]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - overkill.cfg
jetpack, activated by holding jump key
[xonotic/xonotic-data.pk3dir.git] / overkill.cfg
1 g_overkill 1
2
3 g_overkill_ammo_start 50
4 g_overkill_ammo_max   100
5 g_overkill_ammo_regen 2.52
6 g_overkill_superguns_builtin 0
7
8 g_use_ammunition 1
9 g_pickup_items 0
10 sv_gibhealth 120
11 g_spawnshieldtime 0.5
12
13 g_balance_health_regen 0
14 g_balance_health_regenlinear 100
15 g_balance_health_rot 0
16 g_balance_health_rotstable 200 // needs this too, else it rots towards 100 even with g_balance_health_rot 0
17 g_balance_armor_rotstable 0
18 g_balance_armor_rotlinear 1
19 g_balance_armor_rot 0
20 g_balance_pause_health_regen 2
21
22 // g_balance_laser_primary_force_velocitybias 1.2  // sorry i realy hate this
23
24 g_balance_shotgun_primary_damage 17
25 g_balance_shotgun_primary_bullets 10
26 g_balance_shotgun_primary_force 80
27 g_balance_shotgun_primary_spread 0.07
28 g_balance_shotgun_primary_animtime 0.65
29 g_balance_shotgun_primary_ammo 6.25
30 g_balance_shotgun_reload_ammo 50
31 g_balance_shotgun_reload_time 2
32 g_balance_shotgun_primary_bulletconstant 3000
33
34 g_balance_uzi_mode 1
35 g_balance_uzi_sustained_damage 25
36 g_balance_uzi_sustained_refire 0.1
37 g_balance_uzi_sustained_spread 0.01
38 g_balance_uzi_sustained_force 5
39 g_balance_uzi_reload_ammo 30
40 g_balance_uzi_reload_time 1.5
41 g_balance_uzi_spread_min 0
42 g_balance_uzi_spread_add 0.0015
43 g_balance_uzi_bulletconstant 500
44
45 g_balance_hmg_spread_min 0.01
46 g_balance_hmg_spread_max 0.06
47 g_balance_hmg_spread_add 0.005
48
49 g_balance_hmg_sustained_damage 30
50 g_balance_hmg_sustained_headshotaddeddamage 0
51 g_balance_hmg_sustained_force 10
52 g_balance_hmg_sustained_spread 0.03
53 g_balance_hmg_sustained_refire 0.05
54 g_balance_hmg_sustained_ammo 1
55
56 g_balance_hmg_speed 24000
57 g_balance_hmg_bulletconstant 115 // 13.1qu
58
59 g_balance_hmg_reload_ammo 100 //default: 30
60 g_balance_hmg_reload_time 1
61
62 g_balance_nex_primary_damage 100
63 g_balance_nex_primary_force 500
64 g_balance_nex_primary_refire 1
65 g_balance_nex_primary_animtime 0.95
66 g_balance_nex_primary_ammo 10
67 g_balance_nex_primary_damagefalloff_mindist 0
68 g_balance_nex_primary_damagefalloff_maxdist 0
69 g_balance_nex_primary_damagefalloff_halflife 0
70 g_balance_nex_primary_damagefalloff_forcehalflife 0
71
72 g_balance_nex_secondary 1
73 g_balance_nex_charge 0
74 g_balance_nex_reload_ammo 50
75 g_balance_nex_reload_time 2
76
77 g_balance_rpc_ammo 10
78 g_balance_rpc_animtime 1
79 g_balance_rpc_damage 150
80 g_balance_rpc_damage2 500
81 g_balance_rpc_damageforcescale 2
82 g_balance_rpc_edgedamage 50
83 g_balance_rpc_force 400
84 g_balance_rpc_health 25
85 g_balance_rpc_lifetime 30
86 g_balance_rpc_radius 300
87 g_balance_rpc_refire 1
88 g_balance_rpc_speed 2500
89 g_balance_rpc_speedaccel 5000
90 g_balance_rpc_reload_ammo 50
91 g_balance_rpc_reload_time 1
92
93 g_projectiles_newton_style_2_minfactor 1 // rocket will never fly below default speed, even you you move backwards
94
95 g_overkill_spawnsystem 1                // Experimental spawnsystem
96 g_overkill_spawnsystem_delay 2.5        // How long to wait before its OK to spawn at a player after someone just spawned at this player
97 g_overkill_spawnsystem_delay_death 0    // How long to wait before its OK to spawn at a player after death 
98 g_overkill_spawnsystem_check_health 1   // Only allow spawn at this player if hes health is full
99 g_overkill_spawnsystem_close2death 1    // Spawn as close as possible to where we died?
100 g_overkill_spawnsystem_give_nade 1      // Give nade at spawn
101
102 g_overkill_nade_lifetime 3.5
103 g_overkill_nade_minforce 400
104 g_overkill_nade_maxforce 2000
105 g_overkill_nade_health 25
106 g_overkill_nade_refire 10
107
108 g_overkill_nade_damage 225
109 g_overkill_nade_edgedamage 90
110 g_overkill_nade_radius 300
111 g_overkill_nade_force 650
112 g_overkill_nade_newton_style 0
113
114 g_pickup_healthmega_anyway 0
115 g_pikup_armorsmall_max 20
116 g_pickup_armorsmall_anyway 0
117 g_pickup_healthmega_max 200
118 g_pickup_healthmega_anyway 0
119
120 g_overkill_100a_anyway 1
121 g_overkill_100h_anyway 1
122 g_overkill_powerups_repalce 1
123 g_overkill_superguns_onemag 1
124 g_overkill_superguns_respawn_time 20
125
126 sv_defaultcharacter 1
127 sv_defaultplayermodel "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
128 sv_defaultplayermodel_red "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm"
129 sv_defaultplayermodel_blue "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"