prog->fieldoffsets.rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
prog->fieldoffsets.scale = PRVM_ED_FindFieldOffset("scale");
prog->fieldoffsets.shadertime = PRVM_ED_FindFieldOffset("shadertime");
prog->fieldoffsets.rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
prog->fieldoffsets.scale = PRVM_ED_FindFieldOffset("scale");
prog->fieldoffsets.shadertime = PRVM_ED_FindFieldOffset("shadertime");