2002-08-03 |
havoc | Lots of speedups and cleanups in client code, dynamical... |
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2002-08-02 |
havoc | added cl_explosions and cl_stainmaps cvars, which will... |
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2002-07-25 |
havoc | .dpv video playback is now implemented. Slow though... |
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2002-07-17 |
havoc | scrag, hellknight, and shalrath shots now glow, also... |
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2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
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2002-05-21 |
lordhavoc | split out RecursiveHullCheck and related code into... |
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2002-05-15 |
lordhavoc | muzzleflash fades out |
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2002-04-06 |
lordhavoc | added back the hacky NAT routing fix since it actually... |
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2002-04-01 |
lordhavoc | removed hacky network code that tried to make DP work... |
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2002-03-17 |
lordhavoc | added EF_STARDUST effect (showering golden sparks,... |
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2002-02-28 |
lordhavoc | cleaned up mouse input system |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-25 |
lordhavoc | removed gl_viewmodeldepthhack |
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2002-02-19 |
lordhavoc | added viewzoom extension to QC and client (smooth snipe... |
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2002-02-18 |
lordhavoc | new entity protocol, GREATLY improved over quake, massi... |
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2002-02-03 |
lordhavoc | removed decals |
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2002-02-03 |
lordhavoc | muzzleflashs do not keep stacking up on consecutive... |
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2002-01-31 |
lordhavoc | got rid of buildnumber.c and buildnum program, now... |
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2002-01-26 |
lordhavoc | made "entities" command show scale and alpha |
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2002-01-25 |
lordhavoc | added cl_screen.c/h (eventually most 2D stuff should... |
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2002-01-22 |
lordhavoc | make dedicated work again |
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2002-01-19 |
lordhavoc | moved cl_visedicts to r_refdef.entities |
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2002-01-16 |
lordhavoc | fixed a typo in cl_particles.c that happened to work... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
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2001-10-29 |
lordhavoc | changed way that "entities" (CL_PrintEntities_f) displa... |
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2001-10-26 |
lordhavoc | added CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu... |
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2001-10-15 |
lordhavoc | move dynamic lights up 30 units for the client player... |
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2001-10-15 |
lordhavoc | Major update, been neglecting CVS for some time... |
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2001-05-29 |
lordhavoc | split render portion of entity_t struct into entity_ren... |
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2001-05-27 |
lordhavoc | cleaned up nearly all of the externs in .c files (moved... |
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2001-05-26 |
lordhavoc | some whitespace changes |
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2001-05-12 |
lordhavoc | build number 101 |
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2001-05-11 |
lordhavoc | ***map loader generates portals for the map*** (can... |
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2001-04-26 |
lordhavoc | a big change with a little description... |
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2001-04-20 |
lordhavoc | added newmap function to render modules (so explosions... |
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2001-04-06 |
lordhavoc | optimized AngleVectors calls (pass NULL for vectors... |
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2001-02-23 |
lordhavoc | improved TraceLine in chase.c to be more generally... |
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2001-02-09 |
lordhavoc | added back r_speeds2, with masses of information (6... |
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2000-12-09 |
lordhavoc | bmodel rotation physics now work |
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2000-11-18 |
lordhavoc | removed unused 'minlight' option from dlight struct... |
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2000-11-17 |
lordhavoc | changed texture slots in use message (developer mode... |
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2000-11-17 |
lordhavoc | updated to version 1.50, build 75. |
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2000-10-15 |
lordhavoc | Gigantic commit - dlight system rewritten |
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2000-09-06 |
lordhavoc | Linux GLX, a lot of code shrinkage/cleanup, assembly... |
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2000-08-31 |
lordhavoc | misc. cleanup, bubble trails fixed, improved lightmap... |
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2000-08-25 |
lordhavoc | pmodel fixes (now works properly in listen/singleplayer) |
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2000-08-23 |
lordhavoc | HalfLife texture transparency fixed, pmodel enhanced... |
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2000-08-23 |
lordhavoc | Too many fixes to mention. (sys_ticrate now controls... |
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2000-08-22 |
lordhavoc | Initial revision |
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