]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - prvm_cmds.c
now does batching of transparent surfaces, such as particles, this raised performance...
[xonotic/darkplaces.git] / prvm_cmds.c
index a3eacce9c66e3a22ec5973cd4fead3a3e0c4d884..0ea7436e2bac3f4be766c64592dc5bb7dbbf2357 100644 (file)
@@ -2855,75 +2855,80 @@ void VM_InitPolygons (void)
        vm_polygons_initialized = true;
 }
 
-void VM_DrawPolygonCallback (const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight)
+void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
 {
-       const vm_polygon_t      *p = &vm_polygons[surfacenumber];
-       int                                     flags = p->flags & 0x0f;
+       int surfacelistindex;
+       // LordHavoc: FIXME: this is stupid code
+       for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
+       {
+               const vm_polygon_t      *p = &vm_polygons[surfacelist[surfacelistindex]];
+               int                                     flags = p->flags & 0x0f;
 
-       if(flags == DRAWFLAG_ADDITIVE)
-               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
-       else if(flags == DRAWFLAG_MODULATE)
-               GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
-       else if(flags == DRAWFLAG_2XMODULATE)
-               GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
-       else
-               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+               if(flags == DRAWFLAG_ADDITIVE)
+                       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+               else if(flags == DRAWFLAG_MODULATE)
+                       GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
+               else if(flags == DRAWFLAG_2XMODULATE)
+                       GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
+               else
+                       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 
-       R_Mesh_TexBind(0, R_GetTexture(p->tex));
+               R_Mesh_TexBind(0, R_GetTexture(p->tex));
 
-       CHECKGLERROR
-       //[515]: is speed is max ?
-       if(p->flags & VM_POLYGON_FLLINES)       //[515]: lines
-       {
-               qglLineWidth(p->data[13]);CHECKGLERROR
-               qglBegin(GL_LINE_LOOP);
-                       qglTexCoord1f   (p->data[12]);
-                       qglColor4f              (p->data[20], p->data[21], p->data[22], p->data[23]);
-                       qglVertex3f             (p->data[0] , p->data[1],  p->data[2]);
+               CHECKGLERROR
+               //[515]: is speed is max ?
+               if(p->flags & VM_POLYGON_FLLINES)       //[515]: lines
+               {
+                       qglLineWidth(p->data[13]);CHECKGLERROR
+                       qglBegin(GL_LINE_LOOP);
+                               qglTexCoord1f   (p->data[12]);
+                               qglColor4f              (p->data[20], p->data[21], p->data[22], p->data[23]);
+                               qglVertex3f             (p->data[0] , p->data[1],  p->data[2]);
 
-                       qglTexCoord1f   (p->data[14]);
-                       qglColor4f              (p->data[24], p->data[25], p->data[26], p->data[27]);
-                       qglVertex3f             (p->data[3] , p->data[4],  p->data[5]);
+                               qglTexCoord1f   (p->data[14]);
+                               qglColor4f              (p->data[24], p->data[25], p->data[26], p->data[27]);
+                               qglVertex3f             (p->data[3] , p->data[4],  p->data[5]);
 
-                       if(p->flags & VM_POLYGON_FL3V)
-                       {
-                               qglTexCoord1f   (p->data[16]);
+                               if(p->flags & VM_POLYGON_FL3V)
+                               {
+                                       qglTexCoord1f   (p->data[16]);
+                                       qglColor4f              (p->data[28], p->data[29], p->data[30], p->data[31]);
+                                       qglVertex3f             (p->data[6] , p->data[7],  p->data[8]);
+
+                                       if(p->flags & VM_POLYGON_FL4V)
+                                       {
+                                               qglTexCoord1f   (p->data[18]);
+                                               qglColor4f              (p->data[32], p->data[33], p->data[34], p->data[35]);
+                                               qglVertex3f             (p->data[9] , p->data[10],  p->data[11]);
+                                       }
+                               }
+                       qglEnd();
+                       CHECKGLERROR
+               }
+               else
+               {
+                       qglBegin(GL_POLYGON);
+                               qglTexCoord2f   (p->data[12], p->data[13]);
+                               qglColor4f              (p->data[20], p->data[21], p->data[22], p->data[23]);
+                               qglVertex3f             (p->data[0] , p->data[1],  p->data[2]);
+
+                               qglTexCoord2f   (p->data[14], p->data[15]);
+                               qglColor4f              (p->data[24], p->data[25], p->data[26], p->data[27]);
+                               qglVertex3f             (p->data[3] , p->data[4],  p->data[5]);
+
+                               qglTexCoord2f   (p->data[16], p->data[17]);
                                qglColor4f              (p->data[28], p->data[29], p->data[30], p->data[31]);
                                qglVertex3f             (p->data[6] , p->data[7],  p->data[8]);
 
                                if(p->flags & VM_POLYGON_FL4V)
                                {
-                                       qglTexCoord1f   (p->data[18]);
+                                       qglTexCoord2f   (p->data[18], p->data[19]);
                                        qglColor4f              (p->data[32], p->data[33], p->data[34], p->data[35]);
                                        qglVertex3f             (p->data[9] , p->data[10],  p->data[11]);
                                }
-                       }
-               qglEnd();
-               CHECKGLERROR
-       }
-       else
-       {
-               qglBegin(GL_POLYGON);
-                       qglTexCoord2f   (p->data[12], p->data[13]);
-                       qglColor4f              (p->data[20], p->data[21], p->data[22], p->data[23]);
-                       qglVertex3f             (p->data[0] , p->data[1],  p->data[2]);
-
-                       qglTexCoord2f   (p->data[14], p->data[15]);
-                       qglColor4f              (p->data[24], p->data[25], p->data[26], p->data[27]);
-                       qglVertex3f             (p->data[3] , p->data[4],  p->data[5]);
-
-                       qglTexCoord2f   (p->data[16], p->data[17]);
-                       qglColor4f              (p->data[28], p->data[29], p->data[30], p->data[31]);
-                       qglVertex3f             (p->data[6] , p->data[7],  p->data[8]);
-
-                       if(p->flags & VM_POLYGON_FL4V)
-                       {
-                               qglTexCoord2f   (p->data[18], p->data[19]);
-                               qglColor4f              (p->data[32], p->data[33], p->data[34], p->data[35]);
-                               qglVertex3f             (p->data[9] , p->data[10],  p->data[11]);
-                       }
-               qglEnd();
-               CHECKGLERROR
+                       qglEnd();
+                       CHECKGLERROR
+               }
        }
 }