", "1", true};
+cvar_t         r_max_size = {0, "r_max_size", "2048"};
+cvar_t         r_picmip = {0, "r_picmip", "0"};
+cvar_t         r_lerpimages = {CVAR_SAVE, "r_lerpimages", "1"};
+cvar_t         r_upload = {0, "r_upload", "1"};
+cvar_t         r_precachetextures = {CVAR_SAVE, "r_precachetextures", "1"};
 
 int            gl_filter_min = GL_LINEAR_MIPMAP_LINEAR; //NEAREST;
 int            gl_filter_max = GL_LINEAR;
diff --git a/host.c b/host.c
index 2ba18dca9a9c278170398282a23ddf78a12fa17a..39730caa98c71ab0fa565a9c3a3e7540f1796b8e 100644 (file)
--- a/host.c
+++ b/host.c
@@ -53,34 +53,34 @@ client_t    *host_client;                   // current client
 
 jmp_buf        host_abortserver;
 
-cvar_t host_framerate = {"host_framerate","0"};        // set for slow motion
-cvar_t host_speeds = {"host_speeds","0"};                      // set for running times
-cvar_t slowmo = {"slowmo", "1.0"};                                     // LordHavoc: framerate independent slowmo
-cvar_t host_minfps = {"host_minfps", "10"};            // LordHavoc: game logic lower cap on framerate (if framerate is below this is, it pretends it is this, so game logic will run normally)
-cvar_t host_maxfps = {"host_maxfps", "1000"};          // LordHavoc: framerate upper cap
+cvar_t host_framerate = {0, "host_framerate","0"};     // set for slow motion
+cvar_t host_speeds = {0, "host_speeds","0"};                   // set for running times
+cvar_t slowmo = {0, "slowmo", "1.0"};                                  // LordHavoc: framerate independent slowmo
+cvar_t host_minfps = {CVAR_SAVE, "host_minfps", "10"};         // LordHavoc: game logic lower cap on framerate (if framerate is below this is, it pretends it is this, so game logic will run normally)
+cvar_t host_maxfps = {CVAR_SAVE, "host_maxfps", "1000"};               // LordHavoc: framerate upper cap
 
-cvar_t sys_ticrate = {"sys_ticrate","0.05"};
-cvar_t serverprofile = {"serverprofile","0"};
+cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05"};
+cvar_t serverprofile = {0, "serverprofile","0"};
 
-cvar_t fraglimit = {"fraglimit","0",false,true};
-cvar_t timelimit = {"timelimit","0",false,true};
-cvar_t teamplay = {"teamplay","0",false,true};
+cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0"};
+cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0"};
+cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0"};
 
-cvar_t samelevel = {"samelevel","0"};
-cvar_t noexit = {"noexit","0",false,true};
+cvar_t samelevel = {0, "samelevel","0"};
+cvar_t noexit = {CVAR_NOTIFY, "noexit","0"};
 
-cvar_t developer = {"developer","0"};
+cvar_t developer = {0, "developer","0"};
 
-cvar_t skill = {"skill","1"};                                          // 0 - 3
-cvar_t deathmatch = {"deathmatch","0"};                        // 0, 1, or 2
-cvar_t coop = {"coop","0"};                    // 0 or 1
+cvar_t skill = {0, "skill","1"};                                               // 0 - 3
+cvar_t deathmatch = {0, "deathmatch","0"};                     // 0, 1, or 2
+cvar_t coop = {0, "coop","0"};                 // 0 or 1
 
-cvar_t pausable = {"pausable","1"};
+cvar_t pausable = {0, "pausable","1"};
 
-cvar_t temp1 = {"temp1","0"};
+cvar_t temp1 = {0, "temp1","0"};
 
-cvar_t timestamps = {"timestamps", "0", true};
-cvar_t timeformat = {"timeformat", "[%b %e %X] ", true};
+cvar_t timestamps = {CVAR_SAVE, "timestamps", "0"};
+cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%b %e %X] "};
 
 /*
 ================
@@ -91,18 +91,18 @@ void Host_EndGame (char *message, ...)
 {
        va_list         argptr;
        char            string[1024];
-       
+
        va_start (argptr,message);
        vsprintf (string,message,argptr);
        va_end (argptr);
        Con_DPrintf ("Host_EndGame: %s\n",string);
-       
+
        if (sv.active)
                Host_ShutdownServer (false);
 
        if (cls.state == ca_dedicated)
                Sys_Error ("Host_EndGame: %s\n",string);        // dedicated servers exit
-       
+
        if (cls.demonum != -1)
                CL_NextDemo ();
        else
@@ -644,7 +644,7 @@ void _Host_Frame (float time)
 
 // keep the random time dependent
        rand ();
-       
+
 // decide the simulation time
        if (!Host_FilterTime (time))
        {
@@ -652,7 +652,7 @@ void _Host_Frame (float time)
                Sys_Sleep();
                return;
        }
-               
+
 // get new key events
        Sys_SendKeyEvents ();
 
@@ -667,7 +667,7 @@ void _Host_Frame (float time)
 // if running the server locally, make intentions now
        if (sv.active)
                CL_SendCmd ();
-       
+
 //-------------------
 //
 // server operations
@@ -676,7 +676,7 @@ void _Host_Frame (float time)
 
 // check for commands typed to the host
        Host_GetConsoleCommands ();
-       
+
        if (sv.active)
                Host_ServerFrame ();
 
@@ -695,15 +695,17 @@ void _Host_Frame (float time)
        if (cls.state == ca_connected)
                CL_ReadFromServer ();
 
+       ui_update();
+
 // update video
        if (host_speeds.value)
                time1 = Sys_DoubleTime ();
-               
+
        SCR_UpdateScreen ();
 
        if (host_speeds.value)
                time2 = Sys_DoubleTime ();
-               
+
 // update audio
        if (cls.signon == SIGNONS)
        {
@@ -712,7 +714,7 @@ void _Host_Frame (float time)
        }
        else
                S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
-       
+
        CDAudio_Update();
 
        if (host_speeds.value)
@@ -724,7 +726,7 @@ void _Host_Frame (float time)
                Con_Printf ("%6ius total %6ius server %6ius gfx %6ius snd\n",
                                        pass1+pass2+pass3, pass1, pass2, pass3);
        }
-       
+
        host_framecount++;
 }
 
index 2527be89cb5a133f820b079668d9a9f9838926d0..f585bf7a82cda7acc5d0c3ca8498f0f779276099 100644 (file)
@@ -58,12 +58,12 @@ static int  mouse_buttonstate;
 static int     mouse_oldbuttonstate;
 static float   mouse_x, mouse_y;
 static float   old_mouse_x, old_mouse_y;
-static int     mx, my;
+static int     mx, my, uimx, uimy;
 
 static void IN_init_kb(void);
 static void IN_init_mouse(void);
 
-cvar_t m_filter = {"m_filter","0"};
+cvar_t m_filter = {CVAR_SAVE, "m_filter","0"};
 
 static void keyhandler(int scancode, int state)
 {
@@ -80,6 +80,8 @@ static void keyhandler(int scancode, int state)
 static void mousehandler(int buttonstate, int dx, int dy, int dz, int drx, int dry, int drz)
 {
        mouse_buttonstate = buttonstate;
+       uimx += dx;
+       uimy += dy;
        mx += dx;
        my += dy;
        if (drx > 0) {
@@ -97,6 +99,7 @@ void IN_Init(void)
        if (COM_CheckParm("-nokbd")) UseKeyboard = 0;
        if (COM_CheckParm("-nomouse")) UseMouse = 0;
 
+       uimx = uimy = 0;
        if (UseKeyboard)
                IN_init_kb();
        if (UseMouse)
@@ -264,8 +267,10 @@ void IN_Shutdown(void)
 {
        Con_Printf("IN_Shutdown\n");
 
-       if (UseMouse) mouse_close();
-       if (UseKeyboard) keyboard_close();
+       if (UseMouse)
+               mouse_close();
+       if (UseKeyboard)
+               keyboard_close();
        in_svgalib_inited = 0;
 }
 
@@ -318,12 +323,21 @@ void IN_Commands(void)
 void IN_Move(usercmd_t *cmd)
 {
        int mouselook = (in_mlook.state & 1) || freelook.value;
-       if (!UseMouse) return;
+       if (!UseMouse)
+               return;
 
        /* Poll mouse values */
        while (mouse_update())
                ;
 
+       if (key_dest != key_game)
+       {
+               ui_mouseupdaterelative(uimx, uimy);
+               uimx = uimy = 0;
+               return;
+       }
+       uimx = uimy = 0;
+
        if (m_filter.value)
        {
                mouse_x = (mx + old_mouse_x) * 0.5;
@@ -348,7 +362,8 @@ void IN_Move(usercmd_t *cmd)
        else
                cl.viewangles[YAW] -= m_yaw.value * mouse_x;
 
-       if (mouselook) V_StopPitchDrift();
+       if (mouselook)
+               V_StopPitchDrift();
 
        // LordHavoc: changed limits on pitch from -70 to 80, to -90 to 90
        if (mouselook && !(in_strafe.state & 1))
index d27f5976987734582a8e3498540ce679ea45f0eb..5f29a9e91b7076de3a7f57b372dce2fa30f72a68 100644 (file)
--- a/in_win.c
+++ b/in_win.c
@@ -33,7 +33,7 @@ HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion,
        LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter);
 
 // mouse variables
-cvar_t m_filter = {"m_filter","0"};
+cvar_t m_filter = {CVAR_SAVE, "m_filter","0"};
 
 int                    mouse_buttons;
 int                    mouse_oldbuttonstate;
@@ -540,7 +540,11 @@ void IN_MouseMove (usercmd_t *cmd)
        HRESULT                         hr;
 
        if (!mouseactive)
+       {
+               GetCursorPos (&current_pos);
+               ui_updatemouse(current_pos.x - window_x, current_pos.y - window_y);
                return;
+       }
 
        if (dinput)
        {
@@ -592,7 +596,7 @@ void IN_MouseMove (usercmd_t *cmd)
                                        else
                                                mstate_di &= ~(1<<1);
                                        break;
-                                       
+
                                case DIMOFS_BUTTON2:
                                        if (od.dwData & 0x80)
                                                mstate_di |= (1<<2);
@@ -616,8 +620,8 @@ void IN_MouseMove (usercmd_t *cmd)
                        {
                                Key_Event (K_MOUSE1 + i, false);
                        }
-               }       
-                       
+               }
+
                mouse_oldbuttonstate = mstate_di;
        }
        else
index 2357b83beffe62d38b0781531028cd35651f7286..043cea8ef32176f98976b527ccecd9ce0fb4e262 100644 (file)
--- a/makefile
+++ b/makefile
@@ -9,7 +9,7 @@ SOUNDLIB=-lasound
 #SND=snd_oss.o
 #SOUNDLIB=
 
-OBJECTS= buildnumber.o cd_linux.o chase.o cl_demo.o cl_input.o cl_main.o cl_parse.o cl_tent.o cmd.o common.o console.o crc.o cvar.o fractalnoise.o gl_draw.o gl_poly.o gl_rmain.o gl_rmisc.o gl_rsurf.o gl_screen.o gl_warp.o host.o host_cmd.o image.o keys.o mathlib.o menu.o model_alias.o model_brush.o model_shared.o model_sprite.o net_bsd.o net_udp.o net_dgrm.o net_loop.o net_main.o pr_cmds.o pr_edict.o pr_exec.o r_light.o r_part.o r_explosion.o sbar.o snd_dma.o snd_mem.o snd_mix.o $(SND) sv_main.o sv_move.o sv_phys.o sv_user.o sv_light.o sys_linux.o transform.o view.o wad.o world.o zone.o vid_shared.o palette.o r_crosshairs.o gl_textures.o gl_models.o r_sprites.o r_modules.o r_explosion.o r_lerpanim.o cl_effects.o r_decals.o protocol.o quakeio.o r_clip.o
+OBJECTS= buildnumber.o cd_linux.o chase.o cl_demo.o cl_input.o cl_main.o cl_parse.o cl_tent.o cmd.o common.o console.o crc.o cvar.o fractalnoise.o gl_draw.o gl_poly.o gl_rmain.o gl_rmisc.o gl_rsurf.o gl_screen.o gl_warp.o host.o host_cmd.o image.o keys.o mathlib.o menu.o model_alias.o model_brush.o model_shared.o model_sprite.o net_bsd.o net_udp.o net_dgrm.o net_loop.o net_main.o pr_cmds.o pr_edict.o pr_exec.o r_light.o r_part.o r_explosion.o sbar.o snd_dma.o snd_mem.o snd_mix.o $(SND) sv_main.o sv_move.o sv_phys.o sv_user.o sv_light.o sys_linux.o transform.o view.o wad.o world.o zone.o vid_shared.o palette.o r_crosshairs.o gl_textures.o gl_models.o r_sprites.o r_modules.o r_explosion.o r_lerpanim.o cl_effects.o r_decals.o protocol.o quakeio.o r_clip.o ui.o portals.o
 
 #K6/athlon optimizations
 CPUOPTIMIZATIONS=-march=k6
@@ -28,11 +28,11 @@ NOPROFILEOPTIMIZATIONS=
 #this is used to ensure that all released versions are free of warnings.
 
 #normal compile
-#OPTIMIZATIONS= -O6 -ffast-math -funroll-loops $(NOPROFILEOPTIMIZATIONS) -fexpensive-optimizations $(CPUOPTIMIZATIONS)
-#CFLAGS= -MD -Wall -Werror -I/usr/X11R6/include -I/usr/include/glide $(OPTIMIZATIONS) $(PROFILEOPTION)
+OPTIMIZATIONS= -O6 -ffast-math -funroll-loops $(NOPROFILEOPTIMIZATIONS) -fexpensive-optimizations $(CPUOPTIMIZATIONS)
+CFLAGS= -MD -Wall -Werror -I/usr/X11R6/include -I/usr/include/glide $(OPTIMIZATIONS) $(PROFILEOPTION)
 #debug compile
-OPTIMIZATIONS= -O -g
-CFLAGS= -MD -Wall -Werror -I/usr/X11R6/include -ggdb $(OPTIMIZATIONS) $(PROFILEOPTION)
+#OPTIMIZATIONS= -O -g
+#CFLAGS= -MD -Wall -Werror -I/usr/X11R6/include -ggdb $(OPTIMIZATIONS) $(PROFILEOPTION)
 
 LDFLAGS= -L/usr/X11R6/lib -lm -lX11 -lXext -lXIE -lXxf86dga -lXxf86vm -lGL -ldl $(SOUNDLIB) -lz $(PROFILEOPTION)
 
index ac10b6ebd34b5b4579def4d0016701e343580a7d..1a3b8684fb51623e74ba50562a578ea654eee2ce 100644 (file)
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -20,7 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
-cvar_t r_mipskins = {"r_mipskins", "1", true};
+cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "1"};
 
 /*
 ===============
index 81a06f6655dc1c763ee22847e017a2dd73096229..d417326f79e8813d09a4c972183cd452a3cb2024 100644 (file)
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -24,9 +24,9 @@ byte  mod_novis[MAX_MAP_LEAFS/8];
 
 qboolean       hlbsp; // LordHavoc: true if it is a HalfLife BSP file (version 30)
 
-cvar_t gl_subdivide_size = {"gl_subdivide_size", "128", true};
-cvar_t halflifebsp = {"halflifebsp", "0"};
-cvar_t r_novis = {"r_novis", "0"};
+cvar_t gl_subdivide_size = {CVAR_SAVE, "gl_subdivide_size", "128"};
+cvar_t halflifebsp = {0, "halflifebsp", "0"};
+cvar_t r_novis = {0, "r_novis", "0"};
 
 /*
 ===============
index 24710e2ef98aee9fcc34069491b881dec6940b13..41d42c956eb0a970ccc36a85982138e73d2ae8ff 100644 (file)
@@ -170,6 +170,7 @@ typedef struct mleaf_s
 // leaf specific
 //     int                     visframe;               // visible if current (r_framecount)
 //     int                     worldnodeframe; // used by certain worldnode variants to avoid processing the same leaf twice in a frame
+       int                     portalmarkid;   // used by polygon-through-portals visibility checker
 
        // for bounding box culling
        vec3_t          mins;
index fda321eec23754dc85853fa60b6c13f03a9f85f0..d2509037263453cea54c4f494f39a154c1e60554 100644 (file)
@@ -24,7 +24,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
-cvar_t r_mipsprites = {"r_mipsprites", "1", true};
+cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1"};
 
 /*
 ===============
@@ -56,7 +56,7 @@ void Mod_Sprite_StripExtension(char *in, char *out)
 Mod_LoadSpriteFrame
 =================
 */
-void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t *frame, int framenum, int bytesperpixel)
+void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t *frame, int framenum, int bytesperpixel, byte *palette)
 {
        dspriteframe_t          *pinframe;
        mspriteframe_t          *pspriteframe;
@@ -88,42 +88,42 @@ void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t *frame, int framenum, int
        sprintf (name, "%s_%i", tempname, framenum);
        pspriteframe->texture = loadtextureimagewithmask(name, 0, 0, false, r_mipsprites.value, true);
        pspriteframe->fogtexture = image_masktex;
-       if (!pspriteframe->texture)
+
+       pixbuf = qmalloc(width*height*4);
+
+       inpixel = (byte *)(pinframe + 1);
+       pixel = pixbuf;
+       if (bytesperpixel == 1)
        {
-               pspriteframe->texture = R_LoadTexture (name, width, height, (byte *)(pinframe + 1), TEXF_ALPHA | (bytesperpixel > 1 ? TEXF_RGBA : 0) | (r_mipsprites.value ? TEXF_MIPMAP : 0) | TEXF_PRECACHE);
-               // make fog version (just alpha)
-               pixbuf = pixel = qmalloc(width*height*4);
-               inpixel = (byte *)(pinframe + 1);
-               if (bytesperpixel == 1)
+               for (i = 0;i < width * height;i++)
                {
-                       for (i = 0;i < width*height;i++)
-                       {
-                               *pixel++ = 255;
-                               *pixel++ = 255;
-                               *pixel++ = 255;
-                               if (*inpixel++ != 255)
-                                       *pixel++ = 255;
-                               else
-                                       *pixel++ = 0;
-                       }
+                       *pixel++ = palette[inpixel[i]*4+0];
+                       *pixel++ = palette[inpixel[i]*4+1];
+                       *pixel++ = palette[inpixel[i]*4+2];
+                       *pixel++ = palette[inpixel[i]*4+3];
                }
-               else
+       }
+       else
+               memcpy(pixel, inpixel, width*height*4);
+
+       if (!pspriteframe->texture)
+       {
+               pspriteframe->texture = R_LoadTexture (name, width, height, pixbuf, TEXF_ALPHA | TEXF_RGBA | (r_mipsprites.value ? TEXF_MIPMAP : 0) | TEXF_PRECACHE);
+               // make fog version (just alpha)
+               pixel = pixbuf;
+               for (i = 0;i < width*height;i++)
                {
-                       inpixel+=3;
-                       for (i = 0;i < width*height;i++)
-                       {
-                               *pixel++ = 255;
-                               *pixel++ = 255;
-                               *pixel++ = 255;
-                               *pixel++ = *inpixel;
-                               inpixel+=4;
-                       }
+                       *pixel++ = 255;
+                       *pixel++ = 255;
+                       *pixel++ = 255;
+                       pixel++;
                }
                sprintf (name, "%s_%ifog", loadmodel->name, framenum);
                pspriteframe->fogtexture = R_LoadTexture (name, width, height, pixbuf, TEXF_ALPHA | TEXF_RGBA | (r_mipsprites.value ? TEXF_MIPMAP : 0) | TEXF_PRECACHE);
-               qfree(pixbuf);
        }
 
+       qfree(pixbuf);
+
        return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size);
 }
 
@@ -133,6 +133,7 @@ void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t *frame, int framenum, int
 Mod_LoadSpriteGroup
 =================
 */
+/*
 void *Mod_LoadSpriteGroup (void * pin, mspriteframe_t *frame, int numframes, int framenum, int bytesperpixel)
 {
        int i;
@@ -145,14 +146,10 @@ void *Mod_LoadSpriteGroup (void * pin, mspriteframe_t *frame, int numframes, int
 
        return ptemp;
 }
-
-
-/*
-=================
-Mod_LoadSpriteModel
-=================
 */
-void Mod_LoadSpriteModel (model_t *mod, void *buffer)
+
+// this actually handles both quake sprite and darkplaces sprite32
+void Mod_LoadQuakeSprite (model_t *mod, void *buffer)
 {
        int                                     i, j, version, numframes, realframes, size, bytesperpixel, start, end, total, maxwidth, maxheight;
        dsprite_t                       *pin;
@@ -182,14 +179,7 @@ void Mod_LoadSpriteModel (model_t *mod, void *buffer)
        pin = (dsprite_t *)buffer;
 
        version = LittleLong (pin->version);
-       if (version == 2)
-       {
-               version = 32;
-               Con_Printf("warning: %s is a version 2 sprite (RGBA), supported for now, please hex edit to version 32 incase HalfLife sprites might be supported at some point.\n", mod->name);
-       }
        // LordHavoc: 32bit textures
-       if (version != SPRITE_VERSION && version != SPRITE32_VERSION)
-               Host_Error ("%s has wrong version number (%i should be %i or %i)", mod->name, version, SPRITE_VERSION, SPRITE32_VERSION);
        bytesperpixel = 1;
        if (version == SPRITE32_VERSION)
                bytesperpixel = 4;
@@ -211,12 +201,12 @@ void Mod_LoadSpriteModel (model_t *mod, void *buffer)
        mod->maxs[0] = mod->maxs[1] = maxwidth/2;
        mod->mins[2] = -maxheight/2;
        mod->maxs[2] = maxheight/2;
-       
+
 //
 // load the frames
 //
        if (numframes < 1)
-               Host_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
+               Host_Error ("Mod_LoadQuakeSprite: Invalid # of frames: %d\n", numframes);
 
        mod->numframes = numframes;
 
@@ -272,7 +262,179 @@ void Mod_LoadSpriteModel (model_t *mod, void *buffer)
        {
                for (j = 0;j < animscenes[i].framecount;j++)
                {
-                       Mod_LoadSpriteFrame (framedata[realframes], frames + realframes, i, bytesperpixel);
+                       Mod_LoadSpriteFrame (framedata[realframes], frames + realframes, i, bytesperpixel, (byte *)&d_8to24table);
+                       realframes++;
+               }
+       }
+
+       psprite->ofs_frames = (int) frames - (int) psprite;
+
+       qfree(framedata);
+
+       mod->type = mod_sprite;
+
+// move the complete, relocatable sprite model to the cache
+       end = Hunk_LowMark ();
+       mod->cachesize = total = end - start;
+
+       Cache_Alloc (&mod->cache, total, loadname);
+       if (!mod->cache.data)
+               return;
+       memcpy (mod->cache.data, psprite, total);
+
+       Hunk_FreeToLowMark (start);
+}
+
+void Mod_LoadHLSprite (model_t *mod, void *buffer)
+{
+       int                                     i, j, numframes, realframes, size, start, end, total, maxwidth, maxheight, rendermode;
+       byte                            palette[256][4], *in;
+       dspritehl_t                     *pin;
+       msprite_t                       *psprite;
+       dspriteframetype_t      *pframetype;
+       dspriteframe_t          *pframe;
+       animscene_t                     *animscenes;
+       mspriteframe_t          *frames;
+       dspriteframe_t          **framedata;
+
+       start = Hunk_LowMark ();
+
+       mod->flags = EF_FULLBRIGHT;
+
+       // build a list of frames while parsing
+       framedata = qmalloc(65536*sizeof(dspriteframe_t));
+
+       pin = (dspritehl_t *)buffer;
+
+       numframes = LittleLong (pin->numframes);
+
+       psprite = Hunk_AllocName (sizeof(msprite_t), va("%s info", loadname));
+
+       psprite->type = LittleLong (pin->type);
+       maxwidth = LittleLong (pin->width);
+       maxheight = LittleLong (pin->height);
+       mod->synctype = LittleLong (pin->synctype);
+       rendermode = pin->rendermode;
+
+       mod->mins[0] = mod->mins[1] = -maxwidth/2;
+       mod->maxs[0] = mod->maxs[1] = maxwidth/2;
+       mod->mins[2] = -maxheight/2;
+       mod->maxs[2] = maxheight/2;
+
+//
+// load the frames
+//
+       if (numframes < 1)
+               Host_Error ("Mod_LoadHLSprite: Invalid # of frames: %d\n", numframes);
+
+       mod->numframes = numframes;
+
+       in = (byte *)(pin + 1);
+       i = in[0] + in[1] * 256;
+       if (i != 256)
+               Host_Error ("Mod_LoadHLSprite: unexpected number of palette colors %i (should be 256)", i);
+       in += 2;
+       switch(rendermode)
+       {
+       case SPRHL_NORMAL:
+               for (i = 0;i < 256;i++)
+               {
+                       palette[i][0] = *in++;
+                       palette[i][1] = *in++;
+                       palette[i][2] = *in++;
+                       palette[i][3] = 255;
+               }
+               palette[255][0] = palette[255][1] = palette[255][2] = palette[255][3] = 0;
+               break;
+       case SPRHL_ADDITIVE:
+               for (i = 0;i < 256;i++)
+               {
+                       palette[i][0] = *in++;
+                       palette[i][1] = *in++;
+                       palette[i][2] = *in++;
+                       palette[i][3] = 255;
+               }
+//             palette[255][0] = palette[255][1] = palette[255][2] = palette[255][3] = 0;
+               mod->flags |= EF_ADDITIVE;
+               break;
+       case SPRHL_INDEXALPHA:
+               for (i = 0;i < 256;i++)
+               {
+                       palette[i][0] = 255;
+                       palette[i][1] = 255;
+                       palette[i][2] = 255;
+                       palette[i][3] = i;
+                       in += 3;
+               }
+               break;
+       case SPRHL_ALPHATEST:
+               for (i = 0;i < 256;i++)
+               {
+                       palette[i][0] = *in++;
+                       palette[i][1] = *in++;
+                       palette[i][2] = *in++;
+                       palette[i][3] = 255;
+               }
+               palette[0][0] = palette[0][1] = palette[0][2] = palette[0][3] = 0;
+               break;
+       default:
+               Host_Error("Mod_LoadHLSprite: unknown texFormat (%i, should be 0, 1, 2, or 3)\n", i);
+               return;
+       }
+
+       pframetype = (dspriteframetype_t *)in;
+
+       animscenes = Hunk_AllocName(sizeof(animscene_t) * mod->numframes, va("%s sceneinfo", loadname));
+
+       realframes = 0;
+
+       for (i = 0;i < numframes;i++)
+       {
+               spriteframetype_t       frametype;
+
+               frametype = LittleLong (pframetype->type);
+
+               sprintf(animscenes[i].name, "frame%i", i);
+               animscenes[i].firstframe = realframes;
+               animscenes[i].loop = true;
+               if (frametype == SPR_SINGLE)
+               {
+                       animscenes[i].framecount = 1;
+                       animscenes[i].framerate = 10;
+                       pframe = (dspriteframe_t *) (pframetype + 1);
+                       framedata[realframes] = pframe;
+                       size = LittleLong(pframe->width) * LittleLong(pframe->height);
+                       pframetype = (dspriteframetype_t *) (size + sizeof(dspriteframe_t) + (int) pframe);
+                       realframes++;
+               }
+               else
+               {
+                       j = LittleLong(((dspritegroup_t *) (sizeof(dspriteframetype_t) + (int) pframetype))->numframes);
+                       animscenes[i].framecount = j;
+                       // FIXME: support variable framerate?
+                       animscenes[i].framerate = 1.0f / LittleFloat(((dspriteinterval_t *) (sizeof(dspritegroup_t) + sizeof(dspriteframetype_t) + (int) pframetype))->interval);
+                       pframe = (dspriteframe_t *) (sizeof(dspriteinterval_t) * j + sizeof(dspritegroup_t) + sizeof(dspriteframetype_t) + (int) pframetype);
+                       while (j--)
+                       {
+                               framedata[realframes] = pframe;
+                               size = LittleLong(pframe->width) * LittleLong(pframe->height);
+                               pframe = (dspriteframe_t *) (size + sizeof(dspriteframe_t) + (int) pframe);
+                               realframes++;
+                       }
+                       pframetype = (dspriteframetype_t *) pframe;
+               }
+       }
+
+       mod->ofs_scenes = (int) animscenes - (int) psprite;
+
+       frames = Hunk_AllocName(sizeof(mspriteframe_t) * realframes, va("%s frames", loadname));
+
+       realframes = 0;
+       for (i = 0;i < numframes;i++)
+       {
+               for (j = 0;j < animscenes[i].framecount;j++)
+               {
+                       Mod_LoadSpriteFrame (framedata[realframes], frames + realframes, i, 1, &palette[0][0]);
                        realframes++;
                }
        }
@@ -286,7 +448,7 @@ void Mod_LoadSpriteModel (model_t *mod, void *buffer)
 // move the complete, relocatable sprite model to the cache
        end = Hunk_LowMark ();
        mod->cachesize = total = end - start;
-       
+
        Cache_Alloc (&mod->cache, total, loadname);
        if (!mod->cache.data)
                return;
@@ -294,3 +456,28 @@ void Mod_LoadSpriteModel (model_t *mod, void *buffer)
 
        Hunk_FreeToLowMark (start);
 }
+
+
+/*
+=================
+Mod_LoadSpriteModel
+=================
+*/
+void Mod_LoadSpriteModel (model_t *mod, void *buffer)
+{
+       int version;
+       version = ((dsprite_t *)buffer)->version;
+       switch(version)
+       {
+       case SPRITEHL_VERSION:
+               Mod_LoadHLSprite (mod, buffer);
+               break;
+       case SPRITE_VERSION:
+       case SPRITE32_VERSION:
+               Mod_LoadQuakeSprite(mod, buffer);
+               break;
+       default:
+               Host_Error ("Mod_LoadSpriteModel: %s has wrong version number (%i should be 1 (quake) or 32 (sprite32) or 2 (halflife)", mod->name, version);
+               break;
+       }
+}
index fb7c7e7ce01cb52388b2b3735fdd84ac79e4a73f..15ac113fc0be662e22b76b65c4bb875591850d5e 100644 (file)
@@ -937,7 +937,7 @@ static qsocket_t *_Datagram_CheckNewConnections (void)
                // search for the next server cvar
                while (var)
                {
-                       if (var->server)
+                       if (var->flags & CVAR_NOTIFY)
                                break;
                        var = var->next;
                }
index 4df0adb606c963f458676aa0e554381cfc8d6734..b457a672da4c659c0f7e792981083f3c9e16468f 100644 (file)
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -56,8 +56,8 @@ int messagesReceived = 0;
 int unreliableMessagesSent = 0;
 int unreliableMessagesReceived = 0;
 
-cvar_t net_messagetimeout = {"net_messagetimeout","300"};
-cvar_t hostname = {"hostname", "UNNAMED"};
+cvar_t net_messagetimeout = {0, "net_messagetimeout","300"};
+cvar_t hostname = {CVAR_SAVE, "hostname", "UNNAMED"};
 
 qboolean       configRestored = false;
 
index 47428dfc742b5a643576a3cd7898ec1a3f2ead72..5eb176f13cef59a0442155b584d47c16711852a0 100644 (file)
--- a/palette.c
+++ b/palette.c
@@ -8,9 +8,9 @@ byte texgamma[256];
 
 static float texture_gamma = 1.0;
 
-cvar_t vid_gamma = {"vid_gamma", "1", true};
-cvar_t vid_brightness = {"vid_brightness", "1", true};
-cvar_t vid_contrast = {"vid_contrast", "1", true};
+cvar_t vid_gamma = {CVAR_SAVE, "vid_gamma", "1"};
+cvar_t vid_brightness = {CVAR_SAVE, "vid_brightness", "1"};
+cvar_t vid_contrast = {CVAR_SAVE, "vid_contrast", "1"};
 
 void Palette_Setup8to24(void)
 {
diff --git a/portals.c b/portals.c
new file mode 100644 (file)
index 0000000..85a8c7d
--- /dev/null
+++ b/portals.c
@@ -0,0 +1,338 @@
+
+#include "quakedef.h"
+
+#define MAXRECURSIVEPORTALPLANES 1024
+#define MAXRECURSIVEPORTALS 256
+
+tinyplane_t portalplanes[MAXRECURSIVEPORTALPLANES];
+int portalplanestack[MAXRECURSIVEPORTALS];
+int portalplanecount;
+int ranoutofportalplanes;
+int ranoutofportals;
+
+int R_ClipPolygonToPlane(float *in, float *out, int inpoints, int maxoutpoints, tinyplane_t *p)
+{
+       int i, outpoints, prevside, side;
+       float *prevpoint, prevdist, dist, dot;
+
+       if (inpoints < 3)
+               return inpoints;
+       // begin with the last point, then enter the loop with the first point as current
+       prevpoint = in + 3 * (inpoints - 1);
+       prevdist = DotProduct(prevpoint, p->normal) - p->dist;
+       prevside = prevdist >= 0 ? SIDE_FRONT : SIDE_BACK;
+       i = 0;
+       outpoints = 0;
+       goto begin;
+       for (;i < inpoints;i++)
+       {
+               prevpoint = in;
+               prevdist = dist;
+               prevside = side;
+               in += 3;
+
+begin:
+               dist = DotProduct(in, p->normal) - p->dist;
+               side = dist >= 0 ? SIDE_FRONT : SIDE_BACK;
+
+               if (prevside == SIDE_FRONT)
+               {
+                       if (outpoints >= maxoutpoints)
+                               return -1;
+                       VectorCopy(prevpoint, out);
+                       out += 3;
+                       outpoints++;
+                       if (side == SIDE_FRONT)
+                               continue;
+               }
+               else if (side == SIDE_BACK)
+                       continue;
+
+               // generate a split point
+               if (outpoints >= maxoutpoints)
+                       return -1;
+               dot = prevdist / (prevdist - dist);
+               out[0] = prevpoint[0] + dot * (in[0] - prevpoint[0]);
+               out[1] = prevpoint[1] + dot * (in[1] - prevpoint[1]);
+               out[2] = prevpoint[2] + dot * (in[2] - prevpoint[2]);
+               out += 3;
+               outpoints++;
+       }
+
+       return outpoints;
+}
+
+float portaltemppoints[2][256][3];
+float portaltemppoints2[256][3];
+
+/*
+void R_TriangleToPlane(vec3_t point1, vec3_t point2, vec3_t point3, tinyplane_t *p)
+{
+       vec3_t v1, v2;
+       VectorSubtract(point1, point2, v1);
+       VectorSubtract(point3, point2, v2);
+       CrossProduct(v1, v2, p->normal);
+//     VectorNormalize(p->normal);
+       VectorNormalizeFast(p->normal);
+       p->dist = DotProduct(point1, p->normal);
+}
+*/
+
+int R_PortalThroughPortalPlanes(tinyplane_t *clipplanes, int clipnumplanes, float *targpoints, int targnumpoints, float *out, int maxpoints)
+{
+       int numpoints, i;
+       if (targnumpoints < 3)
+               return targnumpoints;
+       if (maxpoints < 3)
+               return -1;
+       numpoints = targnumpoints;
+       memcpy(&portaltemppoints[0][0][0], targpoints, numpoints * 3 * sizeof(float));
+       for (i = 0;i < clipnumplanes;i++)
+       {
+               numpoints = R_ClipPolygonToPlane(&portaltemppoints[0][0][0], &portaltemppoints[1][0][0], numpoints, 256, clipplanes + i);
+               if (numpoints < 3)
+                       return numpoints;
+               memcpy(&portaltemppoints[0][0][0], &portaltemppoints[1][0][0], numpoints * 3 * sizeof(float));
+       }
+       if (numpoints > maxpoints)
+               return -1;
+       memcpy(out, &portaltemppoints[1][0][0], numpoints * 3 * sizeof(float));
+       return numpoints;
+}
+
+static int portal_markid = 0;
+
+int Portal_RecursiveFlowSearch (mleaf_t *leaf, vec3_t eye, int firstclipplane, int numclipplanes)
+{
+       mportal_t *p;
+
+       if (leaf->portalmarkid == portal_markid)
+               return true;
+
+       // follow portals into other leafs
+       for (p = leaf->portals;p;p = p->next)
+       {
+               int newpoints, i, prev;
+               vec3_t center;
+               vec3_t v1, v2;
+               tinyplane_t *newplanes;
+               // only flow through portals facing away from the viewer
+               if (PlaneDiff(eye, (&p->plane)) < 0)
+               {
+                       newpoints = R_PortalThroughPortalPlanes(&portalplanes[firstclipplane], numclipplanes, (float *) p->points, p->numpoints, &portaltemppoints2[0][0], 256);
+                       if (newpoints < 3)
+                               continue;
+                       else if (firstclipplane + numclipplanes + newpoints > MAXRECURSIVEPORTALPLANES)
+                               ranoutofportalplanes = true;
+                       else
+                       {
+                               // find the center by averaging
+                               VectorClear(center);
+                               for (i = 0;i < newpoints;i++)
+                                       VectorAdd(center, portaltemppoints2[i], center);
+                               // ixtable is a 1.0f / N table
+                               VectorScale(center, ixtable[newpoints], center);
+                               // calculate the planes, and make sure the polygon can see it's own center
+                               newplanes = &portalplanes[firstclipplane + numclipplanes];
+                               for (prev = newpoints - 1, i = 0;i < newpoints;prev = i, i++)
+                               {
+//                                     R_TriangleToPlane(eye, portaltemppoints2[i], portaltemppoints2[prev], newplanes + i);
+                                       VectorSubtract(eye, portaltemppoints2[i], v1);
+                                       VectorSubtract(portaltemppoints2[prev], portaltemppoints2[i], v2);
+                                       CrossProduct(v1, v2, newplanes[i].normal);
+                                       VectorNormalizeFast(newplanes[i].normal);
+                                       newplanes[i].dist = DotProduct(eye, newplanes[i].normal);
+                                       if (DotProduct(newplanes[i].normal, center) <= newplanes[i].dist)
+                                       {
+                                               // polygon can't see it's own center, discard and use parent portal
+                                               break;
+                                       }
+                               }
+                               if (i == newpoints)
+                               {
+                                       if (Portal_RecursiveFlowSearch(p->past, eye, firstclipplane + numclipplanes, newpoints))
+                                               return true;
+                       }
+                               else
+                               {
+                                       if (Portal_RecursiveFlowSearch(p->past, eye, firstclipplane, numclipplanes))
+                                               return true;
+                       }
+                       }
+               }
+       }
+
+       return false;
+}
+
+//float viewportalpoints[16*3];
+
+void Portal_PolygonRecursiveMarkLeafs(mnode_t *node, float *polypoints, int numpoints)
+{
+       int i, front;
+       float *p;
+
+loc0:
+       if (node->contents < 0)
+       {
+               ((mleaf_t *)node)->portalmarkid = portal_markid;
+               return;
+       }
+
+       front = 0;
+       for (i = 0, p = polypoints;i < numpoints;i++, p += 3)
+       {
+               if (DotProduct(p, node->plane->normal) > node->plane->dist)
+                       front++;
+       }
+       if (front > 0)
+       {
+               if (front == numpoints)
+               {
+                       node = node->children[0];
+                       goto loc0;
+               }
+               else
+                       Portal_PolygonRecursiveMarkLeafs(node->children[0], polypoints, numpoints);
+       }
+       node = node->children[1];
+       goto loc0;
+}
+
+int Portal_CheckPolygon(model_t *model, vec3_t eye, float *polypoints, int numpoints)
+{
+       int i, prev, returnvalue;
+       mleaf_t *eyeleaf;
+       vec3_t center, v1, v2;
+
+       portal_markid++;
+
+       Portal_PolygonRecursiveMarkLeafs(model->nodes, polypoints, numpoints);
+
+       eyeleaf = Mod_PointInLeaf(eye, model);
+
+       // find the center by averaging
+       VectorClear(center);
+       for (i = 0;i < numpoints;i++)
+               VectorAdd(center, (&polypoints[i * 3]), center);
+       // ixtable is a 1.0f / N table
+       VectorScale(center, ixtable[numpoints], center);
+
+       // calculate the planes, and make sure the polygon can see it's own center
+       for (prev = numpoints - 1, i = 0;i < numpoints;prev = i, i++)
+       {
+//             R_TriangleToPlane(eye, portaltemppoints2[i], portaltemppoints2[prev], newplanes + i);
+               VectorSubtract(eye, (&polypoints[i * 3]), v1);
+               VectorSubtract((&polypoints[prev * 3]), (&polypoints[i * 3]), v2);
+               CrossProduct(v1, v2, portalplanes[i].normal);
+               VectorNormalizeFast(portalplanes[i].normal);
+               portalplanes[i].dist = DotProduct(eye, portalplanes[i].normal);
+               if (DotProduct(portalplanes[i].normal, center) <= portalplanes[i].dist)
+               {
+                       // polygon can't see it's own center, discard
+                       return false;
+               }
+       }
+
+       portalplanecount = 0;
+       ranoutofportalplanes = false;
+       ranoutofportals = false;
+
+       returnvalue = Portal_RecursiveFlowSearch(eyeleaf, eye, 0, numpoints);
+
+       if (ranoutofportalplanes)
+               Con_Printf("Portal_RecursiveFlowSearch: ran out of %d plane stack when recursing through portals\n", MAXRECURSIVEPORTALPLANES);
+       if (ranoutofportals)
+               Con_Printf("Portal_RecursiveFlowSearch: ran out of %d portal stack when recursing through portals\n", MAXRECURSIVEPORTALS);
+
+       return returnvalue;
+}
+
+float boxpoints[4*3];
+
+#define Portal_MinsBoxPolygon(axis, axisvalue, x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4) \
+{\
+       if (eye[(axis)] < ((axisvalue) - 0.5f))\
+       {\
+               boxpoints[ 0] = x1;boxpoints[ 1] = y1;boxpoints[ 2] = z1;\
+               boxpoints[ 3] = x2;boxpoints[ 4] = y2;boxpoints[ 5] = z2;\
+               boxpoints[ 6] = x3;boxpoints[ 7] = y3;boxpoints[ 8] = z3;\
+               boxpoints[ 9] = x4;boxpoints[10] = y4;boxpoints[11] = z4;\
+               if (Portal_CheckPolygon(model, eye, boxpoints, 4))\
+                       return true;\
+       }\
+}
+
+#define Portal_MaxsBoxPolygon(axis, axisvalue, x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4) \
+{\
+       if (eye[(axis)] > ((axisvalue) + 0.5f))\
+       {\
+               boxpoints[ 0] = x1;boxpoints[ 1] = y1;boxpoints[ 2] = z1;\
+               boxpoints[ 3] = x2;boxpoints[ 4] = y2;boxpoints[ 5] = z2;\
+               boxpoints[ 6] = x3;boxpoints[ 7] = y3;boxpoints[ 8] = z3;\
+               boxpoints[ 9] = x4;boxpoints[10] = y4;boxpoints[11] = z4;\
+               if (Portal_CheckPolygon(model, eye, boxpoints, 4))\
+                       return true;\
+       }\
+}
+
+int Portal_CheckBox(model_t *model, vec3_t eye, vec3_t a, vec3_t b)
+{
+       if (eye[0] >= (a[0] - 1.0f) && eye[0] < (b[0] + 1.0f)
+        && eye[1] >= (a[1] - 1.0f) && eye[1] < (b[1] + 1.0f)
+        && eye[2] >= (a[2] - 1.0f) && eye[2] < (b[2] + 1.0f))
+       {
+               return true;
+       }
+
+       Portal_MinsBoxPolygon
+       (
+               0, a[0],
+               a[0], a[1], a[2],
+               a[0], b[1], a[2],
+               a[0], b[1], b[2],
+               a[0], a[1], b[2]
+       );
+       Portal_MaxsBoxPolygon
+       (
+               0, b[0],
+               b[0], b[1], a[2],
+               b[0], a[1], a[2],
+               b[0], a[1], b[2],
+               b[0], b[1], b[2]
+       );
+       Portal_MinsBoxPolygon
+       (
+               1, a[1],
+               b[0], a[1], a[2],
+               a[0], a[1], a[2],
+               a[0], a[1], b[2],
+               b[0], a[1], b[2]
+       );
+       Portal_MaxsBoxPolygon
+       (
+               1, b[1],
+               a[0], b[1], a[2],
+               b[0], b[1], a[2],
+               b[0], b[1], b[2],
+               a[0], b[1], b[2]
+       );
+       Portal_MinsBoxPolygon
+       (
+               2, a[2],
+               a[0], a[1], a[2],
+               b[0], a[1], a[2],
+               b[0], b[1], a[2],
+               a[0], b[1], a[2]
+       );
+       Portal_MaxsBoxPolygon
+       (
+               2, b[2],
+               b[0], a[1], b[2],
+               a[0], a[1], b[2],
+               a[0], b[1], b[2],
+               b[0], b[1], b[2]
+       );
+
+       return false;
+}
diff --git a/portals.h b/portals.h
new file mode 100644 (file)
index 0000000..80f88a1
--- /dev/null
+++ b/portals.h
@@ -0,0 +1,3 @@
+
+int Portal_CheckPolygon(model_t *model, vec3_t eye, float *polypoints, int numpoints);
+int Portal_CheckBox(model_t *model, vec3_t eye, vec3_t a, vec3_t b);
index e274a7deb722fcad68e03b62576bf5b393484016..f1dde6d4a7171aeb0044136b8574ea0fda6dcf5b 100644 (file)
--- a/pr_cmds.c
+++ b/pr_cmds.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -20,6 +20,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
+cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2"}; //"0.93"}; // LordHavoc: disabled autoaim by default
+
 #define        RETURN_EDICT(e) (((int *)pr_globals)[OFS_RETURN] = EDICT_TO_PROG(e))
 
 
@@ -36,7 +38,7 @@ char *PF_VarString (int       first)
 {
        int             i;
        static char out[256];
-       
+
        out[0] = 0;
        for (i=first ; i<pr_argc ; i++)
        {
@@ -498,7 +500,7 @@ void PF_vlen (void)
 {
        float   *value1;
        float   new;
-       
+
        value1 = G_VECTOR(OFS_PARM0);
 
        new = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2];
@@ -1296,7 +1298,7 @@ void PF_precache_sound (void)
        
        if (sv.state != ss_loading)
                PR_RunError ("PF_Precache_*: Precache can only be done in spawn functions");
-               
+
        s = G_STRING(OFS_PARM0);
        G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
        PR_CheckEmptyString (s);
@@ -1548,7 +1550,6 @@ Pick a vector for the player to shoot along
 vector aim(entity, missilespeed)
 =============
 */
-cvar_t sv_aim = {"sv_aim", "0.93"};
 void PF_aim (void)
 {
        edict_t *ent, *check, *bestent;
index 49253e181b967eac72bc81474c71db12bbb57b78..23872816059a4257ac9d5cb2e8a60ff3b1d0a291 100644 (file)
@@ -39,32 +39,32 @@ int         type_size[8] = {1,sizeof(string_t)/4,1,3,1,1,sizeof(func_t)/4,sizeof(void *
 ddef_t *ED_FieldAtOfs (int ofs);
 qboolean       ED_ParseEpair (void *base, ddef_t *key, char *s);
 
-cvar_t pr_checkextension = {"pr_checkextension", "1"};
-cvar_t nomonsters = {"nomonsters", "0"};
-cvar_t gamecfg = {"gamecfg", "0"};
-cvar_t scratch1 = {"scratch1", "0"};
-cvar_t scratch2 = {"scratch2", "0"};
-cvar_t scratch3 = {"scratch3", "0"};
-cvar_t scratch4 = {"scratch4", "0"};
-cvar_t savedgamecfg = {"savedgamecfg", "0", true};
-cvar_t saved1 = {"saved1", "0", true};
-cvar_t saved2 = {"saved2", "0", true};
-cvar_t saved3 = {"saved3", "0", true};
-cvar_t saved4 = {"saved4", "0", true};
-cvar_t decors = {"decors", "0"};
-cvar_t nehx00 = {"nehx00", "0"};cvar_t nehx01 = {"nehx01", "0"};
-cvar_t nehx02 = {"nehx02", "0"};cvar_t nehx03 = {"nehx03", "0"};
-cvar_t nehx04 = {"nehx04", "0"};cvar_t nehx05 = {"nehx05", "0"};
-cvar_t nehx06 = {"nehx06", "0"};cvar_t nehx07 = {"nehx07", "0"};
-cvar_t nehx08 = {"nehx08", "0"};cvar_t nehx09 = {"nehx09", "0"};
-cvar_t nehx10 = {"nehx10", "0"};cvar_t nehx11 = {"nehx11", "0"};
-cvar_t nehx12 = {"nehx12", "0"};cvar_t nehx13 = {"nehx13", "0"};
-cvar_t nehx14 = {"nehx14", "0"};cvar_t nehx15 = {"nehx15", "0"};
-cvar_t nehx16 = {"nehx16", "0"};cvar_t nehx17 = {"nehx17", "0"};
-cvar_t nehx18 = {"nehx18", "0"};cvar_t nehx19 = {"nehx19", "0"};
-cvar_t cutscene = {"cutscene", "1"};
+cvar_t pr_checkextension = {0, "pr_checkextension", "1"};
+cvar_t nomonsters = {0, "nomonsters", "0"};
+cvar_t gamecfg = {0, "gamecfg", "0"};
+cvar_t scratch1 = {0, "scratch1", "0"};
+cvar_t scratch2 = {0,"scratch2", "0"};
+cvar_t scratch3 = {0, "scratch3", "0"};
+cvar_t scratch4 = {0, "scratch4", "0"};
+cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0"};
+cvar_t saved1 = {CVAR_SAVE, "saved1", "0"};
+cvar_t saved2 = {CVAR_SAVE, "saved2", "0"};
+cvar_t saved3 = {CVAR_SAVE, "saved3", "0"};
+cvar_t saved4 = {CVAR_SAVE, "saved4", "0"};
+cvar_t decors = {0, "decors", "0"};
+cvar_t nehx00 = {0, "nehx00", "0"};cvar_t      nehx01 = {0, "nehx01", "0"};
+cvar_t nehx02 = {0, "nehx02", "0"};cvar_t      nehx03 = {0, "nehx03", "0"};
+cvar_t nehx04 = {0, "nehx04", "0"};cvar_t      nehx05 = {0, "nehx05", "0"};
+cvar_t nehx06 = {0, "nehx06", "0"};cvar_t      nehx07 = {0, "nehx07", "0"};
+cvar_t nehx08 = {0, "nehx08", "0"};cvar_t      nehx09 = {0, "nehx09", "0"};
+cvar_t nehx10 = {0, "nehx10", "0"};cvar_t      nehx11 = {0, "nehx11", "0"};
+cvar_t nehx12 = {0, "nehx12", "0"};cvar_t      nehx13 = {0, "nehx13", "0"};
+cvar_t nehx14 = {0, "nehx14", "0"};cvar_t      nehx15 = {0, "nehx15", "0"};
+cvar_t nehx16 = {0, "nehx16", "0"};cvar_t      nehx17 = {0, "nehx17", "0"};
+cvar_t nehx18 = {0, "nehx18", "0"};cvar_t      nehx19 = {0, "nehx19", "0"};
+cvar_t cutscene = {0, "cutscene", "1"};
 // LordHavoc: optional runtime bounds checking (speed drain, but worth it for security, on by default - breaks most QCCX features (used by CRMod and others))
-cvar_t pr_boundscheck = {"pr_boundscheck", "1"};
+cvar_t pr_boundscheck = {0, "pr_boundscheck", "1"};
 
 #define        MAX_FIELD_LEN   64
 #define GEFV_CACHESIZE 2
index 73ad3018c04bddf7d323ec2dd338300565ef73db..8c806df7d63b6bc0e7bf0472fa7d14e12b2c9121 100644 (file)
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -19,9 +19,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 // quakedef.h -- primary header for client
 
-#define        QUAKE_GAME                      // as opposed to utilities
+#define QUAKE_GAME // as opposed to utilities
+
+#define VERSION 1.50
 
-#define        VERSION                         1.50
 extern int buildnumber;
 
 #ifndef FALSE
@@ -215,6 +216,10 @@ extern int buildnumber;
 
 #include "glquake.h"
 
+#include "ui.h"
+
+#include "portals.h"
+
 //=============================================================================
 
 // the host system specifies the base of the directory tree, the
index 373e1fa3dc624e5c65c50bc9a95068d756089354..1f59dc320185e3cd06832d8f70ba13f700e626e8 100644 (file)
--- a/r_clip.c
+++ b/r_clip.c
@@ -40,10 +40,10 @@ clipsurf_t surfstack;
 clipedge_t edgehead, edgetail;
 clipedge_t maxedge = {2000000000.0f};
 
-cvar_t r_clipwidth = {"r_clipwidth", "800"};
-cvar_t r_clipheight = {"r_clipheight", "600"};
-cvar_t r_clipedges = {"r_clipedges", "32768", true};
-cvar_t r_clipsurfaces = {"r_clipsurfaces", "8192", true};
+cvar_t r_clipwidth = {0, "r_clipwidth", "800"};
+cvar_t r_clipheight = {0, "r_clipheight", "600"};
+cvar_t r_clipedges = {CVAR_SAVE, "r_clipedges", "32768"};
+cvar_t r_clipsurfaces = {CVAR_SAVE, "r_clipsurfaces", "8192"};
 
 int clipwidth = 0, clipheight = 0;
 int maxclipsurfs = 0, maxclipedges = 0;
index 2884c24cf2b9faf75b0dbae32ab7d01a4b1983f3..de0c1a08b56a70acd9e6ad55499741fec721ca24 100644 (file)
@@ -1,9 +1,9 @@
 #include "quakedef.h"
 
-cvar_t crosshair_brightness = {"crosshair_brightness", "1.0", true};
-cvar_t crosshair_alpha = {"crosshair_alpha", "1.0", true};
-cvar_t crosshair_flashspeed = {"crosshair_flashspeed", "2", true};
-cvar_t crosshair_flashrange = {"crosshair_flashrange", "0.1", true};
+cvar_t crosshair_brightness = {CVAR_SAVE, "crosshair_brightness", "1.0"};
+cvar_t crosshair_alpha = {CVAR_SAVE, "crosshair_alpha", "1.0"};
+cvar_t crosshair_flashspeed = {CVAR_SAVE, "crosshair_flashspeed", "2"};
+cvar_t crosshair_flashrange = {CVAR_SAVE, "crosshair_flashrange", "0.1"};
 
 #define NUMCROSSHAIRS 5
 
index f920b2ab68a824e37dacf5419dbf2dd41af9a7b0..8f8176aac2a10c4f04127c8e1afa8b0d06ad5de1 100644 (file)
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -38,8 +38,8 @@ decal_t;
 decal_t *decals;
 int currentdecal; // wraps around in decal array, replacing old ones when a new one is needed
 
-cvar_t r_drawdecals = {"r_drawdecals", "1"};
-cvar_t r_decals_lighting = {"r_decals_lighting", "1"};
+cvar_t r_drawdecals = {0, "r_drawdecals", "1"};
+cvar_t r_decals_lighting = {0, "r_decals_lighting", "1"};
 
 void r_decals_start(void)
 {
index ae40cb45b6e9ec27830d3c5110c8399fbbae53c3..db67b390a9ae634dae1b98242ce3c987759a0496 100644 (file)
@@ -52,8 +52,8 @@ explosion_t explosion[128];
 rtexture_t     *explosiontexture;
 rtexture_t     *explosiontexturefog;
 
-cvar_t r_explosionclip = {"r_explosionclip", "0", true};
-cvar_t r_drawexplosions = {"r_drawexplosions", "1"};
+cvar_t r_explosionclip = {CVAR_SAVE, "r_explosionclip", "1"};
+cvar_t r_drawexplosions = {0, "r_drawexplosions", "1"};
 
 int R_ExplosionVert(int column, int row)
 {
index b5757cadf5b3871f2d0bc4692b9ab262057e49b7..f8f797c4b4c71ef95e9639ce92869f6c498d6e35 100644 (file)
--- a/r_light.c
+++ b/r_light.c
@@ -21,7 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
-cvar_t r_lightmodels = {"r_lightmodels", "1"};
+cvar_t r_lightmodels = {0, "r_lightmodels", "1"};
 
 void r_light_start(void)
 {
index 3256c3b5a5c4e1c2d400a9395bbd29bc6db5e095..790a421859de5cd5c10306d391565b08626a50c8 100644 (file)
--- a/r_part.c
+++ b/r_part.c
@@ -74,14 +74,14 @@ vec3_t                      r_pright, r_pup, r_ppn;
 int                    numparticles;
 particle_t     **freeparticles; // list used only in compacting particles array
 
-cvar_t r_particles = {"r_particles", "1", true};
-cvar_t r_drawparticles = {"r_drawparticles", "1"};
-cvar_t r_particles_lighting = {"r_particles_lighting", "1", true};
-cvar_t r_particles_bloodshowers = {"r_particles_bloodshowers", "1", true};
-cvar_t r_particles_blood = {"r_particles_blood", "1", true};
-cvar_t r_particles_smoke = {"r_particles_smoke", "1", true};
-cvar_t r_particles_sparks = {"r_particles_sparks", "1", true};
-cvar_t r_particles_bubbles = {"r_particles_bubbles", "1", true};
+cvar_t r_particles = {CVAR_SAVE, "r_particles", "1"};
+cvar_t r_drawparticles = {0, "r_drawparticles", "1"};
+cvar_t r_particles_lighting = {CVAR_SAVE, "r_particles_lighting", "1"};
+cvar_t r_particles_bloodshowers = {CVAR_SAVE, "r_particles_bloodshowers", "1"};
+cvar_t r_particles_blood = {CVAR_SAVE, "r_particles_blood", "1"};
+cvar_t r_particles_smoke = {CVAR_SAVE, "r_particles_smoke", "1"};
+cvar_t r_particles_sparks = {CVAR_SAVE, "r_particles_sparks", "1"};
+cvar_t r_particles_bubbles = {CVAR_SAVE, "r_particles_bubbles", "1"};
 
 byte shadebubble(float dx, float dy, vec3_t light)
 {
index 0a44499e9b4633d4984c8d10819f30d702be6970..e7f561179493f4903c9ab1d5bd13e1808995af2d 100644 (file)
@@ -72,7 +72,7 @@ void GL_DrawSpriteImage (mspriteframe_t *frame, vec3_t origin, vec3_t up, vec3_t
 {
        byte alphaub;
        alphaub = bound(0, alpha, 255);
-       transpolybegin(R_GetTexture(frame->texture), 0, R_GetTexture(frame->fogtexture), currententity->render.effects & EF_ADDITIVE ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA);
+       transpolybegin(R_GetTexture(frame->texture), 0, R_GetTexture(frame->fogtexture), ((currententity->render.effects & EF_ADDITIVE) || (currententity->render.model->flags & EF_ADDITIVE)) ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA);
        transpolyvertub(origin[0] + frame->down * up[0] + frame->left  * right[0], origin[1] + frame->down * up[1] + frame->left  * right[1], origin[2] + frame->down * up[2] + frame->left  * right[2], 0, 1, red, green, blue, alphaub);
        transpolyvertub(origin[0] + frame->up   * up[0] + frame->left  * right[0], origin[1] + frame->up   * up[1] + frame->left  * right[1], origin[2] + frame->up   * up[2] + frame->left  * right[2], 0, 0, red, green, blue, alphaub);
        transpolyvertub(origin[0] + frame->up   * up[0] + frame->right * right[0], origin[1] + frame->up   * up[1] + frame->right * right[1], origin[2] + frame->up   * up[2] + frame->right * right[2], 1, 0, red, green, blue, alphaub);
index d8001f4f39e6cddfc44f3760a9f1f54f82a7c874..862287355bcf30a71292bb2ee99164277b333f53 100644 (file)
--- a/snd_dma.c
+++ b/snd_dma.c
@@ -66,19 +66,20 @@ sfx_t               *ambient_sfx[NUM_AMBIENTS];
 
 int sound_started=0;
 
-cvar_t bgmvolume = {"bgmvolume", "1", true};
-cvar_t volume = {"volume", "0.7", true};
-
-cvar_t nosound = {"nosound", "0"};
-cvar_t precache = {"precache", "1"};
-//cvar_t loadas8bit = {"loadas8bit", "0"};
-cvar_t bgmbuffer = {"bgmbuffer", "4096"};
-cvar_t ambient_level = {"ambient_level", "0.3"};
-cvar_t ambient_fade = {"ambient_fade", "100"};
-cvar_t snd_noextraupdate = {"snd_noextraupdate", "0"};
-cvar_t snd_show = {"snd_show", "0"};
-cvar_t _snd_mixahead = {"_snd_mixahead", "0.1", true};
-cvar_t snd_swapstereo = {"snd_swapstereo", "0", true};
+// FIXME: make bgmvolume/volume always be registered for sake of config saving, and add check for whether sound is enabled to menu
+cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"};
+cvar_t volume = {CVAR_SAVE, "volume", "0.7"};
+
+cvar_t nosound = {0, "nosound", "0"};
+cvar_t precache = {0, "precache", "1"};
+//cvar_t loadas8bit = {0, "loadas8bit", "0"};
+cvar_t bgmbuffer = {0, "bgmbuffer", "4096"};
+cvar_t ambient_level = {0, "ambient_level", "0.3"};
+cvar_t ambient_fade = {0, "ambient_fade", "100"};
+cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0"};
+cvar_t snd_show = {0, "snd_show", "0"};
+cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1"};
+cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0"};
 
 
 // ====================================================================
index 007a8bb238e8df93a5c536e80c200f5cbc8e9fb2..1bde4d72764812699578e0101693c53ff5f37851 100644 (file)
@@ -43,11 +43,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 //-------------------------------------------------------
 
 #define SPRITE_VERSION 1
-#define HALFLIFESPRITE_VERSION 2
+#define SPRITEHL_VERSION       2
 #define SPRITE32_VERSION       32
 
-// TODO: shorten these?
-typedef struct {
+typedef struct
+{
        int                     ident;
        int                     version;
        int                     type;
@@ -59,12 +59,32 @@ typedef struct {
        synctype_t      synctype;
 } dsprite_t;
 
+typedef struct
+{
+       int                     ident;
+       int                     version;
+       int                     type;
+       int                     rendermode;
+       float           boundingradius;
+       int                     width;
+       int                     height;
+       int                     numframes;
+       float           beamlength;
+       synctype_t      synctype;
+} dspritehl_t;
+
 #define SPR_VP_PARALLEL_UPRIGHT                0
 #define SPR_FACING_UPRIGHT                     1
 #define SPR_VP_PARALLEL                                2
 #define SPR_ORIENTED                           3
 #define SPR_VP_PARALLEL_ORIENTED       4
 
+#define SPRHL_NORMAL   0
+#define SPRHL_ADDITIVE 1
+// no idea how to handle these two rendering modes
+#define SPRHL_INDEXALPHA       2
+#define SPRHL_ALPHATEST        3
+
 typedef struct {
        int                     origin[2];
        int                     width;
index 783e65363d7eb436fd06b2f1a6518c4531b3fb86..2c82c63cedb27727bc439e1e590eeb59fdee7764 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -21,6 +21,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
+cvar_t sv_vischeckentities = {0, "sv_vischeckentities", "1"};
+cvar_t sv_reportvischeckentities = {0, "sv_reportvischeckentities", "0"};
+int sv_vischeckentitycullcount = 0;
+
 server_t               sv;
 server_static_t        svs;
 
@@ -49,6 +53,8 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_nostep);
        Cvar_RegisterVariable (&sv_predict);
        Cvar_RegisterVariable (&sv_deltacompress);
+       Cvar_RegisterVariable (&sv_vischeckentities);
+       Cvar_RegisterVariable (&sv_reportvischeckentities);
 
        for (i = 0;i < MAX_MODELS;i++)
                sprintf (localmodels[i], "*%i", i);
@@ -62,7 +68,7 @@ EVENT MESSAGES
 =============================================================================
 */
 
-/*  
+/*
 ==================
 SV_StartParticle
 
@@ -74,7 +80,7 @@ void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
        int             i, v;
 
        if (sv.datagram.cursize > MAX_DATAGRAM-16)
-               return; 
+               return;
        MSG_WriteByte (&sv.datagram, svc_particle);
        MSG_WriteFloatCoord (&sv.datagram, org[0]);
        MSG_WriteFloatCoord (&sv.datagram, org[1]);
@@ -90,9 +96,9 @@ void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
        }
        MSG_WriteByte (&sv.datagram, count);
        MSG_WriteByte (&sv.datagram, color);
-}           
+}
 
-/*  
+/*
 ==================
 SV_StartEffect
 
@@ -102,7 +108,7 @@ Make sure the event gets sent to all clients
 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
 {
        if (sv.datagram.cursize > MAX_DATAGRAM-18)
-               return; 
+               return;
        if (modelindex >= 256 || startframe >= 256)
        {
                MSG_WriteByte (&sv.datagram, svc_effect2);
@@ -125,9 +131,9 @@ void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount,
                MSG_WriteByte (&sv.datagram, framecount);
                MSG_WriteByte (&sv.datagram, framerate);
        }
-}           
+}
 
-/*  
+/*
 ==================
 SV_StartSound
 
@@ -141,15 +147,15 @@ An attenuation of 0 will play full volume everywhere in the level.
 Larger attenuations will drop off.  (max 4 attenuation)
 
 ==================
-*/  
+*/
 void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
     float attenuation)
-{       
+{
     int         sound_num;
     int field_mask;
     int                        i;
        int                     ent;
-       
+
        if (volume < 0 || volume > 255)
                Host_Error ("SV_StartSound: volume = %i", volume);
 
@@ -160,7 +166,7 @@ void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
                Host_Error ("SV_StartSound: channel = %i", channel);
 
        if (sv.datagram.cursize > MAX_DATAGRAM-16)
-               return; 
+               return;
 
 // find precache number for sound
     for (sound_num=1 ; sound_num<MAX_SOUNDS
@@ -292,7 +298,7 @@ void SV_ConnectClient (int clientnum)
        
 // set up the client_t
        netconnection = client->netconnection;
-       
+
        if (sv.loadgame)
                memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
        memset (client, 0, sizeof(*client));
@@ -342,7 +348,7 @@ void SV_CheckForNewClients (void)
 
        // 
        // init a new client structure
-       //      
+       //
                for (i=0 ; i<svs.maxclients ; i++)
                        if (!svs.clients[i].active)
                                break;
@@ -455,7 +461,7 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
 {
        int             e, i, clentnum, bits, alpha, glowcolor, glowsize, scale, colormod, effects;
        byte    *pvs;
-       vec3_t  org, origin, angles;
+       vec3_t  org, origin, angles, entmins, entmaxs;
        float   movelerp, moveilerp, nextfullupdate;
        edict_t *ent;
        eval_t  *val;
@@ -508,12 +514,22 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                                for (i = 0;i < ent->num_leafs;i++)
                                        if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
                                                break;
-                                       
+
                                if (i == ent->num_leafs)
                                {
                                        // not visible
                                        continue;
                                }
+
+                               VectorAdd(ent->v.mins, ent->v.origin, entmins);
+                               VectorAdd(ent->v.maxs, ent->v.origin, entmaxs);
+                               entmins[0] -= 1.0f;entmins[1] -= 1.0f;entmins[2] -= 1.0f;
+                               entmaxs[0] += 1.0f;entmaxs[1] += 1.0f;entmaxs[2] += 1.0f;
+                               if (!Portal_CheckBox(sv.worldmodel, org, entmins, entmaxs))
+                               {
+                                       sv_vischeckentitycullcount++;
+                                       continue;
+                               }
                        }
                }
 
@@ -615,7 +631,7 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
 
                if (ent->v.movetype == MOVETYPE_STEP)
                        bits |= U_STEP;
-               
+
                if (ent->v.movetype == MOVETYPE_STEP && ((int) ent->v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM))) // monsters have smoothed walking/flying/swimming movement
                {
                        if (!ent->steplerptime || ent->steplerptime > sv.time) // when the level just started...
@@ -757,6 +773,10 @@ void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
                if (bits & U_FRAME2)    MSG_WriteByte(msg, (int)ent->v.frame >> 8);
                if (bits & U_MODEL2)    MSG_WriteByte(msg, (int)ent->v.modelindex >> 8);
        }
+
+       if (sv_reportvischeckentities.value)
+               Con_Printf("sv_vischeck culled entities: %d\n", sv_vischeckentitycullcount);
+       sv_vischeckentitycullcount = 0;
 }
 
 /*
@@ -769,7 +789,7 @@ void SV_CleanupEnts (void)
 {
        int             e;
        edict_t *ent;
-       
+
        ent = NEXT_EDICT(sv.edicts);
        for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
        {
@@ -804,7 +824,7 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
                MSG_WriteByte (msg, ent->v.dmg_take);
                for (i=0 ; i<3 ; i++)
                        MSG_WriteFloatCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i]));
-       
+
                ent->v.dmg_take = 0;
                ent->v.dmg_save = 0;
        }
@@ -824,10 +844,10 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
        }
 
        bits = 0;
-       
+
        if (ent->v.view_ofs[2] != DEFAULT_VIEWHEIGHT)
                bits |= SU_VIEWHEIGHT;
-               
+
        if (ent->v.idealpitch)
                bits |= SU_IDEALPITCH;
 
@@ -862,7 +882,7 @@ void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
                if (ent->v.velocity[i])
                        bits |= (SU_VELOCITY1<<i);
        }
-       
+
        if (ent->v.weaponframe)
                bits |= SU_WEAPONFRAME;
 
@@ -968,7 +988,7 @@ qboolean SV_SendClientDatagram (client_t *client)
                SV_DropClient (true);// if the message couldn't send, kick off
                return false;
        }
-       
+
        return true;
 }
 
@@ -1340,7 +1360,7 @@ void SV_SpawnServer (char *server)
        sv.signon.maxsize = sizeof(sv.signon_buf);
        sv.signon.cursize = 0;
        sv.signon.data = sv.signon_buf;
-       
+
 // leave slots at start for clients only
        sv.num_edicts = svs.maxclients+1;
        for (i=0 ; i<svs.maxclients ; i++)
@@ -1366,7 +1386,7 @@ void SV_SpawnServer (char *server)
                return;
        }
        sv.models[1] = sv.worldmodel;
-       
+
 //
 // clear world interaction links
 //
@@ -1411,7 +1431,7 @@ void SV_SpawnServer (char *server)
 
 // all setup is completed, any further precache statements are errors
        sv.state = ss_active;
-       
+
 // run two frames to allow everything to settle
        sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
        SV_Physics ();
@@ -1424,6 +1444,6 @@ void SV_SpawnServer (char *server)
        for (i=0,host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
                if (host_client->active)
                        SV_SendServerinfo (host_client);
-       
+
        Con_DPrintf ("Server spawned.\n");
 }
index 8effeb422124241656d1c553cbcfb00930258d04..33f6434485aac1b182cf6899e116baaf36a66db2 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -26,7 +26,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 pushmove objects do not obey gravity, and do not interact with each other or trigger fields, but block normal movement and push normal objects when they move.
 
-onground is set for toss objects when they come to a complete rest.  it is set for steping or walking objects 
+onground is set for toss objects when they come to a complete rest.  it is set for steping or walking objects
 
 doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH
 bonus items are SOLID_TRIGGER touch, and MOVETYPE_TOSS
@@ -39,11 +39,11 @@ solid_edge items only clip against bsp models.
 
 */
 
-cvar_t sv_friction = {"sv_friction","4",false,true};
-cvar_t sv_stopspeed = {"sv_stopspeed","100"};
-cvar_t sv_gravity = {"sv_gravity","800",false,true};
-cvar_t sv_maxvelocity = {"sv_maxvelocity","2000"};
-cvar_t sv_nostep = {"sv_nostep","0"};
+cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4"};
+cvar_t sv_stopspeed = {0, "sv_stopspeed","100"};
+cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800"};
+cvar_t sv_maxvelocity = {0, "sv_maxvelocity","2000"};
+cvar_t sv_nostep = {0, "sv_nostep","0"};
 
 #define        MOVE_EPSILON    0.01
 
index 9bf6c2189efca730953da76f9b5726296965e395..b00cbcf5ceea65d0ecd5ba6a17091736871d4984 100644 (file)
--- a/sv_user.c
+++ b/sv_user.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -23,9 +23,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 edict_t        *sv_player;
 
-cvar_t sv_edgefriction = {"edgefriction", "2"};
-cvar_t sv_predict = {"sv_predict", "1"};
-cvar_t sv_deltacompress = {"sv_deltacompress", "1"};
+cvar_t sv_edgefriction = {0, "edgefriction", "2"};
+cvar_t sv_predict = {0, "sv_predict", "1"};
+cvar_t sv_deltacompress = {0, "sv_deltacompress", "1"};
+cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8"};
+cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320"};
+cvar_t sv_accelerate = {0, "sv_accelerate", "10"};
 
 static vec3_t          forward, right, up;
 
@@ -41,8 +44,6 @@ qboolean      onground;
 
 usercmd_t      cmd;
 
-cvar_t sv_idealpitchscale = {"sv_idealpitchscale","0.8"};
-
 
 /*
 ===============
@@ -165,8 +166,6 @@ void SV_UserFriction (void)
 SV_Accelerate
 ==============
 */
-cvar_t sv_maxspeed = {"sv_maxspeed", "320", false, true};
-cvar_t sv_accelerate = {"sv_accelerate", "10"};
 #if 0
 void SV_Accelerate (vec3_t wishvel)
 {
diff --git a/ui.c b/ui.c
new file mode 100644 (file)
index 0000000..042b3a5
--- /dev/null
+++ b/ui.c
@@ -0,0 +1,391 @@
+
+#include "quakedef.h"
+
+cvar_t ui_showname = {0, "ui_showname", "0"};
+
+#define ITEM_CLICKABLE 1
+#define ITEM_DRAWABLE 2
+
+#define UIKEY_LEFT 1
+#define UIKEY_RIGHT 2
+#define UIKEY_UP 3
+#define UIKEY_DOWN 4
+#define UIKEY_ENTER 5
+
+#define UI_MOUSEBUTTONS 3
+
+static int                     ui_alive, ui_active;
+static float           ui_mouse_x, ui_mouse_y;
+static int                     ui_mousebutton[UI_MOUSEBUTTONS], ui_mouseclick;
+static int                     ui_keyui, ui_keyitem;
+static ui_item_t       *ui_keyrealitem;
+
+static ui_t *ui_list[MAX_UI_COUNT];
+
+static qpic_t *ui_mousepointer;
+
+void ui_start(void)
+{
+       ui_mousepointer = Draw_CachePic("ui/mousepointer.lmp");
+       ui_mouse_x = vid.width * 0.5;
+       ui_mouse_y = vid.height * 0.5;
+       ui_alive = true;
+}
+
+void ui_shutdown(void)
+{
+       ui_mousepointer = NULL;
+       ui_alive = false;
+}
+
+void ui_newmap(void)
+{
+}
+
+void ui_init(void)
+{
+       Cvar_RegisterVariable(&ui_showname);
+       R_RegisterModule("UI", ui_start, ui_shutdown, ui_newmap);
+}
+
+void ui_mouseupdate(float x, float y)
+{
+       if (ui_alive)
+       {
+               ui_mouse_x = bound(0, x, vid.width);
+               ui_mouse_y = bound(0, y, vid.height);
+       }
+}
+
+void ui_mouseupdaterelative(float x, float y)
+{
+       if (ui_alive)
+       {
+               ui_mouse_x += x;
+               ui_mouse_y += y;
+               ui_mouse_x = bound(0, ui_mouse_x, vid.width);
+               ui_mouse_y = bound(0, ui_mouse_y, vid.height);
+       }
+}
+
+ui_t *ui_create(void)
+{
+       ui_t *ui;
+       ui = qmalloc(sizeof(*ui));
+       if (ui == NULL)
+               Sys_Error("ui_create: unable to allocate memory for new ui\n");
+       memset(ui, 0, sizeof(*ui));
+       return ui;
+}
+
+void ui_free(ui_t *ui)
+{
+       if (ui)
+               qfree(ui);
+}
+
+void ui_clear(ui_t *ui)
+{
+       ui->item_count = 0;
+}
+
+void ui_item
+(
+       ui_t *ui, char *basename, int number,
+       float x, float y, qpic_t *pic,
+       float left, float top, float width, float height,
+       void(*leftkey)(void *nativedata1, void *nativedata2, float data1, float data2),
+       void(*rightkey)(void *nativedata1, void *nativedata2, float data1, float data2),
+       void(*enterkey)(void *nativedata1, void *nativedata2, float data1, float data2),
+       void(*mouseclick)(void *nativedata1, void *nativedata2, float data1, float data2, float xfrac, float yfrac),
+       void *nativedata1, void *nativedata2, float data1, float data2
+)
+{
+       int i;
+       ui_item_t *it;
+       char itemname[32];
+       snprintf(itemname, sizeof(itemname), "%s%04d", basename, number);
+       for (it = ui->items, i = 0;i < ui->item_count;it++, i++)
+               if (it->name == NULL || !strncmp(itemname, it->name, 32))
+                       break;
+       if (i == ui->item_count)
+       {
+               if (i == MAX_UI_ITEMS)
+               {
+                       Con_Printf("ui_item: ran out of UI item slots\n");
+                       return;
+               }
+               ui->item_count++;
+       }
+       strncpy(it->name, itemname, 32);
+       it->flags = 0;
+       if (leftkey || rightkey || enterkey || mouseclick)
+               it->flags |= ITEM_CLICKABLE;
+       if (pic)
+               it->flags |= ITEM_DRAWABLE;
+       it->draw_x = x;
+       it->draw_y = y;
+       it->click_x = x + left;
+       it->click_y = y + top;
+       it->click_x2 = it->click_x + width;
+       it->click_y2 = it->click_y + height;
+       it->leftkey = leftkey;
+       it->rightkey = rightkey;
+       it->enterkey = enterkey;
+       it->mouseclick = mouseclick;
+       if (it->mouseclick == NULL)
+               it->mouseclick = (void *)it->enterkey;
+       if (it->leftkey == NULL)
+               it->leftkey = it->enterkey;
+       if (it->rightkey == NULL)
+               it->rightkey = it->enterkey;
+       it->nativedata1 = nativedata1;
+       it->nativedata2 = nativedata2;
+}
+
+void ui_item_remove(ui_t *ui, char *basename, int number)
+{
+       int i;
+       ui_item_t *it;
+       char itemname[32];
+       snprintf(itemname, sizeof(itemname), "%s%04d", basename, number);
+       for (it = ui->items, i = 0;i < ui->item_count;it++, i++)
+               if (it->name && !strncmp(itemname, it->name, 32))
+                       break;
+       if (i < ui->item_count)
+               it->name[0] = 0;
+}
+
+ui_item_t *ui_hititem(float x, float y)
+{
+       int i, j;
+       ui_item_t *it;
+       ui_t *ui;
+       for (j = 0;j < MAX_UI_COUNT;j++)
+               if ((ui = ui_list[j]))
+                       for (it = ui->items, i = 0;i < ui->item_count;it++, i++)
+                               if (it->name[0] && (it->flags & ITEM_CLICKABLE))
+                                       if (x >= it->click_x && y >= it->click_y && x < it->click_x2 && y < it->click_y2)
+                                               return it;
+       return NULL;
+}
+
+int ui_uiactive(ui_t *ui)
+{
+       int i;
+       for (i = 0;i < MAX_UI_COUNT;i++)
+               if (ui_list[i] == ui)
+                       return true;
+       return false;
+}
+
+void ui_activate(ui_t *ui, int yes)
+{
+       int i;
+       if (yes)
+       {
+               if (ui_uiactive(ui))
+                       return;
+
+               for (i = 0;i < MAX_UI_COUNT;i++)
+               {
+                       if (ui_list[i] == NULL)
+                       {
+                               ui_list[i] = ui;
+                               return;
+                       }
+               }
+
+               Con_Printf("ui_activate: ran out of active ui list items\n");
+       }
+       else
+       {
+               for (i = 0;i < MAX_UI_COUNT;i++)
+               {
+                       if (ui_list[i] == ui)
+                       {
+                               ui_list[i] = NULL;
+                               return;
+                       }
+               }
+       }
+}
+
+int ui_isactive(void)
+{
+       int j;
+       ui_t *ui;
+       if (ui_alive)
+       {
+               for (j = 0;j < MAX_UI_COUNT;j++)
+                       if ((ui = ui_list[j]))
+                               if (ui->item_count)
+                                       return true;
+       }
+       return false;
+}
+
+#define UI_QUEUE_SIZE 256
+static byte ui_keyqueue[UI_QUEUE_SIZE];
+static int ui_keyqueuepos = 0;
+
+void ui_leftkeyupdate(int pressed)
+{
+       static int key = false;
+       if (pressed && !key && ui_keyqueuepos < UI_QUEUE_SIZE)
+               ui_keyqueue[ui_keyqueuepos++] = UIKEY_LEFT;
+       key = pressed;
+}
+
+void ui_rightkeyupdate(int pressed)
+{
+       static int key = false;
+       if (pressed && !key && ui_keyqueuepos < UI_QUEUE_SIZE)
+               ui_keyqueue[ui_keyqueuepos++] = UIKEY_RIGHT;
+       key = pressed;
+}
+
+void ui_upkeyupdate(int pressed)
+{
+       static int key = false;
+       if (pressed && !key && ui_keyqueuepos < UI_QUEUE_SIZE)
+               ui_keyqueue[ui_keyqueuepos++] = UIKEY_UP;
+       key = pressed;
+}
+
+void ui_downkeyupdate(int pressed)
+{
+       static int key = false;
+       if (pressed && !key && ui_keyqueuepos < UI_QUEUE_SIZE)
+               ui_keyqueue[ui_keyqueuepos++] = UIKEY_DOWN;
+       key = pressed;
+}
+
+void ui_mousebuttonupdate(int button, int pressed)
+{
+       if (button < 0 || button >= UI_MOUSEBUTTONS)
+               return;
+       if (button == 0 && ui_mousebutton[button] && !pressed)
+               ui_mouseclick = true;
+       ui_mousebutton[button] = pressed;
+}
+
+void ui_update(void)
+{
+       ui_item_t *startitem, *it;
+       if (ui_alive)
+       {
+               ui_mouse_x = bound(0, ui_mouse_x, vid.width);
+               ui_mouse_y = bound(0, ui_mouse_y, vid.height);
+
+               if ((ui_active = ui_isactive()))
+               {
+                       // validate currently selected item
+                       if(ui_list[ui_keyui] == NULL)
+                       {
+                               while (ui_list[ui_keyui] == NULL)
+                                       ui_keyui = (ui_keyui + 1) % MAX_UI_COUNT;
+                               ui_keyitem = 0;
+                       }
+                       ui_keyitem = bound(0, ui_keyitem, ui_list[ui_keyui]->item_count - 1);
+                       startitem = ui_keyrealitem = &ui_list[ui_keyui]->items[ui_keyitem];
+                       if ((ui_keyrealitem->flags & ITEM_CLICKABLE) == 0)
+                       {
+                               do
+                               {
+                                       // FIXME: cycle through UIs as well as items in a UI
+                                       ui_keyitem = (ui_keyitem - 1) % ui_list[ui_keyui]->item_count - 1;
+                                       ui_keyrealitem = &ui_list[ui_keyui]->items[ui_keyitem];
+                               }
+                               while (ui_keyrealitem != startitem && (ui_keyrealitem->flags & ITEM_CLICKABLE) == 0);
+                       }
+
+                       if (ui_keyqueuepos)
+                       {
+                               int i;
+                               for (i = 0;i < ui_keyqueuepos;i++)
+                               {
+                                       startitem = ui_keyrealitem;
+                                       switch(ui_keyqueue[i])
+                                       {
+                                       case UIKEY_UP:
+                                               do
+                                               {
+                                                       ui_keyitem--;
+                                                       if (ui_keyitem < 0)
+                                                       {
+                                                               do
+                                                                       ui_keyui = (ui_keyui - 1) % MAX_UI_COUNT;
+                                                               while(ui_list[ui_keyui] == NULL);
+                                                               ui_keyitem = ui_list[ui_keyui]->item_count - 1;
+                                                       }
+                                                       ui_keyrealitem = &ui_list[ui_keyui]->items[ui_keyitem];
+                                               }
+                                               while (ui_keyrealitem != startitem && (ui_keyrealitem->flags & ITEM_CLICKABLE) == 0);
+                                               break;
+                                       case UIKEY_DOWN:
+                                               do
+                                               {
+                                                       ui_keyitem++;
+                                                       if (ui_keyitem >= ui_list[ui_keyui]->item_count)
+                                                       {
+                                                               do
+                                                                       ui_keyui = (ui_keyui + 1) % MAX_UI_COUNT;
+                                                               while(ui_list[ui_keyui] == NULL);
+                                                               ui_keyitem = 0;
+                                                       }
+                                                       ui_keyrealitem = &ui_list[ui_keyui]->items[ui_keyitem];
+                                               }
+                                               while (ui_keyrealitem != startitem && (ui_keyrealitem->flags & ITEM_CLICKABLE) == 0);
+                                               break;
+                                       case UIKEY_LEFT:
+                                               if (ui_keyrealitem->leftkey)
+                                                       ui_keyrealitem->leftkey(ui_keyrealitem->nativedata1, ui_keyrealitem->nativedata2, ui_keyrealitem->data1, ui_keyrealitem->data2);
+                                               break;
+                                       case UIKEY_RIGHT:
+                                               if (ui_keyrealitem->rightkey)
+                                                       ui_keyrealitem->rightkey(ui_keyrealitem->nativedata1, ui_keyrealitem->nativedata2, ui_keyrealitem->data1, ui_keyrealitem->data2);
+                                               break;
+                                       case UIKEY_ENTER:
+                                               if (ui_keyrealitem->enterkey)
+                                                       ui_keyrealitem->enterkey(ui_keyrealitem->nativedata1, ui_keyrealitem->nativedata2, ui_keyrealitem->data1, ui_keyrealitem->data2);
+                                               break;
+                                       }
+                               }
+                       }
+                       ui_keyqueuepos = 0;
+
+                       if (ui_mouseclick && (it = ui_hititem(ui_mouse_x, ui_mouse_y)) && it->mouseclick)
+                               it->mouseclick(it->nativedata1, it->nativedata2, it->data1, it->data2, ui_mouse_x - it->click_x, ui_mouse_y - it->click_y);
+       }
+       }
+       ui_mouseclick = false;
+}
+
+void ui_draw(void)
+{
+       int i, j;
+       ui_item_t *it;
+       ui_t *ui;
+       if (ui_alive && ui_active)
+       {
+               for (j = 0;j < MAX_UI_COUNT;j++)
+                       if ((ui = ui_list[j]))
+                               if (ui->item_count)
+                                       for (i = 0, it = ui->items;i < ui->item_count;i++, it++)
+                                               if (it->flags & ITEM_DRAWABLE)
+                                                       Draw_Pic(it->draw_x, it->draw_y, it->draw_pic);
+
+               if ((it = ui_hititem(ui_mouse_x, ui_mouse_y)))
+               {
+                       Draw_AdditivePic(it->draw_x, it->draw_y, it->draw_pic);
+                       if (ui_showname.value)
+                               Draw_String(ui_mouse_x, ui_mouse_y + 16, it->name, 9999);
+       }
+
+               it = ui_keyrealitem;
+               Draw_AdditivePic(it->draw_x, it->draw_y, it->draw_pic);
+
+               Draw_Pic(ui_mouse_x, ui_mouse_y, ui_mousepointer);
+       }
+}
diff --git a/ui.h b/ui.h
new file mode 100644 (file)
index 0000000..5d58c6d
--- /dev/null
+++ b/ui.h
@@ -0,0 +1,55 @@
+
+#define MAX_UI_COUNT 16
+#define MAX_UI_ITEMS 256
+
+typedef struct
+{
+       char name[32];
+       int flags;
+       qpic_t *draw_pic;
+       int draw_x, draw_y;
+       int click_x, click_y, click_x2, click_y2;
+       void(*leftkey)(void *nativedata1, void *nativedata2, float data1, float data2);
+       void(*rightkey)(void *nativedata1, void *nativedata2, float data1, float data2);
+       void(*enterkey)(void *nativedata1, void *nativedata2, float data1, float data2);
+       void(*mouseclick)(void *nativedata1, void *nativedata2, float data1, float data2, float xfrac, float yfrac);
+       void *nativedata1, *nativedata2;
+       float data1, data2;
+}
+ui_item_t;
+
+typedef struct
+{
+       int item_count;
+       int pad;
+       ui_item_t items[MAX_UI_ITEMS];
+}
+ui_t;
+
+void ui_init(void);
+void ui_mouseupdate(float x, float y);
+void ui_mouseupdaterelative(float x, float y);
+ui_t *ui_create(void);
+void ui_free(ui_t *ui);
+void ui_clear(ui_t *ui);
+void ui_item
+(
+       ui_t *ui, char *basename, int number,
+       float x, float y, qpic_t *pic,
+       float left, float top, float width, float height,
+       void(*leftkey)(void *nativedata1, void *nativedata2, float data1, float data2),
+       void(*rightkey)(void *nativedata1, void *nativedata2, float data1, float data2),
+       void(*enterkey)(void *nativedata1, void *nativedata2, float data1, float data2),
+       void(*mouseclick)(void *nativedata1, void *nativedata2, float data1, float data2, float xfrac, float yfrac),
+       void *nativedata1, void *nativedata2, float data1, float data2
+);
+void ui_item_remove(ui_t *ui, char *basename, int number);
+int ui_uiactive(ui_t *ui);
+void ui_activate(ui_t *ui, int yes);
+void ui_leftkeyupdate(int pressed);
+void ui_rightkeyupdate(int pressed);
+void ui_upkeyupdate(int pressed);
+void ui_downkeyupdate(int pressed);
+void ui_mousebuttonupdate(int button, int pressed);
+void ui_update(void);
+void ui_draw(void);
index a1a898fde3c3975759361c4f56bfc7783a16c1ee..995cd6416a4c334227d80b13df90a9280abe7d09 100644 (file)
--- a/vid_glx.c
+++ b/vid_glx.c
@@ -58,9 +58,9 @@ static float  mouse_x, mouse_y;
 static float   old_mouse_x, old_mouse_y;
 static int p_mouse_x, p_mouse_y;
 
-cvar_t vid_dga = {"vid_dga", "1", true};
-cvar_t vid_dga_mouseaccel = {"vid_dga_mouseaccel", "1", false};
-cvar_t m_filter = {"m_filter", "0"};
+cvar_t vid_dga = {CVAR_SAVE, "vid_dga", "1"};
+cvar_t vid_dga_mouseaccel = {0, "vid_dga_mouseaccel", "1"};
+cvar_t m_filter = {0, "m_filter", "0"};
 
 qboolean vidmode_ext = false;
 
@@ -310,8 +310,8 @@ static void HandleEvents(void)
                                        {
                                                if (!event.xmotion.send_event)
                                                {
-                                                       mouse_x += (event.xmotion.x - p_mouse_x);
-                                                       mouse_y += (event.xmotion.y - p_mouse_y);
+                                                       mouse_x += event.xmotion.x - p_mouse_x;
+                                                       mouse_y += event.xmotion.y - p_mouse_y;
                                                        if (abs(vid.width/2 - event.xmotion.x) > vid.width / 4 || abs(vid.height/2 - event.xmotion.y) > vid.height / 4)
                                                                dowarp = true;
                                                }
@@ -327,6 +327,8 @@ static void HandleEvents(void)
                                        p_mouse_y = event.xmotion.y;
                                }
                        }
+                       else
+                               ui_mouseupdate(event.xmotion.x, event.xmotion.y);
                        break;
 
                case ButtonPress:
@@ -493,18 +495,38 @@ void VID_CheckMultitexture(void)
                Con_Printf("...using GL_ARB_multitexture\n");
                qglMTexCoord2f = (void *) dlsym(prjobj, "glMultiTexCoord2fARB");
                qglSelectTexture = (void *) dlsym(prjobj, "glActiveTextureARB");
-               gl_mtexable = true;
-               gl_mtex_enum = GL_TEXTURE0_ARB;
+               if (qglMTexCoord2f != NULL && qglSelectTexture != NULL)
+               {
+                       gl_mtexable = true;
+                       gl_mtex_enum = GL_TEXTURE0_ARB;
+               }
+               else
+               {
+                       if (qglMTexCoord2f == NULL)
+                               Con_Printf("dlsym(prjobj, \"glMultiTexCoord2fARB\") == NULL!\n");
+                       if (qglSelectTexture == NULL)
+                               Con_Printf("dlsym(prjobj, \"glActiveTextureARB\") == NULL!\n");
+       }
        }
-       else if (strstr(gl_extensions, "GL_SGIS_multitexture ")) // Test for SGIS_multitexture (if ARB_multitexture not found)
+       if (!gl_mtexable && strstr(gl_extensions, "GL_SGIS_multitexture ")) // Test for SGIS_multitexture (if ARB_multitexture not found)
        {
                Con_Printf("...using GL_SGIS_multitexture\n");
                qglMTexCoord2f = (void *) dlsym(prjobj, "glMTexCoord2fSGIS");
                qglSelectTexture = (void *) dlsym(prjobj, "glSelectTextureSGIS");
-               gl_mtexable = true;
-               gl_mtex_enum = TEXTURE0_SGIS;
+               if (qglMTexCoord2f != NULL && qglSelectTexture != NULL)
+               {
+                       gl_mtexable = true;
+                       gl_mtex_enum = TEXTURE0_SGIS;
+               }
+               else
+               {
+                       if (qglMTexCoord2f == NULL)
+                               Con_Printf("dlsym(prjobj, \"glMTexCoord2fSGIS\") == NULL!\n");
+                       if (qglSelectTexture == NULL)
+                               Con_Printf("dlsym(prjobj, \"glSelectTextureSGIS\") == NULL!\n");
+       }
        }
-       else
+       if (!gl_mtexable)
                Con_Printf("...multitexture disabled (not detected)\n");
        dlclose(prjobj);
 }
@@ -530,7 +552,16 @@ void VID_CheckCVA(void)
                Con_Printf("...using compiled vertex arrays\n");
                qglLockArraysEXT = (void *) dlsym(prjobj, "glLockArraysEXT");
                qglUnlockArraysEXT = (void *) dlsym(prjobj, "glUnlockArraysEXT");
-               gl_supportslockarrays = true;
+               if (qglLockArraysEXT != NULL && qglUnlockArraysEXT != NULL)
+                       gl_supportslockarrays = true;
+               else
+               {
+                       if (qglLockArraysEXT == NULL)
+                               Con_Printf("dlsym(prjobj, \"glLockArraysEXT\") == NULL!\n");
+                       if (qglUnlockArraysEXT == NULL)
+                               Con_Printf("dlsym(prjobj, \"glUnlockArraysEXT\") == NULL!\n");
+                       Con_Printf("...compiled vertex arrays disabled\n");
+       }
        }
        dlclose(prjobj);
 }
index b28692ad57b8a74b3bafd5bbd08b1b232ae03101..8852c35942bcd4c3e9948ee0154d76b8c9256d66 100644 (file)
@@ -11,9 +11,9 @@ qboolean gl_supportslockarrays = false;
 qboolean gl_mtexable = false;
 int gl_mtex_enum = 0;
 
-cvar_t vid_mode = {"vid_mode", "0", false};
-cvar_t vid_mouse = {"vid_mouse", "1", true};
-cvar_t vid_fullscreen = {"vid_fullscreen", "1"};
+cvar_t vid_mode = {0, "vid_mode", "0"};
+cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1"};
+cvar_t vid_fullscreen = {0, "vid_fullscreen", "1"};
 
 void (GLAPIENTRY *qglMTexCoord2f) (GLenum, GLfloat, GLfloat);
 void (GLAPIENTRY *qglSelectTexture) (GLenum);
diff --git a/view.c b/view.c
index c14f9603ff39bebfc9093b34aee54ecdfdcca608..ae3c45f2aba532d3b2db2566fde9b6587ce1a6e6 100644 (file)
--- a/view.c
+++ b/view.c
@@ -30,34 +30,35 @@ when crossing a water boudnary.
 
 */
 
-cvar_t cl_rollspeed = {"cl_rollspeed", "200"};
-cvar_t cl_rollangle = {"cl_rollangle", "2.0"};
+cvar_t cl_rollspeed = {0, "cl_rollspeed", "200"};
+cvar_t cl_rollangle = {0, "cl_rollangle", "2.0"};
 
-cvar_t cl_bob = {"cl_bob","0.02", false};
-cvar_t cl_bobcycle = {"cl_bobcycle","0.6", false};
-cvar_t cl_bobup = {"cl_bobup","0.5", false};
+cvar_t cl_bob = {0, "cl_bob","0.02"};
+cvar_t cl_bobcycle = {0, "cl_bobcycle","0.6"};
+cvar_t cl_bobup = {0, "cl_bobup","0.5"};
 
-cvar_t v_kicktime = {"v_kicktime", "0.5", false};
-cvar_t v_kickroll = {"v_kickroll", "0.6", false};
-cvar_t v_kickpitch = {"v_kickpitch", "0.6", false};
+cvar_t v_kicktime = {0, "v_kicktime", "0.5"};
+cvar_t v_kickroll = {0, "v_kickroll", "0.6"};
+cvar_t v_kickpitch = {0, "v_kickpitch", "0.6"};
 
-cvar_t v_punch = {"v_punch", "1", false};
+cvar_t v_punch = {0, "v_punch", "1"};
 
-cvar_t v_iyaw_cycle = {"v_iyaw_cycle", "2", false};
-cvar_t v_iroll_cycle = {"v_iroll_cycle", "0.5", false};
-cvar_t v_ipitch_cycle = {"v_ipitch_cycle", "1", false};
-cvar_t v_iyaw_level = {"v_iyaw_level", "0.3", false};
-cvar_t v_iroll_level = {"v_iroll_level", "0.1", false};
-cvar_t v_ipitch_level = {"v_ipitch_level", "0.3", false};
+cvar_t v_iyaw_cycle = {0, "v_iyaw_cycle", "2"};
+cvar_t v_iroll_cycle = {0, "v_iroll_cycle", "0.5"};
+cvar_t v_ipitch_cycle = {0, "v_ipitch_cycle", "1"};
+cvar_t v_iyaw_level = {0, "v_iyaw_level", "0.3"};
+cvar_t v_iroll_level = {0, "v_iroll_level", "0.1"};
+cvar_t v_ipitch_level = {0, "v_ipitch_level", "0.3"};
 
-cvar_t v_idlescale = {"v_idlescale", "0", false};
+cvar_t v_idlescale = {0, "v_idlescale", "0"};
 
-cvar_t crosshair = {"crosshair", "0", true};
-cvar_t cl_crossx = {"cl_crossx", "0", false};
-cvar_t cl_crossy = {"cl_crossy", "0", false};
+cvar_t crosshair = {CVAR_SAVE, "crosshair", "0"};
 
-//cvar_t       gl_cshiftpercent = {"gl_cshiftpercent", "100", false};
-cvar_t gl_polyblend = {"gl_polyblend", "1", true};
+//cvar_t       gl_cshiftpercent = {0, "gl_cshiftpercent", "100"};
+cvar_t gl_polyblend = {CVAR_SAVE, "gl_polyblend", "1"};
+
+cvar_t v_centermove = {0, "v_centermove", "0.15"};
+cvar_t v_centerspeed = {0, "v_centerspeed","500"};
 
 float  v_dmg_time, v_dmg_roll, v_dmg_pitch;
 
@@ -89,9 +90,9 @@ float V_CalcRoll (vec3_t angles, vec3_t velocity)
                side = side * value / cl_rollspeed.value;
        else
                side = value;
-       
+
        return side*sign;
-       
+
 }
 
 
@@ -131,10 +132,6 @@ float V_CalcBob (void)
 //=============================================================================
 
 
-cvar_t v_centermove = {"v_centermove", "0.15", false};
-cvar_t v_centerspeed = {"v_centerspeed","500"};
-
-
 void V_StartPitchDrift (void)
 {
 #if 1
@@ -168,7 +165,7 @@ If the user is adjusting pitch manually, either with lookup/lookdown,
 mlook and mouse, or klook and keyboard, pitch drifting is constantly stopped.
 
 Drifting is enabled when the center view key is hit, mlook is released and
-lookspring is non 0, or when 
+lookspring is non 0, or when
 ===============
 */
 void V_DriftPitch (void)
@@ -511,7 +508,7 @@ void V_UpdateBlends (void)
        V_CalcPowerupCshift ();
        
        new = false;
-       
+
        for (i=0 ; i<NUM_CSHIFTS ; i++)
        {
                if (cl.cshifts[i].percent != cl.prev_cshifts[i].percent)
@@ -595,7 +592,7 @@ void CalcGunAngle (void)
                if (oldyaw - move > yaw)
                        yaw = oldyaw - move;
        }
-       
+
        if (pitch > oldpitch)
        {
                if (oldpitch + move < pitch)
@@ -889,8 +886,6 @@ void V_Init (void)
 
        Cvar_RegisterVariable (&v_idlescale);
        Cvar_RegisterVariable (&crosshair);
-       Cvar_RegisterVariable (&cl_crossx);
-       Cvar_RegisterVariable (&cl_crossy);
 //     Cvar_RegisterVariable (&gl_cshiftpercent);
        Cvar_RegisterVariable (&gl_polyblend);