g_overkill 1 g_overkill_ammo_start 50 g_overkill_ammo_max 100 g_overkill_ammo_regen 2.52 g_overkill_superguns_builtin 0 g_use_ammunition 1 g_pickup_items 0 sv_gibhealth 120 g_spawnshieldtime 0.5 g_balance_health_regen 0 g_balance_health_regenlinear 100 g_balance_health_rot 0 g_balance_health_rotstable 200 // needs this too, else it rots towards 100 even with g_balance_health_rot 0 g_balance_armor_rotstable 0 g_balance_armor_rotlinear 1 g_balance_armor_rot 0 g_balance_pause_health_regen 2 // g_balance_laser_primary_force_velocitybias 1.2 // sorry i realy hate this g_balance_shotgun_primary_damage 17 g_balance_shotgun_primary_bullets 10 g_balance_shotgun_primary_force 80 g_balance_shotgun_primary_spread 0.07 g_balance_shotgun_primary_animtime 0.65 g_balance_shotgun_primary_ammo 6.25 g_balance_shotgun_reload_ammo 50 g_balance_shotgun_reload_time 2 g_balance_shotgun_primary_bulletconstant 3000 g_balance_uzi_mode 1 g_balance_uzi_sustained_damage 25 g_balance_uzi_sustained_refire 0.1 g_balance_uzi_sustained_spread 0.01 g_balance_uzi_sustained_force 5 g_balance_uzi_reload_ammo 30 g_balance_uzi_reload_time 1.5 g_balance_uzi_spread_min 0 g_balance_uzi_spread_add 0.0015 g_balance_uzi_bulletconstant 500 g_balance_hmg_spread_min 0.01 g_balance_hmg_spread_max 0.06 g_balance_hmg_spread_add 0.005 g_balance_hmg_sustained_damage 30 g_balance_hmg_sustained_headshotaddeddamage 0 g_balance_hmg_sustained_force 10 g_balance_hmg_sustained_spread 0.03 g_balance_hmg_sustained_refire 0.05 g_balance_hmg_sustained_ammo 1 g_balance_hmg_speed 24000 g_balance_hmg_bulletconstant 115 // 13.1qu g_balance_hmg_reload_ammo 100 //default: 30 g_balance_hmg_reload_time 1 g_balance_nex_primary_damage 100 g_balance_nex_primary_force 500 g_balance_nex_primary_refire 1 g_balance_nex_primary_animtime 0.95 g_balance_nex_primary_ammo 10 g_balance_nex_primary_damagefalloff_mindist 0 g_balance_nex_primary_damagefalloff_maxdist 0 g_balance_nex_primary_damagefalloff_halflife 0 g_balance_nex_primary_damagefalloff_forcehalflife 0 g_balance_nex_secondary 1 g_balance_nex_charge 0 g_balance_nex_reload_ammo 50 g_balance_nex_reload_time 2 g_balance_rpc_ammo 10 g_balance_rpc_animtime 1 g_balance_rpc_damage 150 g_balance_rpc_damage2 500 g_balance_rpc_damageforcescale 2 g_balance_rpc_edgedamage 50 g_balance_rpc_force 400 g_balance_rpc_health 25 g_balance_rpc_lifetime 30 g_balance_rpc_radius 300 g_balance_rpc_refire 1 g_balance_rpc_speed 2500 g_balance_rpc_speedaccel 5000 g_balance_rpc_reload_ammo 50 g_balance_rpc_reload_time 1 g_projectiles_newton_style_2_minfactor 1 // rocket will never fly below default speed, even you you move backwards g_overkill_spawnsystem 1 // Experimental spawnsystem g_overkill_spawnsystem_delay 2.5 // How long to wait before its OK to spawn at a player after someone just spawned at this player g_overkill_spawnsystem_delay_death 0 // How long to wait before its OK to spawn at a player after death g_overkill_spawnsystem_check_health 1 // Only allow spawn at this player if hes health is full g_overkill_spawnsystem_close2death 1 // Spawn as close as possible to where we died? g_overkill_spawnsystem_give_nade 1 // Give nade at spawn g_overkill_nade_lifetime 3.5 g_overkill_nade_minforce 400 g_overkill_nade_maxforce 2000 g_overkill_nade_health 25 g_overkill_nade_refire 10 g_overkill_nade_damage 225 g_overkill_nade_edgedamage 90 g_overkill_nade_radius 300 g_overkill_nade_force 650 g_overkill_nade_newton_style 0 g_pickup_healthmega_anyway 0 g_pikup_armorsmall_max 20 g_pickup_armorsmall_anyway 0 g_pickup_healthmega_max 200 g_pickup_healthmega_anyway 0 g_overkill_100a_anyway 1 g_overkill_100h_anyway 1 g_overkill_powerups_repalce 1 g_overkill_superguns_onemag 1 g_overkill_superguns_respawn_time 20 sv_defaultcharacter 1 sv_defaultplayermodel "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm" sv_defaultplayermodel_red "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm" sv_defaultplayermodel_blue "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"