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porto: turn into superweapon with timer; add cvar g_balance_porto_secondary for porta...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_porto.qc
1 #ifdef REGISTER_WEAPON
2 REGISTER_WEAPON(PORTO, w_porto, 0, 0, WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON, 0, "porto" , "porto", _("Port-O-Launch"))
3 #else
4 #ifdef SVQC
5 .entity porto_current;
6 .vector porto_v_angle; // holds "held" view angles
7 .float porto_v_angle_held;
8 .vector right_vector;
9
10 void W_Porto_Success (void)
11 {
12         if(self.realowner == world)
13         {
14                 objerror("Cannot succeed successfully: no owner\n");
15                 return;
16         }
17
18         self.realowner.porto_current = world;
19         remove(self);
20 }
21
22 string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo);
23 void W_Porto_Fail (float failhard)
24 {
25         if(self.realowner == world)
26         {
27                 objerror("Cannot fail successfully: no owner\n");
28                 return;
29         }
30
31         // no portals here!
32         if(self.cnt < 0)
33         {
34                 Portal_ClearWithID(self.realowner, self.portal_id);
35         }
36
37         self.realowner.porto_current = world;
38
39         if(self.cnt < 0 && !failhard && self.realowner.playerid == self.playerid && self.realowner.deadflag == DEAD_NO && !(self.realowner.weapons & WEPBIT_PORTO))
40         {
41                 setsize (self, '-16 -16 0', '16 16 32');
42                 setorigin(self, self.origin + trace_plane_normal);
43                 if(move_out_of_solid(self))
44                 {
45                         self.flags = FL_ITEM;
46                         self.velocity = trigger_push_calculatevelocity(self.origin, self.realowner, 128);
47                         tracetoss(self, self);
48                         if(vlen(trace_endpos - self.realowner.origin) < 128)
49                         {
50                                 W_ThrowNewWeapon(self.realowner, WEP_PORTO, 0, self.origin, self.velocity);
51                                 centerprint(self.realowner, "^1Portal deployment failed.\n\n^2Catch it to try again!");
52                         }
53                 }
54         }
55         remove(self);
56 }
57
58 void W_Porto_Remove (entity p)
59 {
60         if(p.porto_current.realowner == p && p.porto_current.classname == "porto")
61         {
62                 entity oldself;
63                 oldself = self;
64                 self = p.porto_current;
65                 W_Porto_Fail(1);
66                 self = oldself;
67         }
68 }
69
70 void W_Porto_Think (void)
71 {
72         trace_plane_normal = '0 0 0';
73         if(self.realowner.playerid != self.playerid)
74                 remove(self);
75         else
76                 W_Porto_Fail(0);
77 }
78
79 void W_Porto_Touch (void)
80 {
81         vector norm;
82
83         // do not use PROJECTILE_TOUCH here
84         // FIXME but DO handle warpzones!
85
86         if(other.classname == "portal")
87                 return; // handled by the portal
88
89         norm = trace_plane_normal;
90         if(trace_ent.iscreature)
91         {
92                 traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN_z, MOVE_WORLDONLY, self);
93                 if(trace_fraction >= 1)
94                         return;
95                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
96                         return;
97                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
98                         return;
99         }
100
101         if(self.realowner.playerid != self.playerid)
102         {
103                 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
104                 remove(self);
105         }
106         else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
107         {
108                 spamsound(self, CH_SHOTS, "porto/bounce.wav", VOL_BASE, ATTN_NORM);
109                 // just reflect
110                 self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal);
111                 self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal));
112         }
113         else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
114         {
115                 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
116                 W_Porto_Fail(0);
117                 if(self.cnt < 0)
118                         Portal_ClearAll_PortalsOnly(self.realowner);
119         }
120         else if(self.cnt == 0)
121         {
122                 // in-portal only
123                 if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
124                 {
125                         sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
126                         trace_plane_normal = norm;
127                         centerprint(self.realowner, "^1In^7-portal created.");
128                         W_Porto_Success();
129                 }
130                 else
131                 {
132                         sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
133                         trace_plane_normal = norm;
134                         W_Porto_Fail(0);
135                 }
136         }
137         else if(self.cnt == 1)
138         {
139                 // out-portal only
140                 if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
141                 {
142                         sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
143                         trace_plane_normal = norm;
144                         centerprint(self.realowner, "^1Out^7-portal created.");
145                         W_Porto_Success();
146                 }
147                 else
148                 {
149                         sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
150                         trace_plane_normal = norm;
151                         W_Porto_Fail(0);
152                 }
153         }
154         else if(self.effects & EF_RED)
155         {
156                 self.effects += EF_BLUE - EF_RED;
157                 if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
158                 {
159                         sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
160                         trace_plane_normal = norm;
161                         centerprint(self.realowner, "^1In^7-portal created.");
162                         self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
163                         self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * norm));
164                         CSQCProjectile(self, TRUE, PROJECTILE_PORTO_BLUE, TRUE); // change type
165                 }
166                 else
167                 {
168                         sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
169                         trace_plane_normal = norm;
170                         Portal_ClearAll_PortalsOnly(self.realowner);
171                         W_Porto_Fail(0);
172                 }
173         }
174         else
175         {
176                 if(self.realowner.portal_in.portal_id == self.portal_id)
177                 {
178                         if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
179                         {
180                                 sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
181                                 trace_plane_normal = norm;
182                                 centerprint(self.realowner, "^4Out^7-portal created.");
183                                 W_Porto_Success();
184                         }
185                         else
186                         {
187                                 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
188                                 Portal_ClearAll_PortalsOnly(self.realowner);
189                                 W_Porto_Fail(0);
190                         }
191                 }
192                 else
193                 {
194                         sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
195                         Portal_ClearAll_PortalsOnly(self.realowner);
196                         W_Porto_Fail(0);
197                 }
198         }
199 }
200
201 void W_Porto_Attack (float type)
202 {
203         entity gren;
204
205         if(type == -1)
206         {
207                 if not(self.items & IT_UNLIMITED_SUPERWEAPONS)
208                         self.weapons = self.weapons - (self.weapons & WEPBIT_PORTO);
209         }
210
211         W_SetupShot (self, FALSE, 4, "porto/fire.wav", CH_WEAPON_A, 0);
212         // always shoot from the eye
213         w_shotdir = v_forward;
214         w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward;
215
216         //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
217
218         gren = spawn ();
219         gren.cnt = type;
220         gren.owner = gren.realowner = self;
221         gren.playerid = self.playerid;
222         gren.classname = "porto";
223         gren.bot_dodge = TRUE;
224         gren.bot_dodgerating = 200;
225         gren.movetype = MOVETYPE_BOUNCEMISSILE;
226         PROJECTILE_MAKETRIGGER(gren);
227         gren.effects = EF_RED;
228         gren.scale = 4;
229         setorigin(gren, w_shotorg);
230         setsize(gren, '0 0 0', '0 0 0');
231
232         if(type > 0)
233                 gren.nextthink = time + autocvar_g_balance_porto_secondary_lifetime;
234         else
235                 gren.nextthink = time + autocvar_g_balance_porto_primary_lifetime;
236         gren.think = W_Porto_Think;
237         gren.touch = W_Porto_Touch;
238
239         if(type > 0)
240         {
241                 if(self.items & IT_STRENGTH)
242                         W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_secondary_speed * autocvar_g_balance_powerup_strength_force, 0);
243                 else
244                         W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_secondary_speed, 0);
245         }
246         else
247         {
248                 if(self.items & IT_STRENGTH)
249                         W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_primary_speed * autocvar_g_balance_powerup_strength_force, 0);
250                 else
251                         W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_primary_speed, 0);
252         }
253
254         gren.angles = vectoangles (gren.velocity);
255         gren.flags = FL_PROJECTILE;
256
257         gren.portal_id = time;
258         self.porto_current = gren;
259         gren.playerid = self.playerid;
260         fixedmakevectors(fixedvectoangles(gren.velocity));
261         gren.right_vector = v_right;
262
263         gren.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
264
265         if(type > 0)
266                 CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_BLUE, TRUE);
267         else
268                 CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_RED, TRUE);
269
270         other = gren; MUTATOR_CALLHOOK(EditProjectile);
271 }
272
273 void spawnfunc_weapon_porto (void)
274 {
275         weapon_defaultspawnfunc(WEP_PORTO);
276 }
277
278 float w_nexball_weapon(float req);
279 float w_porto(float req)
280 {
281         vector v_angle_save;
282
283         if (g_nexball) { return w_nexball_weapon(req); }
284         if (req == WR_AIM)
285         {
286                 self.BUTTON_ATCK = FALSE;
287                 self.BUTTON_ATCK2 = FALSE;
288                 if(!autocvar_g_balance_porto_secondary)
289                         if(bot_aim(autocvar_g_balance_porto_primary_speed, 0, autocvar_g_balance_grenadelauncher_primary_lifetime, FALSE))
290                                 self.BUTTON_ATCK = TRUE;
291         }
292         else if (req == WR_THINK)
293         {
294                 if(autocvar_g_balance_porto_secondary)
295                 {
296                         if (self.BUTTON_ATCK)
297                         if (!self.porto_current)
298                         if (!self.porto_forbidden)
299                         if (weapon_prepareattack(0, autocvar_g_balance_porto_primary_refire))
300                         {
301                                 W_Porto_Attack(0);
302                                 weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_porto_primary_animtime, w_ready);
303                         }
304
305                         if (self.BUTTON_ATCK2)
306                         if (!self.porto_current)
307                         if (!self.porto_forbidden)
308                         if (weapon_prepareattack(1, autocvar_g_balance_porto_secondary_refire))
309                         {
310                                 W_Porto_Attack(1);
311                                 weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_porto_secondary_animtime, w_ready);
312                         }
313                 }
314                 else
315                 {
316                         if(self.porto_v_angle_held)
317                         {
318                                 if(!self.BUTTON_ATCK2)
319                                 {
320                                         self.porto_v_angle_held = 0;
321
322                                         ClientData_Touch(self);
323                                 }
324                         }
325                         else
326                         {
327                                 if(self.BUTTON_ATCK2)
328                                 {
329                                         self.porto_v_angle = self.v_angle;
330                                         self.porto_v_angle_held = 1;
331
332                                         ClientData_Touch(self);
333                                 }
334                         }
335                         v_angle_save = self.v_angle;
336                         if(self.porto_v_angle_held)
337                                 makevectors(self.porto_v_angle); // override the previously set angles
338
339                         if (self.BUTTON_ATCK)
340                         if (!self.porto_current)
341                         if (!self.porto_forbidden)
342                         if (weapon_prepareattack(0, autocvar_g_balance_porto_primary_refire))
343                         {
344                                 W_Porto_Attack(-1);
345                                 weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_porto_primary_animtime, w_ready);
346                         }
347                 }
348         }
349         else if (req == WR_PRECACHE)
350         {
351                 precache_model ("models/weapons/g_porto.md3");
352                 precache_model ("models/weapons/v_porto.md3");
353                 precache_model ("models/weapons/h_porto.iqm");
354                 precache_model ("models/portal.md3");
355                 precache_sound ("porto/bounce.wav");
356                 precache_sound ("porto/create.wav");
357                 precache_sound ("porto/expire.wav");
358                 precache_sound ("porto/explode.wav");
359                 precache_sound ("porto/fire.wav");
360                 precache_sound ("porto/unsupported.wav");
361         }
362         else if (req == WR_SETUP)
363         {
364                 weapon_setup(WEP_PORTO);
365                 self.current_ammo = ammo_none;
366         }
367         else if (req == WR_RESETPLAYER)
368         {
369                 self.porto_current = world;
370         }
371         return TRUE;
372 }
373 #endif
374 #ifdef CSQC
375 float w_porto(float req)
376 {
377         if(req == WR_IMPACTEFFECT)
378         {
379                 print("Since when does Porto send DamageInfo?\n");
380         }
381         else if(req == WR_PRECACHE)
382         {
383                 // nothing to do
384         }
385         else if (req == WR_SUICIDEMESSAGE)
386                 w_deathtypestring = _("%s did the impossible");
387         else if (req == WR_KILLMESSAGE)
388                 w_deathtypestring = _("%s felt %s doing the impossible to him");
389         return TRUE;
390 }
391 #endif
392 #endif