prog->fieldoffsets.rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
prog->fieldoffsets.scale = PRVM_ED_FindFieldOffset("scale");
prog->fieldoffsets.shadertime = PRVM_ED_FindFieldOffset("shadertime");
+ prog->fieldoffsets.skeletonindex = PRVM_ED_FindFieldOffset("skeletonindex");
prog->fieldoffsets.style = PRVM_ED_FindFieldOffset("style");
prog->fieldoffsets.tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
prog->fieldoffsets.tag_index = PRVM_ED_FindFieldOffset("tag_index");