]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
porto: turn into superweapon with timer; add cvar g_balance_porto_secondary for porta...
authorRudolf Polzer <divverent@alientrap.org>
Thu, 19 Jan 2012 12:52:13 +0000 (13:52 +0100)
committerRudolf Polzer <divverent@alientrap.org>
Thu, 19 Jan 2012 12:52:13 +0000 (13:52 +0100)
balance25.cfg
balanceFruitieX.cfg
balanceXPM.cfg
balanceXonotic.cfg
qcsrc/server/autocvars.qh
qcsrc/server/cl_client.qc
qcsrc/server/portals.qc
qcsrc/server/portals.qh
qcsrc/server/w_porto.qc

index f65ee473fef5c9dc6beb3b5492d1c261fd8536aa..cd770d72eaae8cbfc197ba5fdb95358c762883c9 100644 (file)
@@ -627,6 +627,11 @@ set g_balance_porto_primary_refire 1.5
 set g_balance_porto_primary_animtime 0.3
 set g_balance_porto_primary_speed 2000
 set g_balance_porto_primary_lifetime 30
+set g_balance_porto_secondary 0
+set g_balance_porto_secondary_refire 1.5
+set g_balance_porto_secondary_animtime 0.3
+set g_balance_porto_secondary_speed 2000
+set g_balance_porto_secondary_lifetime 30
 set g_balance_portal_health 200 // these get recharged whenever the portal is used
 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
 // }}}
index 9777b904d78438b66489804962e25366be936354..2218946272587e8d0eeebe1db0b632bdfb031254 100644 (file)
@@ -627,6 +627,11 @@ set g_balance_porto_primary_refire 1.5
 set g_balance_porto_primary_animtime 0.2
 set g_balance_porto_primary_speed 2000
 set g_balance_porto_primary_lifetime 5
+set g_balance_porto_secondary 0
+set g_balance_porto_secondary_refire 1.5
+set g_balance_porto_secondary_animtime 0.2
+set g_balance_porto_secondary_speed 2000
+set g_balance_porto_secondary_lifetime 5
 set g_balance_portal_health 200 // these get recharged whenever the portal is used
 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
 // }}}
index a15f060d0f269e15068c836360fb39b888181480..001e1d2dc544a7fbe767979ad678c41474364952 100644 (file)
@@ -627,6 +627,11 @@ set g_balance_porto_primary_refire 1.5
 set g_balance_porto_primary_animtime 0.3
 set g_balance_porto_primary_speed 1000
 set g_balance_porto_primary_lifetime 5
+set g_balance_porto_secondary 0
+set g_balance_porto_secondary_refire 1.5
+set g_balance_porto_secondary_animtime 0.3
+set g_balance_porto_secondary_speed 1000
+set g_balance_porto_secondary_lifetime 5
 set g_balance_portal_health 200 // these get recharged whenever the portal is used
 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
 // }}}
index d42284a3066230bdd0658a16e6cdc48eeb45e3a2..4904e1a5bd07750a8b3a22b4777a0fa94a880b3d 100644 (file)
@@ -627,6 +627,11 @@ set g_balance_porto_primary_refire 1.5
 set g_balance_porto_primary_animtime 0.3
 set g_balance_porto_primary_speed 1000
 set g_balance_porto_primary_lifetime 5
+set g_balance_porto_secondary 0
+set g_balance_porto_secondary_refire 1.5
+set g_balance_porto_secondary_animtime 0.3
+set g_balance_porto_secondary_speed 1000
+set g_balance_porto_secondary_lifetime 5
 set g_balance_portal_health 200 // these get recharged whenever the portal is used
 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
 // }}}
index 1111909b3ea194fcbb6df6ddc698912dcaebff24..bdf262cfea962e35341e271fed5d58e96e2b9c3b 100644 (file)
@@ -561,6 +561,11 @@ float autocvar_g_balance_porto_primary_animtime;
 float autocvar_g_balance_porto_primary_lifetime;
 float autocvar_g_balance_porto_primary_refire;
 float autocvar_g_balance_porto_primary_speed;
+float autocvar_g_balance_porto_secondary;
+float autocvar_g_balance_porto_secondary_animtime;
+float autocvar_g_balance_porto_secondary_lifetime;
+float autocvar_g_balance_porto_secondary_refire;
+float autocvar_g_balance_porto_secondary_speed;
 float autocvar_g_balance_powerup_invincible_takedamage;
 float autocvar_g_balance_powerup_invincible_time;
 float autocvar_g_balance_powerup_strength_damage;
index ebf4abc4b4d85bc7181fd408221f03c75df988a4..ab9a2b0b7f1647558e4fe96a221c817960adf051 100644 (file)
@@ -1919,7 +1919,7 @@ void player_powerups (void)
                }
                else
                {
-                       if (time < self.superweapons_finished)
+                       if (time < self.superweapons_finished || ((self.weapons & WEPBIT_SUPERWEAPONS) && (self.items & IT_UNLIMITED_SUPERWEAPONS)))
                        {
                                self.items = self.items | IT_SUPERWEAPON;
                                sprint(self, "^3You now have a superweapon\n");
index bf50c9d3cada867c7d4d2034244a5a75a0d8caa4..76af253dca5c0f3bd3b5785134f9c378687fdf8c 100644 (file)
@@ -645,11 +645,7 @@ float Portal_SpawnInPortalAtTrace(entity own, vector dir, float portal_id_val)
 
        portal = Portal_Spawn(own, org, ang);
        if(!portal)
-       {
-               // if(!own.portal_out || own.portal_out.portal_id == portal_id_val)
-                       Portal_ClearAll_PortalsOnly(own);
                return 0;
-       }
 
        portal.portal_id = portal_id_val;
        Portal_SetInPortal(own, portal);
@@ -669,11 +665,7 @@ float Portal_SpawnOutPortalAtTrace(entity own, vector dir, float portal_id_val)
 
        portal = Portal_Spawn(own, org, ang);
        if(!portal)
-       {
-               // if(!own.portal_in || own.portal_in.portal_id == portal_id_val)
-                       Portal_ClearAll_PortalsOnly(own);
                return 0;
-       }
 
        portal.portal_id = portal_id_val;
        Portal_SetOutPortal(own, portal);
index b2d282cf2b137e68978e0a64c08b4e0874d3ee3b..cd0bc0408097b737ee604ef1bd9aa654232ce42a 100644 (file)
@@ -8,3 +8,4 @@ float Portal_SpawnInPortalAtTrace(entity own, vector dir, float id);
 void Portal_ClearWithID(entity own, float id);
 
 vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle);
+void Portal_ClearAll_PortalsOnly(entity own);
index fb8e427cc141c67d64dee696496b431fa72549b1..c919c497e661f7a098eb44199efa7cdfdb6c6c26 100644 (file)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(PORTO, w_porto, 0, 0, WEP_TYPE_OTHER, 0, "porto" , "porto", _("Port-O-Launch"))
+REGISTER_WEAPON(PORTO, w_porto, 0, 0, WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON, 0, "porto" , "porto", _("Port-O-Launch"))
 #else
 #ifdef SVQC
 .entity porto_current;
@@ -29,10 +29,14 @@ void W_Porto_Fail (float failhard)
        }
 
        // no portals here!
-       Portal_ClearWithID(self.realowner, self.portal_id);
+       if(self.cnt < 0)
+       {
+               Portal_ClearWithID(self.realowner, self.portal_id);
+       }
+
        self.realowner.porto_current = world;
 
-       if(!failhard && self.realowner.playerid == self.playerid && self.realowner.deadflag == DEAD_NO && !(self.realowner.weapons & WEPBIT_PORTO))
+       if(self.cnt < 0 && !failhard && self.realowner.playerid == self.playerid && self.realowner.deadflag == DEAD_NO && !(self.realowner.weapons & WEPBIT_PORTO))
        {
                setsize (self, '-16 -16 0', '16 16 32');
                setorigin(self, self.origin + trace_plane_normal);
@@ -77,6 +81,7 @@ void W_Porto_Touch (void)
        vector norm;
 
        // do not use PROJECTILE_TOUCH here
+       // FIXME but DO handle warpzones!
 
        if(other.classname == "portal")
                return; // handled by the portal
@@ -109,6 +114,42 @@ void W_Porto_Touch (void)
        {
                sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
                W_Porto_Fail(0);
+               if(self.cnt < 0)
+                       Portal_ClearAll_PortalsOnly(self.realowner);
+       }
+       else if(self.cnt == 0)
+       {
+               // in-portal only
+               if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
+               {
+                       sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
+                       trace_plane_normal = norm;
+                       centerprint(self.realowner, "^1In^7-portal created.");
+                       W_Porto_Success();
+               }
+               else
+               {
+                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+                       trace_plane_normal = norm;
+                       W_Porto_Fail(0);
+               }
+       }
+       else if(self.cnt == 1)
+       {
+               // out-portal only
+               if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
+               {
+                       sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
+                       trace_plane_normal = norm;
+                       centerprint(self.realowner, "^1Out^7-portal created.");
+                       W_Porto_Success();
+               }
+               else
+               {
+                       sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+                       trace_plane_normal = norm;
+                       W_Porto_Fail(0);
+               }
        }
        else if(self.effects & EF_RED)
        {
@@ -126,6 +167,7 @@ void W_Porto_Touch (void)
                {
                        sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
                        trace_plane_normal = norm;
+                       Portal_ClearAll_PortalsOnly(self.realowner);
                        W_Porto_Fail(0);
                }
        }
@@ -143,23 +185,29 @@ void W_Porto_Touch (void)
                        else
                        {
                                sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+                               Portal_ClearAll_PortalsOnly(self.realowner);
                                W_Porto_Fail(0);
                        }
                }
                else
                {
                        sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
+                       Portal_ClearAll_PortalsOnly(self.realowner);
                        W_Porto_Fail(0);
                }
        }
 }
 
-void W_Porto_Attack (void)
+void W_Porto_Attack (float type)
 {
        entity gren;
 
-       if not(self.items & IT_UNLIMITED_SUPERWEAPONS)
-               self.weapons = self.weapons - (self.weapons & WEPBIT_PORTO);
+       if(type == -1)
+       {
+               if not(self.items & IT_UNLIMITED_SUPERWEAPONS)
+                       self.weapons = self.weapons - (self.weapons & WEPBIT_PORTO);
+       }
+
        W_SetupShot (self, FALSE, 4, "porto/fire.wav", CH_WEAPON_A, 0);
        // always shoot from the eye
        w_shotdir = v_forward;
@@ -168,6 +216,7 @@ void W_Porto_Attack (void)
        //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        gren = spawn ();
+       gren.cnt = type;
        gren.owner = gren.realowner = self;
        gren.playerid = self.playerid;
        gren.classname = "porto";
@@ -180,13 +229,27 @@ void W_Porto_Attack (void)
        setorigin(gren, w_shotorg);
        setsize(gren, '0 0 0', '0 0 0');
 
-       gren.nextthink = time + autocvar_g_balance_porto_primary_lifetime;
+       if(type > 0)
+               gren.nextthink = time + autocvar_g_balance_porto_secondary_lifetime;
+       else
+               gren.nextthink = time + autocvar_g_balance_porto_primary_lifetime;
        gren.think = W_Porto_Think;
        gren.touch = W_Porto_Touch;
-       if(self.items & IT_STRENGTH)
-               W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_primary_speed * autocvar_g_balance_powerup_strength_force, 0);
+
+       if(type > 0)
+       {
+               if(self.items & IT_STRENGTH)
+                       W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_secondary_speed * autocvar_g_balance_powerup_strength_force, 0);
+               else
+                       W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_secondary_speed, 0);
+       }
        else
-               W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_primary_speed, 0);
+       {
+               if(self.items & IT_STRENGTH)
+                       W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_primary_speed * autocvar_g_balance_powerup_strength_force, 0);
+               else
+                       W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_primary_speed, 0);
+       }
 
        gren.angles = vectoangles (gren.velocity);
        gren.flags = FL_PROJECTILE;
@@ -199,7 +262,10 @@ void W_Porto_Attack (void)
 
        gren.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
 
-       CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_RED, TRUE);
+       if(type > 0)
+               CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_BLUE, TRUE);
+       else
+               CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_RED, TRUE);
 
        other = gren; MUTATOR_CALLHOOK(EditProjectile);
 }
@@ -219,41 +285,65 @@ float w_porto(float req)
        {
                self.BUTTON_ATCK = FALSE;
                self.BUTTON_ATCK2 = FALSE;
-               if(bot_aim(autocvar_g_balance_porto_primary_speed, 0, autocvar_g_balance_grenadelauncher_primary_lifetime, FALSE))
-                       self.BUTTON_ATCK = TRUE;
+               if(!autocvar_g_balance_porto_secondary)
+                       if(bot_aim(autocvar_g_balance_porto_primary_speed, 0, autocvar_g_balance_grenadelauncher_primary_lifetime, FALSE))
+                               self.BUTTON_ATCK = TRUE;
        }
        else if (req == WR_THINK)
        {
-               if(self.porto_v_angle_held)
+               if(autocvar_g_balance_porto_secondary)
                {
-                       if(!self.BUTTON_ATCK2)
+                       if (self.BUTTON_ATCK)
+                       if (!self.porto_current)
+                       if (!self.porto_forbidden)
+                       if (weapon_prepareattack(0, autocvar_g_balance_porto_primary_refire))
                        {
-                               self.porto_v_angle_held = 0;
+                               W_Porto_Attack(0);
+                               weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_porto_primary_animtime, w_ready);
+                       }
 
-                               ClientData_Touch(self);
+                       if (self.BUTTON_ATCK2)
+                       if (!self.porto_current)
+                       if (!self.porto_forbidden)
+                       if (weapon_prepareattack(1, autocvar_g_balance_porto_secondary_refire))
+                       {
+                               W_Porto_Attack(1);
+                               weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_porto_secondary_animtime, w_ready);
                        }
                }
                else
                {
-                       if(self.BUTTON_ATCK2)
+                       if(self.porto_v_angle_held)
                        {
-                               self.porto_v_angle = self.v_angle;
-                               self.porto_v_angle_held = 1;
+                               if(!self.BUTTON_ATCK2)
+                               {
+                                       self.porto_v_angle_held = 0;
 
-                               ClientData_Touch(self);
+                                       ClientData_Touch(self);
+                               }
+                       }
+                       else
+                       {
+                               if(self.BUTTON_ATCK2)
+                               {
+                                       self.porto_v_angle = self.v_angle;
+                                       self.porto_v_angle_held = 1;
+
+                                       ClientData_Touch(self);
+                               }
+                       }
+                       v_angle_save = self.v_angle;
+                       if(self.porto_v_angle_held)
+                               makevectors(self.porto_v_angle); // override the previously set angles
+
+                       if (self.BUTTON_ATCK)
+                       if (!self.porto_current)
+                       if (!self.porto_forbidden)
+                       if (weapon_prepareattack(0, autocvar_g_balance_porto_primary_refire))
+                       {
+                               W_Porto_Attack(-1);
+                               weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_porto_primary_animtime, w_ready);
                        }
-               }
-               v_angle_save = self.v_angle;
-               if(self.porto_v_angle_held)
-                       makevectors(self.porto_v_angle); // override the previously set angles
-
-               if (self.BUTTON_ATCK)
-               if (!self.porto_current)
-               if (!self.porto_forbidden)
-               if (weapon_prepareattack(0, autocvar_g_balance_porto_primary_refire))
-               {
-                       W_Porto_Attack();
-                       weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_porto_primary_animtime, w_ready);
                }
        }
        else if (req == WR_PRECACHE)